Questions for planning a Dark Melee/Energy Aura Brute


Bill Z Bubba

 

Posted

I'm currently toying with a Dark Melee/Energy Aura brute concept, trying to put together a build for it.

however, I've got a few questions, and I'm hoping for some advise:

1) Shadow Maul. If this were a Tanker or Scrapper, I wouldn't hesitate to take this power, but this is a Brute, and the 3 second cast time is certain to be bad for my fury. Should I skip it, and concentrait on making a buzzsaw build, or should I take it and just deal with the fury loss as it comes?

2) End Management; This combination includes 2 PBAoE End Recovery powers... but it it worth taking Dark Consumption with Energy Drain ten levels away? Keeping in mind that I am likely to take Stamina, at least while leveling.

3) Are any of the Patrons a must-have for this Brute? All seem to have their plusses and minuses, but I don't see anything sectacular in them. Am I missing some form of Synergy to make onemore appealing than the others.

I'm likely to think of others as I go, but these are the ones I have right now.

Thanks for any help!


-This Space Intentionally Left Blank.-

 

Posted

I can't comment on the EA side of your build, but I can add my experience with DM.

1) I like Shadow Maul, but I didn't take it till 47. I haven't really noticed issues with Fury generation, but as the number of mobs stack up, my Fury comes from their attacks more than mine. Shadow Maul also hits like a truck, easily up there with SL and MG. It's good enough to use against one mob if you have a break in your attack chain, but it soars when you hit 2+.

2) My secondary is Fiery Aura, so I also have a second end management power. A good portion of the time I only use 1 of the 2, but against Carnies, Mu, missed ToF Sappers, having the second one makes things much easier. If your build is tight you can probably get by with just 1. Also, I have stamina as well and still enjoy having both.

3) It really depends on what you need to fill. DN from Soul Mastery is incredible for staying alive. Mu has the better AoE powers. I can't attest to Mace or Leviathan. I went with Mu since DM is light on the AoE and Fences (Targeted AoE) works better than TT (Cone) with Burn from /FA.


 

Posted

I have a DM/EA brute that i am working on. Here is my 2 cents.

1)I took shadow Maul simply because of lack of AOE'S. It is very skippable though. If you don't like the long animations...skip it.
With all the changes to DM last year when I13 went live i dont think too many people go for the "buzzsaw" DM anymore. I still loaded Shadow punch with Damage procs though on my DM/SR brute.

2)With Energy Drain's much faster recharge times....Dark Consumption is not needed at all.

3)You might want to go with Ghost Widow's Patron Powers. Darkest Night is a great debuff that goes quite nicely with EA. The - to hit debuff really helps when fighting large groups...especially if you solo alot.

DM is the games best kept secret.....enjoy your toon.

By the way....i have been playing COV for 4 years and this is my very 1st post.


 

Posted

Shadow Maul dishes out better AoE than one would think at first. Having recently run a dm/wp brute to 50, I wouldn't skip SM.

Since you sound like you're not worried about burning respecs, you could take DC for a touch more AoE damage until you get ED and then respec out of DC.

I went with Soul Mastery. Darkest Night's mitigation is very nice. The end cost is high, but as an /EA user, you won't have to worry about that. On top of that, the best DarkMelee attack chain for a brute includes Gloom.

On my DM/WP, I drop DarkestNight, tighten up the spawn to build fury and get them closer, hit EnergyDrain to cap my HP, SoulDrain to bump damage, DarkObliteration, ShadowMaul and then go to town dropping the weakened enemies.


Be well, people of CoH.

 

Posted

I would skip dark consumption and go for energy drain. That is if you are taking stamina.


 

Posted

Yeah after looking at Energy Drain's numbers I would say DC is not needed. It is up more often than both DC and Consume combined. The only thing I would say though is that DC (like Consume) only needs .52 end to fire off while Energy Drain needs 13. So if you find yourself in a near empty scenario, it won't help you. But again, with a 60 second recharge it should be up enough that it will only be an issue if you are hit by lots of end drain in a short time span.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Since you sound like you're not worried about burning respecs, you could take DC for a touch more AoE damage until you get ED and then respec out of DC.
Less a worry, more a lack of desire. Ideally, I will have but one build from level 1-50. If that simply proves to be unfeasable, I have a Vet Respec, and a whole second build I can use. If I burn both of those and can't get something working out of it... then it's time to reroll.

