Hoverbikes as a form instead of a power pool


AzureSkyCiel

 

Posted

I thought up an idea. Maybe it's been suggested before but maybe not.

I know a lot of players want vehicles and I think hoverbikes, with a shaded shell top, would fit the bill without being a ridiculout amount of work for the developers. The idea is that if you choose Hoverbike, you are choosing an alternative form for your character, as if you were a kheldian choosing Nova form. However, this form does not come with five inherent powers, only one. You must choose the pther powers. You cannot use your characters other powers while in Hoverbike form, they are suppressed.

There would be two choices for the look of your Hoverbike. One is heroic and high tech, while the other is somewhat sinister and steampunk looking. Changing into the high tech hoverbike involves a brief intense UFO style light as the bike either comes down from the sky or you are transformed into the bike (like if you are a robot). Changing into the steampunk bike involves a cloud of belching black smoke instead of a bright light.

Both of these hoverbikes have a hard shell canopy, which is heavily tinted so that the developers don't have to figure out how to make characters of different sizes fit into the thing. Color customization of the hoverbikes would be highly desireable. If you are defeated in Hoverbike form, the Hoverbike explodes and drops you flat on the ground, like a Sky Raider Sky Skiff.

Benefits of the Hoverbikes idea:

1. Hoverbikes hover, so they won't look ridiculous going across water.
2. They're compact, so you can maneuver them up staircases and through elevators.
3. Your character is fully inside, so less work for the developers.
4. Only one person fits inside a hoverbike, so no giving rides to other characters.

Powers of the Hoverbike:

Hoverbikes have an inherent power, called Cruise, which lets them travel across ground or water, but not up into the air. Cruise speed is kinda slow, somewhere between Sprint and base Fly speed.

First Power: Guns

Your Hoverbike has machine guns mounted in its nose. These have an 80 foot range but do only minor damage. They sound like the guns of the Special Ops mastermind henchmen, sort of high tech and partially silenced. This power would recharge in about 10 seconds.

Second Power: Missles

Your Hoverbike can launch micro-missles. These have an 80 foot range and do moderate AoE lethal and fire damage with chance of knockback. The sound and animation from Long Range Rocket from Munitions Mastery is good for this one. This would have about a 30 second recharge.

Third Power: Float

Improvements to your Hoverbike now allow it to travel up into the air. Speed is slower than Fly, but with the same control as Hover (no drift).

Fourth Power: Afterburners

This is a click power that allows your Hoverbike to increase speed for a minute or so. Speed becomes comparable with Fly. Recharge time is five minutes or so. (This type of speed boost has been suggested as a replacement for Group Fly by someone else, I know.)

This suggestion uses ideas that are already in the game, though it changes a few things. It's a form, but you don't get all powers right away. It's like a Power Pool, but you get five choices like an Epic Pool. I'm thinking that its technically feasible.

Alright. Let me know if you like the suggestion. Flame me if necessary. If they put this in, I'll start a hoverbike gang and you all are welcome to join!


 

Posted

Whoops! AzureSkyCiel beat me to it and suggested almost this very thing already. His suggestion is a temp power mine is permanent. I hope a developer reads and thinks about implementing either suggestion. Sorry about the copying, AzureSkyCiel! You were first!


 

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Welcome to City of Jetbikes. Population: Growing.

Sigh, I really wish that people would stop making threads about these vehicles that would not only be a coding nightmare, but a waste of developer time.



 

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I already find the normal Flight way to slow to feel super, let alone wanting to have a form of flight that is even slower then that.

Not saying I wouldn't want hoverbikes/boards/gliders/younameit but I rather have it something like a customizable flight pool option instead of a new pool power set.


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@Lyrik

 

Posted

Quote:
Originally Posted by Sigium View Post
Welcome to City of Jetbikes. Population: Growing.

Sigh, I really wish that people would stop making threads about these vehicles that would not only be a coding nightmare, but a waste of developer time.
If this is a feature that a lot of players want, then why is it a waste of time? Plus, I don't believe it would be a coding nightmare. They already have Nova form in the game, they have Sky Skiffs, I see no reason something like this can't be done. Why don't you take a minute to state your objections more clearly.


