KB on Regen......


black_barrier

 

Posted

Getting amped up to build my Fire/Regen scrapper. Well, I was just curious how much additional KB I need on top of integration to be effective. Getting all I want out of the build AND fitting in KB IOs is becoming a PITA, but I am sure I need several to work well. What magnitude KB am I looking for?


 

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The bug that caused Integration to be suppressed when held is gone. You dont need anything special.


 

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Quote:
Originally Posted by Torchress View Post
Getting amped up to build my Fire/Regen scrapper. Well, I was just curious how much additional KB I need on top of integration to be effective. Getting all I want out of the build AND fitting in KB IOs is becoming a PITA, but I am sure I need several to work well. What magnitude KB am I looking for?
Just integration


 

Posted

duh, regin cant be bet


 

Posted

Quote:
Originally Posted by Torchress View Post
Getting amped up to build my Fire/Regen scrapper. Well, I was just curious how much additional KB I need on top of integration to be effective. Getting all I want out of the build AND fitting in KB IOs is becoming a PITA, but I am sure I need several to work well. What magnitude KB am I looking for?
depends what server you are on, freedom requires 38-40 points as kb is the big thing there. all other servers you should be ok with integration and 1 or 2 kb io's. the less time spent on your ***, the more fighting you can do.


 

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Quote:
Originally Posted by Sharker_Quint View Post
depends what server you are on, freedom requires 38-40 points as kb is the big thing there. all other servers you should be ok with integration and 1 or 2 kb io's. the less time spent on your ***, the more fighting you can do.
he's a regen. unless he's fight clubbing mind/therms with no blues, integration will suffice.



stupid questions like this make me think everyone who plays a regen is a genius.


 

Posted

duh... thats what i get for posting when i wake up. regen is fine with int. i still would slot a kb io or 2 though just to make sure. anything else though, with some exceptions, will need 38-40 points.


 

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Quote:
Originally Posted by Sharker_Quint View Post
i still would slot a kb io or 2 though just to make sure. .
If you want to waste a couple good IO's for nothing, great advise.


 

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Quote:
Originally Posted by Sharker_Quint View Post
duh... thats what i get for posting when i wake up. regen is fine with int. i still would slot a kb io or 2 though just to make sure. anything else though, with some exceptions, will need 38-40 points.
regen gets kb resistance so it doesnt need any unless it gets sapped to the point of toggle drop and then kb'd as barrier mentioned.

and 32+acro is all you usually need for toons w/o kb resistance. anything that does more than that will probably not be able to kill you or it would be fotm by now.


 

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Quote:
Originally Posted by Solo_One View Post
anything that does more than that will probably not be able to kill you
FF/sonic defenders and */energy doms come to mind. But they are not that common.


 

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/energy assault's power push is covered by 32+acro

all im saying is if anyone loses to a defender theyve got bigger problems in their build than kb protection.


 

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Quote:
Originally Posted by Solo_One View Post
/energy assault's power push is covered by 32+acro

all im saying is if anyone loses to a defender theyve got bigger problems in their build than kb protection.
Team spike, mang. Yes defenders actually have a use, get a FF/energy and spam Force Bolt and Power Push like theres no tomorow.

Or you could make a FF controller and do KB and mez, being like 4 times more useful. Besides, Trollers get hibernub.


 

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Quote:
Originally Posted by Solo_One View Post
/energy assault's power push is covered by 32+acro

all im saying is if anyone loses to a defender theyve got bigger problems in their build than kb protection.
Is mids wrong then? It shows power push base as 16.6, which enhances to over 45, just like force bolt.

And sonic defenders are still capable of respectable damage. Others may suck, but the -res does add up. There's one FF/sonic I know that does pretty well, although I'm not sure if I've ever seen him outside sirens.


 

Posted

With DR on you only need about 41 total points to stop everything short of Force Bolt (and I've been KB'd by Gale a few times which I cannot figure out, since its enhanced mag isn't even as high as Power Push or Power Thrust). The problem with Defenders is other than Sonic, they just don't do much damage. Less HP than Corruptors, no Scourge, and lack of Fire Blast and Therm are bad enough, add in that they got rid of unresisted debuffs for Defenders and you've got almost no reason to play one. Yes, they can still be competitive, but I don't think I'd make new ones for PvP unless it's an Emp or something.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Quote:
Originally Posted by Supermax View Post
Is mids wrong then? It shows power push base as 16.6, which enhances to over 45, just like force bolt.
mids isnt necessarily wrong, but mids doesnt take into account DR. -kb gets DR'd slightly less than +kb so you only need -41 to beat +45(pve numbers).


 

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Oh I see.

Man, this game is really horrible.


 

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Quote:
Originally Posted by Supermax View Post
Oh I see.

Man, this game is really horrible.
yea and everything we know is still an estimate. im actually experimenting with a -40 build and having positive results but nothing confirmed yet.


 

Posted

I believe 48-49 should be enough to stop Force Bolt with DR on. Still can't figure out why Gale is KBing me through 41 points though, unless there's something about that power I'm missing, like multiple applications of the KB within the same server tick or something.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Actually if you watch the power in PvE or so, It knocks down a target 2 times. When the target RESISTS the KB, the KBs within the power add up; Knocks having a wierd tendancy to add up if they are applied in the same second. So in truth, Gale CAN be greater then mag 41, depending on when it's activated and whether the two KB components are applied within the same server tick.

Just speculating but its some speculation Im pretty sure of.


 

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This is my very first experience with using /regen on a scrapper. I really appreciate the advice. This will allow me to free up several slots for other things as I have quite a few KB IOs worked into my mids build. Thanks again for the info everyone!


 

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Quote:
Originally Posted by Not_Epsilon View Post
Actually if you watch the power in PvE or so, It knocks down a target 2 times. When the target RESISTS the KB, the KBs within the power add up; Knocks having a wierd tendancy to add up if they are applied in the same second. So in truth, Gale CAN be greater then mag 41, depending on when it's activated and whether the two KB components are applied within the same server tick.

Just speculating but its some speculation Im pretty sure of.

this is true.

back in the day i remember seeing Renegades forts being so beautifully coordinated as to be able to stack kb in a consistent manner.

those guys were pretty beast.


 

Posted

oh yeah, it has to be in the same .25s time span. that's how often the server ticks.


 

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Quote:
Originally Posted by black_barrier View Post
oh yeah, it has to be in the same .25s time span. that's how often the server ticks.
yep, if you monitor your knockback protection #s you'll see them decrease for a fraction of a second when you get hit with a kb power. if the # goes red you get kb'd. (its also worth mentioning that sometimes just standing around your IO kb protection will double up because of the server ticking at a different rate than the proc does.)

i remember fighting a mind/*/leviathin dom this one time, his levitate wasnt enough alone to kb me but if i stood in water spout and then he levitated me i got kb'd.