That's not the door I went into!
its a telleporting door :O
Object permanence is overrated.
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If you go to King's Row near the Truck that brings you to Pocket D, you can actually click on the door of the building near it and still go to the same place as well. If you turn around and leave Pocket D, you still come out of the Truck, even though you went into a door. lol
Same thing with the Safeguard Truck in PI... You can click on the building nearby to enter the mission as well.
That's just how the doorways work. The doorway itself isn't linked to the mission, but a location itself. You enter a mission or instance by clicking on a door near that mission's location. That's why you can click on any of the 4 doors (that are really separate objects) to get to the same place. That's also probably how the MA buildings accidentally got flagged as a mission location, yet there was no door at that location. Glad that got fixed.
I believe this is also why they moved the original location of the SG portal in RWZ.. because there was a door in the hallway around the corner that would also act like the SG portal when you clicked on it. Problem being.. that door would sometimes pop up for a mission as well, and you could be locked out of your mission if the SG portal took priority. Likewise, I clicked on the portal to get to my base and ended up inside my teammate's mission. I /bugged it, and it was eventually moved to it's current location.
(I don't know if this has anything to do with the OP's issue. We know that there are problems with thumbtacks and waypoints in Mercy, so it could just be a location problem defaulting to that door as well. *shrugs)
Same thing with the Safeguard Truck in PI... You can click on the building nearby to enter the mission as well.
That's just how the doorways work. The doorway itself isn't linked to the mission, but a location itself. You enter a mission or instance by clicking on a door near that mission's location. That's why you can click on any of the 4 doors (that are really separate objects) to get to the same place. That's also probably how the MA buildings accidentally got flagged as a mission location, yet there was no door at that location. Glad that got fixed.
I believe this is also why they moved the original location of the SG portal in RWZ.. because there was a door in the hallway around the corner that would also act like the SG portal when you clicked on it. Problem being.. that door would sometimes pop up for a mission as well, and you could be locked out of your mission if the SG portal took priority. Likewise, I clicked on the portal to get to my base and ended up inside my teammate's mission. I /bugged it, and it was eventually moved to it's current location.
(I don't know if this has anything to do with the OP's issue. We know that there are problems with thumbtacks and waypoints in Mercy, so it could just be a location problem defaulting to that door as well. *shrugs)
I'll look at it as: I entered through one part of the base, completed the mission and, low and behold, this base actually had 2 exits! So I exitted through the door upstairs. Sounds viable to me.
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What? Is there some rule that says when a thief breaks in to steal something, he has to leave the same way he came in?
Villain side, Matthew Burke contact gives a mission "Steal book from Ghost Widow" sends you to door on the ground floor but when you complete the mission you exit from a door up near Kalinda and the Arbiters etc.
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That's a good call actually, I forgot that I used to love to go in the little guard shacks in front of Tina Macentyre at Portal Corp to get inside rather than the front doors. This is extremely likely the case here.
If you go to King's Row near the Truck that brings you to Pocket D, you can actually click on the door of the building near it and still go to the same place as well. If you turn around and leave Pocket D, you still come out of the Truck, even though you went into a door. lol
Same thing with the Safeguard Truck in PI... You can click on the building nearby to enter the mission as well. That's just how the doorways work. The doorway itself isn't linked to the mission, but a location itself. You enter a mission or instance by clicking on a door near that mission's location. That's why you can click on any of the 4 doors (that are really separate objects) to get to the same place. That's also probably how the MA buildings accidentally got flagged as a mission location, yet there was no door at that location. Glad that got fixed. I believe this is also why they moved the original location of the SG portal in RWZ.. because there was a door in the hallway around the corner that would also act like the SG portal when you clicked on it. Problem being.. that door would sometimes pop up for a mission as well, and you could be locked out of your mission if the SG portal took priority. Likewise, I clicked on the portal to get to my base and ended up inside my teammate's mission. I /bugged it, and it was eventually moved to it's current location. (I don't know if this has anything to do with the OP's issue. We know that there are problems with thumbtacks and waypoints in Mercy, so it could just be a location problem defaulting to that door as well. *shrugs) |
They always return to the (door of the) scene of the crime! :-D
You think that's goofy? I was in a coalition base the other night. Went to a teleporter and clicked on Steel Canyon. It 'ported me into a completely different base. I have no idea to whom it belonged, but it was pretty nice.
That's actually cool. I'd love a "Random SG Base" telepad for my base.
This happened to me the other night as well. I clicked on a zone (I think it was Steel Canyon) in our base and was transported to some other groups base.
Villain side, Matthew Burke contact gives a mission "Steal book from Ghost Widow" sends you to door on the ground floor but when you complete the mission you exit from a door up near Kalinda and the Arbiters etc.

I noticed it doubly so since he usually sends you to that door EVERY time like it's a fixed special door for the mission!
Not a big deal but was interesting to be like "hey, where the heck am I?"