 

Posted

Quote:
Originally Posted by HeroJunkie View Post
If this is a feature that a lot of players want, then why is it a waste of time? Plus, I don't believe it would be a coding nightmare. They already have Nova form in the game, they have Sky Skiffs, I see no reason something like this can't be done. Why don't you take a minute to state your objections more clearly.
It's a waste of time because the devs have already stated quite clearly they don't want vehicles in the game. They hate the idea and a good chunk of the playerbase does too. Although it could probably be done somehow, it would be a logistical nightmare and not worth it for a lot of people.

Just because you can do something doesn't mean you should.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
It's a waste of time because the devs have already stated quite clearly they don't want vehicles in the game. They hate the idea and a good chunk of the playerbase does too. Although it could probably be done somehow, it would be a logistical nightmare and not worth it for a lot of people.

Just because you can do something doesn't mean you should.
This. Memphis Bill has a huge cut-and-paste about it, that I'm far too lazy to look for.

Also, Nova/Dwarf form does NOT constitute being able to universally apply this to all ATs.



 

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If my Mastermind gets a hoverbike can her pets follow on hoverscooters?

Also /no.


 

Posted

I don't see the problem with hoverbikes, however, why not do it as an alternate flight form?

Sooner or later, they'll get the power pools with some power customization.

You grab fly, you pick then...Hoverbike, Fly Pose 1, Fly Pose 2, Slab of Rock, Fly in Hover Position, Hover Disk, ect, ect.

They could then do all the same for Hover.

That seems the way to go imo.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Sigium View Post
This. Memphis Bill has a huge cut-and-paste about it, that I'm far too lazy to look for.

Also, Nova/Dwarf form does NOT constitute being able to universally apply this to all ATs.
Actually, in the last two times I've come up with ideas for fliers and vehicles involving form shifts, Bill's given a thumbs up for the most part.

Also, to Brand X, I'm inclined to accept that too.

And partly because I already made a suggestion similar to this and thus would naturally be inclined toward it: /signed.


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Originally Posted by Samuel_Tow View Post
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Posted

Why not just add an alternate animation to fly?


 

Posted

Quote:
Originally Posted by Reddi35 View Post
Why not just add an alternate animation to fly?
Because it would be ugly and just plain retarded in my opinion. If they are going to add vehicles at least do it right.

However, vehicles per say are not a bad idea, but the game world is not designed in a way that they would be useful. You can get to pretty much anywhere pretty quickly...especially these days.


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Dark Voltage - 50 NRG/NRG/EM Blaster
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Posted

Quote:
Originally Posted by CodeJunkie View Post
Because it would be ugly and just plain retarded in my opinion. If they are going to add vehicles at least do it right.

However, vehicles per say are not a bad idea, but the game world is not designed in a way that they would be useful. You can get to pretty much anywhere pretty quickly...especially these days.
Unless you wasted money on a bus pass...stupid public transportation!


 

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Quote:
Originally Posted by Mr. NoPants View Post
Unless you wasted money on a bus pass...stupid public transportation!
very true.

Maybe being a bus driver will come as a "secret identity" so we can finally get some use out of those pesky bus stations. <---- joke


~ Infinity Heroes ~
Dark Voltage - 50 NRG/NRG/EM Blaster
Shure Shot - 50 Arch/NRG/MM Blaster
Silent Shadow Blade - 50 Katana/SR/BM Scrapper
Uphir - 50 Fire/Fire/Fire Blaster

 

Posted

Quote:
Originally Posted by BrandX View Post
I don't see the problem with hoverbikes, however, why not do it as an alternate flight form?

Sooner or later, they'll get the power pools with some power customization.

You grab fly, you pick then...Hoverbike, Fly Pose 1, Fly Pose 2, Slab of Rock, Fly in Hover Position, Hover Disk, ect, ect.

They could then do all the same for Hover.

That seems the way to go imo.
But then what happens to powers? When you attack? When you ARE attacked? How does it turn? Does it strafe/move left and right? Is it faster than flight? Slower than flight? What happens indoors? What happens when you interact with stuff? Does it just disappear?

All of these things pose a serious problem to vehicles as a whole; why do they just 'disappear'? And if they don't, then how do you mount/dismount them once you're done? Do they follow you, or appear from nowhere? i could obviously pull the same argument with weapons, but I'm gonna let it slide for now.