KB on Regen......
The bug that caused Integration to be suppressed when held is gone. You dont need anything special.
Getting amped up to build my Fire/Regen scrapper. Well, I was just curious how much additional KB I need on top of integration to be effective. Getting all I want out of the build AND fitting in KB IOs is becoming a PITA, but I am sure I need several to work well. What magnitude KB am I looking for?
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duh, regin cant be bet
Getting amped up to build my Fire/Regen scrapper. Well, I was just curious how much additional KB I need on top of integration to be effective. Getting all I want out of the build AND fitting in KB IOs is becoming a PITA, but I am sure I need several to work well. What magnitude KB am I looking for?
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depends what server you are on, freedom requires 38-40 points as kb is the big thing there. all other servers you should be ok with integration and 1 or 2 kb io's. the less time spent on your ***, the more fighting you can do.
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stupid questions like this make me think everyone who plays a regen is a genius.
duh... thats what i get for posting when i wake up. regen is fine with int. i still would slot a kb io or 2 though just to make sure. anything else though, with some exceptions, will need 38-40 points.
duh... thats what i get for posting when i wake up. regen is fine with int. i still would slot a kb io or 2 though just to make sure. anything else though, with some exceptions, will need 38-40 points.
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and 32+acro is all you usually need for toons w/o kb resistance. anything that does more than that will probably not be able to kill you or it would be fotm by now.
/energy assault's power push is covered by 32+acro
all im saying is if anyone loses to a defender theyve got bigger problems in their build than kb protection.
/energy assault's power push is covered by 32+acro
all im saying is if anyone loses to a defender theyve got bigger problems in their build than kb protection. |
Or you could make a FF controller and do KB and mez, being like 4 times more useful. Besides, Trollers get hibernub.
/energy assault's power push is covered by 32+acro
all im saying is if anyone loses to a defender theyve got bigger problems in their build than kb protection. |
And sonic defenders are still capable of respectable damage. Others may suck, but the -res does add up. There's one FF/sonic I know that does pretty well, although I'm not sure if I've ever seen him outside sirens.
With DR on you only need about 41 total points to stop everything short of Force Bolt (and I've been KB'd by Gale a few times which I cannot figure out, since its enhanced mag isn't even as high as Power Push or Power Thrust). The problem with Defenders is other than Sonic, they just don't do much damage. Less HP than Corruptors, no Scourge, and lack of Fire Blast and Therm are bad enough, add in that they got rid of unresisted debuffs for Defenders and you've got almost no reason to play one. Yes, they can still be competitive, but I don't think I'd make new ones for PvP unless it's an Emp or something.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Oh I see.
Man, this game is really horrible.
I believe 48-49 should be enough to stop Force Bolt with DR on. Still can't figure out why Gale is KBing me through 41 points though, unless there's something about that power I'm missing, like multiple applications of the KB within the same server tick or something.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Actually if you watch the power in PvE or so, It knocks down a target 2 times. When the target RESISTS the KB, the KBs within the power add up; Knocks having a wierd tendancy to add up if they are applied in the same second. So in truth, Gale CAN be greater then mag 41, depending on when it's activated and whether the two KB components are applied within the same server tick.
Just speculating but its some speculation Im pretty sure of.
This is my very first experience with using /regen on a scrapper. I really appreciate the advice. This will allow me to free up several slots for other things as I have quite a few KB IOs worked into my mids build. Thanks again for the info everyone!
Actually if you watch the power in PvE or so, It knocks down a target 2 times. When the target RESISTS the KB, the KBs within the power add up; Knocks having a wierd tendancy to add up if they are applied in the same second. So in truth, Gale CAN be greater then mag 41, depending on when it's activated and whether the two KB components are applied within the same server tick.
Just speculating but its some speculation Im pretty sure of. |
this is true.
back in the day i remember seeing Renegades forts being so beautifully coordinated as to be able to stack kb in a consistent manner.
those guys were pretty beast.
oh yeah, it has to be in the same .25s time span. that's how often the server ticks.
oh yeah, it has to be in the same .25s time span. that's how often the server ticks.
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i remember fighting a mind/*/leviathin dom this one time, his levitate wasnt enough alone to kb me but if i stood in water spout and then he levitated me i got kb'd.
Getting amped up to build my Fire/Regen scrapper. Well, I was just curious how much additional KB I need on top of integration to be effective. Getting all I want out of the build AND fitting in KB IOs is becoming a PITA, but I am sure I need several to work well. What magnitude KB am I looking for?