Reddi35

Apprentice
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  1. Can anyone chime in? Or did i break some sort of unwritten rule?
  2. Hello, I'm having a really hard time with this. This is a somewhat budget conscious build. Can anyone offer critique?




    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Staff Fighting
    Secondary Power Set: Dark Armor
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Mercurial Blow -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5)
    Level 1: Hide -- LkGmblr-Rchg+(A)
    Level 2: Precise Strike -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Dmg/EndRdx(29), T'Death-Acc/Dmg(29)
    Level 4: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39)
    Level 6: Assassin's Staff -- StalkersG-Acc/Dmg(A), StalkersG-Dmg/Rchg(7), StalkersG-Acc/Dmg/Rchg(7), StalkersG-Dmg/EndRdx/Rchg(17), StalkersG-Acc/Dmg/EndRdx/Rchg(23), StalkersG-Rchg/Hide%(25)
    Level 8: Guarded Spin -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(9), Oblit-Dmg(9), Oblit-Dmg/Rchg(13), Oblit-Acc/Rchg(13), Oblit-Acc/Dmg/Rchg(17)
    Level 10: Shadow Dweller -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
    Level 12: Murky Cloud -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
    Level 16: Obsidian Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(43)
    Level 18: Eye of the Storm -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Dmg(19), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23)
    Level 20: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(39), Numna-Heal(40), Numna-Heal/EndRdx/Rchg(40), Numna-Heal/EndRdx(40), Nictus-Acc/EndRdx/Heal/HP/Regen(45)
    Level 22: Boxing -- Empty(A)
    Level 24: Build Up -- RechRdx-I(A)
    Level 26: Serpent's Reach -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(46), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Dmg/EndRdx(48)
    Level 28: Cloak of Fear -- U'spkT-Stun%(A), Abys-Dam%(45), Abys-EndRdx/Fear(45), Abys-Acc/Fear/Rchg(46)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(31)
    Level 32: Sky Splitter -- FrcFbk-Rechg%(A), KntkC'bat-Knock%(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Acc/Dmg(34), C'ngImp-Acc/Dmg(34)
    Level 35: Oppressive Gloom -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(36), RzDz-Immob%(36), RzDz-Acc/EndRdx(36), RzDz-EndRdx/Stun(37)
    Level 38: Placate -- RechRdx-I(A)
    Level 41: Soul Transfer -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(42), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
    Level 44: Dark Blast -- Empty(A)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50), RechRdx-I(50)
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- EndMod-I(A), EndMod-I(34), P'Shift-End%(37)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
  3. Have people forgotten about them?/Have no idea about them? It seems like nobody uses them, and when I use them on my character I get a question here or there about it.

    Or are they known and just provide so little that they aren't worth it?
  4. I know I'm late to the discussion but, CoH has a marketing department?
  5. Quote:
    Originally Posted by snake1313 View Post
    You are correct. I guess in my original post, I insinuated that I would get the defense from the Enforcers. I knew coming into this that I wouldnt. I can get ranged defense for myself to take care of this (althought the bubbles would give me defense to all). I just cared about the survivability of my pets, since traps offers nothing in a heal except for some +regen from triage beacon.

    I've never had a Robot character as of yet. I hear lots of raves over burn patch, especially if you get an immobilize going.
    Survivability wise, before 26 the only pet i would lose regularly was my arsonist. However ever since I got the brusier I do not have to resummon him often. Mobs are busy with Acid Mortar, PGT, and Caltrops.

    I have a high level Robots dark, and if you can get the mobs to stay in the burn patch it is jaw dropping how fast mobs die. With the Assbot, a burn patch is summoned for each enemy hit, not just one big burn patch.
  6. Anyone have any additional Thugs/Traps builds? Has anyone been able to solo AVs with this combo?
  7. I do not believe that you benefit from your Enforcer's Manuvers sadly

    I thought the reason why people pick Bots/Traps over Thugs/Traps was because the burn patches of the Assault Bot.
  8. Reddi35

    Upgrade time

    Wherever you buy your parts, I would recommend TigerDirect or Insight. Myself and others have had nothing but problems with NewEgg.
  9. Can somebody please tell me some experiences with this combo? How does it compare to bots/dark or bots/traps?

    And what is with Poison Trap, did it get nerfed in the last few issues?
  10. Between the GvE Jump pack, the Base Teleporter, Team TP, Ouroboros TP, Pocket D, mayhem mission temp powers, and Raptor packs it has made it easier than ever getting around. NR is just icing on the cake. I really don't see a need for travel powers anymore unless it is for fun, concept, or IOs.
  11. I have always wanted a "toggle" power that, while active, drains healths from your enemy and transfers it to you. Same with with an endurance one.
  12. Reddi35

    Badges and Oro

    Can you get all the mission badges you need from the oroboros flashback stuff?
    Thank you
  13. Thank you!

    I took your advice and came up with this..What do you think i can do for high DEF?


    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Musclewhomp: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(39)
    Level 1: High Pain Tolerance -- ResDam-I(A), Heal-I(3), Heal-I(5), Heal-I(36)
    Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
    Level 6: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), Aegis-ResDam/EndRdx(11), TtmC'tng-EndRdx(48)
    Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15)
    Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Rchg+(46)
    Level 12: Fast Healing -- Heal-I(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal(19)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Regen/Rcvry+(21), Heal-I(21)
    Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23), AdjTgt-EndRdx/Rchg(23)
    Level 20: Quick Recovery -- P'Shift-End%(A), EndMod-I(25), EndMod-I(25)
    Level 22: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(27), Heal-I(27), Mrcl-Heal/EndRdx(40), Mrcl-Heal/Rchg(50)
    Level 24: Stamina -- P'Shift-End%(A), EndMod-I(29), EndMod-I(29)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-EndRdx/Rchg(31), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(33)
    Level 30: Taunt -- Zinger-Dam%(A), Zinger-Taunt(40), Zinger-Taunt/Rchg(43)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Boxing -- P'ngS'Fest-Stun%(A), P'ngS'Fest-Acc/Dmg(40)
    Level 38: Strength of Will -- ImpArm-ResPsi(A), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx(39)
    Level 41: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
    Level 47: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48)
    Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 1.88% Defense(Smashing)
    • 1.88% Defense(Lethal)
    • 1.88% Defense(Psionic)
    • 3.75% Defense(Melee)
    • 46.3% Enhancement(RechargeTime)
    • 55% Enhancement(Accuracy)
    • 247.4 HP (16.5%) HitPoints
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 8.8%
    • MezResist(Sleep) 4.4%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 7.5% (0.13 End/sec) Recovery
    • 84% (5.26 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 3.13% Resistance(Toxic)
    • 3% Resistance(Psionic)



    Code:
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  14. I am currently lvl 26 and even with AB killing seems just soooo slow. I consider myself a pseudo dark defender on teams.
  15. Hello, would somebody please do me a favor and critique this build as well as answer some questions?

    How much do you think this build would cost?
    Do you think this build would be able to solo AVs? GMs?

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Matthew Lee: Level 50 Natural Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Dark Miasma
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    ------------
    Level 1: Battle Drones BldM'dt-Dmg(A), BldM'dt-Acc(3), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(5), ExStrk-Dam%(7)
    Level 1: Twilight Grasp Nictus-Heal(A), Nictus-Acc/EndRdx/Rchg(7), Nictus-Heal/HP/Regen/Rchg(9)
    Level 2: Tar Patch TmpRdns-Acc/Slow(A), RechRdx-I(9), TmpRdns-EndRdx/Rchg/Slow(11), RechRdx-I(11)
    Level 4: Darkest Night DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb(17), DampS-ToHitDeb/Rchg/EndRdx(19), ToHitDeb-I(19)
    Level 6: Equip Robot EndRdx-I(A), EndRdx-I(40)
    Level 8: Hurdle Empty(A)
    Level 10: Howling Twilight RzDz-Immob%(A), Rope-Acc/Stun/Rchg(21), RechRdx-I(21), RechRdx-I(46)
    Level 12: Protector Bots SvgnRt-PetResDam(A), SvgnRt-Acc/Dmg(13), SvgnRt-Dmg/EndRdx(13), SvgnRt-Acc/Dmg/EndRdx(15), DefBuff-I(15), DefBuff-I(17)
    Level 14: Health Heal-I(A), Heal-I(37), Heal-I(37)
    Level 16: Shadow Fall RedFtn-Def/EndRdx(A), RedFtn-EndRdx(23), RedFtn-Def(23), RedFtn-Def/EndRdx/Rchg(25)
    Level 18: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 20: Fearsome Stare SipInsght-%ToHit(A), SipInsght-ToHitDeb(27), SipInsght-Acc/ToHitDeb(29), SipInsght-ToHitDeb/EndRdx/Rchg(29)
    Level 22: Stamina EndMod-I(A), EndMod-I(31), EndMod-I(31)
    Level 24: Assault EndRdx-I(A)
    Level 26: Assault Bot S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(31), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), Acc-I(33), S'bndAl-Build%(34)
    Level 28: Tactics AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36)
    Level 30: Maneuvers DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(37)
    Level 32: Upgrade Robot EndRdx-I(A), EndRdx-I(43)
    Level 35: Combat Jumping ULeap-Stlth(A)
    Level 38: Dark Servant RechRdx-I(A), ToHitDeb-I(39), ToHitDeb-I(39), Acc-I(39), RechRdx-I(40), RechRdx-I(40)
    Level 41: Charged Armor S'fstPrt-ResKB(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam/Rchg(43), TtmC'tng-EndRdx(43)
    Level 44: Electrifying Fences GravAnch-Hold%(A), P'Shift-End%(45), Acc-I(45), Acc-I(45), RechRdx-I(46), RechRdx-I(46)
    Level 47: Thunder Strike Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(48), Sciroc-Dmg/EndRdx(48), Sciroc-Acc/Rchg(48)
    Level 49: Petrifying Gaze Lock-Acc/Hold(A), Lock-Acc/Rchg(50), Lock-Rchg/Hold(50), Lock-Acc/EndRdx/Rchg/Hold(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Supremacy
    ------------
    Set Bonus Totals:
    13% DamageBuff(Smashing)
    13% DamageBuff(Lethal)
    13% DamageBuff(Fire)
    13% DamageBuff(Cold)
    13% DamageBuff(Energy)
    13% DamageBuff(Negative)
    13% DamageBuff(Toxic)
    13% DamageBuff(Psionic)
    3.75% Defense(Fire)
    3.75% Defense(Cold)
    4.69% Defense(AoE)
    1.8% Max End
    2.5% Enhancement(Held)
    36% Enhancement(Accuracy)
    4% FlySpeed
    51.2 HP (6.38%) HitPoints
    4% JumpHeight
    4% JumpSpeed
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Confused) 2.75%
    MezResist(Held) 9.35%
    MezResist(Immobilize) 2.2%
    MezResist(Sleep) 4.95%
    MezResist(Stun) 6.6%
    3% (0.05 End/sec) Recovery
    26% (0.87 HP/sec) Regeneration
    10% Resistance(Smashing)
    10% Resistance(Lethal)
    11.3% Resistance(Fire)
    11.3% Resistance(Cold)
    11.3% Resistance(Energy)
    14.4% Resistance(Negative)
    10% Resistance(Toxic)
    10% Resistance(Psionic)
    4% RunSpeed
    2% XPDebtProtection






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    |5E1415C587D281E24709A08450BA5162284F50AA7F01A4050 22A|
    |-------------------------------------------------------------------|
  16. Quote:
    Originally Posted by Catwhoorg View Post
    The Data Mined Median Merits/time for.
    For efficient use of merits, random rolls generally beats direct buy, unless there is a pressing reason to direct buy (like a level 50 wanting a level 15 stealth IO)

    Can you give me a brief rundown as to why? How do I know which random roll to go for if I am aiming for a specific one?(AE rolls as well)

    Why do people say go for lvl 35 bronze rolls in the AE?
  17. Thanks for the replys. My girlfriend decided to make a Claws/Elec to duo with me. Hopefully we will be able to take down AVs before we get to expensive IO builds.
  18. We ran a couple flashback arcs, had the time set to 1 hour and only got like 4-6 merits . We completed it in 30-45 minutes.
  19. What would you recommend is a faster way to get merits? My girlfriend and I mainly duo and do not have time for taskforces, and we would like to get some of the higher level recipes and not have to pay an arm and a leg and buy them through merits.
  20. How much inf am i looking at build wise
  21. Recharge for what purpose, getting PA up ASAP?
  22. Topic, if so, what should i aim for<IO wise>?