Inquiring Stone Tank info
yes there is a speed penalty when using granite armor or/and earths embrace.
check out the end of this page : http://zerias.blogspot.com/2009/08/c...ank-build.html
you can see the penalties associated with Stone Armor in the in-game Power display window. You can also see some of the IO choices that will get you around the movement and recharge penalties of stone armor.
I am wondering b/c the stone armor set slows down toons, is it a big notice? Is this a major drawback? I been looking at the stone armor for making a new tank and want to try stone b/c I love earth trollers and wanna stay with the theme but if the movement rate is bad, that is kinda keeping me away from the stone armor. So..someone please fill me in.
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Play a Tank until you get [Rooted] and think about if you want to continue to play the character... there is a significantly different feel to a Stoner than most any other character... especially considering the not inconsequnetal lack of upward (and forward) mobility.
[Earth's Embrace] is the self-heal in Stone and to my knowledge does not incur any penalty at all. What you probably meant was [Rooted] the mezz protection and +Regen power in Stone.
yes there is a speed penalty when using granite armor or/and earths embrace.
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Now, to comment on the OP's issues. Yes, Stone Armor inherently moves slower than other sets. If I could make one change to the whole of the set, it would be to make Rooted function more like Grounded from Elec Armor, IE it only gives you it's effects when you are close to the ground. Keep the +regen, but maybe lower it a bit (as a balancing point to not being slowed) but kill the -speed. Granite does enough of that without making the whole of the experience "tougher."
Frankly, it really isn't that big of a concern. There are a few ways around the -speed, at least in PvE. If you take Swift from the Fitness pool and 3 slot it with Run Speed Enhancements, you'll get moderatly good maneuverability. Still slower than base running, let alone running with Sprint, but still good enough to get around during a fight. Teleport is also often taken by Stone tanks because it can be used regardless of whether or not Granite/Rooted/Both are active. The combination of Teleport and 3-slotted Swift means you'll be able to move around quite easily. And for what it's worth, I personally love Teleport on a tank, as it allows you to appear right in the middle of the mob. With a taunt aura active and some form of PBAoE qued up, you quickly get the mobs attention, with much less risk of splash from ranged AoEs hitting your allies as you run into the mob.
A few other things to consider. First of all, both Granite and Rooted are, as should be considered, situational powers. You don't have to run around in Granite all the time. Rooted is only needed when you know you are going to fight an opponent with a mezz, or end drain, or if you foresee a lot of incoming damage that you will need the +regen for. As far as mezz/end drain goes, remember that Stone is at it's core a defense based set. You *can* get a small amount of s/l resistance from Stone Skin, and Granite gives resistance and defense, but other than those two powers, Stone Armor relies on not getting hit as much, or at all. If you aren't getting hit, you aren't getting mezzed, or having your endurance drained. This means that Rooted is even more situational, because even when you fight an opponent or two that may mezz you, odds are likely you won't need to worry about it, because the mezz is a lot less likely to get through. If it does, pop a break free and toggle on Rooted. No matter what AT I play, I *always* have a break free or two on hand, just in case. Even with Stamina and proper end reduction slotting, blue bars can run out and mezz protection toggles can drop, so a BF can save you a trip from the hospital, as well as allow you to keep protecting your team. Better to have it and not need it, than need it and not have it.
One last thing. Mudpots. Take it. Use it. It's just that good a power. It taunts for you. It *slightly* adds to your damage. It's taunt aspect isn't affected by Granite's -recharge, meaning when you do need Granite, you can still keep a mob focused on you without worrying about whether or not Taunt is up, or you have an attack ready to get attention. Turn it on and leave it on for as long as you have endurance to run it. The best part about it, though? It slows enemies down, with a small chance for a weak immobilization. Granite/Rooted running and a mob is trying to get away? With Mudpots affecting them, they'll likely run just as slow as you do.
Just remember this: our lovely developers would not have a built in "debuff" if it couldn't be countered in some way, shape, or form. Between Pool powers and the other powers in the set, the -speed just really isn't that much of an issue, especially once you get used to it and used to countering it.
~WP

Earth's Embrace is the "Dull Pain" of Stone Armor. It gives you a large heal and a good amount of extra HP. You are probably thinking of Rooted, Stone's Mezz toggle, which is what gives the -speed. Incidentally, Rooted has the higher -speed of the two, meaning that once you get Granite Armor (which provides its own mezz protection), you can just run around in that and not move as slow.
A few other things to consider. First of all, both Granite and Rooted are, as should be considered, situational powers. You don't have to run around in Granite all the time. Rooted is only needed when you know you are going to fight an opponent with a mezz, or end drain, or if you foresee a lot of incoming damage that you will need the +regen for. As far as mezz/end drain goes, remember that Stone is at it's core a defense based set. You *can* get a small amount of s/l resistance from Stone Skin, and Granite gives resistance and defense, but other than those two powers, Stone Armor relies on not getting hit as much, or at all. If you aren't getting hit, you aren't getting mezzed, or having your endurance drained. This means that Rooted is even more situational, because even when you fight an opponent or two that may mezz you, odds are likely you won't need to worry about it, because the mezz is a lot less likely to get through. |
I've played two stone tankers to 50 and I fully understand the -speed & -jump involved but I can't count the number of times detoggling Rooted to move from one group to another has gotten me mez'd. Even non-mezzing mobs tend to have knockback and if you're on your butt you're not tanking.
Bottom line, always run mez protection on any tanker anytime you're in combat.
One last thing. Mudpots. Take it. Use it. It's just that good a power. It taunts for you. It *slightly* adds to your damage. It's taunt aspect isn't affected by Granite's -recharge, meaning when you do need Granite, you can still keep a mob focused on you without worrying about whether or not Taunt is up, or you have an attack ready to get attention. Turn it on and leave it on for as long as you have endurance to run it. The best part about it, though? It slows enemies down, with a small chance for a weak immobilization. Granite/Rooted running and a mob is trying to get away? With Mudpots affecting them, they'll likely run just as slow as you do. ~WP |
The reason for that is because while the damage may not seem significant it's applied to everything in melee with you every 2 seconds. Insignificant damage stacked up every 2 seconds on all around you adds up to quite significant amounts over time.
But getting back to the original topic, the only valid answer to the question of "does it slow you down" is a definite heck yes. There are things you can do to mitigate the situation.
First, take Swift from Fitness and 3 slot it for runspeed. That will get your speed with Rooted up to a walk.
Second, the "magic wand" cure for the speed issue is, of course, a Kinetic with Speed Boost... it will totally eliminate your run speed problem. Failing that you can help things via IO bonuses for runspeed or you can do what I've done and simply rely on TP as a means of combat mobility.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
yeah sorry bout that i meant rooted not Earths embrace been while since i logged in with my stoner. sorry for any confusion
The great thing about stones is nothing can kill you lol if built right which is very easy I mean you dont need IOs at all its that awesome. The only thing that makes people not take stone armor is the speed is horrible!!! you are moving around as fast a rock moves...not at all lol get TP and teleport to the next group and your fine. also heres a build tip for ultimate destruction with stone armor.
-stone armor-
Stone skin
Earth's Embrace
Mud pots
rooted
granite armor
-Fighting-
boxing
tough
weave
-Teleport-
TP friend
TP
-Fitness-
Swift
health
stamina
*if you take stone mastery work your way up and get quicksand*
That's how my buddy has his build and he couldn't die ever. never saw him die once.
You don't need fighting but if you never want to die, take it if you have the room. fitness is a preference for me.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
If you plan to be in granite 24/7 then yes the lack of speed is very noticeable. I'm a stone armour freak having 7 of them (I just love the set.) I however use granite as a panic button, I've taken all the other armours and slotted them fully and the set IMO is great and to be honest granite is only really used for AV's or when things go bad. I will admit that Rooted at the early levels does make your toon annoyingly slow, but as you level and your IO's and get better you'll get faster. At level 50 I can run rooted all the time and still keep pace with the rest of the team...I will also add that I don't take TP anymore as for most of the time I'm not in granite and turning rooted off between mobs has never been a problem but that's because I'm used to the set, though I will happily recommend TP to first timers of the set as it does make life easier.
I am wondering b/c the stone armor set slows down toons, is it a big notice? Is this a major drawback? I been looking at the stone armor for making a new tank and want to try stone b/c I love earth trollers and wanna stay with the theme but if the movement rate is bad, that is kinda keeping me away from the stone armor. So..someone please fill me in.