Enemy Perception levels inquiry.
Rikti drones, KoA, Rularuu, Nemesis and Crey Snipers all can see through capped stealth
...Nemesis and Crey Snipers all can see through capped stealth
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Stealth and Perception
Global @StarGeek
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This part is incorrect. They have perception of 149 feet. It's pretty easy to test with a stealth IO and multiple zoning to stack the stealth (zone quickly 5 times to get 150 of stealth).
Stealth and Perception |
Global @StarGeek
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Rikti Drones are odd in that their perception isn't any higher than a stardard mob, but they just ignore stealth completely.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Thanks for the replies. Just one last question. I don't see any listing on Arachnos enemies as having increased perception or ignoring stealth. Yet they could easily spot me during the STF...any comments?
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Thanks for the replies. Just one last question. I don't see any listing on Arachnos enemies as having increased perception or ignoring stealth. Yet they could easily spot me during the STF...any comments?
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Edit: Bane Spider Scouts have perception capped at 83 ft. (150 ft uncapped)
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This part is incorrect. They have perception of 149 feet. It's pretty easy to test with a stealth IO and multiple zoning to stack the stealth (zone quickly 5 times to get 150 of stealth).
Stealth and Perception |
Gotcha. Thanks for all the replies. Much appreciated.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
On somewhat of a tangent, there are methods you can use to slip by these enemies:
- move so fast they don't have time to see you
- phase
- pop purples
On somewhat of a tangent, there are methods you can use to slip by these enemies:
- move so fast they don't have time to see you - phase - pop purples |
But it's kinda hard to move fast when you'll looking for a specific enemy (Security chiefs in STF) lol. But the purples do the job well enough.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
I tried doing one for the Cysts in the ITF. For some reason doesn't work. Not sure were I screwed it up.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
I tried doing one for the Cysts in the ITF. For some reason doesn't work. Not sure were I screwed it up.
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NUMPAD0 "targetcustomnext "security chief"$$targetcustomnext Infernia$$targetcustomnext Glacia$$targetcustomnext "General"$$targetcustomnext mending$$targetcustomnext crystal$$targetcustomnext Franz$$targetcustomnext Honoree"
It seems that KoA are the same way: they have perception radius 45/50/54, but completely ignore stealth
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But most units, like drones, knives, and overseers have normal "perception radius," yet will still see you even if you exceed that value. In other words, they can't see from farther away and won't aggro from farther away (unlike snipers), but once you come in range they'll still attack you. Rikti drones have normal perception radius, and it can be reduced with smoke grenade. But if I come near them with 70 stealth, they see me anyway.
Or to make it easier, pretty much all units have normal perception. Snipers have extra, which allows them to see farther and aggro from farther away. Then there are units like drones and such that flat out ignore stealth and will see you anyway.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Overseers have actual increased perception. They do definitely aggro at longer range than normal.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
As far as I'm aware, this is pretty much how all units with increased "perception" work. There are Nemesis snipers with an ACTUAL increased perception which allows them to aggro from farther away. This generally only applies to snipers.
But most units, like drones, knives, and overseers have normal "perception radius," yet will still see you even if you exceed that value. In other words, they can't see from farther away and won't aggro from farther away (unlike snipers), but once you come in range they'll still attack you. Rikti drones have normal perception radius, and it can be reduced with smoke grenade. But if I come near them with 70 stealth, they see me anyway. Or to make it easier, pretty much all units have normal perception. Snipers have extra, which allows them to see farther and aggro from farther away. Then there are units like drones and such that flat out ignore stealth and will see you anyway. |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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So, I was wondering if anyone can help me with which enemies have increased perception over others? Because I have some toons running with triple partial Stealth increases (Stealth power from Concealment pool, Super Speed, and Stealth IO) putting me at 110 Stealth radius and I still get noticed quite a bit. I know it's still 40 ft away from being on Hide levels, but still it's quite a bit. I know for sure Arachnos and Nemesis can see me even with that much stealth (not sure which units in each group though), and for example CoTs won't see me even if I only had two of those three on. I also know that some enemy units can detect stealth regardless of how much of it you get, even Stalkers, like Rikti Drones, those longbow stationary Alarm Turret thingies (LRSF), and ambushes of any kind or enemy group.
So I was wondering if anyone has anything specific on which enemy units have increased perception? And if it differs with level difference or enemy rank (As in enemies being on a higher level than mine, and if the Lts/Bosses/EBs/AVs ranks affect that)?
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor