How does this look?
It really doesn't take much to farm on a /sd build. mine is a bs/sd and isn't geared for farming, and she does great.
Shield charge with build up will kill your Minions, you use LR and your LT's are dead and bosses half dead. Only thing is, you gotta have high amounts of recharge, because you lack the ST damage it takes to take down bosses quickly.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
I managed to soft cap my defenses so how does this build look now? I am hoping to be able to farm with this and do some PvE as well.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Death by TP: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch
- (A) Touch of Death - Accuracy/Damage
- (9) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (11) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (13) Touch of Death - Chance of Damage(Negative)
Level 1: Deflection- (A) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (7) Red Fortune - Endurance/Recharge
- (7) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (50) Red Fortune - Endurance
Level 2: Battle Agility- (A) Serendipity - Endurance
- (3) Serendipity - Defense
- (3) Serendipity - Defense/Endurance/Recharge
- (5) Serendipity - Defense/Endurance
- (50) Serendipity - Defense/Recharge
Level 4: True Grit- (A) Harmonized Healing - Heal/Endurance
- (13) Harmonized Healing - Endurance
- (15) Harmonized Healing - Heal
- (21) Harmonized Healing - Heal/Endurance/Recharge
- (23) Harmonized Healing - Heal/Recharge
- (45) Steadfast Protection - Resistance/+Def 3%
Level 6: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: Thunder Strike- (A) Obliteration - Damage
- (17) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Chance for Smashing Damage
Level 10: Active Defense- (A) Endurance Reduction IO
Level 12: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (33) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Swift- (A) Empty
Level 18: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (25) Miracle - +Recovery
- (25) Healing IO
- (40) Healing IO
Level 20: Stamina- (A) Efficacy Adaptor - EndMod
- (27) Efficacy Adaptor - EndMod/Recharge
- (27) Efficacy Adaptor - EndMod/Endurance
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 22: Chain Induction- (A) Mako's Bite - Accuracy/Damage
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (31) Mako's Bite - Accuracy/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Chance of Damage(Lethal)
Level 24: Against All Odds- (A) Endurance Reduction IO
Level 26: Phalanx Fighting- (A) Defense Buff IO
Level 28: Grant Cover- (A) Red Fortune - Defense/Endurance
- (43) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance
Level 30: Boxing- (A) Empty
Level 32: Lightning Rod- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (34) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Shield Charge- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 38: Tough- (A) Titanium Coating - Resistance/Endurance
- (39) Titanium Coating - Resistance
- (39) Titanium Coating - Endurance
- (39) Titanium Coating - Resistance/Recharge
- (40) Titanium Coating - Endurance/Recharge
- (46) Titanium Coating - Resistance/Endurance/Recharge
Level 41: Weave- (A) Defense Buff IO
- (42) Defense Buff IO
- (42) Defense Buff IO
- (42) Endurance Reduction IO
Level 44: Focused Accuracy- (A) Endurance Reduction IO
Level 47: Physical Perfection- (A) Healing IO
- (48) Healing IO
- (48) Endurance Modification IO
- (48) Endurance Modification IO
Level 49: Build Up- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
------------
Set Bonus Totals:
- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 18% Defense(Ranged)
- 15.5% Defense(AoE)
- 3% Enhancement(Heal)
- 30% Enhancement(Accuracy)
- 20% Enhancement(RechargeTime)
- 85.3 HP (6.37%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 1.65%
- MezResist(Held) 8.8%
- MezResist(Immobilize) 10.5%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 6.6%
- 3% (0.05 End/sec) Recovery
- 24% (1.34 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.13% Resistance(Negative)
------------Set Bonuses:
Touch of Death
(Havoc Punch)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune(Deflection)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Serendipity(Battle Agility)
- 4% (0.22 HP/sec) Regeneration
- 10 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Harmonized Healing(True Grit)
- 1.5% (0.03 End/sec) Recovery
- MezResist(Confused) 1.65%
- 3% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Steadfast Protection(True Grit)
- 3% Defense(All)
Blessing of the Zephyr(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Obliteration(Thunder Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Blessing of the Zephyr(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Efficacy Adaptor(Stamina)
- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
Mako's Bite(Chain Induction)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune(Grant Cover)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Scirocco's Dervish(Lightning Rod)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Obliteration(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Titanium Coating(Tough)