I cannot beleive how unbeleivably awful this game is.


AlienOne

 

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Quote:
Originally Posted by ShadowNate View Post
2) Nerf. Everything. We are too strong, I am playing city of pedestrians right?
Brawl should use Endurance. Farmers are overpowered now!
BTW, anyone know why we can`t walk ?

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6) Carp, pistol melee. Now.
You mean this one ?


or THIS one :


MULTI pistols for tha winz


BUT this is what I REALLY WANT :

AND this one as a secondary


Later Edit :
Melee GrenadeZ



P.S.


 

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Back in the pen and paper days, I had a dropkick Archer. death from above was so awesome.


 

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I LOLed. Awesome thread, OP.


 

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Originally Posted by Kitsune Knight View Post
Atlas was an oversized piece of crap.

You want *** kicking awesome sauce? Timerwolf.

Pure unadulterated win!
Pshaw. Clan kiddies. Why, in the old days, I could hold an entire ridge with just FOUR Marauders! Against a company and a half of Kurita's best!
(well, four Marauders, and a Victor. Awesome to have an assault with jumpjets, back when most stuff didn't have jumpjets).


Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.

 

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Quote:
Originally Posted by Kitsune Knight View Post
3 PPCs? No no no! I had NINE! I remember more than once instantly exploding after taking a shot! It was pretty damn hilarious
That's the Marauder II. Marauder I's were 75 tons, two ppc's, two med lasers... and an autocannon. I *think* it was an auto-60; I don't remember atm exactly what it was. A 75-ton Marauder I with nine ppcs would either be paper thin on armor, or automatic heat shutdown after firing a salvo.

I *do* remember ripping out the autocannons, med lasers, PPCs, and running a modified Marauder with four or five large lasers (pre-clan invasion) and the heat sinks to handle the load. Vas hated. Hated very strongly. Moved to that modified 'Mech after my original Centurion bought it in a fight with the Light Horse (got too arrogant, too happy with a piloting 2, gunner 3 character who was basically playing peek-a-boo holding down a command lance).


Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.

 

Posted

Quote:
Originally Posted by Myrdinn View Post
That's the Marauder II. Marauder I's were 75 tons, two ppc's, two med lasers... and an autocannon. I *think* it was an auto-60; I don't remember atm exactly what it was. A 75-ton Marauder I with nine ppcs would either be paper thin on armor, or automatic heat shutdown after firing a salvo.

I *do* remember ripping out the autocannons, med lasers, PPCs, and running a modified Marauder with four or five large lasers (pre-clan invasion) and the heat sinks to handle the load. Vas hated. Hated very strongly. Moved to that modified 'Mech after my original Centurion bought it in a fight with the Light Horse (got too arrogant, too happy with a piloting 2, gunner 3 character who was basically playing peek-a-boo holding down a command lance).
The original Marauder had two PPC's, two med lasers an AC/10 on the back. This was pre 3050 clan rules. Still more than enough to be intimidating. Quite a few players stripped out the PPC's in favor of large lasers for the savings in heat.

Pre-clan rules I relied on Archers and Catapults. Again, I have something of a long range playstyle. Give me a couple of Centurions or Enforcers as watchdogs and things were good.

The Derail continues.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

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Quote:
Originally Posted by jwbullfrog View Post
The original Marauder had two PPC's, two med lasers an AC/10 on the back. This was pre 3050 clan rules. Still more than enough to be intimidating. Quite a few players stripped out the PPC's in favor of large lasers for the savings in heat.

Pre-clan rules I relied on Archers and Catapults. Again, I have something of a long range playstyle. Give me a couple of Centurions or Enforcers as watchdogs and things were good.

The Derail continues.
That's right; and the Victor's AC outweighed the Marauder's by a good margin.

Pre-clan... I'd have hated that mix. In-direct fire LRM companies used to be my bane; working around and through Cents/Enforcers... wait. You didn't happen to run a company like that up in Chicago way back? I remember a championship wherein I fought a company with that kind of mix back in the day. Hardest fight I had, back then... and I think I lost to it both by points and TOE damage.


Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.

 

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Quote:
Originally Posted by Clouded View Post
When am I going to get my dual pistol packing, rainbow flatuating, Pony of DOOM.

>8(
wait.. did you just say rainbow FLATULATING Pony of DooM O_o


 

Posted

Quote:
Originally Posted by jwbullfrog View Post
The original Marauder had two PPC's, two med lasers an AC/10 on the back. This was pre 3050 clan rules. Still more than enough to be intimidating. Quite a few players stripped out the PPC's in favor of large lasers for the savings in heat.

Pre-clan rules I relied on Archers and Catapults. Again, I have something of a long range playstyle. Give me a couple of Centurions or Enforcers as watchdogs and things were good.

The Derail continues.
I could do well with a couple of Mechs with a couple of ArrowIVs apiece and a fast spotter (I'm talking 45 tons of engine and jumpjets with a TAG system and small laser). I could do fairly well, I think.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Quote:
Originally Posted by Twisted Toon View Post
I could do well with a couple of Mechs with a couple of ArrowIVs apiece and a fast spotter (I'm talking 45 tons of engine and jumpjets with a TAG system and small laser). I could do fairly well, I think.
If you want a fast spotter, just go a LAM for a 45 tonner. I was a fan of the post-3025 weapon systems, don't get me wrong, and the ArrowIVs were fun to play with.

