Need help on Pain dom Kickball buff toon.


black_barrier

 

Posted

I need to respec my Sonic/Pain dom so I can buff in Freedom Kickball events, since I have never played a true team buffer I have some questions...

I assume both sooth and share pain should be required. Is it helpful/needed to put range in each of these heals (I imagine playing 8v8 it would be helpful on big maps). If so how many range slots.
With the changes to mez is enforced moral needed?

I plan on taking stealth+stealth IO to be at cap. I also want to take mako for hiber because the build Im working on can not fit all 3 powers to get phase. However grant invisi or invisi would give me another place for some KB protection since blessings are expensive yo. I can fit phase if I drop enforced moral and screech.

My build is not set in stone so if the player base can guide me in a better direction I would appreciate it.

Thanks in advance.


I am PL in RL.

Freedom- Magnet Man, Hott Sauce, Stand-Up Comic

 

Posted

You should be able to go phase/soul for powerboost root if you wanted to, you don't need to take shout. Just shriek and scream. You also don't need anguishing cry. At the speed people are being attacked int he kickballs you won't have time to land Anguishing cry anyway.

Enforced morale is nice for the +perception. Some people may not have tactics or any form of perception and also it's nice to use on the squishies to reduce those long stun durations that are getting more and more popular. If you can i would try put 2 range IO's in your heals or 1 if you use the range bonuses from the PVP sets. The extra range is very handy if you get hit by some -range. Hurricane or even taunt lol. I've seen a tank taunt the healer in order to reduce the range of his/her heals.

Heres the power setup i would take if i were building a sonic/pain.

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Hope this helped..


"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"

Mortilance - Elec/WP Stalker

 

Posted

Those power selections are dead on with what I would take as well. Aim for +rech +hp and +kb. I offer a piece of advice, don't slot any hold procs. Even though you will rarely be attacking in an 8v8 you don't want to mess with the mez suppression of the spike. Most of the time a blaster or dom will be leading with a pbed stun and you don't want to accidentally proc before they get going and ruin a kill.


Also shortening mez duration is very underrated. You can definitely tell the difference on a squishy once the stuns come into play. Keeping em/cm on people can be huge.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Thanks!


I am PL in RL.

Freedom- Magnet Man, Hott Sauce, Stand-Up Comic

 

Posted

This is the build Tox used on his rad/pain.
It might benefit from some tweaks, but it's the best I've seen so far.

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Posted

Drop xray and slide stuff up on that til you fit soothing aura in. Hecta proc in brawl is straigh pimp **** though.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Don't bother....Mage and Ry Ry are going to take your lunch money and spend it in front of you. lol


 

Posted

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shriek -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg(43), Dev'n-Dmg/EndRdx(46), Dev'n-Dmg/Rchg(50)
Level 1: Nullify Pain -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(40), Dct'dW-Heal/Rchg(42)
Level 2: Soothe -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(3), Numna-Heal(29), Range-I(34), Range-I(37)
Level 4: Share Pain -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7), Range-I(27), Range-I(27)
Level 6: Hurdle -- Jump-I(A), Jump-I(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(11), LkGmblr-Rchg+(11)
Level 12: Stealth -- Krma-ResKB(A), Krma-Def/Rchg(13), Krma-Def/EndRdx(13), LkGmblr-Rchg+(25)
Level 14: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(15), SprngFt-EndRdx/Jump(15), Zephyr-ResKB(23)
Level 16: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(17), QckFt-EndRdx/RunSpd(17), Zephyr-ResKB(19)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-End%(A), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(21)
Level 22: Acrobatics -- KBDist-I(A), KBDist-I(23)
Level 24: Grant Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(25)
Level 26: Phase Shift -- RechRdx-I(A)
Level 28: Enforced Morale -- Range-I(A), RechRdx-I(29)
Level 30: Soothing Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31)
Level 32: World of Pain -- S'fstPrt-ResKB(A), GA-ResDam(33), GA-Res/Rech/End(33), GA-RechRes(33), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResDam/EndRdx(34)
Level 35: Anguishing Cry -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(36), HO:Lyso(36), HO:Lyso(36)
Level 38: Painbringer -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Numna-Heal/EndRdx(39), Numna-EndRdx/Rchg(39), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(40)
Level 41: Amplify -- HO:Membr(A), HO:Membr(42), HO:Membr(42)
Level 44: Screech -- Apoc-Acc/Rchg(A), Apoc-Dmg/EndRdx(45), Apoc-Dam%(45), Dev'n-Acc/Dmg(45), Dev'n-Dmg/EndRdx(46), Dev'n-Dmg/Rchg(46)
Level 47: Dark Embrace -- GA-ResDam(A), GA-Res/Rech/End(48), GA-End/Res(48), S'fstPrt-ResKB(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge



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Posted

based it off team builds for pain doms in arena adding in for + KB, fits in phase, powerboost for heals and buffs + stealth and stealth io.


 

Posted

oh ps u can slot an qf end/rn spd or springy end/jmp in sprint if you want to - sprint is an end hog - oh and I am a doofus - slot the three runs or jumps with the stealth set (forgot the stealth io set)...


