Reichsman's Fist of Tyranny bugged?
I witness this first hand. Having a stone tank granite up with rooted and a couple of IDÂ’s stacked die within 3 seconds is a little much. If that is the case, increase the mez protection so tanks can take alpha which is their primary job. It was disappointing because this was a master run, and that tank death was the only defeat. If this is a bug, please fix it so future players would not be as frustrated.
@Turbo_Starr
I think it ranks up there with GW's 100mag hold of death. Youll need more than 100mag protection to eat it. Most teams go with the high def and toHit debuffs to floor the chance of it hitting and then hoping he doesnt get lucky.
Tanker Tuesday #72 Oct 5 @Champion
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I think it ranks up there with GW's 100mag hold of death. Youll need more than 100mag protection to eat it. Most teams go with the high def and toHit debuffs to floor the chance of it hitting and then hoping he doesnt get lucky.
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Our stoner last night is built at the defense cap, so even if Reichsman got lucky and actually landed the shot, the stun protection from Granite and Rooted coupled with the buffs he had on him, it should not have stunned him like that. We're inclined to believe this is bugged because the very same action has happened on more than a few occasions now.
Chatting with one of my friends on the TF, he was on his SR scrapper and I noticed he had been stunned as well through stacked Practiced Brawlers. Stacked PB is sufficient to overcome a Mag 11.50 stun too.
It could be possible that the in-game information is incorrect, which would mean this is bugged to that extent.
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I believe that to be the case. We've always gone in with the assumption that the tank will get stunned unless we have multiple Clear Minds (or equivalent) stacked. Unless I'm misremembering, just about any tank can handle it with 4+ Clear Minds stacked. I've never experimented to see how many it needs, but I THINK I've seen a tank weather it with only four.
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Shard Warrior - 50 MA/Regen/BM Scrapper
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I'm actually quite sure that once when I got stunned playing a tank during the Khan TF I checked the attack Reichs used and it said Stun at mag 100. I could be wrong, though.
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I'm actually quite sure that once when I got stunned playing a tank during the Khan TF I checked the attack Reichs used and it said Stun at mag 100. I could be wrong, though.
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Next time you're online, type [Fist of Tyranny] and you'll see it is stated as a mag 11.50 stun. For comparison, use [Ghost Widow.SoulStorm]... that one is clear in saying it is a Mag 100 hold unresistable.
Shard Warrior - 50 MA/Regen/BM Scrapper
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It could also be the 'magnitude' is somehow scaling weirdly with your AT, although I wouldn't imagine that to be the case, I have seen some weird things with the [power] function. For example, Seismic Smash apparently does double damage against held/stunned/etc targets if used by a SoA Crab Spider. It's possible (but unlikely) that whatever modifiers Reichsman gets for being an AV are flubbing the curve a bit. Do the numbers change at all if a control character looks up [Fist of Tyrrany]?
Shard Warrior - 50 MA/Regen/BM Scrapper
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Fist of Tyranny info shows me this:
30.59 smashing damage on target 50.00%% chance for 10.00 magnitude stun for 18.63s on target -7.00% AttrEndurance on target 40.00%% chance for -100.00% recovery rate for 4.00s on target 29.36 negative energy damage on target 80.00%% chance for 0.64 magnitude knockback on target
Our heroside group ran this TF a few nights ago and had the same thing happen. The in-game description/values are bugged. There is no way that FoT is a Mag 10 stun. If it were, no tank would be stunned by it with their armors up, let alone buffed to the gills.
Since it was mentioned you all were doing a Master of run on this, it should be noted (as it was when the GW hold change was put in) that 100% unresistable powers on the AVs is cheap and unimaginative. This leaves the attainment of certain badges to random chance instead of player/group tactics and skill.
Edit:
Forgot to say those in-game power descriptions are bugged more often than not. You might need to do [Reichsman.Fist of Tyranny] to get the actual value. I am not able to verify that at the moment though. I know GWs Soul Storm has to be specified as [Ghost Widow.Soul Storm].
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Edit: Forgot to say those in-game power descriptions are bugged more often than not. You might need to do [Reichsman.Fist of Tyranny] to get the actual value. I am not able to verify that at the moment though. I know GWs Soul Storm has to be specified as [Ghost Widow.Soul Storm]. |
Did the toggles drop completely, or just suppress? While I find it easy to believe the ingame numbers are incorrect, at the very least the toggles should only suppress, not drop completely. If they are dropping completely, then their is either an unmentioned toggle dropping aspect to the power, or the way it works is truly bugged. Pics of the event would probably help both us and the developers determine what is happening, and whether or not it's working as intended. Also, Log your combat files and make sure you attach them to a response to the bug report, assuming you filed one.
~WP
Just my opinion, feel free to disregard...
As far as stun mag concerned, it was insane since of introduction of Khan TF. I've been stunned through IW and 2 break frees (30 Mag stun protection). On another hand, while running Khan almost daily, I've never notice non-offensive toggle drop.
Did the toggles drop completely, or just suppress? While I find it easy to believe the ingame numbers are incorrect, at the very least the toggles should only suppress, not drop completely. If they are dropping completely, then their is either an unmentioned toggle dropping aspect to the power, or the way it works is truly bugged. Pics of the event would probably help both us and the developers determine what is happening, and whether or not it's working as intended. Also, Log your combat files and make sure you attach them to a response to the bug report, assuming you filed one.
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Thank you. I was not sure if you needed his name included or not. Thank you for verifying the numbers.
I think the in-game description is bugged. |
The reason [Soul Storm] and [Ghost Widow.Soul Storm] pull up different numbers is that there are multiple powers called "Soul Storm"--at least four, in fact: Ghost Widow's version, the stalker version, the mastermind version, and the corruptor version. Without any context to tell it which one you mean, the game simply grabs whichever version it runs into first internally.
If there are in fact multiple versions of Reichsman, [Fist of Tyranny] and [Reichsman.Fist of Tyranny] could still be referencing a different power than the one you expect. Unfortunately, since City of Data is only up I14, there's no easy way to see if that's the case without a lot of trial and error.
I'm pretty sure the Kahn Reichsman and the Barracuda Reichsman are not the same critter. If that's so, it's entirely possible for there to be multiple versions of Fist of Tyranny with different effects.
The reason [Soul Storm] and [Ghost Widow.Soul Storm] pull up different numbers is that there are multiple powers called "Soul Storm"--at least four, in fact: Ghost Widow's version, the stalker version, the mastermind version, and the corruptor version. Without any context to tell it which one you mean, the game simply grabs whichever version it runs into first internally. If there are in fact multiple versions of Reichsman, [Fist of Tyranny] and [Reichsman.Fist of Tyranny] could still be referencing a different power than the one you expect. Unfortunately, since City of Data is only up I14, there's no easy way to see if that's the case without a lot of trial and error. |
IIRC it was stated by Horatio, that there are at least 3 (maybe 4) different versions of Reichsman:
- Reichsman in last mission of Khan
- Reichsman in last mission of Barracuda
- Reichsman in 2nd mission of Khan (maybe the same or different as in 3rd mission of Barracuda)
We've been running the Kahn Task Force daily and have noticed something odd about Reichsman. His Fist of Tyranny alpha strike is dropping tank toggles in 1 hit. This has happened the last 3 times we have run the TF.
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The next time I ran it as an MO and he stunned me again. But, because we were running with multiple tanks, we had one aggo him while I popped a few inspies and retoggled.
I think you guys are all looking at the wrong power..
Fist of Tyranny is indeed a Mag 10 Stun, and isn't much to worry about.
The power that is detoggling most people is Corrupted Lightning Bolt.
Ingame info: [Reichsman.Corrupted Lightning Bolt] & just [Corrupted Lightning Bolt]
100.00 magnitude stun for X.XXs on target.
I think you guys are all looking at the wrong power..
Fist of Tyranny is indeed a Mag 10 Stun, and isn't much to worry about. The power that is detoggling people is Corrupted Lightning Bolt. Ingame info: [Reichsman.Corrupted Lightning Bolt] & just [Corrupted Lightning Bolt] 100.00 magnitude stun for X.XXs on target. |
I think you guys are all looking at the wrong power..
Fist of Tyranny is indeed a Mag 10 Stun, and isn't much to worry about. The power that is detoggling most people is Corrupted Lightning Bolt. Ingame info: [Reichsman.Corrupted Lightning Bolt] & just [Corrupted Lightning Bolt] 100.00 magnitude stun for X.XXs on target. |
Shard Warrior - 50 MA/Regen/BM Scrapper
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"Whatever evils come this way... we will be there to stop them."
The problem, however, this is not the attack he used to stun the target. This is a totally different power with a different animation. This isn't what he's hitting us with... which is kinda why we were asking if Fist of Tyranny is bugged.
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I'm sure most people reading this thread don't know what the actual power names are, and are assuming you are talking about the same one they know to have Stunned them in the past. I see a lot of speculation in this thread about "It's supposed to be 100." and "The in-game info is wrong.", when they might be actually referring to the other power. That why I brought it up.
From my own experience, I have only ever "feared" getting stunned after he raises his fist and uses his lightning. If you are sure the other power was the one that stunned you, that is not my experience.
We've been running the Kahn Task Force daily and have noticed something odd about Reichsman. His Fist of Tyranny alpha strike is dropping tank toggles in 1 hit. This has happened the last 3 times we have run the TF.
The first time, it happened with my Stone/Axe tank, who had both Granite and Rooted running, backed up by at least 3 stacked Clear Minds and an Emerge break free. I went in to taunt/take the alpha and wham! Granite gets dropped and down for the count.
Initially, we just thought this was bad luck. Then it happened 2 more times in the exact same manner - well buffed tank goes in and is immediately stunned/toggle dropped by Reichsman's first hit.
Last night, it was the same thing. We had a Stone/Stone tank who had both Granite and Rooted running (Granite and Rooted should be more than sufficient stun protection against Fist of Tyranny), coupled with stacked Increased Density from the Kin on the team. Same thing happened... he went in to taunt/take the alpha and was stunned with the first hit. What was even more odd was that although Granite went down immediately, Rooted was still up and running along with the stacked IDs. Our tank had full end so it isn't that Reichsman somehow drained him with the first hit.
We did some checking last night and looking at the numbers in game for Fist of Tyranny, it is a mag 11.50 stun. This puts it well below the protection of Granite/Rooted and the buffs we've had on our tanks.
We'll be running it again this evening and taking some more notes on stats to confirm it, but if someone in QA could take a look at it, it would be appreciated. It seems odd that Reichsman is doing this.
Shard Warrior - 50 MA/Regen/BM Scrapper
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"Whatever evils come this way... we will be there to stop them."