?/Invul
I'd go with Dark, Stone, or War Mace if you want to tank.
Stone offers absolutely amazing control with Fault. War Mace is very similar, able to keep huge swaths of opponents on their backs thanks to Shatter and Crowd Control. Dark Melee gives you a significant heal that's attached to a damage skill nearly as potent as Disembowel from Broad Sword.
Dark Melee will be the most potent at surviving against hard targets like AVs and EBs, the other two provide mitigation that's extremely potent against more common opponents.
As for building with IOs, go with typed-defense, recharge, regen, and +hp (in order of priority). Single target melee attacks socketed with 4 parts of Kinetic Combat will yield a 3.75% bonus to smashing/lethal defense. One of the recharge heavy PBAoE sets-- Eradication-- offers energy/negative defense of 3.13 with just 3 parts. Aegis offers 3.13 fire/cold defense at 3 parts, while Reactive Armor grants 1.25% smashing/lethal/energy/negative with 4 parts.
(Added more info about defense sets after logging in and planning my DB/Invuln Brute's respec.)
For IOs, slot for recharge in order to make Dull Pain permanent and possibly Hasten.
Why perma Dull Pain? Dull Pain can increase your HP by ~60+%. Just using base HP of 1499, that means you gain about 800 HP. Plus, you get a "heal" that gives you ~80% of your health back every 100-120 secs. Not bad.
With IO bonuses, you can have just over 1700 HP, but with DP you'll have nearly 2700. And with DP + Accolades...nearly 3000 HP. o.0
Last night i did a quick build and ended up with over 3000 hp perma dull pain but only 35% def on s/l and e/n, but f/c was at 44%. Is that enough or should i still try to get more def?
50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP
How many critters are in Invinc with the 35% and 44% defense numbers? I tend to use between 3-5 critters for building purposes.
Def for the exotics is more important that S/L (IMO) since you'll have 70% S/L resistance to nearly neuter most attacks that do get through, along with having 3000 HP. Your resistance to the exotics (e/n/f/c) will be around 23% if I were to guess.
i had it at 10 since thats what i mostly am going to be fighting in. I like the ideas of SM and WM however wont they both be end heavy and even if i can tank ill still be running out of endo?
50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP
Just wondering what you guys think best damage / mitigation is good for an /Invul Brute. Also on the same note when building my character what should i be aiming for with the IOs? I mostly play on teams but i want it to be tankish at 50, come as close to Stone as possible w/o being gimped in rech and speed.
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Haven't done an /Inv brute yet, HOWEVER, I have a damn fine tank built off this guide that's darn near unstoppable unless you forget to monitor your endurance bar. He even exemps down to L30 without losing much in the way of defense.
Dm/invuln for sure, completely unstoppable. Build for typed defense, with recharge and regen/recovery in that order. Get accolades. Enjoy!!!
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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Isnt DM lacking the AOE and Damage output?
50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP
It lacks AoE damage but it's a very strong Single Target set, DPS wise.
Your 2 channel powers, dark consumption and the other, while on a super long charger, do surprising amounts of damage when fueled by fury.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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But as for a All-Around Tanking brute wouldn't that lack a lot of power if i wanted to go farm for a day or something? Im trying to make it so i only have / use one brute. Im really tired of having to switch from one to the other if i want to farm or if i want to do reg mishs.
50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP
My SS/WP Brute is great for any ingame task, as is my Fire/SR Brute. So far my Claws/Inv brute fits that same roll.
so Would a SS/Invul be able to pack enough of a punch to do the job? I was trying to stay away from SS but it seems like the only suitable option i geuss...
50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP
Have you tried Claws? It has wonderful ST damage and a bada$$ AoE in Spin. Roll up a claws and SS brute and ride out with the one you enjoy the most.
This is what i came up with quick for a SS/Invul
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Wootness: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
------------
Level 1: Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Resist Physical Damage RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), GA-3defTpProc(9)
Level 2: Temp Invulnerability RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(9)
Level 4: Dull Pain Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(34), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 6: Haymaker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 8: Knockout Blow Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(34)
Level 10: Resist Elements RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(33)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(31)
Level 16: Unyielding Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx/Rchg(19), Aegis-EndRdx/Rchg(31)
Level 18: Swift Empty(A)
Level 20: Resist Energies Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/EndRdx/Rchg(21)
Level 22: Health Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(43), Numna-Regen/Rcvry+(48), RgnTis-Regen+(48), Mrcl-Rcvry+(50)
Level 24: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 26: Hurl Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(48)
Level 28: Invincibility SW-Def(A), SW-Def/EndRdx(29), SW-Def/EndRdx/Rchg(29)
Level 30: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 32: Foot Stomp Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Tough Hide SW-ResDam/Re TP(A), SW-Def(36), SW-Def/EndRdx(36)
Level 38: Tough Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39)
Level 41: Weave SW-Def(A), SW-Def/EndRdx(42), SW-Def/EndRdx/Rchg(42)
Level 44: Taunt Zinger-Taunt(A), Zinger-Taunt/Rchg(45), Zinger-Taunt/Rchg/Rng(45), Zinger-Acc/Rchg(45), Zinger-Taunt/Rng(46), Zinger-Dam%(46)
Level 47: Hasten RechRdx-I(A)
Level 49: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
5.5% DamageBuff(Smashing)
5.5% DamageBuff(Lethal)
5.5% DamageBuff(Fire)
5.5% DamageBuff(Cold)
5.5% DamageBuff(Energy)
5.5% DamageBuff(Negative)
5.5% DamageBuff(Toxic)
5.5% DamageBuff(Psionic)
24.1% Defense(Smashing)
24.1% Defense(Lethal)
23.2% Defense(Fire)
23.2% Defense(Cold)
18.8% Defense(Energy)
18.8% Defense(Negative)
6% Defense(Psionic)
15.1% Defense(Melee)
22.3% Defense(Ranged)
26.3% Defense(AoE)
10% Enhancement(RechargeTime)
10% Enhancement(Heal)
9% Enhancement(Accuracy)
5% FlySpeed
247.4 HP (16.5%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 3.3%
MezResist(Immobilize) 14.9%
MezResist(Repel) 3000% (10% chance, in PvP)
MezResist(Terrorized) 4.95%
9.5% (0.16 End/sec) Recovery
62% (3.88 HP/sec) Regeneration
3% Resistance(Smashing)
3% Resistance(Lethal)
4.26% Resistance(Fire)
4.26% Resistance(Cold)
3% Resistance(Energy)
6.13% Resistance(Negative)
3% Resistance(Toxic)
3% Resistance(Psionic)
20% RunSpeed
2.5% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Punch)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gladiator's Armor
(Resist Physical Damage)
3% Defense(All)
Reactive Armor
(Temp Invulnerability)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Temp Invulnerability)
3% Defense(All)
Doctored Wounds
(Dull Pain)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Kinetic Combat
(Haymaker)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mako's Bite
(Knockout Blow)
MezResist(Immobilize) 3.3%
22.5 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Reactive Armor
(Resist Elements)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Aegis
(Unyielding)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
2.5% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Aegis
(Resist Energies)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Numina's Convalescence
(Health)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
Thunderstrike
(Hurl)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Shield Wall
(Invincibility)
10% (0.63 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
33.7 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Scirocco's Dervish
(Foot Stomp)
10% (0.63 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Shield Wall
(Tough Hide)
10% (0.63 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
33.7 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
3% Resistance(All)
Aegis
(Tough)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Shield Wall
(Weave)
10% (0.63 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
33.7 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.63 HP/sec) Regeneration
5% Enhancement(RechargeTime)
2.5% DamageBuff(All)
3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP
The only thing i would have done diff in that build was add more rech for DP but only can happen w/ removing some def
50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP
SS is better at spawn diving and doing big damage to a spread out spawn.
War Mace will out damage every set in AoE if you become even moderately proficient with its cones.
How does Claws compare to WM in AoE/Cones? My initial reaction is Claw's AoEs/Cones are superior to WM but I haven't the time to produce any hard evidence.
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The way that I view the sets is like this.
Spin>Whirling
Eviscerate=Shatter
Shock Wave<Crowd Control
The main reason I don't view Claws as superior to WM is due to the Knock Back on Shock Wave. Once the spawn is clumped, I can basically run CC->Shatter->Whirling->CC->Shatter without interruption and without relying on a Force Feedback proc. If the Force Feedback fires in Crowd Control, I can run CC->Shatter->(.13 delay)CC and splice from there.
Meanwhile, my Claws brute can Spin->Eviscerate->Shockwave and the chain ends there while I follow the Knock Back and my cone/PBAoE attacks hit fewer opponents due to scatter. Eviscerate->Spin-> (pause)Eviscerate is good, but still no where near the sustained AoE of WM.
Crowd Control is so easy to target cap in farm situations that it might as well be considered a Foot Stomp that does more base damage and is on a 12 second timer.
Dm/invuln for sure, completely unstoppable. Build for typed defense, with recharge and regen/recovery in that order. Get accolades. Enjoy!!!
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I can run Smite, Gloom, MG, Smite, SL with just 35% global recharge
If theres a kin on the team i run Smite, Gloom, MG, Smite, Gloom, SL(Can run it with hasten up otherwise but consumes far too much end to leverage with DC.)
One slotting tip, if you do go SS, get a force feedback chance of +rech in footstomp, when surrounded it goes off at least half the time and makes a serious difference how fast FS recharges.
It's true. This game is NOT rocket surgery. - BillZBubba
Went with WM/Invul and posted a new thread this morning w/ the build. Thanks Guys!
50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP
I dont think you need to worry too much at all for recharge to get Dull Pain up quick. I dont find myself using it hardly ever unless its in a TF. May hit DP once or twice throughout an entire LGTF, ITF, or LRSF if that.
And running Liberate with +3 set for 7 I never find the need to use it unless you aim for stacked Rage.
Good luck with your build.
Just wondering what you guys think best damage / mitigation is good for an /Invul Brute. Also on the same note when building my character what should i be aiming for with the IOs? I mostly play on teams but i want it to be tankish at 50, come as close to Stone as possible w/o being gimped in rech and speed.
50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP