Archery/Trick Arrow Q.


Deadedge

 

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I'm playing around with one and was wondering which powers could (or should!) be skipped in your opinion...

Thanks for the help!


 

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Originally Posted by Graile View Post
I'm playing around with one and was wondering which powers could (or should!) be skipped in your opinion...

Thanks for the help!
Archery powers which you could skip are Snap Shot, Ranged Shot and Stunning Shot.

Which powers in TA can be skipped is more dependent on how you play. You can skip Flash Arrow if you're going to use controls heavily. You can skip controls if you're going to work up an appreciable amount of Ranged Defense and stack it with Flash Arrow. You can skip Glue Arrow if you're going to take your patron AoE Immobilization and don't intend to exemplar down.


 

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I knew it was only a matter of time before you showed up, L. I bow to your knowledge of all things dealing with sharp, pointy sticks.


 

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Thanks for the replies and advice. I have spent the last day at work hiding in the office reading Luminara's guides (the most comprehensive I've ever read...) and I feel like a celebrity answered my question!
I don't know anything about these two power sets but I'm hoping they're entertaining enough to carry me through the double xp weekend coming up.


 

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Originally Posted by Luminara View Post
Archery powers which you could skip are Snap Shot, Ranged Shot and Stunning Shot.

Which powers in TA can be skipped is more dependent on how you play. You can skip Flash Arrow if you're going to use controls heavily. You can skip controls if you're going to work up an appreciable amount of Ranged Defense and stack it with Flash Arrow. You can skip Glue Arrow if you're going to take your patron AoE Immobilization and don't intend to exemplar down.
Snap shot is similar to Neutron Bolt, though...stupidly fast, accurate and low end cost...
-colours himself disagreeing-


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I'd probably never skip glue arrow. TA is a very fun set (or at least for trollers it is as I've enjoyed my earth/ta and my ill/ta a fair amount), but lets be honest, the mitigation it offers is trivial. Things running slowly shoot at you less than things that are rooted, especially once you add in oilslick with high avoidance they barely attack at all. But if you root them they just pew pew you right to death through that crappy -15% damage or w/e PGA offers heh.

Not to be discouraging, but I don't see a lot of reason to play arch/ta corr over ta/arch def and I'm usually of the opinion that the corr version is always better.

Ya we know TA is fine, but it is seriously so weak for non-defenders that unless you have a controller primary or an army of MM pets it is just kinda sad. Don't get me wrong it is a fun set as mentioned earlier, but weak. That and the fact that corr Rain of Arrows is like 3 damage more than the defender version (so does less damage once debuffs and aim are factored in) is just...lame.

For me at least, RoA is the set and you can get more damage out of the defender version (quite a bit more in fact).

I dunno, sorry if I'm raining on your parade, I was looking forward to both arch and TA for corrs and it is almost as disappointing as /earth assault for doms.


 

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Originally Posted by Frosticus View Post
I'd probably never skip glue arrow. TA is a very fun set (or at least for trollers it is as I've enjoyed my earth/ta and my ill/ta a fair amount), but lets be honest, the mitigation it offers is trivial. Things running slowly shoot at you less than things that are rooted, especially once you add in oilslick with high avoidance they barely attack at all. But if you root them they just pew pew you right to death through that crappy -15% damage or w/e PGA offers heh.

Not to be discouraging, but I don't see a lot of reason to play arch/ta corr over ta/arch def and I'm usually of the opinion that the corr version is always better.

Ya we know TA is fine, but it is seriously so weak for non-defenders that unless you have a controller primary or an army of MM pets it is just kinda sad. Don't get me wrong it is a fun set as mentioned earlier, but weak. That and the fact that corr Rain of Arrows is like 3 damage more than the defender version (so does less damage once debuffs and aim are factored in) is just...lame.

For me at least, RoA is the set and you can get more damage out of the defender version (quite a bit more in fact).

I dunno, sorry if I'm raining on your parade, I was looking forward to both arch and TA for corrs and it is almost as disappointing as /earth assault for doms.
I have to agree with frosticus - I tested both an archery/TA and archery/traps corruptor during the open beta and found that while /TA was fun and felt comfortable combined with archery the combo was really only good vs enemies that did primarily melee damage. Glue Arrow combined with carefull use of entangling arrow allowed me to keep enemies at bay fairly well but anything that did significant range damage just shredded my character. Council, range heavy arachnos (fortunatas where killer) and anything that was resistant to movement slows or entangles (Tsoo ancestor spirits) where deadly. If you have the patience to grind all the way to OSL you will probably rock at that point but it will be a long hard grind to 38.

That's why I am playing an archery/traps corruptor currently on live. As much as I love /TA with controllers (and its my favorite controller secondary) it is just does not provide enough pure damage mitigation to solo and really doesn't add enough to groups until you at least get to disruption arrow (L28).


Globals: @Midnight Mystique/@Magik13

 

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TA has always had a bit of a glass jaw. Part of its charm.


 

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You guys are all making me nervous about whether what little time I have to play will be well spent leveling up an A/TA corruptor. I usually get alt-itis when I get into the 20's so it probably won't matter anyway =). So far I'm a big bad 8th level and I'm tearing the place up!

I get what's being said about the faults of the two power sets but has anyone tried to work around those? I'm hoping that IO slotting might help and was curious what opinions there were on what to slot for. My first guess would be to slot for +Ranged Defense? +Recharge next maybe? I'm planning on taking the Medicine (I hate not having heals) pool along with some Stamina (I hear it's optional according to Luminara's guide though) and I think I'll pass on Hasten in going along with the guide.


 

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Originally Posted by Graile View Post
You guys are all making me nervous about whether what little time I have to play will be well spent leveling up an A/TA corruptor. I usually get alt-itis when I get into the 20's so it probably won't matter anyway =). So far I'm a big bad 8th level and I'm tearing the place up!

I get what's being said about the faults of the two power sets but has anyone tried to work around those? I'm hoping that IO slotting might help and was curious what opinions there were on what to slot for. My first guess would be to slot for +Ranged Defense? +Recharge next maybe? I'm planning on taking the Medicine (I hate not having heals) pool along with some Stamina (I hear it's optional according to Luminara's guide though) and I think I'll pass on Hasten in going along with the guide.
Lumi does good work, but imo you play TA for oilslick and you play arch for Rain of Arrows. So hasten is pretty much mandatory for an enjoyable TA experience (at least IME).

Medicine is probably important as arch has little mitigation and TA has even less.. j/k. But, I don't shy away from inspiration usage so I just use greens and purples.

If you don't intend to take the set up to at least lvl 36 I'd probably recommend trying something else. Storm, Rad, and Dark Miasma get great powers very early.

Ranged def on a TA is a great choice. If that is the route you go I'd definitely take Flash arrow, it's auto hit and will give you ~5-8% def depending on what level foes you face. Getting high ranged def might be tough though. I'd actually consider trying to boost s/l def with scorp shield and IO's, but without looking closer at the combo it might be tough to boost s/l very high too.

If you manage to get ranged def up I'd go lev for the sheild and hibernate (could remove medicine with high def and hibernate easily enough). If you go the easier route with s/l def then a 2 slotted Foc Acc (dont run it with this slotted) can add good s/l def via the rectified recticle set.


 

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Just for reference, I just got my a/ta to 35 today and have enjoyed it thoroughly this far. I always deleted my ta/a defenders in the teens (and archery blasters for that matter...).

Give it a go, get to acid arrow at least, and see how you like.
edit: I agree with Techbot_Alpha in regards to snap arrow. Get it, love it.


@Deadedge and @Dead Edge


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Quote:
Originally Posted by Frosticus View Post
imo you play TA for oilslick and you play arch for Rain of Arrows. So hasten is pretty much mandatory for an enjoyable TA experience (at least IME).
That pretty much sums up my TA/A def.


 

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Originally Posted by Luminara View Post
Archery powers which you could skip are Snap Shot, Ranged Shot and Stunning Shot.

I dunno, you need an aweful lot of recharge to get a decent chain off of Aimed, Fistful, and Blazing arrows. I personally, wouldn't skip Snap Shot. YMMV, or course.


 

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For this combo I am gonna buck the trend and say that I would take stunning shot or snap shot over explosive arrow.

The KB really messes with the nature of TA wanting to keep enemies close. That and the fact that the damage on Explosive, even for an AOE, is rather lacking. Now its a good power to be sure and I imagine I'm rather daft for even suggesting it. However, I feel that in this combo situation explosive arrow doesn't net you as much as one of the other powers. The KB is a great form of mitigation tho and if you need to scatter people to save your bacon its awesome. I just feel it ruins Acid, Arrow, OSA, Glue Arrow especially when applied liberally (READ: Every time its up)

By comparison Stunning Arrow gives a really good stun, which combined with your Ice Arrow makes a decent way to eliminate 2 pesky foes while dealing with that boss. Its also a great set taker.


 

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Originally Posted by Frosticus View Post
Ranged def on a TA is a great choice. If that is the route you go I'd definitely take Flash arrow, it's auto hit and will give you ~5-8% def depending on what level foes you face. Getting high ranged def might be tough though. I'd actually consider trying to boost s/l def with scorp shield and IO's, but without looking closer at the combo it might be tough to boost s/l very high too.
This thread got me thinking about boosting ranged def and what it would take, so I started playing around with mid's last night, and I was able to get Ranged Def up to ~34% without taking too many expensive recipes. Like so:

1. 3 full sets of Thunderstrike in snap, aimed and blazing.
2. You'll have 3 holds to chose from, I picked 2 and gave them both full sets of lockdown.
3. You'll also have 2 immobilize powers to choose from, I picked 1 and gave it a full set of Trap of the Hunter.
5. Super Speed got Blessing of the Zephyr.
6: Stealth and combat jumping slotted with Def IOs.

I was able to get it up to ~40%, but it required taking Super Jump and Stunning Shot instead of the patron shield, and I didn't really want those. So I left it as is and walk around with a tray full of lucks and a few BF's and call it a day. This is just on paper, mind you...still have yet to test it.

Gaheris


"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs

 

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just make sure you account for the suppressed value of stealth rather than the unsuppressed when checking numbers.


 

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Originally Posted by Frosticus View Post
just make sure you account for the suppressed value of stealth rather than the unsuppressed when checking numbers.
Good call, forgot about that little detail :P Switching it out for maneuvers was little trouble though.

Gaheris


"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs