Tohit
There are several click self-buffs (aim, build up, follow-up)
There are fewer self-buff toggles (targeting drone, leadership-> tactics, which also affects allies)
There are some ally clicks, like fortitude which can be given to you.
All of the above can be slotted with tohit biff enhancements which increase their effect
There is one special IO in the Kismet Set that can be slotted into defence powers and despite its name it gives a 6% tohit buff for 120s after a power is active.
In attacks you can slot accuracy enhancements. I'd recommend 2 DO accuracies from 12 to 22 then at least 1 SO. (or equivalent with IOs)

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hiya, everyone. I'm just trying to figure out how to raise my tohit. Is there an enhancement for it? I miss way too much.
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There are no enhancements that increase your tohit directly. There are enhancements that make *powers* that increase your tohit stronger.
Short answer: slot accuracy to make a power hit more often. Use yellow inspirations to temporarily make it easier to hit things. Pick powers that increase tohit if you want to have powers that make you hit more often.
The difference between tohit and accuracy can get a bit bogged down by math, so here's the simplified version. You as the player have a base chance to hit things that is 75% by default. Attacking things that are higher level than you will reduce that chance, as will attacking things with Defensive powers. At very low levels, you'll have a bonus that starts off strong and gets weaker as you get higher in level, specifically to make things easier on lower level characters that have limited ability.
Accuracy increases your chance to hit the target by a proportional amount. If you have +33% accuracy, that means you hit 33% more often. So if your chance to hit was 50 percent, a +33% accuracy power will hit 33 percent more often, or 50 * 1.33 = 66.5%.
On the other hand, boosting your tohit increases your chance to hit by a flat amount. If your chance to hit was 50% and you increased tohit by 33 percentage points, your net chance to hit would increase to 83% (50 + 33).
All other things being equal, more tohit is better than more accuracy. But all things aren't equal, because its relatively easy to get more accuracy, and usually harder to get consistently higher tohit.
If you have some of both, life gets a bit more complicated. See: Attack Mechanics.
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tyvm for this info
There are no enhancements that increase your tohit directly. There are enhancements that make *powers* that increase your tohit stronger. |
Ok, I realized the stupidity of what I just said shortly after I wrote it. I guess I wasn't reading your post clearly. Please disregard.
Hmm, I wonder what those ToHit buff enhancements are at the end of every list at all of the enhancement stores then?
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Those To-Hit buff enhancements are only slottable in powers that buff your to-hit - which matches what Aracnaville said.
The only attack that takes them, I think, is Followup - and that merely buffs the buff you get after the attack is done. Nowhere can you slot To-Hit buff enhancement into a power to increase the power's to-hit chance.
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Hmm, I wonder what those ToHit buff enhancements are at the end of every list at all of the enhancement stores then?
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The tohit buff enhancements enhance the tohit buff of the power they're slotted in, not the character's tohit itself. Really, that's a silly question to ask in response to to a post that answers the question you're asking.
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There are Accuracy enhancements which increase the accuracy of the power they are slotted into. There are also powers which increase ToHit chance such as tactics. Yellow inspirations (insights) also increase tohit.
There are no enhancements that increase your tohit directly. There are enhancements that make *powers* that increase your tohit stronger. Short answer: slot accuracy to make a power hit more often. Use yellow inspirations to temporarily make it easier to hit things. Pick powers that increase tohit if you want to have powers that make you hit more often. The difference between tohit and accuracy can get a bit bogged down by math, so here's the simplified version. You as the player have a base chance to hit things that is 75% by default. Attacking things that are higher level than you will reduce that chance, as will attacking things with Defensive powers. At very low levels, you'll have a bonus that starts off strong and gets weaker as you get higher in level, specifically to make things easier on lower level characters that have limited ability. Accuracy increases your chance to hit the target by a proportional amount. If you have +33% accuracy, that means you hit 33% more often. So if your chance to hit was 50 percent, a +33% accuracy power will hit 33 percent more often, or 50 * 1.33 = 66.5%. On the other hand, boosting your tohit increases your chance to hit by a flat amount. If your chance to hit was 50% and you increased tohit by 33 percentage points, your net chance to hit would increase to 83% (50 + 33). All other things being equal, more tohit is better than more accuracy. But all things aren't equal, because its relatively easy to get more accuracy, and usually harder to get consistently higher tohit. If you have some of both, life gets a bit more complicated. See: Attack Mechanics. |
OMFG a post by Arcanaville! You're such a stranger around here these days.
Serve & Protect consider yourself blessed - you got it straight from the Mistress of Numbers herself.
Read what you quoted.
Those To-Hit buff enhancements are only slottable in powers that buff your to-hit - which matches what Aracnaville said. The only attack that takes them, I think, is Followup - and that merely buffs the buff you get after the attack is done. |
Nowhere can you slot To-Hit buff enhancement into a power to increase the power's to-hit chance. |
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There are no enhancements that increase your tohit directly.
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There is 1 Enhancement that increases ToHit which is the Kismet: +Accuracy enhancement which despite its name gives a 6% To-Hit bonus.
Whether this is intentional or not, this makes it to me one of the most valuable enhancements out there.
A previous poster has mentioned this but just to make sure this doesn't get lost:
There is 1 Enhancement that increases ToHit which is the Kismet: +Accuracy enhancement which despite its name gives a 6% To-Hit bonus. Whether this is intentional or not, this makes it to me one of the most valuable enhancements out there. |
What I probably should have said was "no enhancement increases an individual power's tohit" which would have been both accurate and still simple enough for people unfamiliar with the complexities.
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Read what you quoted.
Those To-Hit buff enhancements are only slottable in powers that buff your to-hit - which matches what Aracnaville said. The only attack that takes them, I think, is Followup - and that merely buffs the buff you get after the attack is done. Nowhere can you slot To-Hit buff enhancement into a power to increase the power's to-hit chance. |
Rage from Super Strength will take them, as will Invincibility (I think)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Also, because no one else seems to have brought it up yet, there is both a floor and a ceiling on your chance to hit - you will ALWAYS hit at least 5% of the time, and ALWAYS miss 5% of the time. No amount of Accuracy or To-hit will change this.
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Blinding Feint from Dual Blades takes them as well. It is identical in function to Follow Up, and I believe the numbers are even the same.
Rage from Super Strength will take them, as will Invincibility (I think) |
Needless to say, the point remains. An astonishing few number of attacks take To-Hit buff enhancements, and they merely buff the tohit after the attack.
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hiya, everyone. I'm just trying to figure out how to raise my tohit. Is there an enhancement for it? I miss way too much.