Just still annoyed at the Clan invasion, and all the "kiddies" (sheesh, I'm only 33 NOW!) who went Clanner for the tech/etc. just to beat those of us who had spent considerable time building up a good force. Lost a good portion of my battalion (worked up from a lance) and my planet... in ONE weekend when the Clans came in. ;-)

Kept playing for a while though, got better tech; and retired my piloting-1, gunner-2 character due to old age by the end of it.


Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.

 

Posted

Quote:
Originally Posted by jwbullfrog View Post
The original Marauder had two PPC's, two med lasers an AC/10 on the back. This was pre 3050 clan rules. Still more than enough to be intimidating. Quite a few players stripped out the PPC's in favor of large lasers for the savings in heat.

Pre-clan rules I relied on Archers and Catapults. Again, I have something of a long range playstyle. Give me a couple of Centurions or Enforcers as watchdogs and things were good.

The Derail continues.
Pretty sure the original Marauder had an AC5, not an AC10. It was one of my favorite mechs back when i played pnp Battletech with a group of friends.

i always used modified Marauders. Usually dropped the PPC's to lg. lasers and the replaced the AC5 with a PPC. Beefed up armor and heat sinks a bit with the savings after adding some jump capability.

We were playing a Battletech RPG campaign and i helped the GM design a few enemy mechs.

One was a Battletech version of the Monster from Macross:

100 tons of barely mobile armor and weapons. (2/3/2 movement.) Having it pop up in an urban battle (literally, it was camouflaged in a gutted building) was a bit of a shock to the players.

We were a typical mercenary group who used salvage clauses in the contracts pretty creatively. Especially with one of the players being very proficient at Death From Above attacks with his medium mech. We salvaged quite a few "decapitated" heavies.


Dr. Todt's theme.
i make stuff...

 

Posted

'i' before 'e' expect after 'c'


/troll


@Quarktease
The Unofficial Official of Nothing Official

Proud member of Nites of Darkness/Shut Your Pie Hole

 

Posted

Where's my scrapper powerset "wet fish"? I want to slap someone around with a haddock! And I totally agree with you on the level 51 thing... I've been farming for months on my level 50 and I still haven't found a monster tough enough to give me that last 1xp I need!


Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)

 

Posted

Quote:
Originally Posted by Quarktease View Post
'i' before 'e' expect after 'c'


/troll
Unless its a weird word.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Quote:
Originally Posted by Myrdinn View Post
That's right; and the Victor's AC outweighed the Marauder's by a good margin.

Pre-clan... I'd have hated that mix. In-direct fire LRM companies used to be my bane; working around and through Cents/Enforcers... wait. You didn't happen to run a company like that up in Chicago way back? I remember a championship wherein I fought a company with that kind of mix back in the day. Hardest fight I had, back then... and I think I lost to it both by points and TOE damage.

Nope never been in Chicago for more than two or three hours. Centurians and Enforcers were just solid mid range scrappers and I think just about everyone picked up on that. For spotters I'd use Ravens if I could get them or the good old reliable Locust.

The Victor had the AC 20. Biggest gun in the game pre-clan. The only other mechs that carried it regularly were Hunchbacks and (I think) Atlases.

I think I was wrong about the gun on the Marauder. I think it was an AC/5 that got upgraded to the LBX/10 once the 3050 rules hit.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

Quote:
Originally Posted by jwbullfrog View Post
Pre-clan rules I relied on Archers and Catapults.
Ah, Catapults! Thanks for the reminder, I loved those things.


(Clans? Bah! 3025 or bust. )


 

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Quote:
Originally Posted by ShadowNate View Post
my life has been stolen from me, I will NEVER get it back !!!

1) Make the game boring! I cannot quit playing, its ruining my life and taking my money.
thank god uni has stop me for a while. i was getting worried i might die via MMO >.<

but being serious....life killing via MMo is in the terms and conditions


 

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Originally Posted by Dr_HR View Post
thank god uni has stop me for a while. i was getting worried i might die via MMO >.<

but being serious....life killing via MMo is in the terms and conditions

Today was my last day before 10 days of work straight, the last chance i had of doing the stuff i SHOULD be doing . . . . . . spent the entire day on here and using my treadmill

At the time it seemed like a good idea but now i think i kind of wasted a day. Though i did find out the awesomeness of chain induction!


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

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Quote:
Originally Posted by EU_Damz View Post
i did find out the awesomeness of chain induction!
it took u a day to find tht out...bad Damz

at least u now have something to look forward to after work...after the 10 days tht is


 

Posted

Quote:
Originally Posted by Dr_HR View Post
it took u a day to find tht out...bad Damz

at least u now have something to look forward to after work...after the 10 days tht is
such cruelty

lovely..


 

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Originally Posted by __Eh__ View Post
such cruelty

lovely..
...yet evil...a dangerous mix


 

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Originally Posted by Schismatrix View Post
We were a typical mercenary group who used salvage clauses in the contracts pretty creatively. Especially with one of the players being very proficient at Death From Above attacks with his medium mech. We salvaged quite a few "decapitated" heavies.

Loved that move; aye. Great way to scavange and salvage.
Oh, and your Murder Macross Maurader of Doom? Hrm, veriah interestin'

...barely resisting getting out the old 3025 books from the basement lockbox...


Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.