As it is, I try to avoid taking powers that I will not use. I will probably skip DC.


-This Space Intentionally Left Blank.-

 

Posted

Quote:
1) Shadow Maul. If this were a Tanker or Scrapper, I wouldn't hesitate to take this power, but this is a Brute, and the 3 second cast time is certain to be bad for my fury. Should I skip it, and concentrait on making a buzzsaw build, or should I take it and just deal with the fury loss as it comes?
The aoe damage can really add up with Shadow Maul, even at low levels. You may lose a tick or two of Fury while it's up but that's not a reason to skip it, not when you can easily hit 3 people with ease. The cone is very manageable and easy to use with only a little practice. You will welcome the AoE when leveling with no other AoEs.

Plus there is the fact that the numbers on Maul are awesome and even with 2 targets, its DPS is very good.

Quote:
2) End Management; This combination includes 2 PBAoE End Recovery powers... but it it worth taking Dark Consumption with Energy Drain ten levels away? Keeping in mind that I am likely to take Stamina, at least while leveling.
I took DC and ED asap and only those two. That was rough at times. I could see taking DC and Stamina until you have enough slots for DC and ED or ED and Stamina. I went the DC/ED route and never looked back.

from 40-50, DC actually helped with the occasional AOE damage. In the midst of a mission you can actually run up to a group with full Fury, hit Soul Drain for another big damage boost and bit of damage and then follow up with Dark Consumption for more damage and then finally Shadow Maul. You can melt a spawn that way. Even more if you take an AOE from your Patron.

Quote:
3) Are any of the Patrons a must-have for this Brute? All seem to have their plusses and minuses, but I don't see anything sectacular in them. Am I missing some form of Synergy to make onemore appealing than the others.
I really liked Soul Mastery. The added Tohit debuffs and the AoE worked very well for me. And Darkest night really helps with AV/EBs.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
I'm currently toying with a Dark Melee/Energy Aura brute concept, trying to put together a build for it.

however, I've got a few questions, and I'm hoping for some advise:

1) Shadow Maul. If this were a Tanker or Scrapper, I wouldn't hesitate to take this power, but this is a Brute, and the 3 second cast time is certain to be bad for my fury. Should I skip it, and concentrait on making a buzzsaw build, or should I take it and just deal with the fury loss as it comes?

2) End Management; This combination includes 2 PBAoE End Recovery powers... but it it worth taking Dark Consumption with Energy Drain ten levels away? Keeping in mind that I am likely to take Stamina, at least while leveling.

3) Are any of the Patrons a must-have for this Brute? All seem to have their plusses and minuses, but I don't see anything sectacular in them. Am I missing some form of Synergy to make onemore appealing than the others.

I'm likely to think of others as I go, but these are the ones I have right now.

Thanks for any help!
My advice. Don't take stamina. Take Dark Consumption and Energy Drain. I personally would also take conserve power. I have it on my EM/EA and love it. I would probably even take it on a DM/EA with DC and ED. You will find that on a staminaless build, the more end tool available the more flexibility you will have. As for shadow maul, take it. But you will have to build fury with shadow punch and smite first. Make sure you have taunt instead of wasting early slots on health and swift in order to get that useless stamina. Taunt everything and then spam SP and smite a few times and the fury will be fine. Also, if you can make a speed build, where you can super speed from mob to mob, making sure you don't lose fury between fights, you will be served well. Not wasting slots on stamina allowed me to take speed pool for hasten and superspeed, fighting staples, and flight, for concept and convenient travel. On my second build I was able to keep speed for fighting and TP for stealthing teams through maps. Anyway, I have a damned-near 3-second time on energy transfer. Everybody whined and called energy melee ruined when they did that. I just worked my attack chain a little differently to get the fury high. Once the fury was high I was fine.

I never found any patrons very helpful. The mace is cool for bringing down fliers on the LRSF if you don't have flight.


 

Posted

Quote:
Originally Posted by FromBelow View Post
My advice. Don't take stamina. Take Dark Consumption and Energy Drain.
While end management tools will allow a DM/EA to skip the fitness pool, might I strongly suggest that you run staminaless on test first (or commit to the chance of having to respec into it again)

Not because of your end bar. Because of your speed.

To replace the impact of swift and or Hurdle with IO bonuses is an absurdly tall order, and a brute without mobility loses a great measure of its feel, at least in my books.

To put it another way, I find Fitness absolutely mandatory on EA. Not for endurance, for mobility. A brute should be hitting things whenever possible. Moving between spawns takes time. Slower is horrible.

If I'm going to take swift and or hurdle, I'm also going to consider health. These days, EA does now get some health in with drain, and with siphon life in your attack chain, combat health regen is less of a concern for you than it is with other EAs... but any time between spawns will be far more profitable to you if you take this power. It's not huge, but It's not trivial either. Add in the IO bonuses available in heal sets and you've got an even stronger argument.

So swift or hurdle is nearly a must for a quick playstyle... and health is still a good idea... isn't stamina worth at least considering now?

I've run without stamina, and even without DM as a primary, there's no question EA can go that way... I've done it... But it's important to assess the impact that skipping out on ALL those wonderful powers in the fitness pool will have on your playstyle. When it came right down to it, I much preferred a smaller toolbox in order to preserve my core enjoyment of the brute. You might find the same thing.


The cake is a lie! The cake is a lie!

 

Posted

It's been quite a while since I've played my DM/EA Brute but based on my recollection I wouldn't recommend going staminaless. DM/EA can do it just fine, no question about that IMO. The thing I didn't care for about it was having to watch my blue bar all the time. That and the time spent filling up my endurance was time I wasn't doing anything else, including attacking.

If I was building one now I'd probably take Stamina and Energy Drain, skipping Dark Consumption.


 

Posted

Superspeed helps mobility more than swift. Yeah it suppresses once you're already there, but then you're already there. Make sure you have them taunted when you're in the fight and it's not a problem. So now that you don't need stamina or swift, is hurdle worth taking all by itself? And people who think health is really helpful to a brute who is moving through mobs at the pace he should be are smoking crack. If you want to stand around and wait for your green bar to slowly creep up while your fury quickly drops to nothign,t hat's on you. If you are going to move like you should, you'll either eat greens, take aid self, or team with a corruptor. Health has no time to be helpful.

Fitness is pretty worthless in my opinion. Yeah, without stamina you do have to watch your blue bar. That's the only thing. But you have a billion other toons on your account right? Every last oneo f them has fitness, right? They all are built pretty much the same way, right? Now you have a chance to have one that you can build in all kinds of crazy ways that you never could with your other ones because you had to take fitness with all of them. You can do that with this one because this is just about the only one you will ever have that will do just fine without stamina. As long as you watch the blue bar. And trust me, with DC, ED, CP, and overload, you just about can't go wrong.


 

Posted

My DM/EA is my main, he's a born survivor, damage isn't half bad either. I'd stick with stamina, and have found the fitness pool worthwhile. I also have combat jump. I cut shadow maul, I have a nice chain of smite, shadow punch, siphon life & midnight grasp as well as the occasional kick for good measure. Energy Drain is excellent and from the patrons I have gloom and darkest night.

Not able to post my build - oh well


@Boy Wonder

Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
1) Shadow Maul. If this were a Tanker or Scrapper, I wouldn't hesitate to take this power, but this is a Brute, and the 3 second cast time is certain to be bad for my fury. Should I skip it, and concentrait on making a buzzsaw build, or should I take it and just deal with the fury loss as it comes?
I wouldn't skip Shadow Maul now-- and I was the author of the Buzzsaw guide that stated it should be dropped way back in issue 9 when procs were introduced. It now has a 7' radius rather than a 5'radius. It may not seem like much of a change, but it basically doubled the area of effect on this skill and made it possible to reliably hit 3+ targets even against larger enemy skeletons. In fact, it offers some of the best sustained AoE damage against 3-5 targets in the game.

Quote:
Originally Posted by OneWhoBinds View Post
2) End Management; This combination includes 2 PBAoE End Recovery powers... but it it worth taking Dark Consumption with Energy Drain ten levels away? Keeping in mind that I am likely to take Stamina, at least while leveling.
That is entirely up to you. You have 4 respecs available and a second build to treat as a free respec. It might make those 10 levels easier, but you certainly don't need DC once you hit 28/29.

Quote:
Originally Posted by OneWhoBinds View Post
3) Are any of the Patrons a must-have for this Brute? All seem to have their plusses and minuses, but I don't see anything sectacular in them. Am I missing some form of Synergy to make onemore appealing than the others.
Darkest Night, Gloom, and Dark Obliteration are must haves for Dark Melee IMO. Darkest Night will be ahuge benefit to EA.