Hey all I came up with this build for my elm/sd. I really would like to cap all three positional defences but i cant seem to figure out where I have gone wrong. I am hoping all you guys can take alook and let me know where I have gone wrong and how I can improve the build.
Death by TP: Level 50 Technology Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fitness Power Pool: Fighting Ancillary Pool: Body Mastery
Hero Profile: Level 1: Havoc Punch
(A) Touch of Death - Accuracy/Damage
(9) Touch of Death - Damage/Endurance
(9) Touch of Death - Damage/Recharge
(11) Touch of Death - Accuracy/Damage/Endurance
(11) Touch of Death - Damage/Endurance/Recharge
(13) Touch of Death - Chance of Damage(Negative)
Level 1: Deflection
(A) Red Fortune - Defense/Endurance
(5) Red Fortune - Defense/Recharge
(7) Red Fortune - Endurance/Recharge
(7) Red Fortune - Defense/Endurance/Recharge
(43) Red Fortune - Defense
(50) Red Fortune - Endurance
Level 2: Battle Agility
(A) Serendipity - Endurance
(3) Serendipity - Defense
(3) Serendipity - Defense/Endurance/Recharge
(5) Serendipity - Defense/Endurance
(50) Serendipity - Defense/Recharge
Level 4: True Grit
(A) Harmonized Healing - Heal/Endurance
(13) Harmonized Healing - Endurance
(15) Harmonized Healing - Heal
(21) Harmonized Healing - Heal/Endurance/Recharge
(23) Harmonized Healing - Heal/Recharge
Level 6: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(43) Blessing of the Zephyr - Knockback Reduction (4 points)
Hey all I came up with this build for my elm/sd. I really would like to cap all three positional defences but i cant seem to figure out where I have gone wrong. I am hoping all you guys can take alook and let me know where I have gone wrong and how I can improve the build.
Thanks in Advance
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Death by TP: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch
- (A) Touch of Death - Accuracy/Damage
- (9) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (11) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (13) Touch of Death - Chance of Damage(Negative)
Level 1: Deflection- (A) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (7) Red Fortune - Endurance/Recharge
- (7) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (50) Red Fortune - Endurance
Level 2: Battle Agility- (A) Serendipity - Endurance
- (3) Serendipity - Defense
- (3) Serendipity - Defense/Endurance/Recharge
- (5) Serendipity - Defense/Endurance
- (50) Serendipity - Defense/Recharge
Level 4: True Grit- (A) Harmonized Healing - Heal/Endurance
- (13) Harmonized Healing - Endurance
- (15) Harmonized Healing - Heal
- (21) Harmonized Healing - Heal/Endurance/Recharge
- (23) Harmonized Healing - Heal/Recharge
Level 6: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: Thunder Strike- (A) Obliteration - Damage
- (17) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Chance for Smashing Damage
Level 10: Active Defense- (A) Endurance Reduction IO
Level 12: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (33) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Swift- (A) Empty
Level 18: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (25) Miracle - +Recovery
- (25) Healing IO
- (40) Healing IO
Level 20: Stamina- (A) Efficacy Adaptor - EndMod
- (27) Efficacy Adaptor - EndMod/Recharge
- (27) Efficacy Adaptor - EndMod/Endurance
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 22: Chain Induction- (A) Touch of Death - Accuracy/Damage
- (29) Touch of Death - Damage/Endurance
- (29) Touch of Death - Damage/Recharge
- (31) Touch of Death - Accuracy/Damage/Endurance
- (31) Touch of Death - Damage/Endurance/Recharge
- (31) Touch of Death - Chance of Damage(Negative)
Level 24: Against All Odds- (A) Endurance Reduction IO
Level 26: Phalanx Fighting- (A) Defense Buff IO
Level 28: Grant Cover- (A) Red Fortune - Defense/Endurance
- (43) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance
Level 30: Boxing- (A) Empty
Level 32: Lightning Rod- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (34) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Shield Charge- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 38: Tough- (A) Resist Damage IO
- (39) Resist Damage IO
- (39) Resist Damage IO
- (39) Endurance Reduction IO
- (40) Steadfast Protection - Resistance/+Def 3%
Level 41: Weave- (A) Defense Buff IO
- (42) Defense Buff IO
- (42) Defense Buff IO
- (42) Endurance Reduction IO
Level 44: Focused Accuracy- (A) Endurance Reduction IO
- (45) Endurance Reduction IO
- (46) To Hit Buff IO
Level 47: Physical Perfection- (A) Healing IO
- (48) Healing IO
- (48) Endurance Modification IO
- (48) Endurance Modification IO
Level 49: Build Up- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
------------
Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Melee)
- 14.3% Defense(Ranged)
- 15.5% Defense(AoE)
- 30% Enhancement(Accuracy)
- 3% Enhancement(Heal)
- 20% Enhancement(RechargeTime)
- 65.3 HP (4.87%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 1.65%
- MezResist(Held) 5.5%
- MezResist(Immobilize) 9.9%
- MezResist(Stun) 4.4%
- 3% (0.05 End/sec) Recovery
- 24% (1.34 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.13% Resistance(Negative)
------------Set Bonuses:
Touch of Death
(Havoc Punch)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune(Deflection)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Serendipity(Battle Agility)
- 4% (0.22 HP/sec) Regeneration
- 10 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Harmonized Healing(True Grit)
- 1.5% (0.03 End/sec) Recovery
- MezResist(Confused) 1.65%
- 3% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Blessing of the Zephyr(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Obliteration(Thunder Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Blessing of the Zephyr(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Efficacy Adaptor(Stamina)
- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
Touch of Death(Chain Induction)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune(Grant Cover)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Scirocco's Dervish(Lightning Rod)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Obliteration(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection(Tough)