Originally Posted by macskull
Adding the bit about Fire Blast's animation as well as AoE self-heals (Warmth, Heal Aura, etc) occasionally rooting the caster. Seems like that only happens on a PvP map, as I couldn't replicate it while standing around in Pocket D waiting for my matches.
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Tweaks and fixes
Wait should a squishy even be able to resist a power boosted, domination power push? Maybe if they made the KB animation faster, but when you depend on something like that and it doesn't work at all, that's bad, espically when a squishy resists it. KB is king and that's what needs fixing.
Go into a stock match, there isn't any Sudden death. I love the no inspirations, because there have been a lot of times a newbie dueling pops a bunch of inspirations, i usually pop them too, funny part is i collect large ones for my SGs base. So when they pop them i use 4 large reds and rip them apart. A real dueler doesn't start until his opponent is ready, whoever set up that match and started beating on you shouldn't represent duelers. There arn't many people like that on justice. To fix the above problem could we get it where everyone needs to click some "yes" button to start the match? Or you can look at the rules before you join? |
god, i can't even begin to describe how much evidences of down's syndrome there is in this post.
They should just hire macskull as the pvp guy already.
Hey, I only put into words what other people are thinking.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Fury for brutes really needs to be looked at too in pvp. Also i refuse to let this thread die. lol
So I'm working on a list of crap that needs to be looked at and/or fixed. So far I've got the following (just touching on stuff here, not going into detail which I'll do at a later date):
Mind Link causes travel suppression
Fiery Embrace causes travel suppression (all ATs but Dominators)
AoE self-heals like Warmth and Healing Aura seem to be randomly rooting the caster on PvP maps only (couldn't replicate in PvE)
Fire Blast's animation/root time seems to be longer when the "Dark Fire" option is selected for color customization (thread on subject is here)
Fortunata Hypnosis: Chance for Placate proc is busted
Defender Psi Mastery Telekinesis still does repel against player targets
Placate (the Stalker/Bane/Night Widow power) is busted
Tanker Earth Mastery Fossilize does ridiculous damage (i.e. more damage than Blaze) on its own when enhanced for damage, which is amplified further when you factor in Rage (many Tankers are /SS)
DPA balancing produces some weird edge cases like Bitter Ice Blast being worse than Ice Blast, or Blaze not even being worth taking when you can chain Fire Blast and Flares even while mezzed from 80 feet
AoE powers are generally useless in PvP due to how their damage is figured
Soul Storm's unresisted knockdown due to its animation
The 30-second phase window allows any type of phase power to be used (for example, you could use Hibernate and the go right into Phase Shift) - while this is technically working as intended, it kind of sucks
The knockback vs knockback protection mechanic in general (having to spend hundreds of millions of inf on a squishy to stop a power that can be slotted with SOs is balanced?)
Regeneration is debuffed as part of PvP travel suppression
Trying to join an arena match via the /arenalist command from Ouroboros results in the following error: "<name> is in combat and not ready to start an arena match"
If an arena match is started with the participants in different zones, observers will not be able to watch the event, even if observers are enabled. Essentially, everyone must join the match from the same zone in order for observing to work
We want a "no base resistances" arena option
We want a "no sudden death" arena option, or better yet, a kind of sudden death that most people can agree on and is balanced for a wider variety of builds and defenses
Observer cameras are still too slow
We want an in-match scoreboard for both arena participants and observers so it's easier to tell at a glance what the score of a team match is if you haven't been following the action the entire match
Update the /help dialog box PvP and Arena tabs to reflect changes made since I13 (the PvP tab hasn't been updated since Issue 4 when PvP was added) and better explain the arena options
Add information about the I13 changes to PvP zone informants/liason officers
Enemy-affecting offensive toggles (Snow Storm, Darkest Night, Radiation Infection, etc) shouldn't cause travel suppression on their target, if possible
Movement slows need to be looked at and made effective again for more than just characters without Super Speed
Cage powers need to be looked and, preferably have the immobilize removed and standardize duration to 8-12 seconds across all ATs
Defiance, notably the ability to attack while mezzed, isn't exactly balanced given the current mez system, though there's likely nothing that can be done about that
Return travel suppression to PvE values but keep unresisted travel suppression for being attacked by a melee attack from a melee AT
Reduce or remove heal decay
Reduce or remove base resistances
Warmth and other AOE heals sporadically rooting players
Furry not building as intended on brutes in pvp
Questions, comments, concerns? Things to add? Things that shouldn't be on there? I realize we're not going to get pre-I13 PvP back, but we should at least be trying for a system that's more fun and balanced for everyone involved than the current system. Apparently there are plans to re-enable base raids sometime around Going Rogue, and while I'm not sure how they'd work under the current system, it'd be better for everyone if we could get some meaningful community-driven changes made to the system before it happens.
I never did any base raids, but they seemed like a cool idea. Do we know why they were disabled? I assume it was because of the broken TF, but if they were working without the TF it wouldn't make sense to disable them.
Throw in the fact that most squishies dont have any powers that reduce stun duration. power boost fully slotted stun gets you 6 secs. throw in magus/meglo. it's working as intended. stun has always been better then hold just cuz any toon can get hold resistance.
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Have any devs even read this...red name would be awesome. Maybe throw us a bone...
I PMed Castle about it last weekend and got nothing.
Red Name????
A Red Name isn't going to post to this thread, probably stopped reading at Mac's post if they bothered to read at all.
Get Arcanaville to post here. I bet we'll see a red name real quick. |
I am fine with arcana staying away from the pvp section. And trust me, this section still gets read. Even I have to admit posting her would be a poor idea for them. No matter what it is it will get shredded and bring tons of drama.
Duel me.
I will work on my sig pic more when I have time.
Wasn't mentioned that Defenders are pretty lulzy/Not very useful. They should fix that.
Not much they can do for Defenders short of making their debuffs unresisted again, and I'm 90% certain that won't fly. Of course I'm of the opinion that Defenders needs some help in PvE as well, but that's another story.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I'm holding out for an Ice Mastery pool for Defenders, but it took a hella long time to get even one pool added (I remember Blasters had a pool added like an issue after the pools first came out, but nothing since then).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
they need a better inherant for defenders other than Vig. Scourge makes corrs sick...they should give defs thermal first of all maybe poison..and change their inherant to be an end drain at <50% health on a target similar to scourge being unreisisted dmg