Scale TFs difficulty from solo to 8-man uberteam
Aren't they already working on this? I could've sworn...
Wait, no, I'm sorry, I was sleep-deprived. They're working on making them react to difficulty settings (including the one about how many heroes you equal), not the actual size of the team. AFAIK there's no plan to rescind the minimum sizes for formation. That's kind of one of the core concepts. Task Force and all. Sorry to get your hopes up, I completely misinterpreted what you were asking.
Really? That would be awesome! I could finally get to see what the LRSF looks like!

Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I can't imagine how the LRSF could ever scale to solo play. It involves a fight against first five Heroes (simultaneously) and then eight.
Completely in favor of a more robust Difficulty/Challenge/Reward structure that can apply to ALL content (TFs, Trials, Story Arcs, even Raids).
Completely not in favor of the dumbing down of requirements on content to the point that you're playing the "lite" version. It's one of the (many) reasons I left my vacation in WoW, and it's something I'm not in favor of for this game's TFs.
If you can play for 2 hours at a stretch, you can do most TFs in the game (including LRSF). If time is really that tight, then engage in some pre-planning when it comes to getting your group together.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Completely in favor of a more robust Difficulty/Challenge/Reward structure that can apply to ALL content (TFs, Trials, Story Arcs, even Raids).
Completely not in favor of the dumbing down of requirements on content to the point that you're playing the "lite" version. It's one of the (many) reasons I left my vacation in WoW, and it's something I'm not in favor of for this game's TFs. If you can play for 2 hours at a stretch, you can do most TFs in the game (including LRSF). If time is really that tight, then engage in some pre-planning when it comes to getting your group together. |
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Could you elaborate on why you're opposed to me playing the TFs in 'lite' mode (for no rewards)? Under my suggestion, the current challenge levels are unchanged for those that want them.
Eco |
There are 3 standard schools of thought about making a game (or parts of it) "easier".
1: I want it easier because *insert reason*
2: I don't care one way or the other, I play the game to have fun, and as long as my fun is intact, you can play the game however you feel like.
3: I don't want it to be made easier because it will (Reduce people looking for teams, make X less special, dumb down my game, etc).
You obviously fall in to type 1.
I, and the majority of the MMO populace actually fall within type 2 (with some degree of lean to one side or the other on certain issues.)
Lemur here is a type 3, at least on this issue. Regardless of what his specific fear, it still puts him in the type 3 mindset, which translates to "making the game easier is bad." No matter how much it it pointed out that his fear is unfounded (which it may or may not be), he will likely as not continue in his mindset.
....
Now my opinions on this:
I do not believe they should offer increased merits for making it harder, the additional reward for making it harder should be the extra inf/xp/drops.
On the same token, een if they make it soloable, it should still take as much, if not more time to complete, ergo the merit reward should still be intact.
I would like to see even better difficulty options.. but I do not really see the need for them to make TFs soloable. As I see it the requirements of the TF are part of the game, asking to be able to run them solo would be like... Asking to be able to disable PvP in PvP zones so you could hunt there, or asking to be able to craft IO set pieces without having the required salvage. Essentially you are seeking to bypass a basic mechanic of the game.
So while if this were implemented it wouldn't spell DOOOOOOOM to me, I also do not support this suggestion, ergo:
/unsigned
You obviously fall in to type 1. I, and the majority of the MMO populace actually fall within type 2 (with some degree of lean to one side or the other on certain issues.) Lemur here is a type 3, at least on this issue. Regardless of what his specific fear, it still puts him in the type 3 mindset, which translates to "making the game easier is bad." No matter how much it it pointed out that his fear is unfounded (which it may or may not be), he will likely as not continue in his mindset. |
It's great that they make an effort to keep every type of player happy, but there's a point where a game that's about playing online with other people has to be about that, or why not just make this offline?
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Thanks for putting words in my mouth, but I'm not afraid of anything. I just feel in a game that is already 98% soloable, the emphasis should not be on making it 100% soloable for the few people that are incapable of doing a little advance planning or setting aside some extra time to play. Especially since the amount of effort needed and time required is so small.
It's great that they make an effort to keep every type of player happy, but there's a point where a game that's about playing online with other people has to be about that, or why not just make this offline? |
And i'm still unsute why you object to me being able to play in a way that would apparently have no impact on ypur experience.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I just feel in a game that is already 98% soloable, the emphasis should not be on making it 100% soloable for the few people that are incapable of doing a little advance planning or setting aside some extra time to play. Especially since the amount of effort needed and time required is so small. |
Would me being able to do that degrade your play experience at all? How, if so. I'm not at all wanting to have other plYers game made worse.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I would like to see even better difficulty options.. but I do not really see the need for them to make TFs soloable. As I see it the requirements of the TF are part of the game, asking to be able to run them solo would be like... Asking to be able to disable PvP in PvP zones so you could hunt there, or asking to be able to craft IO set pieces without having the required salvage. Essentially you are seeking to bypass a basic mechanic of the game. |
If you are a type 2 as you say, shouldn't you be "doesnt affect me either way, so /signed"?
Also, 'bypassing mechanics of the game' - the mechanics of the game have been changed in many ways over the years. A good ecample i can think of is the option to turn off xp gain.
'i wish i could have some way to not outlevel contacts!'
'tough. If you could do that you'd be bypassing a fundamental game mechanic'
see?

eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
If you are a type 2 as you say, shouldn't you be "doesnt affect me either way, so /signed"? |

I feel the suggestion is pointless. I do not LIKE the idea, which is why I'm not for it. But if they implemented it, it wouldn't bother me much.
And, my analogies were actually not flawed (especially because it's how I see it

You said "I want to be able to do X without meeting the requirements." my examples might cheapen other peoples play more, but that is because I specifically use somewhat over the top examples to make the point.
Yes, "rules" have changed over the years, like level restrictions on zones being removed. Sometimes I feel the changes are good. Others, I feel they are not.
Would me being able to do that degrade your play experience at all? How, if so. I'm not at all wanting to have other plYers game made worse.
Eco |
Then on top of this, if they did implement your allowance, we'd end up dealing with complaints from people like Ultimo_ who feel that if one character can start something, it should be designed such that one character can complete it.
You may not like being able to do everything at your own pace, but the idea of cheapening the difficulty of a very little content solely for the sake of a few players like yourself would end up having far worse consequences for the game in the long run.
As for the feeling of being rushed when teaming with people, I don't accept your premise that in order to complete TFs in 2 hours they need to be rushed. I completed a Positron with a team of 8 over double xp weekend, and it took 2 and a half hours. That's the second longest TF by most estimates, and we weren't rushing. We weren't killing every mob either, but we weren't trying to break any records. The +5 levels exemplar powers has made nearly all TFs smoother and easier with just 1-2 players above the cap. Not to mention that the exemplar xp rule change makes it even easier to form teams for them.
I like to type in my channels while I play too. That doesn't mean I feel incapable of doing so even when I'm on a Speed TF.
If you really want to solo TFs, you already can. You just need one person to leave an offline alt on the team and some other people willing to pad the start for you. If you're at all determined to play the way you want, you have an option and don't need to have the rules changed, when all the consequences of the recent changes haven't been fully datamined.
Postscript- Thought of an example: They added "Master of" badges to the game, along with enhanced difficulty settings. This very quickly led to people earning those badges on the -1 setting, making the content's difficulty trivial. The devs very quickly shut off the ability to change settings on TFs because of that (and the people getting easy Merits too, but there were multiple reasons).
In other words, the devs are very concerned about the cheapening of the experience, and reducing the amount of rewards isn't sufficient motivation for them to allow it.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Lemur. You complained about someone putting words in your mouth up there, and rightly so. Please don't assume for me wether or not my coh experience is cheapened by being able to see more of it. If you'd care to join me on freedom at 19:00 central european time friday, i can show you how difficult it is for me to get the TF experience i want. If we manage to get a big enough team together to start the LGTF, for example, i'll leave it to you to explain 'hey, we're not rushing so whats the problem?' when the other team members get annoyed because i've gone afk for half an hour to make a snack, have a stretch and chat to my mum on the phone. I'll expect everyone to wait for me too, btw.
And if you're free on saturday, lets do the Khan TF too. Maybe this time i can actually get to see Schadenfreud and whatever was in the one mission that the tank soloed without anyone else even entering.
And then we can finish off our slow TF weekend on sunday with an ITF where everybody waits for me to walk up the hill round the spiral path instead of getting a TP to the top.
make sure to keep the rest of the week free though in case unexpected factors mean we have to pause the TF and continue the next day or the day after that.
I'm not serious of course, i dobt expect you or anyone else to twiddle their thumbs while i take my time. When i was on a MoKhan attempt the other day, i understood completely the need to let the tank solo stuff to limit risk. I agreed with it too. As i said, i dont want to degrade anyone elses game. But even if you dont believe me, its NOT easy at all for me to see TFs at a sedate pace which allows me to soak up the atmosphere and read the narrative. And i think thats a shame.
I actually think that the devs will implement something similar to my suggestion some day. I think they're more generous-minded than you assume.
Time will tell, i guess.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I have no issue with people soloing through the TFs, however, I can see why some people would want to maintain it as-is. Ideally, what I would like to see is 2 versions of the TF given out by the same contact. One is solo/small group compatible, while the other is the current version. If your group meets the TF requirements, then you start the original version of the TF, otherwise, you're sent off into the small group version.
The small group version would probably have the AV to EB code implemented, would reward a different badge than the regular TF, and would drop merits on the scale of a mission arc rather than a TF. This way, the people who would like to simply run through TF for the story can do so without any planning, but still aren't devaluing the TF by making it more worthwhile to run it solo than to put in the effort to get a group. Plus, if you're ever in a situation where you need one more person to get the TF started, and everyone else in the game have decided that TFs are the debil, then at least your group can do something.
Another thing that popped into my head while I was writing this would be "TF arcs." I think this is something that would be particularly good for the really large TFs like Lady Grey, STF, LRSF, and the Reichsman TFs. Instead of being sent off to run the TF, groups with too few people are sent instead through an arc where they're assisting the main TF.
*spoilers for the LGTF*
Alongside the LGTF, for instance. Penelope Yin is captured by the Rikti, and the TF frees her. Lady Grey would, for your first mission, send you to bring her from the mission to safety, while being attacked by Rikti and Psy Clocks.
Then, while the TF has you fight the Rikti Riders, the TF arc would have you rescues some of the captured psychics that the Rikti are using to open their portals.
While the TF rescues more psychics from a different location, you're off to make sure the Rikti don't try to launch an attack against the Hamidon in the Hive.
Then, when the TF goes head to head against the Honoree, the TF arc would have you shore up the defenses outside of the Rikti base, to stop Rikti reinforcements from swarming the TF as they close the portal.
*end spoilers*
I'll admit, it's a bit of a tagalong role, but it would let you get a bit more of the story without actually having to do the TF. Plus, it would give a bit more depth to the TF in being able to see it from another angle.
My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money
Sartre once said, "Hell is other people." What does that make an MMO?
My suggestion is intended to not alter the current experience of TFs, but add more choice for the players in how they approach them.
Here's the suggestion. Apply some sort of scaling to the difficulty of mobs in a TF and also to the rewards that the TF gives
After this is done, the following should be possible:
The difficulty and reward of a TF under my suggested system would be on a curve from the bottom level of 'easiest + zero reward' up to the level of the current minimum starting numbers, and then would be the same as theya re now. This would mean that for those Players who routinely do TFs in teams of the minimum starting number or more, nothing at all would change. For those players who aren't worried about rewards but would like to do the TFs slowly to see the scenery and read the story etc, however, they could take their time, do them at their leisure, and also not take up space on teams who want to do the TFs at a faster pace. They wouldn't be getting rewards like the 'normal' TF terams would be getting, so there'd be no exploiting.
For those Players who like the challenge of for example duoing the ITF at its current difficulty, my system would obviously spoil their fun, so I suggest that the 'set the team size' difficulty settings we can apply be also used for TFs to enable the hardcore TF Challenge types still have their kicks (and I'm really not knocking them, I thimnk it's well impressive when people push themselves to do stuff like this). My system would even make their play a little easier, since they wouldn't have to find padders as they do at the moment, just set the team size to 8, hit the contact, and away they go.
Anyone have any thoughts on this? If i've missed any huge flaws in it, please tell. If anyone can think of ways to improve it, that would be great too.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)