Teleport Foe !
TP Foe is there to be a reminder of a better time.
Ah, the days when you could TP foe into a fountain filled with caltrops and liberally apply web grenade...
I used to TP heroes right at the bottom of the base wall in Siren's...that little lip prevented them from going anywhere, and even if they did have TP to escape, they TP'd right into a drone. Bonus points if they were melee!
No point in using it in PvP now. Respec into something more useful.
I was afraid of this...... I have a 50 ill/storms troller I was considering picking up TP foe for. It was gonna be a fun toon to use to duel with and I was going to use TP foe to drop them into a patch of death...... tornado/lightning storm/snowstorm/phantom army/phantasm. That would have made for a priceless look on someones face. Ahh well........... another toon fades to the back hehe
Only way thats it's effective now is to use the water features in RV, webnade and then TP, still have to tp them away from traps because they set them all off and waste it but if your lucky they will runinto the traps trying to escape your henchmen.
Still it's a shame that it doesn't work.
I am thinking about sending a /bug TPFoe everytime that i use it... maybe they will get fed up and remove the phase aspect.
I would start a petition for people who want to see it fixed, but oh wait having an opinion about things like that is against forum rules, ofcourse it is!
That would break rule number 1, Devs are, and shall always be infallible.
Rule number 2, you are not allowed to gain support via petition to show your greivance in hope of proving devs wrong and seeking rectification.
Rule 3 If you think rule number 2 is unfair, please see rule number 1.
Anyone else frustrated yet?
Consciousness: that annoying time between naps.
Well as valid as your claim to TPFoe is, there were about 10000 people who complained about it for every 1 person who enjoyed its use.
The problem with TP foe wasn't really /traps, it was its rediculous use as an AS set up.
It was VERY hilerious.
I agree with Not_Epsilon, The problem wasn't Tp Foe, it was the fact that using it didn't break hide.
Every other power that effects your enemy breaks hide why was this different??
Return TP Foe back to original and make sure that it breaks hide, problem solved.
Consciousness: that annoying time between naps.
Unfortunately, that's a side effect of the change to stalkers that took place around issue 11/12. Hide was essentially changed so that unless a stalker used a power with a damage roll (pet spawn powers not counting) or was effected by attack damage themself, they would remain hidden.
It's a bug in TP Foe's case, but considering how the devs have reacted to the placate bug, I doubt it'll be changed anytime soon.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Could stalkers not get access to a different TP foe instead of the current one which could be fixed...
Rename it for stalkers so their version includes the phase when used from hide??
p.s - Devs, Stop breaking my toys!!
Consciousness: that annoying time between naps.
Nope, that really isn't much of a possibility. Pool powers apply for all AT's. They'd have to completely restructure how powers opened for everyone just for that one bug that isn't a big deal to them.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Tp foe onto trip mines was about as cheesy as tp foe > as. Though to be honest if you followed the first rule of pvp and just kept moving it was of little consequence. Sadly though they do not adjust pvp for the good players.
Duel me.
I will work on my sig pic more when I have time.
It was always pretty funny to see the stalker huddles, where one would tpfoe and 5 would try and get an AS in for rep.
Tp foe onto trip mines was about as cheesy as tp foe > as. Though to be honest if you followed the first rule of pvp and just kept moving it was of little consequence. Sadly though they do not adjust pvp for the good players.
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Use your environment, kid.
TPfoe still works. The TP'ed victim has about a second of phase but you can still manage an attack even an AS in that window. I would argue TP foe requires more skill to sucessfully pull off now than it ever did. The only ones that CAN pull off an attack now ARE the good players.
Use your environment, kid. |
Explaining tp foe to me of all people is pretty awesome, srsly. git wormhold sun.
Duel me.
I will work on my sig pic more when I have time.
Explaining tp foe to me of all people is pretty awesome, srsly. git wormhold sun.
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I loves me some wormhole. TPfoe with a pinch of KB is sugar coated yesness all over.
And thank you. I am pretty awesome.
I'm just confused as to why you would suggest the Devs don't make adjustments for "good players" when in fact these new changes to TPfoe make it much more difficult for bad players to get kills off TPfoe while good players still get kills.
How does adding a very brief phase dumb things down for good players? You could probably argue that it makes it easier for dumb players to escape, but any player that isn't completely brain-dead can counter the brief phase period.
I was not explaining TPfoe to you. Although at this point perhaps we should get Mac or Silit in here so that "someone" can; as you seem to think TPfoe required some sort of skill BEFORE the change.
P.s. I don't believe I stated anywhere in my post that: "we got changes from good players input." Are you reading what I write or are you beling an alarmist for the sake of being an alarmist?
Con's been around a long time, Im pretty sure longer than mac.
No discredit to mac, he knows a great deal.
How does adding a very brief phase dumb things down for good players? |
Although at this point perhaps we should get Mac or Silit in here |
Please, contact mac and find out who helped him get into pvp. I am sure your findings will surprise you at this point. I didn't argue that tp foe took skill. Hell it even takes the same awesome skill now. My point was it took very little to counter it, but even with that it was to hard for the masses to deal with and therefor dumbed down.
Duel me.
I will work on my sig pic more when I have time.
TPfoe still works. The TP'ed victim has about a second of phase but you can still manage an attack even an AS in that window. I would argue TP foe requires more skill to sucessfully pull off now than it ever did. The only ones that CAN pull off an attack now ARE the good players.
Use your environment, kid. |
I was not explaining TPfoe to you. Although at this point perhaps we should get Mac or Silit in here so that "someone" can; as you seem to think TPfoe required some sort of skill BEFORE the change.
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Con and the other people who introduced me to PvP have been PvPing since before I even started playing this game and I'm sure they could tell you some funny stories about me before I really started to get involved in PvP.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
The phase period was added for two kinds of pvpers. The first is stand still pvper. If you were always moving even a tp foed as would not kill you unless you were at low health already. The other was the refuse to team pvper, who honestly most of the pvp changes sem to have been made more. A good kin, and there used to be lots of kins around pre changes, made tp foe 100% irrelevant. Now you tell me how this change was not a dumbing down.
My point was it took very little to counter it, but even with that it was to hard for the masses to deal with and therefor dumbed down. |
I don't disagree with any of this. however, how does TPfoe affect good players in any negative way? It never took any Skill to TPfoe in the first place and now it's even more difficult for the bad PvPers to utilize TPfoe in their ASing and ganking attempts.
Isn't this more of a QoL change for the small minority with half a brain that can still TPfoe succesfully and get a cheap kill in?
I don't mind the change. What irritates me are the people who complain about not being able to use TPfoe because most of the time these people are the soloists fiteclub types.
I miss how TPFoe used to be because now fewer people stand in trip mine patches waiting for me to hit them with Blinding Powder.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
TP Foe still works well for a /Trapster, it just requires more work to pull it off now.
I've had many sucesses with my Rad/Traps corruptor (on Virtue and now Freedom) from using TP Foe. Here are some best practices I found:
- Use Web Grenade First! The -jump effect forces your target to the ground and onto traps. This is quite solid against any foe without Superspeed. I know, it's not terribly easy to pull off, but the effect lasts for 15 seconds... It's proven to be more than enough time for me.
-Make sure you've thown caltrops over your mines. Believe it or not, a stealthed/superspeeding opponent will not set traps off right away. Caltrops is auto hit and immediately supresses stealth as well as offering a bit of -jump and -fly over a small area.
- Do NOT Teleport your target directly onto traps. As stated earlier, this is how you waste 2-5 min of trap laying. TP your opponent above them. If your lucky the phase period can wear off by the time they hit the ground. Hovering and TPing your target below you after they've been webnaded will send them straight down onto a bed full of traps.
- Your enviroment is your friend. Web grenade is the key. If your target can't fly or jump... find spots that allow you to take full advantage of this. TP a web grenaded SS/SJ'er into a wading pool in RV and lol as they panic and run around in circles setting off traps and destroying themselves. Even corners can be a perfect spot to TP a foe if you have pets/teammates to form a blockcade around it. I guess my point, from my experience is that now... it's not about tping foes into mines, it's about tping a foe to a spot where running into mines is their only option.
I'd rather not jump into the argument of whether all this requires skill. I can say that it does seem to require more work than before. I've had to help several people with it in game due to them wasting my own traps (argh!) and/or after watching them waste their own. Usually their responses are along the lines of "wishing it was easy like before..."
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
TPFoe-ing(?) someone into a corner with three stalkers isn't funny.
Making people blow themselves up with their own mines is funny.
What is the point in TP Foe if they get a free phase to your damage !!!
I'm a /Traps Mastermind, not mobile, not able to chase my opponents...
What is the point in TP foe now??
Not only are targets uneffected they still set off all my traps while phased !
Anyone else now think that TP foe is only for droners?
Consciousness: that annoying time between naps.