Archery/Trick Arrow Q.
Follow this link to the Defender guide for TA/A by Luminara. It's a little old but it still gives good advice on the powers and their effects.
http://boards.cityofheroes.com/showthread.php?t=122243
I'm playing around with one and was wondering which powers could (or should!) be skipped in your opinion...
Thanks for the help! |
Which powers in TA can be skipped is more dependent on how you play. You can skip Flash Arrow if you're going to use controls heavily. You can skip controls if you're going to work up an appreciable amount of Ranged Defense and stack it with Flash Arrow. You can skip Glue Arrow if you're going to take your patron AoE Immobilization and don't intend to exemplar down.
I knew it was only a matter of time before you showed up, L. I bow to your knowledge of all things dealing with sharp, pointy sticks.
Thanks for the replies and advice. I have spent the last day at work hiding in the office reading Luminara's guides (the most comprehensive I've ever read...) and I feel like a celebrity answered my question!
I don't know anything about these two power sets but I'm hoping they're entertaining enough to carry me through the double xp weekend coming up.
Archery powers which you could skip are Snap Shot, Ranged Shot and Stunning Shot.
Which powers in TA can be skipped is more dependent on how you play. You can skip Flash Arrow if you're going to use controls heavily. You can skip controls if you're going to work up an appreciable amount of Ranged Defense and stack it with Flash Arrow. You can skip Glue Arrow if you're going to take your patron AoE Immobilization and don't intend to exemplar down. |
-colours himself disagreeing-
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'd probably never skip glue arrow. TA is a very fun set (or at least for trollers it is as I've enjoyed my earth/ta and my ill/ta a fair amount), but lets be honest, the mitigation it offers is trivial. Things running slowly shoot at you less than things that are rooted, especially once you add in oilslick with high avoidance they barely attack at all. But if you root them they just pew pew you right to death through that crappy -15% damage or w/e PGA offers heh.
Not to be discouraging, but I don't see a lot of reason to play arch/ta corr over ta/arch def and I'm usually of the opinion that the corr version is always better.
Ya we know TA is fine, but it is seriously so weak for non-defenders that unless you have a controller primary or an army of MM pets it is just kinda sad. Don't get me wrong it is a fun set as mentioned earlier, but weak. That and the fact that corr Rain of Arrows is like 3 damage more than the defender version (so does less damage once debuffs and aim are factored in) is just...lame.
For me at least, RoA is the set and you can get more damage out of the defender version (quite a bit more in fact).
I dunno, sorry if I'm raining on your parade, I was looking forward to both arch and TA for corrs and it is almost as disappointing as /earth assault for doms.
I'd probably never skip glue arrow. TA is a very fun set (or at least for trollers it is as I've enjoyed my earth/ta and my ill/ta a fair amount), but lets be honest, the mitigation it offers is trivial. Things running slowly shoot at you less than things that are rooted, especially once you add in oilslick with high avoidance they barely attack at all. But if you root them they just pew pew you right to death through that crappy -15% damage or w/e PGA offers heh.
Not to be discouraging, but I don't see a lot of reason to play arch/ta corr over ta/arch def and I'm usually of the opinion that the corr version is always better. Ya we know TA is fine, but it is seriously so weak for non-defenders that unless you have a controller primary or an army of MM pets it is just kinda sad. Don't get me wrong it is a fun set as mentioned earlier, but weak. That and the fact that corr Rain of Arrows is like 3 damage more than the defender version (so does less damage once debuffs and aim are factored in) is just...lame. For me at least, RoA is the set and you can get more damage out of the defender version (quite a bit more in fact). I dunno, sorry if I'm raining on your parade, I was looking forward to both arch and TA for corrs and it is almost as disappointing as /earth assault for doms. |
That's why I am playing an archery/traps corruptor currently on live. As much as I love /TA with controllers (and its my favorite controller secondary) it is just does not provide enough pure damage mitigation to solo and really doesn't add enough to groups until you at least get to disruption arrow (L28).
Globals: @Midnight Mystique/@Magik13
TA has always had a bit of a glass jaw. Part of its charm.
You guys are all making me nervous about whether what little time I have to play will be well spent leveling up an A/TA corruptor. I usually get alt-itis when I get into the 20's so it probably won't matter anyway =). So far I'm a big bad 8th level and I'm tearing the place up!
I get what's being said about the faults of the two power sets but has anyone tried to work around those? I'm hoping that IO slotting might help and was curious what opinions there were on what to slot for. My first guess would be to slot for +Ranged Defense? +Recharge next maybe? I'm planning on taking the Medicine (I hate not having heals) pool along with some Stamina (I hear it's optional according to Luminara's guide though) and I think I'll pass on Hasten in going along with the guide.
You guys are all making me nervous about whether what little time I have to play will be well spent leveling up an A/TA corruptor. I usually get alt-itis when I get into the 20's so it probably won't matter anyway =). So far I'm a big bad 8th level and I'm tearing the place up!
I get what's being said about the faults of the two power sets but has anyone tried to work around those? I'm hoping that IO slotting might help and was curious what opinions there were on what to slot for. My first guess would be to slot for +Ranged Defense? +Recharge next maybe? I'm planning on taking the Medicine (I hate not having heals) pool along with some Stamina (I hear it's optional according to Luminara's guide though) and I think I'll pass on Hasten in going along with the guide. |
Medicine is probably important as arch has little mitigation and TA has even less.. j/k. But, I don't shy away from inspiration usage so I just use greens and purples.
If you don't intend to take the set up to at least lvl 36 I'd probably recommend trying something else. Storm, Rad, and Dark Miasma get great powers very early.
Ranged def on a TA is a great choice. If that is the route you go I'd definitely take Flash arrow, it's auto hit and will give you ~5-8% def depending on what level foes you face. Getting high ranged def might be tough though. I'd actually consider trying to boost s/l def with scorp shield and IO's, but without looking closer at the combo it might be tough to boost s/l very high too.
If you manage to get ranged def up I'd go lev for the sheild and hibernate (could remove medicine with high def and hibernate easily enough). If you go the easier route with s/l def then a 2 slotted Foc Acc (dont run it with this slotted) can add good s/l def via the rectified recticle set.
Just for reference, I just got my a/ta to 35 today and have enjoyed it thoroughly this far. I always deleted my ta/a defenders in the teens (and archery blasters for that matter...).
Give it a go, get to acid arrow at least, and see how you like.
edit: I agree with Techbot_Alpha in regards to snap arrow. Get it, love it.
@Deadedge and @Dead Edge
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Any sufficiently advanced technology is indistinguishable from a yo-yo
For this combo I am gonna buck the trend and say that I would take stunning shot or snap shot over explosive arrow.
The KB really messes with the nature of TA wanting to keep enemies close. That and the fact that the damage on Explosive, even for an AOE, is rather lacking. Now its a good power to be sure and I imagine I'm rather daft for even suggesting it. However, I feel that in this combo situation explosive arrow doesn't net you as much as one of the other powers. The KB is a great form of mitigation tho and if you need to scatter people to save your bacon its awesome. I just feel it ruins Acid, Arrow, OSA, Glue Arrow especially when applied liberally (READ: Every time its up)
By comparison Stunning Arrow gives a really good stun, which combined with your Ice Arrow makes a decent way to eliminate 2 pesky foes while dealing with that boss. Its also a great set taker.
Ranged def on a TA is a great choice. If that is the route you go I'd definitely take Flash arrow, it's auto hit and will give you ~5-8% def depending on what level foes you face. Getting high ranged def might be tough though. I'd actually consider trying to boost s/l def with scorp shield and IO's, but without looking closer at the combo it might be tough to boost s/l very high too.
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1. 3 full sets of Thunderstrike in snap, aimed and blazing.
2. You'll have 3 holds to chose from, I picked 2 and gave them both full sets of lockdown.
3. You'll also have 2 immobilize powers to choose from, I picked 1 and gave it a full set of Trap of the Hunter.
5. Super Speed got Blessing of the Zephyr.
6: Stealth and combat jumping slotted with Def IOs.
I was able to get it up to ~40%, but it required taking Super Jump and Stunning Shot instead of the patron shield, and I didn't really want those. So I left it as is and walk around with a tray full of lucks and a few BF's and call it a day. This is just on paper, mind you...still have yet to test it.
Gaheris
"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs
just make sure you account for the suppressed value of stealth rather than the unsuppressed when checking numbers.
just make sure you account for the suppressed value of stealth rather than the unsuppressed when checking numbers.
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Gaheris
"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs
I'm playing around with one and was wondering which powers could (or should!) be skipped in your opinion...
Thanks for the help!