Dr. Aeon's Architect Challenge


airhead

 

Posted

At this point, I think we should just agree to disagree on that one. I do however take your points into consideration, and might I add retconning Godwin's law.. PRICELESS!

-Eq

btw, are we showing off our arcs that we submit, or waiting until final judgement?


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Posted

Quote:
Originally Posted by Equation View Post
At this point, I think we should just agree to disagree on that one. I do however take your points into consideration, and might I add retconning Godwin's law.. PRICELESS!

-Eq

btw, are we showing off our arcs that we submit, or waiting until final judgement?
That is up to you. Two authors so far have shown theirs.


 

Posted

Quote:
Originally Posted by Equation View Post
At this point, I think we should just agree to disagree on that one. I do however take your points into consideration, and might I add retconning Godwin's law.. PRICELESS!

-Eq

btw, are we showing off our arcs that we submit, or waiting until final judgement?
I was editing my post so much that your comment about retconning Godwin's law makes no sense anymore. Sorry about that.

The arcs will have to be published to be entered into the competition so they will be out there for people to see before the contest is over (unless you wait to the last moment to publish I suppose).


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

I think unless you go out of your way to advertise your arc, there's a pretty good probability that it will reach the entry date having never been played if you want to go that route.


 

Posted

Why is time travel a cop out?

Because time travel is always a cop out. It never makes sense and causes more coherency issues than it solves.

So the ITF, Ouroborus, and alternate realities, which deal with a split in timelines from altering the past are also out?

Ideally, yes, but the devs love time travel so we're stuck with it.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Originally Posted by Venture View Post
Why is time travel a cop out?

Because time travel is always a cop out. It never makes sense and causes more coherency issues than it solves.
Time travel doesn't HAVE to be a cop out. Used cautiously and creatively it can be an excellent story-telling device. The problem is that it's so easy to use as a shortcut, that most can't resist. That's why crappy stories about someone going back to kill Hitler as a baby usually outnumber the good stories 20:1.


 

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Time travel doesn't HAVE to be a cop out. Used cautiously and creatively it can be an excellent story-telling device.
I have been reading science-fiction and fantasy almost as long as I've been alive (I'm 46) and I have never seen a time travel story that was not either a) hackneyed, b) riddled with logical flaws, c) an excessive exercise in Gumping or other forms of historical abuse, or more commonly d) all of the above.

"The City on the Edge of Forever" almost makes it. This means unless you can outdo Harlan Ellison and/or D. C. Fontana (who was largely responsible for the episode people actually saw), we don't need you.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Sounds like a new challenge has been set forth, people! After you're done Dr. Aeon's challenge, its time to set out and make a time travel story so amazing that Venture will play it.


 

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Originally Posted by Darkfang View Post
Sounds like a new challenge has been set forth, people! After you're done Dr. Aeon's challenge, its time to set out and make a time travel story so amazing that Venture will play it.
Been there, done that, got the tee shirt. Venture reviewed my time travel story Death to Disco! and had not a single bad thing to say about the time travel aspect or really about anything in the arc other than it being "short and underwritten" because it is a two mission arc (remember "5 missions is a short story"). The "review" was just a blow by blow of the arc and the rating was "it ain't half good and it ain't half bad" 3 stars.

Someone, others, not me of course, might say this rating was because it was a time-travel story. No Sir, not me.

WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

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Originally Posted by Darkfang View Post
Sounds like a new challenge has been set forth, people! After you're done Dr. Aeon's challenge, its time to set out and make a time travel story so amazing that Venture will play it.
And we would bother doing this because...?


Jail.Bird

 

Posted

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Originally Posted by Venture View Post
I have been reading science-fiction and fantasy almost as long as I've been alive (I'm 46) and I have never seen a time travel story that was not either a) hackneyed, b) riddled with logical flaws, c) an excessive exercise in Gumping or other forms of historical abuse, or more commonly d) all of the above.

"The City on the Edge of Forever" almost makes it. This means unless you can outdo Harlan Ellison and/or D. C. Fontana (who was largely responsible for the episode people actually saw), we don't need you.
I would argue that 99% of all science fiction and fantasy that's out there is - to some extant - hackneyed or riddled with logical flaws. That doesn't mean it is without merit or cannot be entertaining. Sci-Fi and fantasy depend on a certain amount of suspension of disbelief in order to work in the first place. There's no such thing as magic or fire-breathing dragons or fiery space explosions or transforming alien robots but we just accept these things because it's part of the fun of the story.

If we are going to judge sci-fi based on adherance to logic and lack of hack writing, let's just toss Star Wars into the dumpster right now.

There are bad time travel stories - no doubt - but there isn't anything inherant about the notion of time travel that precludes a good story being written. There are tons of time travel books and movies I can think of off the top of my head which I enjoyed immensely. Did they have a few leaps of logic? Of course they did. Did they take historic liberties? Sure, sometimes. Did this make them bad stories? Not in the least.

Also, if you are going to set Harlan Ellison as the standard by which our writing needs to live up to, then you, me and everyone else here should stop writing immediately. The very best of our work here pales in comparison to absent-minded napkin scribbling of any number of professional writers. That's why they are full-time authors and we are playing superhero games on the Interwebs.


 

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Originally Posted by Supafunkadunka View Post
I would argue that 99% of all science fiction and fantasy that's out there is - to some extant - hackneyed or riddled with logical flaws. That doesn't mean it is without merit or cannot be entertaining. Sci-Fi and fantasy depend on a certain amount of suspension of disbelief in order to work in the first place. There's no such thing as magic or fire-breathing dragons or fiery space explosions or transforming alien robots but we just accept these things because it's part of the fun of the story.
99% of science fiction and fantasy out there sucks.

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There are bad time travel stories - no doubt - but there isn't anything inherant about the notion of time travel that precludes a good story being written. There are tons of time travel books and movies I can think of off the top of my head which I enjoyed immensely. Did they have a few leaps of logic? Of course they did. Did they take historic liberties? Sure, sometimes. Did this make them bad stories? Not in the least.
There are far more time travel stories that are bad. Once you introduce time travel, it becomes a cop-out for writers who can't come up with a better idea. The very concept encourages inconsistency, and makes for an easy "you can do anything you want because at the end of the episode everything will go back to normal." It's cheap, and it's meaningless.

It is especially cheap in the context of an MMO, where status quo is god, to throw in some time travel rather than to write a good story set in the here and now of the game world with a definite conclusion that doesn't disrupt said status quo.

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Also, if you are going to set Harlan Ellison as the standard by which our writing needs to live up to, then you, me and everyone else here should stop writing immediately. The very best of our work here pales in comparison to absent-minded napkin scribbling of any number of professional writers. That's why they are full-time authors and we are playing superhero games on the Interwebs.
If you want to aspire to mediocrity, that's your prerogative. Just because you're not as good a writer as some professionals, doesn't mean you shouldn't try to be.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

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Originally Posted by Eva Destruction View Post
99% of science fiction and fantasy out there sucks.
Full agreement there.


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Originally Posted by Eva Destruction View Post
There are far more time travel stories that are bad.
This is true of pretty much ALL fiction. To single out time travel as a particularly egregious offender is an affront to the awfulness of most romance, fantasy, heist, spy and teen vampire stories ever written. Just because a lot of fiction sucks, doesn't mean we should just hold a moratorium on entire genres and stop trying.

Quote:
Originally Posted by Eva Destruction View Post
Once you introduce time travel, it becomes a cop-out for writers who can't come up with a better idea. The very concept encourages inconsistency, and makes for an easy "you can do anything you want because at the end of the episode everything will go back to normal." It's cheap, and it's meaningless.
Again, just because many writers use time travel in that way doesn't mean that using in a more intelligent and/or entertaining way is impossible. I've seen numerous examples from literature and film. It's only "cheap and meaningless" if writers use it that way.

Quote:
Originally Posted by Eva Destruction View Post
It is especially cheap in the context of an MMO, where status quo is god, to throw in some time travel rather than to write a good story set in the here and now of the game world with a definite conclusion that doesn't disrupt said status quo.
Time travel stories do not have to disrupt the status quo. In fact, a good time travel story can add many layers of depth to the established canon by going to the past and filling in a few gaps. Going forward in time can be a good way to examine alternate or divergent futures - and because the future isn't set in stone it by definition doesn't disrupt the status quo.


Quote:
Originally Posted by Eva Destruction View Post
If you want to aspire to mediocrity, that's your prerogative. Just because you're not as good a writer as some professionals, doesn't mean you shouldn't try to be.
That was precisely my point. Venture had seemed to imply that because Harlan Ellison was the only writer he thought did a time travel story that was half decent, then anyone who wasn't as good shouldn't bother. We're all trying to be better writers through this exercise. I just think that saying "time travel stories are all crap written by lazy authors and no one can write a good one so do something else" is completely against that ideal.


 

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Originally Posted by Eva Destruction View Post
If you want to aspire to mediocrity, that's your prerogative. Just because you're not as good a writer as some professionals, doesn't mean you shouldn't try to be.
If that is your goal, that is an admirable one but, keep in mind that it is strictly YOUR goal. At the risk of sounding like a broken record, I would wager that most people play this game for fun and, writing an MA arc that is trying to be the next great american novel is not going to fall into most people's definition of fun. Furthermore, if someone felt they had an idea that fell into this category they would be a fool to publish it here as opposed to spending the time to work it into something that they could attempt to make money from through a professional publisher. Looking for high end literary content in MA is like looking for a ticket to the clue bus at the train station, in my opinion.


Jail.Bird

 

Posted

It will bring you infinite riches and the adoration of the opposite sex? Wait a minute, no it won't. I have no idea. I just know I'm playing Death to Disco when I get home tonight.


 

Posted

AAAAND my entry has been emailed. Spoilers - it IS the next great American novel, and I will not be making a cent off it, and I'm pretty okay with that (though in almost any other case, JailBird, I would be completely behind your sentiment.) And it has nothing to do with time travel, though if I could go back and do it all over again, it might.


 

Posted

Submitted mine, after much work (and actual testing; which I don't normally bother with). I think it's solid, although it might be a bit tricky solo if you lack Mez protection or are afraid of Vanguard.


 

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There are far more time travel stories that are bad. Once you introduce time travel, it becomes a cop-out for writers who can't come up with a better idea. The very concept encourages inconsistency, and makes for an easy "you can do anything you want because at the end of the episode everything will go back to normal." It's cheap, and it's meaningless.
The only real problem I have conceptually with time travel is the genie-in-the-bottle phenomenon. Once you let it out in a universe, you can't put it back in. And once done, it lessens the immediacy and inherent risk of any scenario because any audience member can logically say, 'um... well, why don't they just get into that portal/machine/thing over there and solve the problem before it ever became a problem.'

I think the way that H.G. Wells handled the concept of time travel was very good. He used it as nothing more than a mechanical apparatus to speculate what the far future, (when society was absolutely nothing like it is now), might be like.

Changing the past inherently creates a causality loop that is difficult to explain away. Because if you eliminate the original event, you eliminate the driving compulsion that caused the individual to go back in time in the first place. Without that driving compulsion, the individual has no reason to go back in time. Therefore he never went back in time. Therefore he never changed the original event. So now the event is there again. So the individual has his compulsion again. So he goes back in time... etc.

On that level, there are really only two possibilities. There are an infinite number of time travelers creating an infinite number of loops based on an infinite number of possible events that could have driven them to create the means to travel back in time to change the past.

Or there are none.

Take your pick.


 

Posted

I think the Chronological wayfarers Bill S. Preston and Ted "Theodore" Logan handled causality loops quite sufficiently during their most bogus journey. So long as you have a reminder to go back and do something later, you will have gone back and done it, and it will be done. Just remind yourself after it is done that you need to go back and do it, and the Wyld Stallyns garbage can will be there to drop on the villain's head.


 

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Originally Posted by Darkfang View Post
I think the Chronological wayfarers Bill S. Preston and Ted "Theodore" Logan handled causality loops quite sufficiently during their most bogus journey. So long as you have a reminder to go back and do something later, you will have gone back and done it, and it will be done. Just remind yourself after it is done that you need to go back and do it, and the Wyld Stallyns garbage can will be there to drop on the villain's head.
They turned the casuality thing into an excellent joke. It was a satire of time travel use. As such, it was highly entertaining. I shudder to think what would happen when both sides use timetravel and use a system like that. It would be a most excellent mess I am sure.


 

Posted

Is it so wrong that, and this has nothing to do with the architect at this point, I would love to see that play out as the climactic scene in a time travel action movie? Not that we're talking Oscar winning stuff here - or even sci-fi original movie quality stuff. I'd just like to see a protagonist/antagonist have an epic, strategy-based causality fight.

What can I say, sometimes I'm a sucker for stories where I can shut my brain off and just enjoy the pretty lights and sounds.


 

Posted

Hello Architects!

I just wanted to remind you all that the deadline of December 9th is approaching for the challenge! So if you're working on an arc, keep in mind that time is ticking!


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Posted

My entry is almost finished! Test-ran it today, it just needs a couple quick tweaks and then it's done!

Michelle
aka
Samuraiko/Dark_Respite


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Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

I have a few questions. Will you play the arc when it is submitted or wait until the deadline to play all? Once submitted to you, can an arc be changed based on feedback from other players?

Thanks.


@Gypsy Rose

In Pursuit of Liberty - 344916
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