Base Construction
They read them. Just because they don't post anything doesn't mean they aren't reading them.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
I don't buy that. Especially since i13 there have been requests and ideas given, and they have completely ignored anything to do with the bases. They aren't reading them. There hasn't been an update to the bases in 3 issues, 1-2 years now. I for one am tired of having to place 300 bookshelves front to front to simulate a wall. I also think the editor needs a major overhaul. Like the ability to put rooms up against each other to gain more room. And how about a actual doorway instead of a massive hallway between rooms, etc....
Well wanting stuff for base's is nice but atm GR is taking (only guessing) Most if not all of there firepower.
I'm hoping for a Base Issue after GR. I and many others would love that but we are not holding our breath but we are holding hope.
Going to miss the fun and nice people here at CoH. Feel free to add me on PS3/XBox360
PS3X360: OmniNogard
Currently playing: Mass Effect 3(PS3) Minecraft(X360) Skyrim(X360).
Sunstorm's latest post in the base forums:
I'm still working on content for bases, and we have some very big plans waiting in the wings, but for right now my main focus is on GR. (In fact, the projects I'm working on are so big I barely have time to get away to post.) |
Right now I'm pretty heavily booked on a lot of upcoming features, so I won't get much posting time. Heh, if only I could tell you all what I am working on, I'm pretty sure you'll like it. Unfortunatly, I can say it isn't bases though. |
In looking back to Nov. of last year, when Sunstorm was introduced, a few things are clicking for me:
In Issue 13 Sunstorm has been key in working out powers under Castle, and working on the Base forefront. |
Ill be working with Castle on designing new game features and setting up new powers. Ill also be primarily responsible for Bases and a number of other things to come. |
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
The problem here (I believe) is two-fold:
(1) Bases were rushed out the door to meet the CoV publication deadline. The base code wasn't completely Ready for Prime Time yet.
(2) The person who did the original coding is long gone.
Together these two problems combine with the need for any new base changes to be backwards-compatible and create a real quagmire. Its unfortunate, to say the least. But the devs *did* try an overhaul not too long ago... but they scrapped it after a lot of work was completed because they didnt like the final result. (This happened awhile back, as you may recall, with the Skill System.)
I too would love changes to bases. Just getting a handful of generic shapes to play with in the editor (spheres, cones, cylinders and rectangles of various shapes and sizes and colors) would really open up a lot more possibilities for creativity.
But currently priorities are elsewhere.
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform
Sunstorm's latest post in the base forums:
His post to the base forums before that: If you read the rest of Sunstorm's post history, you'll see that he has been primarily focused on powers for the last year. In looking back to Nov. of last year, when Sunstorm was introduced, a few things are clicking for me: At the time, many in the Base Building and Raiding communities interpreted this to mean that we had "our very own REDNAME". However, it's obvious now that Bases actually take a very secondary back seat to his other projects. |
Anything in the works that they haven't already told us is either still in the early planning stages, or otherwise subject to the marketing gag, so more patience is in order. Bases, and the secondary game content stemming from bases, is too big a feature to continue being an eyesore for too much longer. They'll get to it.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
I don't buy that. Especially since i13 there have been requests and ideas given, and they have completely ignored anything to do with the bases. They aren't reading them. There hasn't been an update to the bases in 3 issues, 1-2 years now. I for one am tired of having to place 300 bookshelves front to front to simulate a wall. I also think the editor needs a major overhaul. Like the ability to put rooms up against each other to gain more room. And how about a actual doorway instead of a massive hallway between rooms, etc....
|
They are reading the posts there. They are just busy on other projects and don't have time to post much. Also, as WHF mentioned, Marketing keeps a close rein on what information is released. Almost any information on new features has to be approved by Marketing before they can say anything. Otherwise, they are putting their job in jeopardy and that isn't a wise move.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Y'know, I've said before, I understand the lack of new shineys... but there are longstanding issues with bases that have not been addressed... some of which would seem to require minimal effort to fix.
My personal peeve is the salvage limit:
Q. Salvage Storage Racks, Why only 30 pieces of invention salvage? A. In short, the market. The market system is designed to have a steady supply of salvage coming in. If large salvage racks were added, it would create a temporary supply problem of unknown duration until the salvage racks filled up. Since having salvage temporarily dry up would be a big problem for all players, this number was intentionally kept low. Once the impact on the markets as a whole can be measured, we will look at adjusting these numbers again. |
I can't count how many times in the last year new builders have come in and asked (in various ways) why this limit exists. 30 pieces per rack is not enough to support a SG much larger than 3-5 players with their alts. Please raise the limit to at least 100 items per rack so we can quit using our lvl 50 char's as salvage mules.
Other small fixes include (but are not limited to):
- No artwork for Pocket D beacon
- Empowerment stations list 15 minute durations, they were changed to 1 hour in the 8.16.06 patch but the text was not updated.
