So, Energy Melee


Aett_Thorn

 

Posted

By the numbers, all three should be doing 1.18 damage, but I don't know if the secondary effects are supposed to affect damage output.

Both Whirling Hands and Whirling Mace have a 30% chance of Mag 2 Stun where Whirling Axe has 50% chance of KD.

Why WH and WM do different damage I can't figure out.


Be well, people of CoH.

 

Posted

Different sets should be superior at different things. If a secondary needs looking at its probably Axe. I don't have /Axe so am neutrally judging from the numbers.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
By the numbers, all three should be doing 1.18 damage, but I don't know if the secondary effects are supposed to affect damage output.

Both Whirling Hands and Whirling Mace have a 30% chance of Mag 2 Stun where Whirling Axe has 50% chance of KD.

Why WH and WM do different damage I can't figure out.
Well, their damage doesn't necessarily have to be changed, as mentioned Castle could also tweak their rech or radius, too.

As for why WH and WM do different damage, not sure. I wish I could view previous versions of CoD. I'd be curious to know whether Castle buffed WM during the Mace buff period, or if WM has always done 1.12 scale damage. If it's the latter, I have no idea why only WM deals more damage.


 

Posted

Quote:
Originally Posted by Sarrate View Post
WP/EM
Pros:
* Passive mitigation
* Plenty of endurance
Cons:
* Poor AoE damage / aggro

DA/EM
Pros:
* Stacking stuns (OG + EM stuns)
* Damage aura to help in groups
Cons:
* Endurance management
* Animation lock could be a problem (more of an issue for some than others)

I'd probably go with DA. Aggro management for WP/EM would be pretty bad and likely drive me crazy. Another option you didn't mention would be Shield - SC would help close the AoE gap, as well as AAO fueling your st offense. (Course, I could never get a build I was satisfied with. I'm picky.)
I didn't mention shield defense because while I want to make an SD/ tanker, I want to give it a strong AoE secondary.

And yeah, DA/ seems to be the choice.

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Ice Armor / Stone Melee? With or without Icicles? I ask because depending on how you look at it, Stone's AoE is basically on par with EM. (Tremor has lower DPA than WH, but much larger radius.) So if Tremor alone is excruciating, then you'd likely find WP/EM the same.
Without icicles. I need to respec the build considerably.

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I should note that Whirling Hands is broken. It deals 1 scale damage, 14s rech, and a 8ft radius. Either it's damage is too low for it's recharge (should be 1.18 scale), the recharge is too slow for it's damage (should be 11.5s), the radius is too small (should be ~10.75ft if dmg/rech remain constant), or some combination of all of them.
Yeah, that does sound problematic.

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Haven't you heard? Scrapper survivability is on par with tanks, though. (Sorry, I couldn't help myself.)
I wanted to be clear it hadn't happened to my deific dm/da scrapper. The last time animation lock defeated her was when acrobatics was letting some knockdown through. That was, like 2005?


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Posted

Quote:
Originally Posted by Sarrate View Post
Well, their damage doesn't necessarily have to be changed, as mentioned Castle could also tweak their rech or radius, too.

As for why WH and WM do different damage, not sure. I wish I could view previous versions of CoD. I'd be curious to know whether Castle buffed WM during the Mace buff period, or if WM has always done 1.12 scale damage. If it's the latter, I have no idea why only WM deals more damage.
I don't believe it was buffed. Stupid Fanboy did a pretty extensive analysis of WM pre-buff, and I'm sure at that point Whirling Mace was one of the few WM attacks better than its twin in Axe.

AceMace and some of the other Mace regulars can probably confirm that; we all followed the Mace changes very closely, not surprisingly!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Heraclea View Post
If I could re-roll my Fire/EM tanker into a Fire/Ice tanker, I would do so in a heartbeat. Ice actually helps Fire. EM does not.
What's stopping you from rerolling or, better yet, just making a Fire/Ice?


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"And you'll never have to." - the Dark Knight

 

Posted

Quote:
Originally Posted by KaliMagdalene View Post
I didn't mention shield defense because while I want to make an SD/ tanker, I want to give it a strong AoE secondary.
Try SD/Elec.


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"And you'll never have to." - the Dark Knight

 

Posted

Quote:
Originally Posted by Myrmydon View Post
Try SD/Elec.
But I don't like /Elec.

Correction: I don't like playing through the low-levels with that secondary. I tried it on a brute and it was just annoying to me.


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Posted

It took me awhile to realize this but A Brute is not a Tanker in another form.


Elec synergizes really well with tanking and its a ton of fun with SD.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

Quote:
Originally Posted by Heraclea View Post
Ice melee is easily superior to energy melee currently, at least for team tanking. Ice Patch, Frozen Aura, and Freezing Touch are easily superior to Stun or Whirling Hands, although they come later in your build.

I made my dark armor tanker Dark/Ice; while that tanker is not the toughest by any stretch of the imagination; she is a pure melee controller. If the team helps to keep her standing, she can keep any team safe. I wouldn't even bother trying to solo that combination though.

If I could re-roll my Fire/EM tanker into a Fire/Ice tanker, I would do so in a heartbeat. Ice actually helps Fire. EM does not.
Make a SD/Ice. It is superior to my fire/ice solo or in teams. (SD/Fire is just sick for AoE damage)


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Myrmydon View Post
It took me awhile to realize this but A Brute is not a Tanker in another form.


Elec synergizes really well with tanking and its a ton of fun with SD.
Yes, but when I tried Energy Melee on a scrapper, I still hated it. I'll have to be motivated to play a powerset I hate in order to give it a try, and who knows when that'll happen?


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Posted

Quote:
Originally Posted by KaliMagdalene View Post
Yes, but when I tried Energy Melee on a scrapper, I still hated it.
Hacker.


 

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Quote:
Originally Posted by Sarrate View Post
Hacker.
I had just woke up when I wrote that.

I am positive that when I finally try energy melee on a scrapper, I will love it. But I don't enjoy electrical melee. I do not like it on three out of four melee ATs, so I am not sure how I'd like it on #4.

I'm sure it's fine once you get past the early attacks, but I don't like how the early attacks feel.


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Posted

My two mains Hero and Villain side were Invuln/EM EM/Invuln (Praetorian mirrors of one another)

They're my primary badgers (which sucks for master TF's since they really are terrible tanks)

I kinda refuse to delete them for their badges alone, as some were simply exhausting to get. (Quarterfield anyone)

My new mains will come from GR while I grind out my Alts for staying hero/villain and which ones will go rogue/vigilante (My main badgers will go rogue/vigilante, as they serve no purpose other than badges)


 

Posted

Quote:
Originally Posted by KaliMagdalene View Post
But I don't enjoy electrical melee. I do not like it on three out of four melee ATs, so I am not sure how I'd like it on #4.
Electric melee does feel slow to me, especially on my tanker; I took Jacob's Ladder rather than Havoc Punch, thinking it was more like Shadow Maul. And now I'm using it for set bonuses too, which means it costs to respec.

On the other hand, its multi target ability is second to none; superior to Fire for aggro holding, despite some of the additional target damage really being splash damage rather than full damage; and its utility is superior as well. Every melee attack set that gets added to the game pushes Energy Melee further down the list of recommendable sets. Even Carp Melee would be better.



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