Can somebody please crituque my ss/wp build?


Reddi35

 

Posted

Please see lower build...


 

Posted

Air Sup: Mako has the exact same bonuses as ToD, why are you paying extra for the same bonus? I don't even think this power is really necessary on the build when you have that many attacks.

KoB/Jab: Why 6 slot with crushing? 5 is enough, then either proc it up or use those slots elsewhere. That extra psi resist isn't that important.

RTTC: Going for the 6% enhanced heal bonus isn't important, because that affects healing, not regen. You can slot it better for end redux.

MoB: 4 Slotted Titanium - you could swap the res/rech with Aegis' res/end, and get a little more endurance efficiency, and only lose the stun resist bonus.

Heightened Senses: I don't understand why you picked Red Fortune here, and even then, stopped just short of the 5% bonus.

Healing: Is underslotted.

Tough: Given that you have both quick recovery, stamina, and the unique IOs, I think you'd benefit more from either +HP with titanium or fire/cold def from aegis, or nrg def from reactive.


 

Posted

You do not need the 6th Crushing Impact in Jab. Your Psi resistance is already good enough.

Your defense is extremely low. You should go for at least 25%, but I would recommend up to 30%.

Your regen is low also. You should aim for 700% and higher with 1 foe in RttC range.


 

Posted

Thank you!

I took your advice and came up with this..What do you think i can do for high DEF?


Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Musclewhomp: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(39)
Level 1: High Pain Tolerance -- ResDam-I(A), Heal-I(3), Heal-I(5), Heal-I(36)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 6: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), Aegis-ResDam/EndRdx(11), TtmC'tng-EndRdx(48)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Rchg+(46)
Level 12: Fast Healing -- Heal-I(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal(19)
Level 14: Hurdle -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Regen/Rcvry+(21), Heal-I(21)
Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23), AdjTgt-EndRdx/Rchg(23)
Level 20: Quick Recovery -- P'Shift-End%(A), EndMod-I(25), EndMod-I(25)
Level 22: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(27), Heal-I(27), Mrcl-Heal/EndRdx(40), Mrcl-Heal/Rchg(50)
Level 24: Stamina -- P'Shift-End%(A), EndMod-I(29), EndMod-I(29)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-EndRdx/Rchg(31), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 30: Taunt -- Zinger-Dam%(A), Zinger-Taunt(40), Zinger-Taunt/Rchg(43)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Boxing -- P'ngS'Fest-Stun%(A), P'ngS'Fest-Acc/Dmg(40)
Level 38: Strength of Will -- ImpArm-ResPsi(A), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx(39)
Level 41: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 1.88% Defense(Smashing)
  • 1.88% Defense(Lethal)
  • 1.88% Defense(Psionic)
  • 3.75% Defense(Melee)
  • 46.3% Enhancement(RechargeTime)
  • 55% Enhancement(Accuracy)
  • 247.4 HP (16.5%) HitPoints
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 8.8%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 7.5% (0.13 End/sec) Recovery
  • 84% (5.26 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)



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Posted

This build uses your same exact power choices, although it has different slotting...

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Musclewhomp: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Jab -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(19), Heal-I(19), Aegis-ResDam(21), Aegis-ResDam/EndRdx(21), S'fstPrt-ResDam/Def+(23)
Level 2: Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 6: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(25)
Level 8: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(17)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), DefBuff-I(27)
Level 12: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Numna-Regen/Rcvry+(29), Numna-Heal(29), RgnTis-Regen+(31), Heal-I(31)
Level 14: Hurdle -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(34)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(39)
Level 22: Health -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(39)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(42), DefBuff-I(42), Ksmt-ToHit+(42)
Level 30: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg(43)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
Level 35: Boxing -- Empty(A)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

Vitality, I'm not sure 4 purple sets and several LOTGs is within the OP's budget. I'm also not big on heavily slotting rage, even for a gaussians, due to frequent rage crashes actually slowing you down significantly if you don't have vet attacks.