- Upkeep Overpayment - if you pay too early, your next bill for rent will be due 2 weeks earlier than it should
- Storage needs to be sortable, or simply default sorted by item instead of by time (such as using the same sort order as an NPC store)
- Inf to Pres trade-in at the Register is a huge ripoff. A level 50 turning on SG Mode gives up about 150,000 Inf in order to earn 2,000 Prestige, the Register charges 1 million for 2k. Certainly SG Mode should remain the best income source, but the Register should be close, not 500:1.
- Storage log can be spammed to remove history
- Animations for certain defensive items work only upon initial placement and don't work anytime after that.
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
I'm not looking for all base problems to be resolved, but if BAB can manage to sneak in a walk toggle, is it so unreasonable for us to wish for a bone from Sunstorm?
|
Although I quite agree, some base love would be much...uhm..loved?
But I also understand that, right now, GR and whatever Issue coincides with it (for those who don't buy) takes major priority here. As it should do.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
I can't count how many times in the last year new builders have come in and asked (in various ways) why this limit exists. 30 pieces per rack is not enough to support a SG much larger than 3-5 players with their alts. Please raise the limit to at least 100 items per rack so we can quit using our lvl 50 char's as salvage mules.
Other small fixes include (but are not limited to):
|
Also of late it looks like the GV beacon artwork is broken.
For rent payment I just wait until the landlord cuts the power and then pay. Kind of funny to see my base Fusion Generator shutdown by the landlord.
Defense item animations can wait until base raids return.
Yes the Storage logs could use an overhaul, though the best thing to happen recently was rank storage permissions on the bins.
I don't buy that. Especially since i13 there have been requests and ideas given, and they have completely ignored anything to do with the bases. They aren't reading them. There hasn't been an update to the bases in 3 issues, 1-2 years now. I for one am tired of having to place 300 bookshelves front to front to simulate a wall. I also think the editor needs a major overhaul. Like the ability to put rooms up against each other to gain more room. And how about a actual doorway instead of a massive hallway between rooms, etc....
|
First, simply because someone makes a suggestion doesn't mean the suggestion is a good one.
Second, even if a suggestion is a good one doesn't mean the devs are obligatedto implement it.
Third, even if a suggestion is a good one doesn't mean it's one that's easy to implement. They already took a run at redoing the entire base editor. According to them it was completely ***** and they dropped it.
If these suggestions are good, and they're relatively easy to implement, chances are, we'll see some of them. Eventually. However, the main thrust of the development team is NEW CONTENT. Base editing tweaks come under the heading of QOL (Quality Of Life).
First, simply because someone makes a suggestion doesn't mean the suggestion is a good one.
Second, even if a suggestion is a good one doesn't mean the devs are obligatedto implement it. Third, even if a suggestion is a good one doesn't mean it's one that's easy to implement. They already took a run at redoing the entire base editor. According to them it was completely ***** and they dropped it. If these suggestions are good, and they're relatively easy to implement, chances are, we'll see some of them. Eventually. However, the main thrust of the development team is NEW CONTENT. Base editing tweaks come under the heading of QOL (Quality Of Life). |
Enough with the side things, get back to making content! Which they are.
Hopefully pvp and bases will see some love AFTER GR, but I sure as hell don't agree that they need any before more dev story content comes forth.
How long have we been awaiting the Coming Storm again?
Since it's arguable that 2 out of the 3 issues for 2009 had ZERO dev content that moved the story of COH/V forward, yeah they need to focus on that and Going Rogue.
For a majority of players, we don't even get to play with the base editor. EVER. As a related aside, since the freaking O portal came into existence, bases have had basically 0 personal use for me. I'd rather they make it so we can have an 1) AE system in base, 2) more sg missions in the mission computer, 3) a Wents/BM interface in the base, 4) the ability to start tfs in base (wishful thinking), 5) fix the freaking cathedral of pain!
How many items are in a rack are of waaaaay lesser importance compared to giving folks a reason to even visit their bases in the first place.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
The base forum actually does get attention, but attention and posting are two entirely separate matters. Just because we read doesn't mean we'll post.
-Mod8-
If you are using Latin in your post you are probably trolling
Have a question? Try the PlayNC Knowledge Base
Posting in here b/c the devs havn't seem to really care enough about the base editor or base requests or anything to do with the bases since i13, and I know they go into this topic.
Ok, Devs/RedNames....Please go to the Base Construction Topic area and actually READ what people are asking for as far as the SG and VG bases. There hasn't been a Dev or redname post in there for a LONG time. Some of the things we all have noticed is:
A: There is about 20x more Arcane items for bases than there are Tech items.
B: We would like to make rooms in the rooms, so we need actual WALLS that are stackable and flush. Glass for windows would be nice.
C: Pay more attention to the Base Construction threads....