Stacking Bonuses from Invention Sets


Adeon Hawkwood

 

Posted

I know this may sound like a "newb" question and yes I also know there are those of you who don't like the term "newb" whenever it is used, but this is a simple question for hopefully a simple answer about Invention Set Enhancments.

I am currently working on my level 50 Blaster and buying a variety of Invention Sets that I can afford. (Not Purple yet but maybe someday..lol). Anyways, i have also been using Mid's for my toon in getting her spec'ed out properly.

So, with that being said, let's say you have one Invention Set such as Scirocco's Dervish for PBAoE Damage that give's you with two enhancements a Regeneration of 10%. Now, I pick up another Invention Set let's say Devastation for Range Damage that with two enhancements will give you a Regeneration of 12%. So if I add the 10% from my Scirocco's Dervish with my 12% from my Devastation, that would bring my total regeneration up to 22%? This would go for the other bonuses within that enhancement set such as Health and Damage,..etc. Every time you have one set has the same bonus e.g. Damage 3% from one set plus Damage of 2% from another set = 5% Damage would that be correct? Also, does it cap at 100% and anything over is not used?

This also brings to light when viewing your powers under the "set-bonuses" area and you have some enhancements that say Moderate Healing Bonus or Superior Damage Bonus. I would guess that these would change as you stack more enhancements to "round" out your toon's powers would that be correct? Also, when using Mid's Hero I am guessing that this will break all this down nicely for you. I am still getting used to reading Mid's info so it is a work in progress.







 

Posted

Quote:
Originally Posted by Fusion_7 View Post
So, with that being said, let's say you have one Invention Set such as Scirocco's Dervish for PBAoE Damage that give's you with two enhancements a Regeneration of 10%. Now, I pick up another Invention Set let's say Devastation for Range Damage that with two enhancements will give you a Regeneration of 12%. So if I add the 10% from my Scirocco's Dervish with my 12% from my Devastation, that would bring my total regeneration up to 22%? This would go for the other bonuses within that enhancement set such as Health and Damage,..etc. Every time you have one set has the same bonus e.g. Damage 3% from one set plus Damage of 2% from another set = 5% Damage would that be correct? Also, does it cap at 100% and anything over is not used?

This also brings to light when viewing your powers under the "set-bonuses" area and you have some enhancements that say Moderate Healing Bonus or Superior Damage Bonus. I would guess that these would change as you stack more enhancements to "round" out your toon's powers would that be correct? Also, when using Mid's Hero I am guessing that this will break all this down nicely for you. I am still getting used to reading Mid's info so it is a work in progress.
You are completely right about Set Bonuses stacking with each other. Like you said a 3% damage buff and a 2% damage would go together to give a total 5% damage total. HOWEVER an important point to remember is that you can over ever have five of the same set bonus value before they stop counting.

So for example if you have six 3% damage buffs from set bonuses only the first 5 will count, so you will get a bonus of 15% damage buff and not 20%.

However if you have five 3% damage buffs from set bonuses and a 2% damage bonus they all will stack giving a total of 17% damage buff.

So you could stack set bonuses with multiple values up to 5 times each.

This is called the rule of 5.

The is a option which will display all your set bonuses in Mids, its the last option in the menu bar and its called Set bonuses (can't remember the specifics as I haven't got it in front of me).

Im not sure if the name of the set bonuses change in terms of the Moderate, Tiny etc. Ive got a feeling that they don't.


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Posted

As long as you don't have more than 5 of any given percent they will continue to stack toward your total. Thus 5 sets that give 3% damage bonus and 1 set that gives 2% damage bonus will give you 17% total, but 6 sets that give 3% damage bonus only gives 15% total, because you have more than 5 of that type and the 6th one does nothing.

The only time this isn't true is if the enhancement is itself special: Luck of the Gambler +Recharge gives 7.5% recharge bonus, but does not count toward the 5. That 7.5% is not from the set bonuses, but from the enhancement itself, and the game reads it as something different. So theoretically you can have 5 Luck of the Gambler +Recharge and 5 of some set that gives you 7.5% +recharge from its bonuses and end up with 75% +recharge total.

There are no other caps besides the hard cap on the character (as in you can only have +400% damage total on a certain type of character).

