Katana vs. Broad (vs. Claws).
Arena with insp is too noob to be exposed.
Dude go home and hide urself under ur bed. About ConFlict, more,lot more, serious player , ... well i don't like ur gameplay. U use all triks in game for win (teleport to stalkers, sometimes to drones etc..)... And well, i think this is "the lamers way". U are smart for sure, but an mmorpg is skill and reflexes based in my opinion, others is legalized cheats. Nothing vs u as person... i simply hate ur gameplay (ur arena toon is a /therm ... this says more that what i can say in years about ur gameplay..). But anyway, here we are talking about scrapper .. and for sure i don't accept any suggestion about it from a teleporter dom / elec/thermal guy... and,expecially, from a noob who plays arena setting it with no heal penality and spamming insp... So plz, serious suggestion or simply quite. |
Just because someone plays differently doesn't mean they a noob, I stand for this because many people think no inspirations or temps is noobish, but the same goes for them. I don't call anybody a noob for using inspirations, its all preferences.
I've always seen the best players as the most knowledgeable. You can't go up to a pro and teach him a new trick or tell him something he doesn't already know. It's not always skill or reflexes.
Just because someones toon is /therm doesn't define them as a person. You couldn't explain any one of us in years because you don't know any of us. I myself have an ele/therm to lower the egos of those too arrogant, I don't usually use him, but I have one.
And try typing the message in word and pasting it here, it makes it much easier for everyone to read.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Divine Avalanche and Parry are pretty pointless on /Regen scrappers. Don't take either.
A. They severely reduce your damage output while in melee. B. They are totally useless against all ranged attacks. C. You are a /Regen, you don't need defense. Use heals. As a /Regen scrapper, your strong point is defensive play. You don't need to gain more defensive power by taking a Parry Power. Focus on increasing the effectiveness of your offensive abilities - you are set on defense. Fire melee will be the most consistent DPS/burst damage set. Take Scorch (way faster than fire sword, and potential for much more DPS), Cremate, Build Up, Confront (the -75% range is beastly), and Incinerate if you have room for it. Incinerate actually does less damage than cremate - so it's best used on an opponent with aid self or other interruptable powers. It's also nice to use before you start a built up attack chain. |
Nope. My scrapper can kill regens but not ones who spam DA or parry. I don't have enough acc to go through about 60% defense.
Actually if you look at the DPA of both Parry and DA, they are high. Even if it didn't grant the defense i would have it in my attack chain, if i had one.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Onto the question, katana and broadsword are very defensive with parry and DA, using those every 2nd attack you usually won't die, espically if your a regen. Unless you against someone with [rage] or a lot of acc.
Claws is completly offesnive. I've seen and made builds for all 3, and nothing, actually, not even one other scrapper primary, can match the damage of a fully proc'd out claws.
2 acc/dmg and 4 procs. With 4 fast attacks (first 3 and follow up) it will rip anything apart.
Now aside from that it also has follow up, it grants +75% damage, which sounds great, but it's mostly there to balance the set with the others, so that it's damage is up to speed. What really matters is all the tohit it gives, with hami/proc'd attacks you won't have many acc bonuses, and this is where all my other hami/proc'd builds have messed up, not enough acc.
Another problem with that is, even though claws originally takes less end then other attacks, using them as fast as you can and having 0 end reduction IOs in the, your end is going to be a problem. This is why regen is suited with it so well, or WP or ele. The problem is that even with QR and stamina it's not enough, because you need tactics to get enough tohit to land follow up every time so you'll never miss. Now with QR/stamina/PP/conserve power/MoG (with end mod) and some miracles in your regen heals, you'll actually be able to fight without ever completly losing end.
Claws is the hardest to perfect in my opinion, you can't exactly just spam parry or DA, and it's slotting is the hardest i've ever had to do, but in the end, with a good player who knows how to use it, it by far does the most damage. I've seen claws kill brutes in unstoppable while they were trying to aidself.
Of course, this is only for duels, in warzone claws is horrible because it doesn't have burst, just insane DPS.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Just because someone’s toon is /therm doesn't define them as a person. You couldn't explain any one of us in years because you don't know any of us. I myself have an ele/therm to lower the egos of those too arrogant, I don't usually use him, but I have one.
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Nope. My scrapper can kill regens but not ones who spam DA or parry. I don't have enough acc to go through about 60% defense.
Actually if you look at the DPA of both Parry and DA, they are high. Even if it didn't grant the defense i would have it in my attack chain, if i had one. |
Onto the question, katana and broadsword are very defensive with parry and DA, using those every 2nd attack you usually won't die, espically if your a regen. Unless you against someone with [rage] or a lot of acc.
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Of course, this is only for duels, in warzone claws is horrible because it doesn't have burst, just insane DPS. |
2. Claws is terrible under any circumstance because it lacks Build Up and therefore lacks burst damage needed to take down an opponent quickly. If you want the +tohit and +damage, you need to be consistently in melee range (not gonna happen - there's that competent player thing again) and consistently hitting your opponent.
Oh, and even if you don't listen to anything else in this post, please use this as an example of how to use multi-quote and not clog the forum with multiple idiotic posts in a row.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
If someone gets butthurt because they lose to an Elec/Therm, I'm kind of sorry for them. A tray of blues should fix that up easily.
Newsflash, PvP is about DPS, not DPA. No competent BS or Katana will be using it (they might have it for set bonuses) because it doesn't do much damage compared to your other attacks. On top of that, both you and your opponent will be moving around (again, I'm assuming competence here, which when dealing with you is a huge stretch) and you'll be wanting to get in the most damage you can during those brief windows when your opponent gets into melee range. Additionally, DA/Parry only provides defense against melee and lethal damage, which isn't going to help you much against most ranged toons, and will be easily ignored by any melee toon who has enough +tohit or simply kites you. But you won't kill your opponent either, because using DA/Parry every other attack horribly lowers your DPS to the point where you'd be better just giving up (after all, you're the one who says tying sucks, so why not just sit in rest and let them beat you?). 1. lolfiteklub 2. Claws is terrible under any circumstance because it lacks Build Up and therefore lacks burst damage needed to take down an opponent quickly. If you want the +tohit and +damage, you need to be consistently in melee range (not gonna happen - there's that competent player thing again) and consistently hitting your opponent. Oh, and even if you don't listen to anything else in this post, please use this as an example of how to use multi-quote and not clog the forum with multiple idiotic posts in a row. |
Don't worry i read everything in the post.
If 2 melees are fighting, which they seem to be more common where i am, and they both run from eachother at low health it will be a tie. I'm absoultely positive that more then half my duels would have ended in a tie if if both me and my opponent ran when they were low health. I'm sure you disagree with this but i'd rather have a chance at winning/losing then simply tying every fight. No melee should be able to kill another melee running away with full speed SS.
See the only way to get enough damage to kill a melee (with a melee) is to stay in melee range the entire time. If you run, or even kite a little, you won't get enough damage to kill him. And if you stay out of melee range he won't do enough damage to you to kill him. Instant tie, i'm not sure if that's your idea of fun, but i like a little bit of a challenge, not knowing the outcome.
In a standing fight, DPA is all that matters. Well, no, burst is good too, i've seen an energy melee brute take out some regens that way. But basically DPA is king, you use the powers that do the most amount of damage in the least amount of time. Damage of the power divided by the time it takes to use it, and then factoring arcana time. I've said this before, but in the time it takes me to use Eagles claw, i can use thunder kick and storm kick to get way more damage.
My build used to be just storm kick, crane kick, CAK and EC, but once i changed too Storm kick, thunder kick, crane and EC, i was doing more damage then ever before, and then once i added the procs it was crazy.
The funny thing is i thought i wouldn't be as good vs ranged guys or anyone that kites, but with EC's stun, i can still get thunder and storm off for more damage then EC itself.
I actually don't quite understand what mids means with DPS, because storm kick does more damage is the same amount of time as thunder, yet thunder kick has a higher DPS. If it's Damage per second then Storm should be higher because it deals more damage. The only way i could see it was if you put Thunder kick on auto, calculated the damage, and then Storm and calculated the damage as well. But 5 high DPA attacks are better then 5 high DPS ones. Since once you have a perfect chain, DPA is all that matters.
I'd say something along the lines of lolwarzone, but even thinking of that sounds childish. You still don't understand that some people like to play their games differently don't you? Why don't you go laugh at those that play WoW or Champions online? Well actually i wouldn't be surprised, but that attitude won't get you far in life, it's not helping anyone.
So in a standing fight, it's actually smart to use DA/Parry every 2nd attack, as i believe it ups your damage. Even if it slightly lowers it, which i highly doubt, it gives you a perma melee/lethal elude.
I would never sit in rest and let someone kill me, i would stand and fight and overall not be a coward, but if they cannot kill me while i am standing there trying to kill them, they do not deserve the recipe. Recipes should only go to the good players that get kills because only they can use them to the full potential, example a level 40 AR blaster with a panacea proc, it shouldn't happen.
Against a Tank, brute or even a scrapper with a lot of health, burst isn't going to help you. it might at the very end, when they are low health, but otherwise it's just little chunks of health at a time. If you look at burst vs DPS, the health actually moves down faster with DPS. The DPS is more of a steady drop in health, while burst is little chunks at a time.
Personally, being a regen, i've made sure burst doesn't kill me. I always stay above half health because i know my own weakness. But against a claws or dark with proc'd out attacks, i have no chance, their is no counter for my health moving down, i can't prepare.
Oh right, funny story on Justice, i was using my level 40 invul brute against some level 41 scrapper. I used unstoppable when i had to and he ran for 3 mins, and truth is i would have killed him if he stood still. So when it wore off i just ran around until we called it a tie. Now don't get me wrong, i don't like running, but he ran for 3 straight mins and i wasn't going to let him get any rep of me, he's a coward and doesn't deserve it. I wasn't afraid of dieing or losing, it's a level 40, i was just there to kill some LB, but the duel was pathetic and i ran out of hatred.
So if you ever wondered, why we don't run, it's because we're not cowards, we have honor and we'd rather lose then tie by running. (unless there is a personal problem between the 2).
I only multi post when i need to respond to different people. If you look up i responded to 2 quotes and then the original question. I don't put them together as not to confuse others, or myself.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Exhibit A. http://www.youtube.com/watch?v=Gxkcj6QXQiM
No. Regin can't be bet. If a /Regen dies in a 1v1, he is doing something terribly wrong.
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You see the only way to not b bet is by being a coward. If you are a coward you already lose not to the enemy but instead to yourself. Please learn the way of the tru warrir before replying further.
Duel me.
I will work on my sig pic more when I have time.
Exhibit A. http://www.youtube.com/watch?v=Gxkcj6QXQiM
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Vairen - Level 50 PvP Dark/Cold yo
You see the only way to not b bet is by being a coward. If you are a coward you already lose not to the enemy but instead to yourself. Please learn the way of the tru warrir before replying further.
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sadly, playing a regen kills brain cells.
so you're screwed from the moment you log in.
disclaimer, i dont have a regen scrapper, but oh god do i pull retarded shiz on my regen stalker. i mean, it takes cocky concerted efforts to die on that thing. i feel dumber after playing it. i cant even imagine what it must be like to be able to act like a total retard while having 2000 hp to cushion your down syndrome.
el chido one: proof that even a downie can play a well-built tank.
i13 fixed pvp.
You want to know what's funny, chido is in the process of slotting a regen scrapper. He was talking about it the other day in bc. I think that comic strip is a glimpse of the future.
No. Regin can't be bet. If a /Regen dies in a 1v1, he is doing something terribly wrong.
Exhibit A. http://www.youtube.com/watch?v=Gxkcj6QXQiM |
I'm surprised you put that video up, it completly supports my view. Don't kite or run or else it's a tie. Espically with regens. In a toe-to-toe fight both can die. It doesn't matter how good the regen is, a good melee will be able to kill it. From the outside view regen looks like it's invincible, every time it's health is low it uses a heal, but actually having a regen there are plenty of times where i'm to the point of desperation where i'm just hitting anything that's up. And every match that i die, i'm always 1-3 seconds away from the next click.
It's not just with regens, any well built melee kiting from another melee shouldn't die, if they do, they need to work on their build.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
OH MY GOD A TIE!!!!! That's UNPOSSIBLE!
(Hey baddo, newsflash for you: a tie is better than a loss.)
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
If everyone thought that, every duel would be a tie.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Lastly, I agree that regin can't be bet. I've been saying this for like 4 years in the zones on a regular basis, and in these FOUR YEARS, I think there was like ONE total time when someone in the zones actually recognized the phrase lol. Every single other time (and it has to be many hundreds of times), people chime in with something like "no way! regen can totally be beaten by so and so".
Sigh... |
They need to add an option to disable that and then work with the players to come up with a means of sudden death that doesn't suck (like, maybe clearing all buffs).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Definatly need to add an option.
Shenanigans
LotD - JaL - POWT/SMD - SoCo - AJs
I would like one box on the main screen for arena that sets what most of us have settled on as the standard rules. Ts off, hd off, dr on, and you could add sd off to that as well. I hate check boxes with a mother ******* passion.
Duel me.
I will work on my sig pic more when I have time.
The sun got in my eye..!