Full_Eclipse

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  1. I managed to soft cap my defenses so how does this build look now? I am hoping to be able to farm with this and do some PvE as well.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Death by TP: Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Havoc Punch
    • (A) Touch of Death - Accuracy/Damage
    • (9) Touch of Death - Damage/Endurance
    • (9) Touch of Death - Damage/Recharge
    • (11) Touch of Death - Accuracy/Damage/Endurance
    • (11) Touch of Death - Damage/Endurance/Recharge
    • (13) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Red Fortune - Defense/Endurance
    • (5) Red Fortune - Defense/Recharge
    • (7) Red Fortune - Endurance/Recharge
    • (7) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 2: Battle Agility
    • (A) Serendipity - Endurance
    • (3) Serendipity - Defense
    • (3) Serendipity - Defense/Endurance/Recharge
    • (5) Serendipity - Defense/Endurance
    • (50) Serendipity - Defense/Recharge
    Level 4: True Grit
    • (A) Harmonized Healing - Heal/Endurance
    • (13) Harmonized Healing - Endurance
    • (15) Harmonized Healing - Heal
    • (21) Harmonized Healing - Heal/Endurance/Recharge
    • (23) Harmonized Healing - Heal/Recharge
    • (45) Steadfast Protection - Resistance/+Def 3%
    Level 6: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: Thunder Strike
    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Chance for Smashing Damage
    Level 10: Active Defense
    • (A) Endurance Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Swift
    • (A) Empty
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (25) Miracle - +Recovery
    • (25) Healing IO
    • (40) Healing IO
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (27) Efficacy Adaptor - EndMod/Recharge
    • (27) Efficacy Adaptor - EndMod/Endurance
    • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 22: Chain Induction
    • (A) Mako's Bite - Accuracy/Damage
    • (29) Mako's Bite - Damage/Endurance
    • (29) Mako's Bite - Damage/Recharge
    • (31) Mako's Bite - Accuracy/Endurance/Recharge
    • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (31) Mako's Bite - Chance of Damage(Lethal)
    Level 24: Against All Odds
    • (A) Endurance Reduction IO
    Level 26: Phalanx Fighting
    • (A) Defense Buff IO
    Level 28: Grant Cover
    • (A) Red Fortune - Defense/Endurance
    • (43) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    Level 30: Boxing
    • (A) Empty
    Level 32: Lightning Rod
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (33) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Recharge
    • (34) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 38: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (39) Titanium Coating - Resistance
    • (39) Titanium Coating - Endurance
    • (39) Titanium Coating - Resistance/Recharge
    • (40) Titanium Coating - Endurance/Recharge
    • (46) Titanium Coating - Resistance/Endurance/Recharge
    Level 41: Weave
    • (A) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Endurance Reduction IO
    Level 44: Focused Accuracy
    • (A) Endurance Reduction IO
    Level 47: Physical Perfection
    • (A) Healing IO
    • (48) Healing IO
    • (48) Endurance Modification IO
    • (48) Endurance Modification IO
    Level 49: Build Up
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 9.25% Defense(Fire)
    • 9.25% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 18% Defense(Ranged)
    • 15.5% Defense(AoE)
    • 3% Enhancement(Heal)
    • 30% Enhancement(Accuracy)
    • 20% Enhancement(RechargeTime)
    • 85.3 HP (6.37%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 1.65%
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 10.5%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 6.6%
    • 3% (0.05 End/sec) Recovery
    • 24% (1.34 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 3.13% Resistance(Negative)
    ------------
    Set Bonuses:
    Touch of Death
    (Havoc Punch)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Red Fortune
    (Deflection)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Serendipity
    (Battle Agility)
    • 4% (0.22 HP/sec) Regeneration
    • 10 HP (0.75%) HitPoints
    • 3% Enhancement(Accuracy)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Harmonized Healing
    (True Grit)
    • 1.5% (0.03 End/sec) Recovery
    • MezResist(Confused) 1.65%
    • 3% Enhancement(Heal)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Steadfast Protection
    (True Grit)
    • 3% Defense(All)
    Blessing of the Zephyr
    (Combat Jumping)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • Knockback Protection (Mag -4)
    Obliteration
    (Thunder Strike)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Blessing of the Zephyr
    (Super Jump)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • Knockback Protection (Mag -4)
    Efficacy Adaptor
    (Stamina)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    Mako's Bite
    (Chain Induction)
    • MezResist(Immobilize) 3.3%
    • 20.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Red Fortune
    (Grant Cover)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Scirocco's Dervish
    (Lightning Rod)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Obliteration
    (Shield Charge)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Titanium Coating
    (Tough)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  2. Hey all I came up with this build for my elm/sd. I really would like to cap all three positional defences but i cant seem to figure out where I have gone wrong. I am hoping all you guys can take alook and let me know where I have gone wrong and how I can improve the build.

    Thanks in Advance

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Death by TP: Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Havoc Punch
    • (A) Touch of Death - Accuracy/Damage
    • (9) Touch of Death - Damage/Endurance
    • (9) Touch of Death - Damage/Recharge
    • (11) Touch of Death - Accuracy/Damage/Endurance
    • (11) Touch of Death - Damage/Endurance/Recharge
    • (13) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Red Fortune - Defense/Endurance
    • (5) Red Fortune - Defense/Recharge
    • (7) Red Fortune - Endurance/Recharge
    • (7) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 2: Battle Agility
    • (A) Serendipity - Endurance
    • (3) Serendipity - Defense
    • (3) Serendipity - Defense/Endurance/Recharge
    • (5) Serendipity - Defense/Endurance
    • (50) Serendipity - Defense/Recharge
    Level 4: True Grit
    • (A) Harmonized Healing - Heal/Endurance
    • (13) Harmonized Healing - Endurance
    • (15) Harmonized Healing - Heal
    • (21) Harmonized Healing - Heal/Endurance/Recharge
    • (23) Harmonized Healing - Heal/Recharge
    Level 6: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: Thunder Strike
    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Chance for Smashing Damage
    Level 10: Active Defense
    • (A) Endurance Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Swift
    • (A) Empty
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (25) Miracle - +Recovery
    • (25) Healing IO
    • (40) Healing IO
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (27) Efficacy Adaptor - EndMod/Recharge
    • (27) Efficacy Adaptor - EndMod/Endurance
    • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 22: Chain Induction
    • (A) Touch of Death - Accuracy/Damage
    • (29) Touch of Death - Damage/Endurance
    • (29) Touch of Death - Damage/Recharge
    • (31) Touch of Death - Accuracy/Damage/Endurance
    • (31) Touch of Death - Damage/Endurance/Recharge
    • (31) Touch of Death - Chance of Damage(Negative)
    Level 24: Against All Odds
    • (A) Endurance Reduction IO
    Level 26: Phalanx Fighting
    • (A) Defense Buff IO
    Level 28: Grant Cover
    • (A) Red Fortune - Defense/Endurance
    • (43) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    Level 30: Boxing
    • (A) Empty
    Level 32: Lightning Rod
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (33) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Recharge
    • (34) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 38: Tough
    • (A) Resist Damage IO
    • (39) Resist Damage IO
    • (39) Resist Damage IO
    • (39) Endurance Reduction IO
    • (40) Steadfast Protection - Resistance/+Def 3%
    Level 41: Weave
    • (A) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Endurance Reduction IO
    Level 44: Focused Accuracy
    • (A) Endurance Reduction IO
    • (45) Endurance Reduction IO
    • (46) To Hit Buff IO
    Level 47: Physical Perfection
    • (A) Healing IO
    • (48) Healing IO
    • (48) Endurance Modification IO
    • (48) Endurance Modification IO
    Level 49: Build Up
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 9.25% Defense(Fire)
    • 9.25% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 18% Defense(Melee)
    • 14.3% Defense(Ranged)
    • 15.5% Defense(AoE)
    • 30% Enhancement(Accuracy)
    • 3% Enhancement(Heal)
    • 20% Enhancement(RechargeTime)
    • 65.3 HP (4.87%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 1.65%
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 9.9%
    • MezResist(Stun) 4.4%
    • 3% (0.05 End/sec) Recovery
    • 24% (1.34 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 3.13% Resistance(Negative)
    ------------
    Set Bonuses:
    Touch of Death
    (Havoc Punch)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Red Fortune
    (Deflection)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Serendipity
    (Battle Agility)
    • 4% (0.22 HP/sec) Regeneration
    • 10 HP (0.75%) HitPoints
    • 3% Enhancement(Accuracy)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Harmonized Healing
    (True Grit)
    • 1.5% (0.03 End/sec) Recovery
    • MezResist(Confused) 1.65%
    • 3% Enhancement(Heal)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Blessing of the Zephyr
    (Combat Jumping)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • Knockback Protection (Mag -4)
    Obliteration
    (Thunder Strike)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Blessing of the Zephyr
    (Super Jump)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • Knockback Protection (Mag -4)
    Efficacy Adaptor
    (Stamina)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    Touch of Death
    (Chain Induction)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Red Fortune
    (Grant Cover)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Scirocco's Dervish
    (Lightning Rod)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Obliteration
    (Shield Charge)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1421;697;1394;HEX;|
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  3. hello all,

    i am currently trying to hit 50 with my elm/sd scrapper and i have a question or two.

    1) i want to soft cap the defense and i am wondering if i can do it without weave. i dont have alot of money atm so should i get it and the respec it out when i have more money for better IO sets.


    2) Can someone help me out and post a build with softcapped defense with out using really expensive sets. I have a build on mids but i cant seem to post it to the boards. my right mouse button isnt working or there is another problem somewhere.

    thanks
  4. ok here is the most recent build. Let me know how it looks if you guys/gals dont mind

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    IO avalanche: Level 50 Mutation Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Frozen Armor
    • (A) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense/Recharge
    • (3) Luck of the Gambler - Defense/Endurance/Recharge
    • (5) Luck of the Gambler - Defense
    Level 1: Bash
    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Damage/Endurance
    • (43) Crushing Impact - Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    Level 2: Hoarfrost
    • (A) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Recharge
    • (7) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Heal
    Level 4: Chilling Embrace
    • (A) Endurance Reduction IO
    • (48) Endurance Reduction IO
    Level 6: Wet Ice
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (9) Defense Buff IO
    Level 10: Jawbreaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Health
    • (A) Healing IO
    • (17) Healing IO
    • (17) Healing IO
    • (21) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 18: Glacial Armor
    • (A) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense/Recharge
    • (19) Luck of the Gambler - Defense/Endurance/Recharge
    • (21) Luck of the Gambler - Defense
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (23) Endurance Modification IO
    • (23) Endurance Modification IO
    • (25) Performance Shifter - Chance for +End
    Level 22: Clobber
    • (A) Crushing Impact - Accuracy/Damage
    • (25) Crushing Impact - Damage/Endurance
    • (34) Crushing Impact - Damage/Recharge
    • (34) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    Level 24: Build Up
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 26: Energy Absorption
    • (A) Performance Shifter - EndMod
    • (27) Performance Shifter - EndMod/Recharge
    • (27) Performance Shifter - EndMod/Accuracy/Recharge
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Recharge
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Whirling Mace
    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Endurance Reduction IO
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Icicles
    • (A) Cleaving Blow - Accuracy/Damage
    • (42) Cleaving Blow - Damage/Endurance
    • (42) Cleaving Blow - Damage/Recharge
    • (42) Eradication - Damage
    • (43) Eradication - Accuracy/Damage/Recharge
    • (46) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 35: Shatter
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (36) Scirocco's Dervish - Damage/Endurance
    • (36) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Recharge
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (37) Recharge Reduction IO
    Level 38: Crowd Control
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 41: Boxing
    • (A) Empty
    Level 44: Tough
    • (A) Aegis - Resistance
    • (45) Aegis - Resistance/Endurance/Recharge
    • (45) Aegis - Resistance/Endurance
    • (45) Endurance Reduction IO
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 47: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (48) Gift of the Ancients - Defense
    • (48) Gift of the Ancients - Endurance/Recharge
    • (50) Gift of the Ancients - Defense/Endurance/Recharge
    Level 49: Hibernate
    • (A) Endurance Modification IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 8.63% Defense(Smashing)
    • 8.63% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 8.63% Defense(Melee)
    • 5.19% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 3.6% Max End
    • 4% Enhancement(Heal)
    • 25% Enhancement(RechargeTime)
    • 59% Enhancement(Accuracy)
    • 5% FlySpeed
    • 168.7 HP (9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 9.35%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 3% (0.05 End/sec) Recovery
    • 40% (3.13 HP/sec) Regeneration
    • 3.76% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Crushing Impact
    (Bash)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Hoarfrost)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Kinetic Combat
    (Jawbreaker)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Crushing Impact
    (Jawbreaker)
    • MezResist(Immobilize) 2.2%
    Luck of the Gambler
    (Glacial Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Crushing Impact
    (Clobber)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Performance Shifter
    (Energy Absorption)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    Luck of the Gambler
    (Energy Absorption)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    Obliteration
    (Whirling Mace)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Cleaving Blow
    (Icicles)
    • 1% (0.02 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Eradication
    (Icicles)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Scirocco's Dervish
    (Shatter)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Obliteration
    (Crowd Control)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
    Gift of the Ancients
    (Weave)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  5. I currently have a 50 ice/wm tank that i am trying to IO out. I guess i should have been clearer. I just want to be able to farm a bit and handle the TFs if the need arises.
  6. ok if i get rid of conserve power and push icicles to 47 and then take clobber at 22 where do i get the slots for clobber from? I assume i want to at least slot it with 5 slots right?
  7. ok made some changes here is my build now
    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    IO avalanche: Level 50 Mutation Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor
    • (A) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense/Recharge
    • (3) Luck of the Gambler - Defense/Endurance/Recharge
    • (5) Luck of the Gambler - Defense
    Level 1: Bash
    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Damage/Endurance
    • (43) Crushing Impact - Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    Level 2: Hoarfrost
    • (A) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Recharge
    • (7) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Heal
    Level 4: Chilling Embrace
    • (A) Endurance Reduction IO
    • (48) Endurance Reduction IO
    Level 6: Wet Ice
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (9) Defense Buff IO
    Level 10: Jawbreaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (15) Damage Increase IO
    • (15) Damage Increase IO
    Level 12: Hurdle
    • (A) Empty
    Level 14: Super Jump
    • (A) Empty
    Level 16: Health
    • (A) Healing IO
    • (17) Healing IO
    • (17) Healing IO
    • (21) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 18: Glacial Armor
    • (A) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense/Recharge
    • (19) Luck of the Gambler - Defense/Endurance/Recharge
    • (21) Luck of the Gambler - Defense
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (23) Endurance Modification IO
    • (23) Endurance Modification IO
    • (25) Performance Shifter - Chance for +End
    Level 22: Icicles
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (25) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (43) Scirocco's Dervish - Accuracy/Recharge
    • (50) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 24: Build Up
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 26: Energy Absorption
    • (A) Performance Shifter - EndMod
    • (27) Performance Shifter - EndMod/Recharge
    • (27) Performance Shifter - EndMod/Accuracy/Recharge
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Recharge
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Whirling Mace
    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Endurance Reduction IO
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Boxing
    • (A) Empty
    Level 35: Shatter
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (36) Scirocco's Dervish - Damage/Endurance
    • (36) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Recharge
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (37) Recharge Reduction IO
    Level 38: Crowd Control
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 41: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (42) Endurance Reduction IO
    • (42) Resist Damage IO
    • (42) Resist Damage IO
    • (43) Resist Damage IO
    Level 44: Weave
    • (A) Endurance Reduction IO
    • (45) Endurance Reduction IO
    • (45) Defense Buff IO
    • (45) Defense Buff IO
    • (46) Defense Buff IO
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Hibernate
    • (A) Endurance Modification IO
    • (50) Endurance Modification IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 8.63% Defense(Smashing)
    • 8.63% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 8.63% Defense(Melee)
    • 3% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 20% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 52% Enhancement(Accuracy)
    • 5% FlySpeed
    • 147.6 HP (7.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 4.95%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 50% (3.91 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 6.25% Resistance(Negative)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Crushing Impact
    (Bash)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Hoarfrost)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Kinetic Combat
    (Jawbreaker)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Glacial Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Scirocco's Dervish
    (Icicles)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Performance Shifter
    (Energy Absorption)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    Luck of the Gambler
    (Energy Absorption)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    Obliteration
    (Whirling Mace)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Shatter)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Obliteration
    (Crowd Control)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  8. Hey all this is an IO build for my Ice/WM tanker. Did i totally screw it up or is it worth shooting for? And if it looks ok how much do you think it will cost?


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    IO avalanche: Level 50 Mutation Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor
    • (A) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense/Recharge
    • (3) Luck of the Gambler - Defense/Endurance/Recharge
    • (5) Luck of the Gambler - Defense
    Level 1: Bash
    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Damage/Endurance
    • (43) Crushing Impact - Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    Level 2: Hoarfrost
    • (A) Healing IO
    • (5) Healing IO
    • (7) Healing IO
    • (7) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 4: Chilling Embrace
    • (A) Endurance Reduction IO
    • (48) Endurance Reduction IO
    Level 6: Wet Ice
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (9) Defense Buff IO
    Level 10: Swift
    • (A) Empty
    Level 12: Icicles
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (13) Scirocco's Dervish - Damage/Endurance
    • (13) Scirocco's Dervish - Damage/Recharge
    • (15) Scirocco's Dervish - Accuracy/Recharge
    • (15) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (43) Endurance Reduction IO
    Level 14: Super Jump
    • (A) Empty
    Level 16: Health
    • (A) Healing IO
    • (17) Healing IO
    • (17) Healing IO
    • (21) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Glacial Armor
    • (A) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense/Recharge
    • (19) Luck of the Gambler - Defense/Endurance/Recharge
    • (21) Luck of the Gambler - Defense
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (23) Endurance Modification IO
    • (23) Endurance Modification IO
    • (25) Performance Shifter - Chance for +End
    Level 22: Jawbreaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Build Up
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 26: Energy Absorption
    • (A) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Recharge
    • (27) Luck of the Gambler - Defense/Endurance/Recharge
    • (29) Luck of the Gambler - Defense
    • (29) Gift of the Ancients - Defense
    • (31) Gift of the Ancients - Defense/Recharge
    Level 28: Whirling Mace
    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Endurance Reduction IO
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Boxing
    • (A) Empty
    Level 35: Shatter
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (36) Scirocco's Dervish - Damage/Endurance
    • (36) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Recharge
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (37) Recharge Reduction IO
    Level 38: Crowd Control
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 41: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (42) Endurance Reduction IO
    • (42) Resist Damage IO
    • (42) Resist Damage IO
    • (43) Resist Damage IO
    Level 44: Weave
    • (A) Endurance Reduction IO
    • (45) Endurance Reduction IO
    • (45) Defense Buff IO
    • (45) Defense Buff IO
    • (46) Defense Buff IO
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Hibernate
    • (A) Endurance Modification IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Endurance Modification IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 8.63% Defense(Smashing)
    • 8.63% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 8.63% Defense(Melee)
    • 3% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 52% Enhancement(Accuracy)
    • 15% Enhancement(RechargeTime)
    • 112.4 HP (6%) HitPoints
    • MezResist(Immobilize) 4.95%
    • MezResist(Stun) 4.4%
    • 2% (0.03 End/sec) Recovery
    • 50% (3.91 HP/sec) Regeneration
    • 6.25% Resistance(Negative)
    ------------
    Set Bonuses:
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Crushing Impact
    (Bash)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Icicles)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Luck of the Gambler
    (Glacial Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Kinetic Combat
    (Jawbreaker)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Energy Absorption)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Gift of the Ancients
    (Energy Absorption)
    • 2% (0.03 End/sec) Recovery
    Obliteration
    (Whirling Mace)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Shatter)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Obliteration
    (Crowd Control)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  9. yeah sorry bout that i meant rooted not Earths embrace been while since i logged in with my stoner. sorry for any confusion
  10. yes there is a speed penalty when using granite armor or/and earths embrace.
  11. Full_Eclipse

    Rad/kin SO build

    hey all I am currently lvl 41 on my rad/kin. I am just wondering if this build looks good or if i am slotting things wrong? any suggestions would be great. I am poor which is why this is an so build primarily.
    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dr. GoneWrong: Level 50 Magic Corruptor
    Primary Power Set: Radiation Blast
    Secondary Power Set: Kinetics
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Neutrino Bolt
    • (A) Damage Increase
    • (3) Damage Increase
    • (3) Damage Increase
    • (5) Accuracy
    • (5) Defense Debuff
    • (48) Defense Debuff
    Level 1: Transfusion
    • (A) Recharge Reduction
    • (7) Recharge Reduction
    • (7) Healing
    • (9) Healing
    • (9) Healing
    Level 2: Irradiate
    • (A) Damage Increase
    • (11) Damage Increase
    • (11) Defense Debuff
    • (13) Recharge Reduction
    • (13) Endurance Reduction
    • (15) Accuracy
    Level 4: Siphon Power
    • (A) Recharge Reduction
    • (15) Recharge Reduction
    • (17) Accuracy
    Level 6: Electron Haze
    • (A) Damage Increase
    • (17) Damage Increase
    • (19) Accuracy
    • (19) Recharge Reduction
    • (21) Endurance Reduction
    • (21) Damage Increase
    Level 8: Hover
    • (A) Defense Buff
    Level 10: Siphon Speed
    • (A) Accuracy
    • (23) Recharge Reduction
    • (23) Endurance Reduction
    Level 12: Aim
    • (A) Recharge Reduction
    • (25) Recharge Reduction
    • (25) Recharge Reduction
    Level 14: Fly
    • (A) Empty
    Level 16: Swift
    • (A) Empty
    Level 18: Health
    • (A) Healing
    • (27) Healing
    • (27) Healing
    Level 20: Stamina
    • (A) Endurance Modification
    • (29) Endurance Modification
    • (29) Endurance Modification
    Level 22: Speed Boost
    • (A) Endurance Modification
    • (31) Endurance Modification
    • (31) Endurance Reduction
    Level 24: Cosmic Burst
    • (A) Damage Increase
    • (31) Damage Increase
    • (33) Damage Increase
    • (33) Accuracy
    • (33) Endurance Reduction
    • (34) Recharge Reduction
    Level 26: Neutron Bomb
    • (A) Damage Increase
    • (34) Damage Increase
    • (34) Damage Increase
    • (36) Accuracy
    • (36) Recharge Reduction
    • (36) Endurance Reduction
    Level 28: Maneuvers
    • (A) Endurance Reduction
    • (37) Endurance Reduction
    • (37) Defense Buff
    Level 30: Assault
    • (A) Endurance Reduction
    • (37) Endurance Reduction
    Level 32: Tactics
    • (A) Endurance Reduction
    • (39) Endurance Reduction
    • (39) To Hit Buff
    Level 35: Transference
    • (A) Recharge Reduction
    • (39) Recharge Reduction
    • (40) Endurance Modification
    • (40) Endurance Modification
    • (40) Endurance Modification
    • (43) Accuracy
    Level 38: Fulcrum Shift
    • (A) Recharge Reduction
    • (42) Recharge Reduction
    • (42) Recharge Reduction
    • (42) Endurance Reduction
    • (43) Accuracy
    • (43) Accuracy
    Level 41: Hasten
    • (A) Recharge Reduction
    • (45) Recharge Reduction
    • (45) Recharge Reduction
    Level 44: Scorpion Shield
    • (A) Endurance Reduction
    • (45) Endurance Reduction
    • (46) Defense Buff
    • (46) Defense Buff
    • (46) Defense Buff
    Level 47: Focused Accuracy
    • (A) Endurance Reduction
    • (48) Endurance Reduction
    • (48) Endurance Reduction
    Level 49: Atomic Blast
    • (A) Damage Increase
    • (50) Damage Increase
    • (50) Damage Increase
    • (50) Accuracy
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Scourge
    ------------
    Set Bonus Totals:------------
    Set Bonuses:




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  12. Full_Eclipse

    Rad/Kin?

