Fire/Sonic
It's a super powerful combo, but very end heavy. So I'd recommend building for some +end/+recovery or some good endurance reduction. After that, probably recharge and HP.
I agree running all of those toggles can be end heavy. I'd advise to pick up Power Sink if you're not set on a specific patron set. That way you can mainly focus on slotting for recharge without having to worry about endurance.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I have a Fire/Sonic and while its not a build for everyone (aka no Aid Self) I have had a lot of fun getting to L43. I expect to have even more fun getting to 50 and then a lot of post 50 play.
This is what I am calling my Armored Corruptor. I took all of my Fire attacks except the Snipe and Nuke. Sonic Side I only took Siphon, Dispersion and Liquiefy. Filling in the gap is pools. Fitness for Stamina. Speed for SS, Hasten. Fighting for Boxing, Tough and Weave.
Leaping for CJ (KB IO), and SJ (IO mule).
For me every Villain becomes an IO project at L30-32. I focused on ranged defense and ACC.
For me this was a fun what if project. The highlights are 67%+ S/L and better than 50% Energy resistance. Not to mention 17% Resistance to everything but Psi and some decent mezz protection that I share with close teammates.
Through IO slotting and powers I manage a respectable 38% (can and will go higher) ranged defense 36% energy. With everything else being around 10-15%.
You are not a team Buff/debuffer unless they are close to you for dispersion. Your mostly just blasting or putting a Siphon on a hard target. Liquefy and Rain of fire together are just a lot of fun to slip around a corner.
It took some time to get serious waiting for Charged armor but it was worth it. Play up to L42 was still fun but I knew 35% S/L was not going to mitigate a lot of damage.
I have teammates who have not read my Bio which explains the concept build. They cannot figure out how the Corruptor is still standing when they are not. Most when they look at my powers have no idea what it means.
Muhahahaha.
While I have managed some good numbers I have no Defense debuff resistance. I still have to be careful of LB sonic's etc.
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
My only experince on sonic is heroside but i would till advise you on getting as much +end and +recovery as you can fit in and go for +hp and def next..
For epic i would take the opportunity and pick up the def shield and possibly web envelope from mace.
I went with Mu to get S/L/E Resistance and Power sink for those drawn out fights where I need the end bad. Plus power surge is just so nice.
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
You made a sonic and didn't get sonic distruption? >.>
Given this is a stated Concept test. I had it and dropped it things were dying so fast I tried turning it off and on to see how much it seemed to help. It did not seem to make a noticeable difference in most fights. We killed things very well with or with out it. There were a few that it helped but in this build it was just and END drain.
If I was doing more Sonic or sonic primary out side this concept then I would not skip it.
I am not saying its a bad power it just did not fit.
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
My fire/son hit 50 recently and is all nice and IOd out now. I love it, great combo. The cage can come in very handy (RSF Hero fights, Romulus Nicti) and given how trivial it is to get defense, the resistance a sonic brings is very welcome, imo.
It -is- very end heavy though, I picked up Conserve Power and Power Sink, as well as building for decent +rec and endurance reduction. I generally only need CP for when I get drained or PS missed, but its nice to have.
As for Sonic Disruption, fantastic power. It can be very irritating on maps with a lot of elevators because it'll continually be detoggled, but I've found I do notice the killspeed difference so I do think it is worth it.
The Melee Teaming Guide for Melee Mans
Thanks guys, all your comments are much appreciated. All the different playstyles sound interesting! From what your saying Silas, it sounds like my build is going to be tight! Will have to play around with a build in mids, thanks for starting me off!
Any other comments will be very welcome.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
Nah its not too tight a build. From Fire Blast I skipped Flares and Fire Breath, from Sonic I only skipped Sonic Repulsion. The nice thing about Sonic is that most of the powers don't need too many slots.
Even my shields which are all ED-maxed on resistance are only 4 slotted. The only 6 slotted Sonic power I have is Liquefy.
I can post my data chunk if you'd like to take a look.
The Melee Teaming Guide for Melee Mans
i have a fully io'd and accoladed fire/sonic from back when it was a great pvp toon. it was basically my main toon til they broke pvp.
my hybrid pvp build from i12 basically consists of maxed out recharge (80%) on top of a hefty hp bonus for when you grab agro from the crazy fireballing that that recharge entails.
attack chain is fire blast -> fireball -> blaze.
totally worth it.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Silas: Yes, I would like to see you build if that's alright.
And a few more queries:
Considering Fire Breath ... worth it?
Flares or Fire Blast? (As I don't want/don't have room for both :P)
And do you think I'll need Conserve Power if I have already taken Power Sink? In the current build I'm planning, I could easily replace it for Sonic Cage.
Thanks again,
Tux.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
I think I may have a build in my laptop. What kind of corruptor are we talking about: team focused or self focused (ie. no shields, with nuke)?
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Silas: Yes, I would like to see you build if that's alright.
And a few more queries: Considering Fire Breath ... worth it? Flares or Fire Blast? (As I don't want/don't have room for both :P) And do you think I'll need Conserve Power if I have already taken Power Sink? In the current build I'm planning, I could easily replace it for Sonic Cage. Thanks again, Tux. |
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Silas: Yes, I would like to see you build if that's alright.
And a few more queries: Considering Fire Breath ... worth it? Flares or Fire Blast? (As I don't want/don't have room for both :P) And do you think I'll need Conserve Power if I have already taken Power Sink? In the current build I'm planning, I could easily replace it for Sonic Cage. Thanks again, Tux. |
For the rest of your questions Fiery is pretty much spot-on, but I'll chime in anyways.
Fire Breath is a great power, but I'd say you need to ask yourself two questions to know if you'll want it.
Firstly do you find you want more AoE? And secondly do you not mind lining up a cone to get it? I ask because Ball and Rain are fantastic AoE just by themselves and while Breath is also great, due to its narrow cone and longish animation, if you find lining up cones to be fiddly I'd say give it a miss.
If you don't mind the tiny bit of positioning required to make the most of it and can fit it in your build, it will add a lot of punch to your AoE damage. I personally didn't take it on my fire/sonic because there was other stuff I wanted to take, but I did take (and regularly use) it on my fire/dm.
Fire Blast vs Flares: Fiery is 100% spot-on here. If you can/only want to take one, imo Blast always wins. Hits harder and the longer recharge isn't an issue with slotting in the power and recharge bonuses. I only take Flares at low levels for filler/scourge. At higher levels once my build is filled out and I've got some bonuses I always drop it.
CP/PS: I took both, but in retrospect I didn't need to. As it stands, with end rdx and +recovery out the wazoo, CP every now and again is all I need to keep my blue bar healthy. I find myself rarely using PS as I'm usually in the backlines so the squishies get the most of Dispersion.
If you've got enough recharge to make either workable (40-50% from bonuses, 60% or more in the power from enh) then it would say it comes down to playstyle. If you grabbed Inferno and love using it, don't mind quickly dashing into melee to top yourself off then PS would be fine. If you've got a fair amount of end redux/+recovery and don't find yourself running out except for in long fights (like me) and would prefer a more passive solution, I would give the nod to CP.
Hope that helps.
The Melee Teaming Guide for Melee Mans
Cheers for all the advice guys, I am quite a "hands-on" Corruptor and will be team-orientated. I was considering going for a little def. through set bonuses and picking up Tough/Weave at the same time (Added resistance too with my Sonic Deispersion). Think it's worth it? Could get about 25% to ranged on defence, the Mu Armor, Sonic Dispersion and Tough all stacking.
I think I might pick up Fire Breath too as I like AoE and don't mind hopping around a little. And I think I'll just take Power Sink and no CP. Thanks again for your help guys. Oh and also, thoughts on Sonic Cage? (Not included it in my planned build for now)
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
I took it at 49. Its a nice tool to have, but you won't be using it very much in general play. I run a lot of TFs, especially ITFs and RSFs, so I get a fair amount of use out of it.
On those TFs its handy but far from essential to have. I use it to Cage the healing Nictus (the one on the left of Romulus facing him), on Valkyrie if its a speed RSF and we've got Shivans out so she dies last. In the last RSF mission its good to Cage Statesman so he doesn't tear your team apart.
It's a judgement thing. At a given time in the last fight of the RSF I'll cage whoever is A)the biggest threat and B) not going to be our target in the next 30 seconds. So Statesman/BaBs/Citadel generally.
So uh, if you do a lot of TFs it can come in handy. Otherwise its fairly skippable. If you do take it, put a couple acc/mezz HOs in it if you can afford them. They boost both the accuracy and the mag of the phase. I don't know just how much mag you need to phase a +3 AV, but I was able to do it with 2 lvl 50 acc/mezz HOs in Cage.
As for the defense thing, defense is pretty much always great. I personally didn't bother as I found my corr to be tough enough as is with Charged Armor and Dispersion and I built for +rech and +rec. If you want survivability, you might want to look at a build with Aid Self in it. That greatly improves your toughness as well as being a much smaller investment in terms of powers/slots than building for defense.
The Melee Teaming Guide for Melee Mans
Right guys, I've got it down to two builds now..
Both builds are team-orientated with Clarity, and the two res. shields.
My first build has about 55% recharge and has a hefty recovery bonus too (3.36/s) , and with the added bonus of Aid Self. I have about 50% resistance to S/L which is nice aswell and Fire Breath for some added AoE. (+ Assault)
On my second build I have Tough/Weave but no Aid Self. I've also skipped Fire Breath here but have yet again a nice recovery bonus (3.25/s) and ~35% ranged defence (With almost 70% S/L res! Global recharge is about 25%.
Thoughts and opinions? Pros and cons? I'm really split here, and thinking if I already have enough survivability with 50% S/L resistance for a Corruptor.
Finally, what should I be slotting Liquefy with? Got a set of Lockdowns in it for the ranged defence for now and just made sure it's basically capped on rech.? Any other slotting advice on that?
Thanks again for all comments and opinions, really torn between these two builds hehe. Anyone got any other ideas?
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
Hey all,
Got a new Fire/Sonic Corr, and enjoying it so far. Anyone got any good builds, opening attack chains etc.?
Also - I'll eventually be IOing this one out, any set bonus objectives? Global rech, damage? Thanks in advance.
Tux.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr