Enemy Perception levels inquiry.


Dispari

 

Posted

So, I was wondering if anyone can help me with which enemies have increased perception over others? Because I have some toons running with triple partial Stealth increases (Stealth power from Concealment pool, Super Speed, and Stealth IO) putting me at 110 Stealth radius and I still get noticed quite a bit. I know it's still 40 ft away from being on Hide levels, but still it's quite a bit. I know for sure Arachnos and Nemesis can see me even with that much stealth (not sure which units in each group though), and for example CoTs won't see me even if I only had two of those three on. I also know that some enemy units can detect stealth regardless of how much of it you get, even Stalkers, like Rikti Drones, those longbow stationary Alarm Turret thingies (LRSF), and ambushes of any kind or enemy group.
So I was wondering if anyone has anything specific on which enemy units have increased perception? And if it differs with level difference or enemy rank (As in enemies being on a higher level than mine, and if the Lts/Bosses/EBs/AVs ranks affect that)?


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Posted

Rikti drones, KoA, Rularuu, Nemesis and Crey Snipers all can see through capped stealth


 

Posted

Quote:
Originally Posted by NordBlast View Post
...Nemesis and Crey Snipers all can see through capped stealth
This part is incorrect. They have perception of 149 feet. It's pretty easy to test with a stealth IO and multiple zoning to stack the stealth (zone quickly 5 times to get 150 of stealth).

Stealth and Perception


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Posted

Quote:
Originally Posted by StarGeek View Post
This part is incorrect. They have perception of 149 feet. It's pretty easy to test with a stealth IO and multiple zoning to stack the stealth (zone quickly 5 times to get 150 of stealth).

Stealth and Perception
Nemesis snipers can see through Illusion's Control Superior Invisibility, and it has 200 feet stealth radius.


 

Posted

Quote:
Originally Posted by NordBlast View Post
Nemesis snipers can see through Illusion's Control Superior Invisibility, and it has 200 feet stealth radius.
I know that some of them (Nemesis snipers) cannot, as I've tested it using the method I mentioned. It's also mentioned on the the link I provided. It might be different for each type of Nemesis sniper, though.


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Posted

Rikti Drones are odd in that their perception isn't any higher than a stardard mob, but they just ignore stealth completely.


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Posted

Thanks for the replies. Just one last question. I don't see any listing on Arachnos enemies as having increased perception or ignoring stealth. Yet they could easily spot me during the STF...any comments?


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Quote:
Originally Posted by Wanted_NA View Post
Thanks for the replies. Just one last question. I don't see any listing on Arachnos enemies as having increased perception or ignoring stealth. Yet they could easily spot me during the STF...any comments?
Banes have increased perception, but I don't know whether they can see through capped stealth

Edit: Bane Spider Scouts have perception capped at 83 ft. (150 ft uncapped)


 

Posted

Quote:
Originally Posted by StarGeek View Post
This part is incorrect. They have perception of 149 feet. It's pretty easy to test with a stealth IO and multiple zoning to stack the stealth (zone quickly 5 times to get 150 of stealth).

Stealth and Perception
You maybe right on this one. I found 2 different types of nemesis snipers, both had 149 ft perception radius.


 

Posted

Quote:
Originally Posted by macskull View Post
Rikti Drones are odd in that their perception isn't any higher than a stardard mob, but they just ignore stealth completely.
It seems that KoA are the same way: they have perception radius 45/50/54, but completely ignore stealth


 

Posted

Gotcha. Thanks for all the replies. Much appreciated.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

On somewhat of a tangent, there are methods you can use to slip by these enemies:

- move so fast they don't have time to see you
- phase
- pop purples


 

Posted

Quote:
Originally Posted by Kahlan_ View Post
On somewhat of a tangent, there are methods you can use to slip by these enemies:

- move so fast they don't have time to see you
- phase
- pop purples
Yeah, I know those. Thanks though :P
But it's kinda hard to move fast when you'll looking for a specific enemy (Security chiefs in STF) lol. But the purples do the job well enough.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Quote:
Originally Posted by Wanted_NA View Post
Yeah, I know those. Thanks though :P
But it's kinda hard to move fast when you'll looking for a specific enemy (Security chiefs in STF) lol. But the purples do the job well enough.
That's why you set up a macro to target the security chief makes it much easier and faster to find the them.


 

Posted

I tried doing one for the Cysts in the ITF. For some reason doesn't work. Not sure were I screwed it up.


@Sparky Jenkins || Freedom Server | Union Server
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Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Quote:
Originally Posted by Wanted_NA View Post
I tried doing one for the Cysts in the ITF. For some reason doesn't work. Not sure were I screwed it up.
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Posted

Quote:
Originally Posted by NordBlast View Post
It seems that KoA are the same way: they have perception radius 45/50/54, but completely ignore stealth
As far as I'm aware, this is pretty much how all units with increased "perception" work. There are Nemesis snipers with an ACTUAL increased perception which allows them to aggro from farther away. This generally only applies to snipers.

But most units, like drones, knives, and overseers have normal "perception radius," yet will still see you even if you exceed that value. In other words, they can't see from farther away and won't aggro from farther away (unlike snipers), but once you come in range they'll still attack you. Rikti drones have normal perception radius, and it can be reduced with smoke grenade. But if I come near them with 70 stealth, they see me anyway.

Or to make it easier, pretty much all units have normal perception. Snipers have extra, which allows them to see farther and aggro from farther away. Then there are units like drones and such that flat out ignore stealth and will see you anyway.


Quote:
Originally Posted by PRAF68_EU View Post
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Posted

Overseers have actual increased perception. They do definitely aggro at longer range than normal.


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Posted

Quote:
Originally Posted by Dispari View Post
As far as I'm aware, this is pretty much how all units with increased "perception" work. There are Nemesis snipers with an ACTUAL increased perception which allows them to aggro from farther away. This generally only applies to snipers.

But most units, like drones, knives, and overseers have normal "perception radius," yet will still see you even if you exceed that value. In other words, they can't see from farther away and won't aggro from farther away (unlike snipers), but once you come in range they'll still attack you. Rikti drones have normal perception radius, and it can be reduced with smoke grenade. But if I come near them with 70 stealth, they see me anyway.

Or to make it easier, pretty much all units have normal perception. Snipers have extra, which allows them to see farther and aggro from farther away. Then there are units like drones and such that flat out ignore stealth and will see you anyway.
What about the Vanguard Rangers from Gaussian's Arc? Those guys definitely aggro from farther away than normal.


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