The set bonuses' ranking thing is just kind of arbitrary. The relative "strength" of the set bonuses doesn't change. The only thing it can really tell you about someones build is if they have certain special enhancements that are listed by name (like the Luck of the Gambler) or purples as all purple bonuses are listed as Ultimate.

While using mids' click the View Active Sets button and it will show you the totals you have racked up and if you have gone over the 5-of-one-type rule.


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Posted

Quote:
Originally Posted by Tired Angel View Post
Im not sure if the name of the set bonuses change in terms of the Moderate, Tiny etc. Ive got a feeling that they don't.
They do change. So you can stack 5 Tiny Recharge Bonus and 5 Moderate Recharge bonuses for example.


 

Posted

Quote:
Originally Posted by Tired Angel View Post
HOWEVER an important point to remember is that you can over ever have five of the same set bonus value before they stop counting.
Quote:
Originally Posted by Microcosm View Post
As long as you don't have more than 5 of any given percent they will continue to stack toward your total.
Not exactly right; it's not the value but the name of the bonus that matters. Per paragonwiki:

Quote:
Castle further elaborated on the rule of five in I13 Closed Beta saying that the exclusion of more than five of the same bonuses is based on the name of the bonus and not its value. For example, a character can benefit from up to five global benefits of Luck of the Gambler: Defense/Increased Recharge Speed, which gives a global +7.5% bonus to Recharge Rate, as well as up to five set bonuses of +7.5% Recharge. That's because the first bonus is named "Luck of the Gambler: Recharge Speed" while the second is "Huge Recharge Bonus". One can find the names of the bonuses listed in the Combat Attributes window.


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Posted

I know this may sound like a "newb" question and yes I also know there are those of you who don't like the term "newb" whenever it is used,
The word 'newb' is fine. It's the distinction between 'noob' and 'newb' that matters and you have it right.


So, with that being said, let's say you have one Invention Set such as Scirocco's Dervish for PBAoE Damage that give's you with two enhancements a Regeneration of 10%. Now, I pick up another Invention Set let's say Devastation for Range Damage that with two enhancements will give you a Regeneration of 12%. So if I add the 10% from my Scirocco's Dervish with my 12% from my Devastation, that would bring my total regeneration up to 22%? This would go for the other bonuses within that enhancement set such as Health and Damage,..etc. Every time you have one set has the same bonus e.g. Damage 3% from one set plus Damage of 2% from another set = 5% Damage would that be correct? Also, does it cap at 100% and anything over is not used?
You've got it all straight. There are caps but I don't think you can hit *ANY* of the hard caps with just set bonuses. You would need external buffs from another play to worry about that.


This also brings to light when viewing your powers under the "set-bonuses" area and you have some enhancements that say Moderate Healing Bonus or Superior Damage Bonus. I would guess that these would change as you stack more enhancements to "round" out your toon's powers would that be correct?
No. All those bonus names will not change; you'll just have more of them. If you slot a set that gives you a 'Moderate Recharge Bonus', and then slot another set in another power, the phrase 'Moderate Recharge Bonus' will appear twice. I have a tank with 300% regeneration. I have the 12% bonus five times, 10% bonus five times, 8% bonus five times, etc. Every single one is listed separately on the info window.

HOWEVER: When you open the combat attributes listing and look at your actual numbers, each name will be listed ONCE and the numbers added. So if you have three of 'Moderate Recharge Bonus' and two of 'Large Recharge Bonus', each of those names will get listed once in the recharge section and the figure for the 'Moderate' will be the larger number since it has 3 of them added together.


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Posted

Quote:
Originally Posted by Ironblade View Post
You've got it all straight. There are caps but I don't think you can hit *ANY* of the hard caps with just set bonuses. You would need external buffs from another play to worry about that.
Some of the resist-based melee sets which can't quite hit the resist cap on their own, can do so with sets.

No other cap that I can think of can be reached with your own powers and set bonuses only.


@Roderick

 

Posted

Pretty sure a regen stalker with the +Hp accolades can hit their hp cap with a few sets; I remember some discussions about it being relatively worthless to slot for +Hp after a certain amount of recharge was achieved on them because of this.


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Posted

Unslotted dull pain hits the stalker cap.

+HP is not a high priority for a regen stalker at all due to this.



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