 

Posted

My thought was to go with a lot of +regen, +hp and a bit of range. Along with kb protection and hiberphase. Feedback appreciated.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Fire Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(7), Entrpc-Acc/Dmg:30(7), Entrpc-Dmg/Rchg:35(11)
Level 1: Nullify Pain -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx/Rchg:50(27), Numna-Heal/Rchg:50(27), RechRdx-I:50(40)
Level 2: Soothe -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(5), Numna-Heal/EndRdx/Rchg:50(9), Numna-Heal/Rchg:50(17), RechRdx-I:50(17), Range-I:50(36)
Level 4: Share Pain -- Dct'dW-Rchg:50(A), Range-I:50(5), Dct'dW-Heal/EndRdx:50(15), Dct'dW-Heal/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Heal:50(37)
Level 6: Super Jump -- EndRdx-I:50(A), Jump-I:50(11), Zephyr-ResKB:50(40)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(9)
Level 10: Stealth -- Krma-ResKB:30(A), EndRdx-I:50(15)
Level 12: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(13), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-Rchg:50(46), AdjTgt-EndRdx/Rchg:50(46)
Level 14: Grant Invisibility -- Krma-ResKB:30(A), Ksmt-ToHit+:30(42)
Level 16: Health -- Numna-Heal/EndRdx/Rchg:50(A), Numna-Heal:50(34), RgnTis-Regen+:30(36), Numna-Regen/Rcvry+:40(36), Numna-Heal/EndRdx:40(46)
Level 18: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(19), Decim-Dmg/Rchg:40(19), Decim-Acc/EndRdx/Rchg:40(25), Decim-Acc/Dmg/Rchg:40(29), Acc-I:50(33)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/EndRdx:50(21), Efficacy-EndMod/Acc:50(42)
Level 22: Soothing Aura -- Numna-Heal/EndRdx/Rchg:50(A), Numna-Heal/EndRdx:50(23), Numna-Heal:50(23), Heal-I:50(33)
Level 24: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Enforced Morale -- RechRdx-I:50(A)
Level 28: Super Speed -- EndRdx-I:50(A), Zephyr-ResKB:50(29)
Level 30: World of Pain -- RechRdx-I:50(A), RechRdx-I:50(31), ToHit-I:50(31), S'fstPrt-ResKB:30(31), ResDam-I:50(37), ResDam-I:50(37)
Level 32: Combat Jumping -- Krma-ResKB:30(A), Zephyr-ResKB:50(40)
Level 35: Invisibility -- Krma-ResKB:30(A)
Level 38: Painbringer -- Dct'dW-Rchg:50(A), Dct'dW-Heal/EndRdx:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-Heal:50(42), EndMod-I:50(45)
Level 41: Shark Skin -- EndRdx-I:50(A), ResDam-I:50(43), ResDam-I:50(43), S'fstPrt-ResKB:30(43)
Level 44: Flares -- Apoc-Dam%:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Entrpc-Dmg/Rchg:35(48), Entrpc-Acc/Dmg:30(48), Acc-I:50(50)
Level 47: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge


 

Posted

pain doms generally go with pb.


 

Posted

Was just tossing a build together. This one manages to hit the HP cap with something like +31% to HP. 48 KB protection with acro. 775% Regen +15% heal and 42.5% Global Rech outside of Hasten. Not cheap, but what is.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Pain Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shriek -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Apoc-Dmg(5), Apoc-Dmg/EndRdx(5), Apoc-Acc/Rchg(7)
Level 1: Nullify Pain -- Numna-Heal(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), RgnTis-Heal/EndRdx(9), RgnTis-Heal/Rchg(11), RgnTis-Heal/EndRdx/Rchg(11)
Level 2: Scream -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(13), Apoc-Dam%(13), Dev'n-Acc/Dmg(15), Dev'n-Dmg/EndRdx(15), Dev'n-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Soothe -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Range-I(21)
Level 6: Share Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(23), Panac-Heal/EndRedux/Rchg(25), Panac-Heal(25), Range-I(27)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 10: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(29), Clrty-Stlth(31), Zephyr-ResKB(31)
Level 12: Amplify -- HO:Membr(A), HO:Membr(31)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(33), Mrcl-Heal/Rchg(33), Mrcl-Rcvry+(34)
Level 18: Enforced Morale -- Range-I(A), RechRdx-I(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), P'Shift-End%(36)
Level 22: Soothing Aura -- Numna-Regen/Rcvry+(A), Numna-Heal(36), Numna-Heal/EndRdx(37), RgnTis-Regen+(37), RgnTis-Heal/EndRdx(37), RgnTis-Heal/Rchg(39)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(39), Zephyr-ResKB(39)
Level 26: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(40), SprngFt-EndRdx/Jump(40)
Level 28: World of Pain -- S'fstPrt-ResKB(A), ImpArm-ResDam/Rchg(36), ImpArm-ResDam(40), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit(43)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(42), Krma-ResKB(43)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(43)
Level 38: Painbringer -- Numna-Heal(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(45), Numna-EndRdx/Rchg(45), Efficacy-EndMod/Acc/Rchg(46), Efficacy-EndMod/Rchg(46)
Level 41: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(48)
Level 44: Dark Embrace -- GA-ResDam(A), GA-RechRes(46), GA-RechEnd(48), GA-Res/Rech/End(48), GA-End/Res(50), S'fstPrt-ResKB(50)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge



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|-------------------------------------------------------------------|


 

Posted

if you want to play as a team buffer you want max heal % and range on those heals. Power boost will not be up all the time - regeneration is not so much an issue. A good team player will know to run to the pain dom or therm or emp..but more often than not you're chasing a target to heal.