OP,

In a lot of cases, 6 slotting sets isn't always a good option, as the 6th set bonus isn't always great (it sometimes is). In this case, positron's tox resists isn't really that big of a deal, and you'll benefit more from a generic recharge IO over the posi dmg/range IO.

Once you get your powers well-slotted, slotting for regen really isn't important. What is important is layering on additional mitigation to avoid getting hit. Whether that's more recharge so you can fire footstomp more often or adding some defense is up to you.

Also, vitality's 4-slotting of Quick Recovery and Endurance with performance shifted is almost considered a standard now for brutes.

Now, a few sets out there that are options for you to round out your S/L/E def (focus on those over the fire/cold)
-Thunderstrike (ranged) 3 slotted gives 2.5% nrg/neg def
-Kinetic Combat (single target) 4 slotted gives 3.75 S/L def
-Mocking Beratement (taunt) has 2.5% S/L in 4 slots, 3.13 F/C in 5, and 7.5% rech in 6
-Or, Perfect Zinger (taunt) has 3.13 S/L in 6 slots
-Rectified Reticule (to-hit) has 1.88% S/L def in 2 slots, add in a rech IO and you should have perma rage.
-Reactive Armor (resist) has 1.88 Nrg/Neg in 3 and 1.88 S/L in 4
-Steadfast Res/Def 3% Unique IO has 3% defense to all in 1 slot. (there's a PvP one but you probably aren't looking to spend upwards of 3 billion on it on a real black market)
-Aegis has 3.13% F/C def in 3 slots
-Gaussians has 2.5% positional and 1.25 typed to all in 6.
-Obliteration has 1.88% S/L in 6


 

Posted

Quote:
Originally Posted by Tonality View Post
Vitality, I'm not sure 4 purple sets and several LOTGs is within the OP's budget. I'm also not big on heavily slotting rage, even for a gaussians, due to frequent rage crashes actually slowing you down significantly if you don't have vet attacks.

OP,

In a lot of cases, 6 slotting sets isn't always a good option, as the 6th set bonus isn't always great (it sometimes is). In this case, positron's tox resists isn't really that big of a deal, and you'll benefit more from a generic recharge IO over the posi dmg/range IO.

Once you get your powers well-slotted, slotting for regen really isn't important. What is important is layering on additional mitigation to avoid getting hit. Whether that's more recharge so you can fire footstomp more often or adding some defense is up to you.

Also, vitality's 4-slotting of Quick Recovery and Endurance with performance shifted is almost considered a standard now for brutes.

Now, a few sets out there that are options for you to round out your S/L/E def (focus on those over the fire/cold)
-Thunderstrike (ranged) 3 slotted gives 2.5% nrg/neg def
-Kinetic Combat (single target) 4 slotted gives 3.75 S/L def
-Mocking Beratement (taunt) has 2.5% S/L in 4 slots, 3.13 F/C in 5, and 7.5% rech in 6
-Or, Perfect Zinger (taunt) has 3.13 S/L in 6 slots
-Rectified Reticule (to-hit) has 1.88% S/L def in 2 slots, add in a rech IO and you should have perma rage.
-Reactive Armor (resist) has 1.88 Nrg/Neg in 3 and 1.88 S/L in 4
-Steadfast Res/Def 3% Unique IO has 3% defense to all in 1 slot. (there's a PvP one but you probably aren't looking to spend upwards of 3 billion on it on a real black market)
-Aegis has 3.13% F/C def in 3 slots
-Gaussians has 2.5% positional and 1.25 typed to all in 6.
-Obliteration has 1.88% S/L in 6

Good point.

To the OP...you can switch out the Hecatombs in Knockout Blow with another set of Crushing Impacts. You can switch out the Armageddons in Foot Stomp with a set of Obliterations. You can switch out the Apocalypse in Gloom with a set of Devastations. You can switch out Ragnaroks in Dark Oblit with a set of Positron's Blast.
You can switch out the LotG's +rech with a Defense/Endurance LotG.

When building for defense...slotting Rage with Guassians is extremely beneficial.
As far as the crash goes...you do not have to use rage as soon as it recharges.