City of Banking


Archon099

 

Posted

So I had an idea.

CoX needs a bank. No not a place where we can store stuff, but an actual bank.

Only inf can be put away in this bank, and you can gain interest on this inf, slowly increasing it.

However in order to increase your inf, other people have to be able to borrow money. Borrowing money would work in this way. The first time a player may borrow as much as they like, but after a period (most likely decided by the amount) the load would be due to be paid back with interest. If you do not do so, every so often in your missions 'Collectors' would spawn. This would work in much the same way as Quantums do for Khelds. If you die in a mission with a Collector, whatever inf you have is taken from you to pay off this debt.

The loaned debt would be taken from other players bank accounts, and when it is paid back, the players whom have lent it out, would gain interest. (It would be split up so that just incase people who borrowed then went inactive would prevent the player loaning from losing money.)

A player borrowing money, however, must be at least level 20 to do so.

I know it still has some kinks to work out, but all in all, I think it'd be cool if not just to add a new faction to fight.


As I was going up the stair
I met a man who wasn't there.
He wasn't there again today.
I wish, I wish, he'd stay away.


-- Hughes Mearns (1875-1965) The Psychoed
Saint Fourth the Patron Saint of Dark Poetry

 

Posted

In other news, the "game needs bank" horse is still dead.


 

Posted

No offense, but you do realise that Inf is not currency in -that- sense of the word, right?

This is just nonsensical, in my opinion.


Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."

Stuff

 

Posted

would never work at all. noone would use it. for this reason...

Quote:
The loaned debt would be taken from other players bank accounts...
and this reason...
Quote:
If you die in a mission with a Collector, whatever inf you have is taken from you to pay off this debt.


 

Posted

1. Take out biggest loan you can.
2. Transfer it to alt.
3. Delete original character.
4. ???
5. Profit



 

Posted

Quote:
Originally Posted by Crazy_Dragon View Post
No offense, but you do realise that Inf is not currency in -that- sense of the word, right?

This is just nonsensical, in my opinion.
Sooo, how did I buy this Improved Cybernetic Arm or this vial with mutant blood? And how did gave a buddy of mine influence so he could buy stuff. If Inf is not a currency that is?

Inf is not a currency is the dead horse here...it became currency when the dev's added the trade system and Wentworths.

As for this idea...it just sounds like real bad idea to me. Collectors in missions? Loans? I think what Sigium said would happen all the time.


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@Lyrik

 

Posted

Quote:
Originally Posted by Lyrik View Post
Sooo, how did I buy this Improved Cybernetic Arm or this vial with mutant blood? And how did gave a buddy of mine influence so he could buy stuff. If Inf is not a currency that is?

Inf is not a currency is the dead horse here...it became currency when the dev's added the trade system and Wentworths.
I think Wentworth's and Black Market is just as flipping nonsensical, again in my opinion. *shrug*


Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."

Stuff

 

Posted

Quote:
Originally Posted by Crazy_Dragon View Post
No offense, but you do realise that Inf is not currency in -that- sense of the word, right?

This is just nonsensical, in my opinion.
It may not have been at CoH go live, but it most certainly is now.

And, yes, I'll continue correcting this point of misinformation every time I see it pop up.

As for the idea proposed by the OP, no thanks.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Sigium View Post
1. Take out biggest loan you can.
2. Transfer it to alt.
3. Delete original character.
4. ???
5. Profit
I was thinking the same thing. The OP doesn't realize how easily his idea can be abused.


 

Posted

Quote:
Originally Posted by Sigium View Post
1. Take out biggest loan you can.
2. Transfer it to alt.
3. Delete original character.
4. ???
5. Profit
They could have the loan tied to the account instead of a single character. People are less likely to abandon those, especially since the level 20 requirement would mean trials can't take out loans.

Of course, people with more than one account could default on massive loans on the primary and use the secondary to buy enhancements. The collectors could raid your inventory for assets to liquidate, but it would still allow for much abuse.

Honestly, adding complex financial systems to the current economy seems like an endeavor very unlikely to be fruitful.


 

Posted

Actually it isnt a bad idea..in theory. Essentially they want a "free way to get money" however, if we translate this idea of a "Bank" into something that allows players to hold inf and items on a single server for all of their alts then we have a much more delectable idea!

You have 12 toons on Freedom. One toon has several million and several rare drops usable for one of your alts on them. Instead of having to rely on another person to do a transfer for you (or have multiple computers with multiple accounts) you place your items in your bank and long on to the alt you need and retrieve your items.

The only issue that this has is the ability to save "items" this is easily remedied by placing a limit on items that can be held so that the BM is not adversily affected by horders.

I like this "Bank" idea in this form.


 

Posted

Quote:
Originally Posted by LordSquigie View Post
They could have the loan tied to the account instead of a single character. People are less likely to abandon those, especially since the level 20 requirement would mean trials can't take out loans.

Of course, people with more than one account could default on massive loans on the primary and use the secondary to buy enhancements. The collectors could raid your inventory for assets to liquidate, but it would still allow for much abuse.

Honestly, adding complex financial systems to the current economy seems like an endeavor very unlikely to be fruitful.
RMT sites would love to get a chance to abuse a feature like this. A way to get unlimited inf with no need to farm for it.


 

Posted

How about creating a bank as a means to transfer infl and items, not as a influnece creating operation.
Heroes get people to do transfers for stuff alot already, this way you will not get ripped off.
How about the idea of a bank as a means to transferyour money or stuff from one hero to one of your alts.
You take your extra influence or items and put it in the bank in account under your global name.
Then you can log on with another hero and collect whatever you want for that hero.
That way you can have starting money for a new hero or a recipe that you earned on the hero who needed it.

You earned the infl and stuff through playing the game, you should be able to give it to one of your alts if you so desired.


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Posted

Quote:
Originally Posted by Dusk_LoneEagle View Post
How about creating a bank as a means to transfer infl and items, not as a influnece creating operation.
Heroes get people to do transfers for stuff alot already, this way you will not get ripped off.
How about the idea of a bank as a means to transferyour money or stuff from one hero to one of your alts.
You take your extra influence or items and put it in the bank in account under your global name.
Then you can log on with another hero and collect whatever you want for that hero.
That way you can have starting money for a new hero or a recipe that you earned on the hero who needed it.

You earned the infl and stuff through playing the game, you should be able to give it to one of your alts if you so desired.
Maybe because the Devs prefer that if you transfer things it be done at your own risk.


 

Posted

Quote:
Originally Posted by Lyrik View Post
Sooo, how did I buy this Improved Cybernetic Arm or this vial with mutant blood? And how did gave a buddy of mine influence so he could buy stuff. If Inf is not a currency that is?

Inf is not a currency is the dead horse here...it became currency when the dev's added the trade system and Wentworths.

As for this idea...it just sounds like real bad idea to me. Collectors in missions? Loans? I think what Sigium said would happen all the time.
I too disagree with this idea. Too many problems and not enough benefit. The solution to those problems would be either:
1) Leave influence as is, or
2) Give us interest while logged out.

I don't think we really need this feature though.

Actually, if you look at how influence works, it does make sense in terms of auctions and influence exchanges. Think of it this way...

I'm a big, famous hero. The populace loves me. How do I get upgrades to my super-suit? Because people love me. I have "influence" in this city. I go to the store and say, "Hey, Jim, how's the store going? Oh, no need to thank me, stopping those robbers was all in a day's work! Why thank you for the new power gloves! Stay safe!" But some up-and-coming hero I know needs some enhancements to his armor now too. "Here, Power Dude, just take this note to Jim at Steel Canyon. He'll get that taken care of for you. Tell him I sent you!"

My influence set me apart and got me what I needed to do my job. I think if you save some bartender's life, they are likely to give you a free drink at the bar once and a while, lol. I can pass off my influence to others, and even use my influence to get top priority on vital upgrades or special abilities or rare items at Wentworths. I basically say "I want only people this influential to make use of this item." If you aren't a big enough hero, you don't get it. Infamy works the same way. Only the most infamous villains get access to the latest in arcane tomes and computer viruses, super weapons and enhancements. The black market won't sell to you if you simply don't have the reputation to earn it.


 

Posted

Quote:
Originally Posted by Archon099 View Post
I too disagree with this idea. Too many problems and not enough benefit. The solution to those problems would be either:
1) Leave influence as is, or
2) Give us interest while logged out.
They are not going to give us interest on Inf for not playing the game. Don't stop dreamin tho.


 

Posted

I like the idea but a viable way to prevent abusers needs to be instituted.


 

Posted

Yes, it will open the door to abuses and create lots of problems that I dont think we need, (both account-wide influence sharing and a mail function for inf and items have been discussed to death too btw) and influence is indeed not meant to work that way, ideally.

Influence may look already too much like money (infamy even more so), but it's still meant as a non-monetary recognition of your deeds, whether it is direct or Hero Corps keeping track of them and seeing to you getting what you need.
And such influence doesnt grow from sitting around and not saving anybody.