    Hey all I just rolled out a Rad/Kin and im just looking for info on power choices and the like. I think this combo would rock for the debuff of rad and the team buffs of Kin. Is there a reason i dont see these guys, like ever? Am i missing something? What powers in the Rad set can be skipped if any? I know the kin side cause i got a kin on heroside.
  13. How does this build look? Am i even close?
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    IO ice tank: Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Frozen Armor
    • (A) Serendipity - Defense/Endurance
    • (3) Serendipity - Defense/Recharge
    • (3) Serendipity - Endurance/Recharge
    • (5) Serendipity - Defense/Endurance/Recharge
    • (23) Serendipity - Defense
    Level 1: Bash
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 2: Hoarfrost
    • (A) Harmonized Healing - Heal/Endurance
    • (9) Harmonized Healing - Endurance/Recharge
    • (11) Harmonized Healing - Heal/Recharge
    • (11) Harmonized Healing - Heal/Endurance/Recharge
    • (13) Harmonized Healing - Heal
    • (13) Miracle - +Recovery
    Level 4: Chilling Embrace
    • (A) Endurance Reduction IO
    Level 6: Jawbreaker
    • (A) Smashing Haymaker - Accuracy/Damage
    • (15) Smashing Haymaker - Damage/Endurance
    • (15) Smashing Haymaker - Damage/Recharge
    • (17) Smashing Haymaker - Damage/Endurance/Recharge
    • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 8: Wet Ice
    • (A) Endurance Reduction
    Level 10: Permafrost
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (19) Reactive Armor - Resistance/Endurance
    • (19) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (21) Reactive Armor - Resistance
    Level 12: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (23) Defense Buff IO
    Level 14: Super Jump
    • (A) Empty
    Level 16: Swift
    • (A) Empty
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (25) Regenerative Tissue - +Regeneration
    • (25) Healing IO
    • (27) Healing IO
    • (50) Healing IO
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (27) Efficacy Adaptor - EndMod/Endurance
    • (29) Efficacy Adaptor - EndMod/Accuracy
    • (29) Endurance Modification IO
    Level 22: Icicles
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (31) Scirocco's Dervish - Damage/Endurance
    • (31) Scirocco's Dervish - Damage/Recharge
    • (31) Scirocco's Dervish - Accuracy/Recharge
    • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 24: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (33) Rectified Reticle - To Hit Buff/Recharge
    Level 26: Clobber
    • (A) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    • (34) Kinetic Combat - Knockdown Bonus
    Level 28: Whirling Mace
    • (A) Eradication - Damage
    • (36) Eradication - Accuracy/Damage/Recharge
    • (36) Eradication - Accuracy/Recharge
    • (36) Eradication - Damage/Recharge
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 30: Glacial Armor
    • (A) Serendipity - Defense/Endurance
    • (37) Serendipity - Defense/Recharge
    • (37) Serendipity - Endurance/Recharge
    • (39) Serendipity - Defense/Endurance/Recharge
    • (39) Serendipity - Defense
    Level 32: Energy Absorption
    • (A) Performance Shifter - EndMod
    • (39) Performance Shifter - EndMod/Recharge
    • (40) Performance Shifter - EndMod/Accuracy/Recharge
    • (40) Performance Shifter - Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    • (42) Performance Shifter - Chance for +End
    Level 35: Shatter
    • (A) Kinetic Crash - Recharge/Knockback
    • (42) Kinetic Crash - Accuracy/Damage/Knockback
    • (42) Kinetic Crash - Damage/Endurance/Knockback
    • (43) Damage Increase IO
    • (43) Recharge Reduction IO
    Level 38: Crowd Control
    • (A) Kinetic Crash - Damage/Knockback
    • (43) Kinetic Crash - Accuracy/Damage/Knockback
    • (45) Kinetic Crash - Recharge/Endurance
    • (45) Damage Increase IO
    • (45) Recharge Reduction IO
    Level 41: Boxing
    • (A) Empty
    Level 44: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Resistance/Recharge
    • (46) Reactive Armor - Endurance/Recharge
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    • (48) Reactive Armor - Resistance
    Level 47: Weave
    • (A) Serendipity - Defense/Endurance
    • (48) Serendipity - Defense/Recharge
    • (48) Serendipity - Endurance/Recharge
    • (50) Serendipity - Defense/Endurance/Recharge
    • (50) Serendipity - Defense
    Level 49: Hibernate
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 16.8% Defense(Smashing)
    • 16.8% Defense(Lethal)
    • 9.56% Defense(Fire)
    • 9.56% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.88% Defense(Melee)
    • 5.81% Defense(Ranged)
    • 16.1% Defense(AoE)
    • 1.8% Max End
    • 18% Enhancement(Accuracy)
    • 3% Enhancement(Heal)
    • 10% FlySpeed
    • 217.9 HP (11.6%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Confused) 1.65%
    • MezResist(Immobilize) 9.9%
    • 5.5% (0.09 End/sec) Recovery
    • 22% (1.72 HP/sec) Regeneration
    • 5% Resistance(Smashing)
    • 3.13% Resistance(Negative)
    • 16% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Serendipity
    (Frozen Armor)
    • 4% (0.31 HP/sec) Regeneration
    • 14.1 HP (0.75%) HitPoints
    • 3% Enhancement(Accuracy)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Kinetic Combat
    (Bash)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Harmonized Healing
    (Hoarfrost)
    • 1.5% (0.03 End/sec) Recovery
    • MezResist(Confused) 1.65%
    • 3% Enhancement(Heal)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Smashing Haymaker
    (Jawbreaker)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Steadfast Protection
    (Permafrost)
    • 3% Defense(All)
    Reactive Armor
    (Permafrost)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Efficacy Adaptor
    (Stamina)
    • 21.1 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Scirocco's Dervish
    (Icicles)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Rectified Reticle
    (Build Up)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Kinetic Combat
    (Clobber)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
    Eradication
    (Whirling Mace)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 42.2 HP (2.25%) HitPoints
    • 2% XPDebtProtection
    Serendipity
    (Glacial Armor)
    • 4% (0.31 HP/sec) Regeneration
    • 14.1 HP (0.75%) HitPoints
    • 3% Enhancement(Accuracy)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Performance Shifter
    (Energy Absorption)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Kinetic Crash
    (Shatter)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    Kinetic Crash
    (Crowd Control)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Serendipity
    (Weave)
    • 4% (0.31 HP/sec) Regeneration
    • 14.1 HP (0.75%) HitPoints
    • 3% Enhancement(Accuracy)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)



