Rad/kin SO build


AncientSpirit_NA

 

Posted

hey all I am currently lvl 41 on my rad/kin. I am just wondering if this build looks good or if i am slotting things wrong? any suggestions would be great. I am poor which is why this is an so build primarily.
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Dr. GoneWrong: Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Neutrino Bolt

  • (A) Damage Increase
  • (3) Damage Increase
  • (3) Damage Increase
  • (5) Accuracy
  • (5) Defense Debuff
  • (48) Defense Debuff
Level 1: Transfusion
  • (A) Recharge Reduction
  • (7) Recharge Reduction
  • (7) Healing
  • (9) Healing
  • (9) Healing
Level 2: Irradiate
  • (A) Damage Increase
  • (11) Damage Increase
  • (11) Defense Debuff
  • (13) Recharge Reduction
  • (13) Endurance Reduction
  • (15) Accuracy
Level 4: Siphon Power
  • (A) Recharge Reduction
  • (15) Recharge Reduction
  • (17) Accuracy
Level 6: Electron Haze
  • (A) Damage Increase
  • (17) Damage Increase
  • (19) Accuracy
  • (19) Recharge Reduction
  • (21) Endurance Reduction
  • (21) Damage Increase
Level 8: Hover
  • (A) Defense Buff
Level 10: Siphon Speed
  • (A) Accuracy
  • (23) Recharge Reduction
  • (23) Endurance Reduction
Level 12: Aim
  • (A) Recharge Reduction
  • (25) Recharge Reduction
  • (25) Recharge Reduction
Level 14: Fly
  • (A) Empty
Level 16: Swift
  • (A) Empty
Level 18: Health
  • (A) Healing
  • (27) Healing
  • (27) Healing
Level 20: Stamina
  • (A) Endurance Modification
  • (29) Endurance Modification
  • (29) Endurance Modification
Level 22: Speed Boost
  • (A) Endurance Modification
  • (31) Endurance Modification
  • (31) Endurance Reduction
Level 24: Cosmic Burst
  • (A) Damage Increase
  • (31) Damage Increase
  • (33) Damage Increase
  • (33) Accuracy
  • (33) Endurance Reduction
  • (34) Recharge Reduction
Level 26: Neutron Bomb
  • (A) Damage Increase
  • (34) Damage Increase
  • (34) Damage Increase
  • (36) Accuracy
  • (36) Recharge Reduction
  • (36) Endurance Reduction
Level 28: Maneuvers
  • (A) Endurance Reduction
  • (37) Endurance Reduction
  • (37) Defense Buff
Level 30: Assault
  • (A) Endurance Reduction
  • (37) Endurance Reduction
Level 32: Tactics
  • (A) Endurance Reduction
  • (39) Endurance Reduction
  • (39) To Hit Buff
Level 35: Transference
  • (A) Recharge Reduction
  • (39) Recharge Reduction
  • (40) Endurance Modification
  • (40) Endurance Modification
  • (40) Endurance Modification
  • (43) Accuracy
Level 38: Fulcrum Shift
  • (A) Recharge Reduction
  • (42) Recharge Reduction
  • (42) Recharge Reduction
  • (42) Endurance Reduction
  • (43) Accuracy
  • (43) Accuracy
Level 41: Hasten
  • (A) Recharge Reduction
  • (45) Recharge Reduction
  • (45) Recharge Reduction
Level 44: Scorpion Shield
  • (A) Endurance Reduction
  • (45) Endurance Reduction
  • (46) Defense Buff
  • (46) Defense Buff
  • (46) Defense Buff
Level 47: Focused Accuracy
  • (A) Endurance Reduction
  • (48) Endurance Reduction
  • (48) Endurance Reduction
Level 49: Atomic Blast
  • (A) Damage Increase
  • (50) Damage Increase
  • (50) Damage Increase
  • (50) Accuracy
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
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Set Bonus Totals:------------
Set Bonuses:




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Posted

Hey, I'm not an expert but no one else is adding their two cents so here it goes. First, I'd get rid of Maneuvers. Maneuvers is a very poor power, and without giving it an IO set, its not worth it at all. Don't worry, you can still have Assault and Tactics which are great powers. You don't need Focused Accuracy really if you already have Tatics put like two Accuracy in most of your attack powers, if you are having endurance problems it might be best to swap that out. Most people only put one slot in health, but I'm not sure on that so again, your choice if you want to use the slots elsewhere. Final suggestion is add a few more slots to Siphon Speed, add like Accuracy and 3 recharge reductions, its a great power for your toon, and I like to use it as much as possible. I hope this helps.


 

Posted

I just turned 41, too. I haven't been putting any endurance reducers or recharge in any of my attack powers ... but I've been doubling up on Accuracy in just about everything, especially in Transference, Transfusion and Syphon Speed. (attacks, normally 2 ac 3 dam 1 debuff)

With Syphon Speed constantly hitting coupled with Haste, which you have, my Transfusion and Transference seem to be up whenever I want or need them, not just for myself but when watching the health and endurance bars of all my teammates.

I didn't go with the Leadership pool, which may be a mistake. But since I'm always fighting up close, I went with Combat Jumping to give me some defense. Just added Electric Armor from the Mu epic pool for resistance.

None of this is advice, of course. Different players, different builds. : )


 

Posted

Buuuunch of quick thoughts from someone with a 50 Rad/Kin that's been respecced half a dozen times.

Why no Accuracy in Transfusion? Even with Rad/ primary, sometimes you'll want to heal from something you haven't blasted yet and don't have time to blast before healing.

I'd go 2 recharge instead of recharge/end in siphon speed - with it's recharge, you can't cast it often enough for the end redux to help much.

I'd also use one or two recharge in aim instead of a full 3 - diminishing returns on a skill that's not that great to begin with. Extra true if you're mainly using it as a lead up to a nuke, which has much more recharge time. I kept it, but only for taking down Mako during Elude - Aim + Irradiate helps quite a bit.

Health probably doesn't need a 2nd or 3rd healing. /kin corrupters don't get much out of in-combat regen, so you're basically reducing downtime, which Rest is much better at for free. A 3rd recharge in Transfusion would be more effective at saving your life in combat.

I've never noticed Speed Boost needing an end reduction. I have mine slotted with 2 50 IO end mods. I've seen people try to get by with 1 end mod, but this is quite obvious to recipients with lots of toggles or end-heavy powers.

I might go 2 recharge 2 damage instead of 3 damage 1 recharge on cosmic burst, to minimize the effect of ED and increase the likelihood of disorienting a boss.

Also, I'd drop Focused Accuracy outright. If you're already running Tactics and slotting accuracy with a primary set that debuffs defense, -and- taking aim, it's not nearly worth it's extreme endurance cost.

Personally, I dropped Atomic Blast because I got sick of loosing all my leadership toggles - but if I had kept it, I probably would've slotted 2 dmg 2 rch 1 acc. Maybe take it at 47 and Vengance at 49?