-Regen
Yay! All sorts of fun there.
Only problem now is I went from too few choices, to too many for me to decide thanks to all the great info you all have provided. May have to try a blaster and something else to compare and contrast. I'm thinking Ice/Ment Blaster, maybe. Any thoughts on how well that combo would work? Sonic may be the best choice, granted, but I have several sonics already. Edit: That's kinda what I meant, but thanks for spelling out the details. I don't know why I never realized that before, but thanks again to all for getting me up to speed on this fun little trick. |
Sorry i misunderstood you. I thought you were taliking about Darain Psyche. Most other powers with -regen are not slottable as Uber said.
Dunno about Ice, i guess it could work as afaik its the third best single target DPS set after Fire and Sonic Blasters have access to. Again i´m not really sure, i tried to figure out a build for this on my Sonic/Mental blaster but i couldnt get the sufficient recharge and defense work out in my favor.
Sorry i misunderstood you. I thought you were taliking about Darain Psyche. Most other powers with -regen are not slottable as Uber said.
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Dunno about Ice, i guess it could work as afaik its the third best single target DPS set after Fire and Sonic Blasters have access to. Again i´m not really sure, i tried to figure out a build for this on my Sonic/Mental blaster but i couldnt get the sufficient recharge and defense work out in my favor.
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Edit: What about Energy Blast? I ruled it out because it looked very similar to Ice at a casual inspection, but I assumed (I admit, I don't know for sure off the top of my head) that the -recharge component of Ice may have some effect vs GM/AVs and thus offer some mitigation, but I also assumed that the KB would be mostly ineffectual.
The DPS potential for Energy Blast isn't very good. The damage on its attacks isn't high enough to counter their long activation times.
GMs have strong resistance to -slows. I think you really won't notice the effect just from Ice Blast's stacking.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
You know, I'm confused. I thought we agreed after the AV/GM regen change that -regen wasn't that useful anymore. And here we have more than one person with numbers showing regen is pretty much necessary to do anything.
Maybe I'm mistaken and that agreement was only for AVs and not GMs?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
It lasts 10 seconds every time it pulses, so the last pulse should end after either 40s total, or 39 if it expires before the last pulse.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
d'oh, you're right. Still a little full of turkey ~_~
http://www.fimfiction.net/story/36641/My-Little-Exalt
Maybe I'm mistaken and that agreement was only for AVs and not GMs?
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Now, after that was mostly repeaeled, AVs have a lower absolute HP/s Regen rate than GMs. That means there are a lot more options that are viable for overcoming their Regen, and -Regen debuffs just become one of them. For example, Scrappers can burn AVs down through raw DPS.
I would still maintain that if you're soloing an AV on an AT with a relatively low damage mod (like a Defender), even with a good DSPS attack chain, you're likely to (but may not always) get more mileage out of -Regen than out of -DR. One of the main exceptions would be if you're using Sonic Attack as your blast set if you can stack it with -DR from your buff/debuff powerset.
Edit: There are some edge cases where -Regen can still be immensely useful even if you don't have to rely on it in the general case. When an AV pops an Unstoppable clone or similar power, you can scale back their Regen to help deal with the fact that you suddenly take a huge cut in effective DPS. It's for this reason that when I run on LGTFs I regularly reserve my -Regen debuffs on the Honoree until when he pops Unstoppable (or just before).
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
You know, I'm confused. I thought we agreed after the AV/GM regen change that -regen wasn't that useful anymore. And here we have more than one person with numbers showing regen is pretty much necessary to do anything.
Maybe I'm mistaken and that agreement was only for AVs and not GMs? |
On teams it helps to drop AV´s and GM´s faster. -Regen is also good on teams when you go up against the Av´s and Heros with gm code(RV).
Kronos is also nice to have -regen since he has AV resistances. Good to have against Rock Wall while you clear cairns. Also good to have if cairns got stuck behind the wall.
DE monsters drops faster.
Thats all i can think about now.
when discussing teaming one point -res has in its favour, is that it works for everyone in an additive manner, and is fairly open ended.
Full -regen may get you 300 DPS 'worth' but a strong source of -res (like the son/son I just ran a TF with) can easily be doubling the DPS of the damage dealers on the team (as well as throwing thier own DPS in there). You can't ever get better than zeroing out the regen.
Add in a fulcrum shift and the -res just gets stupidly effective.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
You know, I'm confused. I thought we agreed after the AV/GM regen change that -regen wasn't that useful anymore. And here we have more than one person with numbers showing regen is pretty much necessary to do anything.
Maybe I'm mistaken and that agreement was only for AVs and not GMs? |
In my opinion, if I was assembling a team to hunt GMs, or to kill AVs (STF, RSF, Maria's arc, Mender Silos, etc) I would look for -regen debuffers before I went looking for any -res
And here's my Blaster I was talking about, she has decent -regen debuffing capabilities, and no -res at all.
That's why the focus for the -Regen discussion is soloing hard targets. Most of the ATs that can deal that sort of -Regen debuff don't have awesome base DPS, so they're levering a small base force. When you've got a whole team with several strong damage dealers, multiplying that force can definitely outstrip the effective DPS benefits of even 100% -Regen.
To TRTerror's point, though, it's usually worth it to apply both if you have them, at least on AV-class critters and up.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
To TRTerror's point, though, it's usually worth it to apply both if you have them, at least on AV-class critters and up.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
Just curious:
It was said above that GM regen is about 360 HP/sec. I believe AVs are about 100 HP/sec. Is that correct?
Against AVs, which weighs more? -regen or -RES? It seems like -RES may pull ahead there, since -RES should remain the same (barring resistances) while -regen can at most zero out regen, so -100 HP/sec.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Which is more useful will always depend on your raw DPS. Like for Scrappers, they can take AVs down with no debuffs of either type. Something like a Rad/Psi might still prefer -Regen, while something like a Storrm/Sonic might pull it off on -DR. (I made that last one up, so maybe they can't. Based on Lumi's numbers above, it seemed reasonable.)
The way to determine it is to figure out the effective DPS of the -Regen effect on your target, and then figure out what your damage multiplier for -DR can be. The latter is pretty easy for most of the major -DR effects, but Sonic Attack gets kind of interesting. Anyway, when your base DPS times the -DR multiplier meets the effective DPS of your -Regen, that's the turning point.
If you have Scrappers that can hit 150 DPS, with two or three such Scrappers and a 30% DR debuff and you're looking at meeting or exceeding the 90-ish DPS regen rate of an AV just with the bonus damage. Of course, that assumes you're really delivering 150 DPS per Scrapper through any damage resistance the AVs have. The more DR they have to you're team's attacks, the more attractive -Regen looks again.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Yeah, AVs regen at around 90ish hp/sec (at level 50)
-Regen is almost always more important than -res. When soloing hard targets -res is baiscly meaningless while -regen makes a huge difference. When in large teams, -res starts to pull ahead in importance proportional to team size (the bigger the team, the more important -res becomes). Ideally you'd get 2 -regen debuffers (any combination of Rad, Traps, Therm, Cold, Dark; usually enough to shut down GM regen) then -res debuffers, then damage dealers (in that order of priority)
Which is more useful will always depend on your raw DPS. Like for Scrappers, they can take AVs down with no debuffs of either type. Something like a Rad/Psi might still prefer -Regen, while something like a Storrm/Sonic might pull it off on -DR. (I made that last one up, so maybe they can't. Based on Lumi's numbers above, it seemed reasonable.)
The way to determine it is to figure out the effective DPS of the -Regen effect on your target, and then figure out what your damage multiplier for -DR can be. The latter is pretty easy for most of the major -DR effects, but Sonic Attack gets kind of interesting. Anyway, when your base DPS times the -DR multiplier meets the effective DPS of your -Regen, that's the turning point. If you have Scrappers that can hit 150 DPS, with two or three such Scrappers and a 30% DR debuff and you're looking at meeting or exceeding the 90-ish DPS regen rate of an AV just with the bonus damage. Of course, that assumes you're really delivering 150 DPS per Scrapper through any damage resistance the AVs have. The more DR they have to you're team's attacks, the more attractive -Regen looks again. |
http://www.youtube.com/user/Naxstorm#p/u/2/qDRAVhsSvhM
Shadowhunter linked because of his DP increasing his regen above normal AV´s.
Having a good source of -res was pretty good with storm. Maybe it still is but i hate the Zappy Mccloud change ;(.
Think Storm's main source of damage against AVs is actually Tornado :O
LS was so badass when it inherited recharge bonuses.
My dislike for storm is only playing it after the change as i experienced it pre changes.
I dunno how to clarify so i´ll try to give an example.
If i were to make a dm brute optimised for single target dps(not thinking about survivability) i wouldnt include siphon life.
I really dont like the dpa numbers but... The heal is very good but most of all i like the animation the way you draw the life out of your oponents.
If there was a forced change to the animation i would probably not touch dm at all.
Storm is a good set but i have difficulties playing it now
Its slowly getting better with my thug/storm thanks to power customization though.
I hope i made it clear enough.
If i were to make a dm brute optimised for single target dps(not thinking about survivability) i wouldnt include siphon life.
I really dont like the dpa numbers but... The heal is very good but most of all i like the animation the way you draw the life out of your oponents. If there was a forced change to the animation i would probably not touch dm at all. |
Only problem now is I went from too few choices, to too many for me to decide thanks to all the great info you all have provided. May have to try a blaster and something else to compare and contrast.
I'm thinking Ice/Ment Blaster, maybe. Any thoughts on how well that combo would work? Sonic may be the best choice, granted, but I have several sonics already.
Edit:
Drain Psyche isn't flagged like that. Both the player +Regen and the for -Regen benefit fully from enhancement.