Storage/TP Base: Newbie


CalebLancaster

 

Posted

HI base builders,

I'm a vet to this game but a newbie to building bases. I've been apart of a SG that has an amazing base achitect that I never really saw the urge to try my hand at base building. Recently, I've gotten more into storing IOs with the addition of my second account and I've founded an offshoot VG for some of my villains.

I want to create a base whose sole purpose is storing enhancements/salvage, crafting and having teleporters to each zone.

My problem?

I have no idea where to begin. So, I'm looking for advice on plot size, amount of energy and control I'll need to support this base. I have no idea what energy and control mean...but I was told to ask about those specifically.

Thanks for the time!


 

Posted

Well first up you need at least 1mil prestiege for this, even with a villain base since Telepads(75,000), enchancment storage(95,000), personal storage(100,000), Base Generator(200,000, 100,000 for room), Insp storage(75,000), Control Equpiment(100,000, 100,000 for room also), Workbench(25,000 for TP maker), Crafting Table(25,000) and Salvage storage(10,000) all coast a lot of Prestiege. Not to metion the room costs on other stuff. Really to have a good storage base you'd need maybe 4mil prestiege, and that could take a hell of a long time.


 

Posted

I don't mind the costs, plus I got to start somewhere. I plan to begin with storage and grow into telepads. I already have close to 1 million prestige.


 

Posted

Okay, well first things first, make the lowest level control room you can, it's only 50,000 and is a 3x3 room. It also has room for a crafting table/workbench or any storage. There you want to put in a Combo generator. After that make a big workshop and either an Infirmary or Trauma center. Those two rooms will give you not only a Reclaimer, but enough room for a few Insp storage units and Enchance storaget units.
Now I suggest staying away from a Vault for personal Salvage because it's 100,000 and it's a personal storage. I'd go with using just a storage rack for salvage, that way it's shared by everyone too.


 

Posted

Cool, thanks for the advice. I'll start there and see how that works out.


 

Posted

Quote:
Originally Posted by Clouded View Post
I don't mind the costs, plus I got to start somewhere. I plan to begin with storage and grow into telepads.
Good plan. Get in coalition with another group so you can use their telepads, since you can't use their storage or their medbay.


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The Mentor Project

 

Posted

Since you are on Villain side I would get the TP's later. You can get Raptor Packs for parking in Grandville or paying 10k for 2 hrs in Granville. You can get BM TPs at any BM for 10k or parking there.

You don't need power for storage (other than a vault), and you didn't mention medbays. If you are going to get multiple, tp'rs you will need to get more than the basic combo power supply (it only has enough power to cover one tp, a med bay, and a vault. - if you have the second sized tp room you can put one tp'r in there and two beacons).

So I would look at storage first. The entry room is free. Put in the second sized warehouse room - the square one. Put in an enhancement storage or two and a salvage rack or two.

If you really want at least one tp'r fast, then go for the oversight room and the combo power/control generator.

However, if your goal is multi-zone teleportation, you will need a full on power room with power supply and a separate control room with control unit. Don't try to scrimp and buy the small tp room if you can help it, put in the one that is 3x3 (fits 3 tp'rs). that way you won't have to juggle stuff later.

I'm pretty sure that one of my sg's juggled all this into a small plot. If you have more than one storage room going, you will need to get the next larger sized plot, but there is no real problem with increasing the size or moving rooms around later (you can move rooms with all the stuff in it.)

Oh, I also agree with trying to get a coalition going. Don't now what server you are on.


 

Posted

Thanks for the advice all.

I'm on Freedom server and I'll get a coalition going with the main VG, Doom Syndicate. My personal VG, which is only for storage, is an off-shoot; Doom Syndicate - Clouded Division.

I'll stop back in if I run into any problems or have any more questions.


 

Posted

I'm also doing something similar with one of my toons, and have a question.

Are there certain requirements that have to be met before you can add teleporters? The only one I currently see listed is the raid teleport.


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Posted

You have to construct them using salvage.

See here:
http://paragonwiki.com/wiki/Crafted_Base_Items


-np


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Posted

then they will be a personal item for you to add.. Happy building


 

Posted

Quote:
I'm pretty sure that one of my sg's juggled all this into a small plot. If you have more than one storage room going, you will need to get the next larger sized plot,
You can easily fit multiple storage rooms, TP rooms large enough for room for four pads, the entry room and control/energy rooms on the Hidden Spot plot (the smallest size). If you're not needing a Medbay, any decorative rooms, and don't care about squeezing as much as possible out of each room, it's no issue at all. My first VG base design fit 5 Telepads (4 for zones + 1 for Pocket D) in 3 rooms (the PD one was in the small 1x2 room by itself), had a proper control room and energy supply room, two workshops (both 2x2, one for salvage storage & vault, one for IO and Inspiration storage & crafting), and the entry room, all on the Hidden Spot plot.

Being a Villain base, unless you plan on going overboard, you won't need a huge Energy Supply room since you only need the first tier generator and as for control, a Mainframe, a couple of Database's and perhaps a Workstation or two and you've got enough (or of course, the Arcane equivalents to those items). That can all be fit in a fairly small control room with ease (not the Oversight Center, as it can only handle a Combo Unit).

Just had to toss my two bits in there...