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  14. Hey all I have hit 50 on my Ice/WM tank. I have been using a SO build for awhile to save up money. I have managed to save a bit and am now trying to put together an IO build. This is where the problem comes in. I have no idea where to start or how i should build it. Using mids is a definite but, can i use the slots on my SO build the way i have it now or should i start from the ground up and reassign them. Should i build for defense above all else or should i be focusing on some other area? Please any help u can provide and any builds i might be able to look at would be great.
  15. Hey all I am working on my first 50 vill on freedom and am just looking for some feedback on this SO build. I am hoping to use it for some light farming in AE to save up for an IO build.
    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    command circuit: Level 50 Technology Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Damage Increase
    • (40) Damage Increase
    • (40) Damage Increase
    • (42) Endurance Reduction
    • (43) Accuracy
    • (43) Recharge Reduction
    Level 1: Resist Physical Damage
    • (A) Resist Damage
    • (39) Resist Damage
    • (40) Resist Damage
    • (43) Steadfast Protection - Resistance/+Def 3%
    Level 2: Temp Invulnerability
    • (A) Resist Damage
    • (3) Resist Damage
    • (3) Resist Damage
    • (37) Endurance Reduction
    Level 4: Dull Pain
    • (A) Healing
    • (5) Healing
    • (5) Healing
    • (13) Recharge Reduction
    • (15) Recharge Reduction
    • (15) Recharge Reduction
    Level 6: Build Up
    • (A) Recharge Reduction
    • (7) Recharge Reduction
    • (7) Recharge Reduction
    Level 8: Thunder Strike
    • (A) Damage Increase
    • (9) Damage Increase
    • (9) Damage Increase
    • (11) Accuracy
    • (11) Endurance Reduction
    • (13) Recharge Reduction
    Level 10: Combat Jumping
    • (A) Defense Buff
    • (45) Kismet - Accuracy +6%
    Level 12: Boxing
    • (A) Empty
    Level 14: Super Jump
    • (A) Empty
    Level 16: Unyielding
    • (A) Resist Damage
    • (17) Resist Damage
    • (17) Resist Damage
    • (37) Endurance Reduction
    Level 18: Chain Induction
    • (A) Damage Increase
    • (19) Damage Increase
    • (19) Damage Increase
    • (34) Accuracy
    • (36) Endurance Reduction
    • (37) Recharge Reduction
    Level 20: Tough
    • (A) Resist Damage
    • (21) Resist Damage
    • (21) Resist Damage
    • (25) Endurance Reduction
    Level 22: Weave
    • (A) Defense Buff
    • (23) Defense Buff
    • (23) Defense Buff
    • (25) Endurance Reduction
    Level 24: Swift
    • (A) Empty
    • (46) Empty
    • (50) Empty
    Level 26: Health
    • (A) Healing
    • (27) Healing
    • (27) Healing
    • (46) Numina's Convalescence - +Regeneration/+Recovery
    Level 28: Stamina
    • (A) Performance Shifter - Chance for +End
    • (29) Endurance Modification
    • (29) Endurance Modification
    • (46) Endurance Modification
    Level 30: Invincibility
    • (A) Defense Buff
    • (31) Defense Buff
    • (31) Defense Buff
    • (31) Endurance Reduction
    Level 32: Lightning Rod
    • (A) Damage Increase
    • (33) Damage Increase
    • (33) Damage Increase
    • (33) Accuracy
    • (34) Endurance Reduction
    • (34) Recharge Reduction
    Level 35: Tough Hide
    • (A) Defense Buff
    • (36) Defense Buff
    • (36) Defense Buff
    Level 38: Resist Elements
    • (A) Resist Damage
    • (39) Resist Damage
    • (39) Resist Damage
    Level 41: Resist Energies
    • (A) Resist Damage
    • (42) Resist Damage
    • (42) Resist Damage
    Level 44: Hasten
    • (A) Recharge Reduction
    • (45) Recharge Reduction
    • (45) Recharge Reduction
    Level 47: Electrifying Fences
    • (A) Damage Increase
    • (48) Damage Increase
    • (48) Damage Increase
    • (48) Accuracy
    • (50) Endurance Reduction
    • (50) Recharge Reduction
    Level 49: Taunt
    • (A) Taunt Duration
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury



    Code:
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  16. Hey all im working on my Elec/Invul brute and i am unsure about jacobs ladder. I was using it for awhile but couldnt seem to get it to hit more than one person. It does nice damage but if i cant get it to hit more than one person do i want it in my build? What are your thoughts on it?
  17. Full_Eclipse

    Not sure?

    Hey all i recently rolled an invul/Ice tank. I went this way cause I've always wanted and invul tank but i didn't want fire or ss as i see those pairings all the time. I know ice isn't on the top of the list in terms of damage but i can live with that. I was tinking more along the lines of just being able to stand there for a long long time and finally winning in the end. I was thinking ice slick and all the slows in ice will allow me to do that. Is this a viable combo and what pitfalls can u all help me avoid as i lvl mine up.
  18. Full_Eclipse

    Softcapped def?

    I know that the magic number is 45% for a softcapped build for defensive based toons( IA and SD.) I it possible to go higher than that and is there a hardcap? Is there a benefit to going over the soft cap?
  19. ty for the observation. the build has been modified.
  20. OK here is ver. 2.0 I think i managed to fix all the issues. Please let me know if i over looked anything. Thanks ahead of time.
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Avalache's Fury 2.0: Level 50 Mutation Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Frozen Armor
    • (A) Defense Buff
    • (3) Defense Buff
    • (3) Defense Buff
    • (5) Endurance Reduction
    Level 1: Bash
    • (A) Damage Increase
    • (5) Damage Increase
    • (7) Damage Increase
    • (7) Endurance Reduction
    • (9) Accuracy
    • (50) Recharge Reduction
    Level 2: Hoarfrost
    • (A) Healing
    • (9) Healing
    • (11) Healing
    • (11) Recharge Reduction
    • (13) Recharge Reduction
    • (13) Recharge Reduction
    Level 4: Jawbreaker
    • (A) Damage Increase
    • (15) Damage Increase
    • (15) Damage Increase
    • (17) Accuracy
    • (17) Endurance Reduction
    • (48) Recharge Reduction
    Level 6: Chilling Embrace
    • (A) Endurance Reduction
    • (19) Taunt Duration
    Level 8: Wet Ice
    • (A) Endurance Reduction
    Level 10: Combat Jumping
    • (A) Defense Buff
    • (27) Kismet - Accuracy +6%
    Level 12: Icicles
    • (A) Damage Increase
    • (21) Damage Increase
    • (23) Damage Increase
    • (23) Endurance Reduction
    • (25) Endurance Reduction
    • (34) Accuracy
    Level 14: Super Jump
    • (A) Empty
    Level 16: Swift
    • (A) Empty
    Level 18: Health
    • (A) Healing
    • (19) Healing
    • (25) Healing
    Level 20: Stamina
    • (A) Endurance Modification
    • (21) Endurance Modification
    • (27) Endurance Modification
    • (48) Performance Shifter - Chance for +End
    Level 22: Glacial Armor
    • (A) Defense Buff
    • (29) Defense Buff
    • (31) Defense Buff
    • (31) Endurance Reduction
    Level 24: Boxing
    • (A) Empty
    Level 26: Energy Absorption
    • (A) Defense Buff
    • (31) Defense Buff
    • (33) Defense Buff
    • (33) Recharge Reduction
    Level 28: Build Up
    • (A) Recharge Reduction
    • (29) Recharge Reduction
    • (34) Recharge Reduction
    Level 30: Clobber
    • (A) Damage Increase
    • (33) Damage Increase
    • (34) Damage Increase
    • (36) Accuracy
    • (36) Endurance Reduction
    • (36) Recharge Reduction
    Level 32: Whirling Mace
    • (A) Damage Increase
    • (37) Damage Increase
    • (37) Damage Increase
    • (39) Accuracy
    • (39) Endurance Reduction
    • (39) Recharge Reduction
    Level 35: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (37) Resist Damage
    • (40) Resist Damage
    • (40) Resist Damage
    • (40) Endurance Reduction
    Level 38: Weave
    • (A) Defense Buff
    • (42) Defense Buff
    • (42) Defense Buff
    • (42) Endurance Reduction
    • (50) Endurance Reduction
    Level 41: Shatter
    • (A) Damage Increase
    • (43) Damage Increase
    • (43) Damage Increase
    • (43) Accuracy
    • (45) Recharge Reduction
    • (48) Endurance Reduction
    Level 44: Crowd Control
    • (A) Damage Increase
    • (45) Damage Increase
    • (45) Damage Increase
    • (46) Endurance Reduction
    • (46) Recharge Reduction
    • (46) Accuracy
    Level 47: Hibernate
    • (A) Healing
    Level 49: Taunt
    • (A) Recharge Reduction
    • (50) Range
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |8DD39|
    |-------------------------------------------------------------------|
  21. Thanks for the input guys. I will try to move slots around to get all attacks 6 slotted. But how should i slot hibernate? Just leave it with the slot it comes with? I need to go home in order to get the build and change it but i will post the revised build when i can.
  22. OK take a look at this, hopefully it is a friendlier export. Ohh and thanks for the build but it is using IOs which i cant afford due to the fact that this will be my first 50 on freedom. Unfortunately money doesn't transfer servers.
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Frozen Armor -- DefBuff(A), DefBuff(3), DefBuff(3), EndRdx(5)
    Level 1: Bash -- Dmg(A), Dmg(5), Dmg(7), EndRdx(7), Acc(9)
    Level 2: Hoarfrost -- Heal(A), Heal(9), Heal(11), RechRdx(11), RechRdx(13), RechRdx(13)
    Level 4: Jawbreaker -- Dmg(A), Dmg(15), Dmg(15), Acc(17), EndRdx(17)
    Level 6: Chilling Embrace -- EndRdx(A), Taunt(19)
    Level 8: Wet Ice -- EndRdx(A), EndRdx(50)
    Level 10: Combat Jumping -- DefBuff(A), DefBuff(19), DefBuff(21)
    Level 12: Icicles -- Dmg(A), Dmg(21), Dmg(23), EndRdx(23), Taunt(25)
    Level 14: Super Jump -- Empty(A)
    Level 16: Swift -- Empty(A)
    Level 18: Health -- Heal(A), Heal(25), Heal(27)
    Level 20: Stamina -- EndMod(A), EndMod(27), EndMod(29)
    Level 22: Glacial Armor -- DefBuff(A), DefBuff(29), DefBuff(31), EndRdx(31)
    Level 24: Boxing -- Empty(A)
    Level 26: Energy Absorption -- DefBuff(A), DefBuff(31), DefBuff(33), RechRdx(33), RechRdx(33), RechRdx(34)
    Level 28: Build Up -- RechRdx(A), RechRdx(34), RechRdx(34)
    Level 30: Clobber -- Dmg(A), Dmg(36), Dmg(36), Acc(36), RechRdx(37)
    Level 32: Whirling Mace -- Dmg(A), Dmg(37), Dmg(37), Acc(39), EndRdx(39), RechRdx(39)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A), ResDam(40), EndRdx(40), EndRdx(40)
    Level 38: Weave -- DefBuff(A), DefBuff(42), DefBuff(42), EndRdx(42), EndRdx(50)
    Level 41: Shatter -- Dmg(A), Dmg(43), Dmg(43), Acc(43), RechRdx(45)
    Level 44: Crowd Control -- Dmg(A), Dmg(45), Dmg(45), Acc(46), EndRdx(46), RechRdx(46)
    Level 47: Hibernate -- RechRdx(A), RechRdx(48), RechRdx(48), EndMod(48), EndMod(50)
    Level 49: Taunt -- RechRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |2A64D543|
    |-------------------------------------------------------------------|
  23. how do u reformat it so that it looks the way it used to?
  24. Hey fellow tankers,
    I came up with this build and I'm just wondering if it is looking good so far. I have only used SO's cause i am trying to raise the funds for IO sets but that may be awhile. I am just wondering if the build looks good or if i need to tweak the slotting around to make it better. I am also wondering about endurance and how heavy it will be on my blue bar. I only plan to run tough when needed but weave should be on all the time. Any constructive feedback is welcome.
    [color:#489AFF]Hero Plan by Mids' Hero Designer 1.401[/color]
    [color:#489AFF]http://www.cohplanner.com/[/color]

    [color:#B1C9F5]Click this DataLink to open the build![/color]

    [color:#B3CAF7]Level 50 Magic Tanker[/color]
    [color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Ice Armor[/color]
    [color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]War Mace[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]

    [color:#489AFF]Hero Profile:[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Frozen Armor[/color]
    • (A) [color:#5EAEFF]Defense Buff[/color]
    • (25) [color:#5EAEFF]Defense Buff[/color]
    • (37) [color:#5EAEFF]Defense Buff[/color]
    • (40) [color:#5EAEFF]Endurance Reduction[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Bash[/color]
    • (A) [color:#5EAEFF]Damage Increase[/color]
    • (40) [color:#5EAEFF]Damage Increase[/color]
    • (40) [color:#5EAEFF]Damage Increase[/color]
    • (43) [color:#5EAEFF]Accuracy[/color]
    • (43) [color:#5EAEFF]Recharge Reduction[/color]
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Hoarfrost[/color]
    • (A) [color:#5EAEFF]Healing[/color]
    • (3) [color:#5EAEFF]Healing[/color]
    • (3) [color:#5EAEFF]Healing[/color]
    • (9) [color:#5EAEFF]Recharge Reduction[/color]
    • (17) [color:#5EAEFF]Recharge Reduction[/color]
    • (17) [color:#5EAEFF]Recharge Reduction[/color]
    [color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Jawbreaker[/color]
    • (A) [color:#5EAEFF]Damage Increase[/color]
    • (5) [color:#5EAEFF]Damage Increase[/color]
    • (5) [color:#5EAEFF]Damage Increase[/color]
    • (7) [color:#5EAEFF]Accuracy[/color]
    • (9) [color:#5EAEFF]Endurance Reduction[/color]
    [color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Chilling Embrace[/color]
    • (A) [color:#5EAEFF]Endurance Reduction[/color]
    • (7) [color:#5EAEFF]Taunt Duration[/color]
    [color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Wet Ice[/color]
    • (A) [color:#5EAEFF]Endurance Reduction[/color]
    [color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Combat Jumping[/color]
    • (A) [color:#5EAEFF]Defense Buff[/color]
    • (11) [color:#5EAEFF]Defense Buff[/color]
    • (11) [color:#5EAEFF]Defense Buff[/color]
    [color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Icicles[/color]
    • (A) [color:#5EAEFF]Taunt Duration[/color]
    • (13) [color:#5EAEFF]Endurance Reduction[/color]
    • (13) [color:#5EAEFF]Damage Increase[/color]
    • (15) [color:#5EAEFF]Damage Increase[/color]
    • (15) [color:#5EAEFF]Damage Increase[/color]
    [color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Jump[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Swift[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Health[/color]
    • (A) [color:#5EAEFF]Healing[/color]
    • (19) [color:#5EAEFF]Healing[/color]
    • (19) [color:#5EAEFF]Healing[/color]
    [color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color]
    • (A) [color:#5EAEFF]Endurance Modification[/color]
    • (21) [color:#5EAEFF]Endurance Modification[/color]
    • (21) [color:#5EAEFF]Endurance Modification[/color]
    [color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Glacial Armor[/color]
    • (A) [color:#5EAEFF]Defense Buff[/color]
    • (23) [color:#5EAEFF]Defense Buff[/color]
    • (23) [color:#5EAEFF]Defense Buff[/color]
    • (25) [color:#5EAEFF]Endurance Reduction[/color]
    [color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Boxing[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Energy Absorption[/color]
    • (A) [color:#5EAEFF]Defense Buff[/color]
    • (27) [color:#5EAEFF]Defense Buff[/color]
    • (27) [color:#5EAEFF]Defense Buff[/color]
    • (34) [color:#5EAEFF]Recharge Reduction[/color]
    • (37) [color:#5EAEFF]Recharge Reduction[/color]
    • (37) [color:#5EAEFF]Recharge Reduction[/color]
    [color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Build Up[/color]
    • (A) [color:#5EAEFF]Recharge Reduction[/color]
    • (29) [color:#5EAEFF]Recharge Reduction[/color]
    • (29) [color:#5EAEFF]Recharge Reduction[/color]
    [color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Clobber[/color]
    • (A) [color:#5EAEFF]Damage Increase[/color]
    • (31) [color:#5EAEFF]Damage Increase[/color]
    • (31) [color:#5EAEFF]Damage Increase[/color]
    • (31) [color:#5EAEFF]Accuracy[/color]
    • (34) [color:#5EAEFF]Recharge Reduction[/color]
    [color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Whirling Mace[/color]
    • (A) [color:#5EAEFF]Damage Increase[/color]
    • (33) [color:#5EAEFF]Damage Increase[/color]
    • (33) [color:#5EAEFF]Damage Increase[/color]
    • (33) [color:#5EAEFF]Accuracy[/color]
    • (34) [color:#5EAEFF]Recharge Reduction[/color]
    • (46) [color:#5EAEFF]Endurance Reduction[/color]
    [color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Tough[/color]
    • (A) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
    • (36) [color:#5EAEFF]Endurance Reduction[/color]
    • (36) [color:#5EAEFF]Endurance Reduction[/color]
    • (36) [color:#5EAEFF]Resist Damage[/color]
    [color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Weave[/color]
    • (A) [color:#5EAEFF]Defense Buff[/color]
    • (39) [color:#5EAEFF]Defense Buff[/color]
    • (39) [color:#5EAEFF]Defense Buff[/color]
    • (39) [color:#5EAEFF]Endurance Reduction[/color]
    [color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Shatter[/color]
    • (A) [color:#5EAEFF]Damage Increase[/color]
    • (42) [color:#5EAEFF]Damage Increase[/color]
    • (42) [color:#5EAEFF]Damage Increase[/color]
    • (42) [color:#5EAEFF]Accuracy[/color]
    • (43) [color:#5EAEFF]Endurance Reduction[/color]
    [color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Crowd Control[/color]
    • (A) [color:#5EAEFF]Damage Increase[/color]
    • (45) [color:#5EAEFF]Damage Increase[/color]
    • (45) [color:#5EAEFF]Damage Increase[/color]
    • (45) [color:#5EAEFF]Accuracy[/color]
    • (46) [color:#5EAEFF]Endurance Reduction[/color]
    • (46) [color:#5EAEFF]Recharge Reduction[/color]
    [color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Hibernate[/color]
    • (A) [color:#5EAEFF]Recharge Reduction[/color]
    • (48) [color:#5EAEFF]Recharge Reduction[/color]
    • (48) [color:#5EAEFF]Recharge Reduction[/color]
    • (48) [color:#5EAEFF]Endurance Modification[/color]
    • (50) [color:#5EAEFF]Endurance Modification[/color]
    • (50) [color:#5EAEFF]Endurance Modification[/color]
    [color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Taunt[/color]
    • (A) [color:#5EAEFF]Taunt Duration[/color]
    • (50) [color:#5EAEFF]Taunt Duration[/color]
    [color:#489AFF]------------[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Gauntlet[/color]
    [color:#489AFF]------------[/color]
    [color:#489AFF]Set Bonus Totals:[/color]
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    [color:#489AFF]------------[/color]
    [color:#489AFF]Set Bonuses:[/color]
    [color:#8BAFF1]Steadfast Protection[/color]
    [color:#B3CAF7](Tough)[/color]
    • [color:#B3CAF7] 3% Defense(All)[/color]