My First lvl 50 Tank


Coldmed

 

Posted

its a WP/SS build and also my first tank evah. so be gentle.

And please, pay no attention to what level what was added as I can't remember and I just set it up according to my current build.
So let me know what you old-school tankers think and toss some suggestions my way. (btw, too broke to buy ANY purples EVER and any IO's going for 100mil or more a piece)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Jonathan Irons: Level 50 Natural Tanker
Server: Freedom
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Presence
Power Pool: Leadership

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Healing IO: Level 50
  • (3) Resist Damage IO: Level 50
  • (3) Resist Damage IO: Level 50
  • (5) Healing IO: Level 50
  • (5) Resist Damage IO: Level 50
  • (7) Resist Damage IO: Level 50
Level 1: Jab
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (7) Crushing Impact - Damage/Endurance: Level 50
  • (9) Crushing Impact - Damage/Recharge: Level 50
  • (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (11) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (11) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 2: Mind Over Body
  • (A) Titanium Coating - Resistance: Level 50
  • (13) Titanium Coating - Endurance/Recharge: Level 50
  • (15) Titanium Coating - Endurance: Level 50
  • (15) Titanium Coating - Resistance/Endurance: Level 50
  • (17) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (17) Titanium Coating - Resistance/Recharge: Level 50
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (19) Numina's Convalescence - Endurance/Recharge: Level 50
  • (19) Numina's Convalescence - Heal/Recharge: Level 50
  • (21) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (21) Numina's Convalescence - Heal: Level 50
  • (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 6: Punch
  • (A) Recharge Reduction IO: Level 50
  • (39) Damage Increase IO: Level 50
  • (40) Damage Increase IO: Level 50
  • (40) Endurance Reduction IO: Level 50
Level 8: Haymaker
  • (A) Damage Increase IO: Level 50
  • (40) Taunt Duration IO: Level 50
  • (42) Damage Increase IO: Level 50
  • (42) Endurance Reduction IO: Level 50
Level 10: Taunt
  • (A) Taunt Duration IO: Level 50
  • (13) Taunt Duration IO: Level 50
Level 12: Indomitable Will
  • (A) Defense Buff IO: Level 50
  • (23) Defense Buff IO: Level 50
  • (25) Endurance Reduction IO: Level 50
  • (25) Defense Buff IO: Level 50
  • (27) Defense Buff IO: Level 50
  • (27) Defense Buff IO: Level 50
Level 14: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (29) Numina's Convalescence - Heal: Level 50
  • (29) Healing IO: Level 50
  • (31) Healing IO: Level 50
  • (31) Taunt Duration IO: Level 50
  • (31) Taunt Duration IO: Level 50
Level 16: Quick Recovery
  • (A) Endurance Modification IO: Level 50
  • (33) Endurance Modification IO: Level 50
  • (33) Endurance Modification IO: Level 50
  • (33) Endurance Modification IO: Level 50
  • (34) Endurance Modification IO: Level 50
  • (34) Endurance Modification IO: Level 50
Level 18: Heightened Senses
  • (A) Luck of the Gambler - Defense/Recharge: Level 50
  • (34) Luck of the Gambler - Endurance/Recharge: Level 35
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 35
  • (36) Luck of the Gambler - Defense: Level 35
  • (36) Defense Buff IO: Level 50
  • (37) Defense Buff IO: Level 50
Level 20: Hand Clap
  • (A) Taunt Duration IO: Level 50
  • (37) Endurance Reduction IO: Level 50
Level 22: Knockout Blow
  • (A) Recharge Reduction IO: Level 50
  • (37) Endurance Reduction IO: Level 50
  • (39) Damage Increase IO: Level 50
  • (39) Endurance Reduction IO: Level 50
Level 24: Hover
  • (A) Defense Buff IO: Level 50
Level 26: Fly
  • (A) Flight Speed IO: Level 50
  • (46) Flight Speed IO: Level 50
  • (50) Flight Speed IO: Level 50
Level 28: Provoke
  • (A) Taunt Duration IO: Level 50
Level 30: Intimidate
  • (A) Fear Duration IO: Level 50
Level 32: Invoke Panic
  • (A) Fear Duration IO: Level 50
Level 35: Rage
  • (A) Recharge Reduction IO: Level 50
Level 38: Hurl
  • (A) Damage Increase IO: Level 50
  • (42) Damage Increase IO: Level 50
  • (43) Range IO: Level 50
  • (43) Endurance Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 41: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (45) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (45) Scirocco's Dervish - Damage/Recharge: Level 50
  • (45) Scirocco's Dervish - Damage/Endurance: Level 50
  • (46) Taunt Duration IO: Level 50
  • (46) Endurance Reduction IO: Level 50
Level 44: Resurgence
  • (A) Recharge Reduction IO: Level 50
Level 47: Strength of Will
  • (A) Aegis - Resistance/Endurance: Level 50
  • (48) Aegis - Resistance/Recharge: Level 50
  • (48) Aegis - Endurance/Recharge: Level 50
  • (48) Aegis - Resistance/Endurance/Recharge: Level 50
  • (50) Aegis - Resistance: Level 50
  • (50) Aegis - Psionic/Status Resistance: Level 50
Level 49: Assault
  • (A) Endurance Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 4.69% Defense(Fire)
  • 4.69% Defense(Cold)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 2.5% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 4.69% Defense(AoE)
  • 5% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 105.4 HP (5.63%) HitPoints
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 2.2%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 2.2%
  • 44% (3.44 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 5.5% Resistance(Psionic)
  • 5% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Crushing Impact
(Jab)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Titanium Coating
(Mind Over Body)
  • MezResist(Sleep) 2.2%
  • 28.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Numina's Convalescence
(Fast Healing)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.94 HP/sec) Regeneration
Luck of the Gambler
(Heightened Senses)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
Scirocco's Dervish
(Foot Stomp)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Aegis
(Strength of Will)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)


 

Posted

I salute you, Sir!

I myself do not play tanks, but I appreciate the benefits a good tank can bring to a team! Also, I like your forum avator!


 

Posted

yeah, the forum avatar is a highly modified screenshot crop. I do extensive graphic design work for a living and sometimes looking at CoX... it can just be so much more, it can look so much deeper than it does now. like bumpmapping ALOT of the tights options and such for both male and female models,

Anyway, Thanks for the tanker support however I'm pretty sure someone will saunter in and shoot down my build in a heartbeat.

But I'm always open to suggestions!


 

Posted

It does indeed need correcting.

But given the thought of limited funds I am going to offer something of a quick, hopefully affordable from sale of enhancements you don't need, correction.

I won't change your powers on you as it may have a concept to it as I would say Presence Pool and Leaderships would need a specific idea for me to choose them.

It's not an unaffordable completely min/maxed build neither, just a quick correction is all.

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
It does indeed need correcting.

But given the thought of limited funds I am going to offer something of a quick, hopefully affordable from sale of enhancements you don't need, correction.

I won't change your powers on you as it may have a concept to it as I would say Presence Pool and Leaderships would need a specific idea for me to choose them.
*snip*
No real concept here with the Presence pool, Just a "Oh Crap" button if I find myself a bit overwhelmed the AoE fear gives me some breathing room.
Assault is more for when I'm on teams as I find it a bit helpful, as for the rest of the powers, I've gotten a bit used to them and I do have a respec avail that I'll probally use on my second build. so bringing that to light (which I neglected to mention before) Pretty much OK to suggest a diffrent power setup.

I'm takin a stab in the dark here on how you dropped a few of my slots out of some of the more "survival" types here as well. Diminishing returns the cause of that?

Oh, noted you fully slotted my taunt as well, I don't play on teams much more anymore however my current taunt is nearly 2 minutes and the recharge is like about 10 seconds. That and provoke (random 5+random 5=more aggro and has saved my teams in the past having a backup taunt) usually handles alot of aggro. The idea with the hand clap is a bit intreguing (wish we could have a anti-knockback enhancement that kills said effect on powers) but its good for door clearing anyway.
I must admit the +20% to hit is nice.

Feel free to also point out any accolades I should explicitly get for my build as I already have the Freedom Phalanx Reserve one.


 

Posted

Quote:
Originally Posted by GibberingLunatic View Post
I'm takin a stab in the dark here on how you dropped a few of my slots out of some of the more "survival" types here as well. Diminishing returns the cause of that?
Yes, maybe with no expense spared you could simply change the slots but I wouldn't say it's so everywhere.

Quote:
Oh, noted you fully slotted my taunt as well, I don't play on teams much more anymore however my current taunt is nearly 2 minutes and the recharge is like about 10 seconds. That and provoke (random 5+random 5=more aggro and has saved my teams in the past having a backup taunt) usually handles alot of aggro.
The idea is not to have 1 good taunt and 1 mediocre taunt, it's to have a an exceptional taunt offering you bonuses and a presence pool taunt you can just put an acc in and almost forget about. You may have a taunt duration but it does get resisted, then what happens is the taunt duration is a lot lower than you think it is and you have to have the recharge to meet it. This is when you may, from looking at who is in team or what is not in team, may have to damage mitigate further by making an AV only able to use certain or some attacks by Kiting. Sometimes it is better kiting for ranged Energy than in melee feeling S and L, which particularly matters when your so not specced to soft cap all. I have a ratio of duration, recharge and range that I must have offering me the best flexibility.

Quote:
The idea with the hand clap is a bit intreguing (wish we could have a anti-knockback enhancement that kills said effect on powers) but its good for door clearing anyway. I must admit the +20% to hit is nice.
Someone had a link to a video to show it being used for in a controlled fashion. I don't knock it like some people would. I am tempted to have the similar one on my Elec/Elec just because I don't have it on anything really.

Quote:
Feel free to also point out any accolades I should explicitly get for my build as I already have the Freedom Phalanx Reserve one.
The only 2 I wouldn't rush out and get is the Crey pistol and the Workbench but the rest can be useful.

Fightpool is popular on Willpower if Presence for Fear is non conceptual, I found the fears hit/miss, lacking in duration for its end cost and not up enough. A lot of people go for fitness pool as it stacks too but you could simply swap assault for conserve energy to keep going, MMV.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I'll give this a shot on my other build (that I never completed, was more crowd control with the earth Epic pool but I never liked it) and see how it plays. Next up, my corruptor which I KNOW is gonna be torn to shreds. lol

...
Just realized my tank is as broke as broke can be with only 7 mil inf... EEK! I don't feel like grinding today however.

I will keep your build in mind however after comparing the two I noticed it has a bit better defense/resistance and regen rate. So I'm all for it. I'll probally start working on it next week.


 

Posted

Drop the presence pool. Invoke Panic will not work as you intend it to. Instead of being an "oh crap" button it will just do nothing but draw more aggro and mez a couple of minions, (maybe). If you have nothing else to replace the Presence powers from your main/secondary with, replace them with the Fighting pool, kick or boxing, then tough and weave. I thought the presence pool would be fun too, using my fear-inspired Dark/Dark tanker. Turns out, it wasn't.


 

Posted

grats on the lvl 50 tank!


 

Posted

Quote:
Originally Posted by Not_Rhino View Post
Drop the presence pool. Invoke Panic will not work as you intend it to. Instead of being an "oh crap" button it will just do nothing but draw more aggro and mez a couple of minions, (maybe). If you have nothing else to replace the Presence powers from your main/secondary with, replace them with the Fighting pool, kick or boxing, then tough and weave. I thought the presence pool would be fun too, using my fear-inspired Dark/Dark tanker. Turns out, it wasn't.
thats the thing about the presence pool. it gets the masses of minions off me so I can concentrate on the heavy hitters. (also helps with aggro control in teams in case I pull too much and hit cap)
but before I can completely fix my build gonna have to earn the cash for it. and to do that... I gotta get my interwebz fixed.


 

Posted

Had to dig this up because with my old build (haven't been able to afford the new one yet, only have 39 mil) I ended up being epically epic in PI today. So much so that a coalition mate literally said, "I HAVE TO SEE THIS" and epically faceplanted a few minutes later when they finally arrived. XD

^The 4th one joined in here.^

By the way, this is me going up against 4 DevMonsters in the northernmost part of PI
And no, I didn't faceplant.... till I stopped paying attention and was chatting in the midst of it.
and for those who say there isn't 4 monsters there, you should know, in PI, they travel in pairs. not odd numbers


 

Posted

Congratulations on getting to level 50!

Now, as to your build, my impression is that you have over-slotted your defenses at the expense of your attacks. The still resented business of "enhancement diversification" sought to penalize players from focusing on their powers' core functions as the second in a series of Jack Emmert's disastrous nerfs. The bottom line is that more than three of the same enhancement in any one given power is a waste.

This means that a purely resistance toggle gets four slots max: three resistance, one endurance reduction, or the equivalent in set IOs. Attacks need more slots because they have more stuff you can enhance: damage, accuracy, endurance cost, recharge rate.

So six slotting Quick Recovery is a waste. You should swap one of the Damage Resistances in High Pain Tolerance to a third Health. All of your defenses are overslotted if they have more than three of any one kind of button in them.

You need three Recharges in Rage.

I would dump the Presence pool; you have all the necessary tools in your primary and secondary as a Tanker. I would instead pick up the Fitness pool. Getting both Health and Stamina involves building on your strengths.

I would drop Hand Clap like a hot potato. You are a Willpower tanker. The mob that gets knocked away from being next to you is the mob you could lose aggro on.

I wrote a couple guides you may find interesting:



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by GibberingLunatic View Post
Just realized my tank is as broke as broke can be with only 7 mil inf... EEK! I don't feel like grinding today however.
heh I have 700k on my tank right now and i still need to buy most of the salvage for the recipes I still need to make for his build lol.


 

Posted

I'm gonna chime in here about the whole Hand Clap and Presence Pool thing as well. Forgive me, but having the mobs stacked up around you is part of the strength of Will Power. More mobs you have around you the higher your Regen rate for Rise To The Challenge is. Also since your Primary focuses on Regen it would be more beneficial to you to stack that and enhance it with the Fitness and Body Mastery Pools. Furthermore you also rely on both Resistances and Defenses, so why not further enhance those with the Fighting and Leaping Pools? Lastely, it never hurts to have Footstomp up as often as possible, so Hasten is always a good idea to help out with that. Now the downside is the huge Endurance crash at the end of Rage/Hasten/Strength of Will combo. Sometimes can downright be nasty at the wrong times.

With that being all said, here is a generic IO'd out copy of my build that I have:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

oOGroupieOo: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Mind Over Body

  • (A) Endurance Reduction IO
  • (3) Resist Damage IO
  • (3) Resist Damage IO
  • (5) Resist Damage IO
Level 1: Jab
  • (A) Accuracy IO
  • (37) Endurance Reduction IO
  • (40) Damage Increase IO
  • (43) Damage Increase IO
  • (43) Damage Increase IO
  • (43) Recharge Reduction IO
Level 2: High Pain Tolerance
  • (A) Resist Damage IO
  • (5) Resist Damage IO
  • (7) Resist Damage IO
  • (7) Healing IO
  • (9) Healing IO
  • (9) Healing IO
Level 4: Haymaker
  • (A) Accuracy IO
  • (34) Endurance Reduction IO
  • (34) Damage Increase IO
  • (34) Damage Increase IO
  • (37) Damage Increase IO
  • (37) Recharge Reduction IO
Level 6: Indomitable Will
  • (A) Endurance Reduction IO
  • (11) Defense Buff IO
  • (11) Defense Buff IO
  • (13) Defense Buff IO
Level 8: Rise to the Challenge
  • (A) Endurance Reduction IO
  • (13) Healing IO
  • (15) Healing IO
  • (15) Healing IO
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 12: Quick Recovery
  • (A) Endurance Modification IO
  • (19) Endurance Modification IO
  • (19) Endurance Modification IO
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Fast Healing
  • (A) Healing IO
  • (21) Healing IO
  • (21) Healing IO
Level 18: Heightened Senses
  • (A) Endurance Reduction IO
  • (23) Defense Buff IO
  • (23) Defense Buff IO
  • (25) Defense Buff IO
Level 20: Knockout Blow
  • (A) Accuracy IO
  • (31) Endurance Reduction IO
  • (31) Damage Increase IO
  • (33) Damage Increase IO
  • (33) Damage Increase IO
  • (33) Recharge Reduction IO
Level 22: Hurdle
  • (A) Jumping IO
Level 24: Health
  • (A) Healing IO
  • (25) Healing IO
  • (27) Healing IO
Level 26: Stamina
  • (A) Endurance Modification IO
  • (27) Endurance Modification IO
  • (29) Endurance Modification IO
Level 28: Rage
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 30: Boxing
  • (A) Accuracy IO
  • (46) Endurance Reduction IO
  • (46) Damage Increase IO
  • (46) Damage Increase IO
  • (50) Damage Increase IO
  • (50) Recharge Reduction IO
Level 32: Strength of Will
  • (A) Resist Damage IO
  • (50) Resist Damage IO
Level 35: Tough
  • (A) Endurance Reduction IO
  • (36) Resist Damage IO
  • (36) Resist Damage IO
  • (36) Resist Damage IO
Level 38: Foot Stomp
  • (A) Accuracy IO
  • (39) Endurance Reduction IO
  • (39) Damage Increase IO
  • (39) Damage Increase IO
  • (40) Damage Increase IO
  • (40) Recharge Reduction IO
Level 41: Weave
  • (A) Endurance Reduction IO
  • (42) Defense Buff IO
  • (42) Defense Buff IO
  • (42) Defense Buff IO
Level 44: Focused Accuracy
  • (A) Endurance Reduction IO
  • (45) Endurance Reduction IO
  • (45) To Hit Buff IO
  • (45) To Hit Buff IO
Level 47: Physical Perfection
  • (A) Endurance Modification IO
  • (48) Endurance Modification IO
  • (48) Healing IO
  • (48) Healing IO
Level 49: Combat Jumping
  • (A) Defense Buff IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet


 

Posted

Hand-clap and fear if used properly are actually very useful. For instance, my handclap is slotted with taunt, and for the guys that get knocked back, well they are stunned, no real danger there, besides most people attack the center mass, if the blasters want, they can pick off the sides while they stagger around.
Also theres also such a thing as too many mobs surrounding you, there comes a point when damage vs. regen starts to tip the scales where they are just doing more damage than you can possibly regenerate (currently My last regen with a devmonster and about 4-5 ritki monkeys under me was about 200hp a sec.)
when damage beats out regen, your hp is gonna dip, and more mobs is not gonna make that come back up. Rise to the challenge has a cap, just like taunt. Hence the hand-clap, knocks some of them away (as its guaranteed to miss quite a few, just enough to slow down the damage output so regen outweighs damage, even for a moment because all you need is a few seconds to get half your health back.)
fear on the other hand. works GREAT against minions. and minions are my main problem. besides, I don't do boss farms, and when you play maps and content, 90% of the maps is minions and lieus. pretty open to being hit with fear. Keeps them planted (and still giving you regen) but, they don't damage you, again giving you precious seconds to regen your health when your bottoming out.
the hand-clap and fear were pretty well thought out when I chose them IMHO.

As for the slotting.... well you can totally blame jack for that, seeing how last time I played a tank.... CoV was being announced to go on the shelves a couple weeks later. (heck that was the last time I ended up playing CoX due to financial constraints until 3 months ago)
handclap and fear stay put I've come to love them as a tool of damage mitigation when used properly and haven't heard anybody whos teamed with me say anything about them.


 

Posted

If you have to use Hand Clap as a damage mitigator on a WP/SS then I have to say that you are doing it wrong.

Footstomp should be more than enough.


 

Posted

Quote:
Originally Posted by Vitality View Post
If you have to use Hand Clap as a damage mitigator on a WP/SS then I have to say that you are doing it wrong.

Footstomp should be more than enough.
It's all together, I use footstomp and I use it often, heck most of the time its Ctrl+clicked to be on auto trigger. but even it misses, or sometimes enemies can't be knocked down. (like in the shadow shard against the floaters there... I forget their names) just like a PB or a WS, its situational. I tried to make it as rounded out for any situation I can get myself in, and as the screenshots show me going against 3/4 DM's and I'm hovering, so I can't use rock throw or foot stomp, but I'm still surviving because I'm using those two other skills (again can't remember the name cause I just woke up but those bee things that get summoned, those can get annoying with recharge). One hand-clap and boom, knocked away and everything recharges back up again

And I just did a side-by-side of my build vs. Statics build..... Ummmm No.
it drops my regen, relies heavily on IO's when my build is frankenslotted for as much regen as possible.

Just finished modifying another possible build, not sure if I messed it up or not. (where the heck is my coffee already!?!)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Jonathan Irons: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leadership

Hero Profile:
Level 1: High Pain Tolerance
  • (A) Numina's Convalescence - Heal/Recharge
  • (3) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Heal
  • (5) Steadfast Protection - Knockback Protection
  • (5) Steadfast Protection - Resistance/Endurance
  • (7) Steadfast Protection - Resistance/+Def 3%
Level 1: Jab
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Damage/Endurance/Recharge
Level 2: Mind Over Body
  • (A) Titanium Coating - Resistance
  • (13) Titanium Coating - Resistance/Recharge
  • (15) Titanium Coating - Resistance/Endurance/Recharge
  • (15) Titanium Coating - Resistance/Endurance
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance
  • (21) Numina's Convalescence - Heal
  • (23) Numina's Convalescence - +Regeneration/+Recovery
  • (48) Healing IO
Level 6: Punch
  • (A) Trimuphant Insult - Chance to Disorient
  • (19) Pounding Slugfest - Damage/Endurance
  • (39) Pounding Slugfest - Accuracy/Damage
  • (40) Pounding Slugfest - Damage/Recharge
  • (40) Pounding Slugfest - Disorient Bonus
Level 8: Haymaker
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (17) Hecatomb - Chance of Damage(Negative)
  • (19) Hecatomb - Damage/Endurance
  • (21) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Damage
  • (42) Hecatomb - Accuracy/Recharge
Level 10: Taunt
  • (A) Perfect Zinger - Taunt
  • (13) Perfect Zinger - Taunt/Recharge
  • (17) Perfect Zinger - Taunt/Recharge/Range
  • (31) Perfect Zinger - Accuracy/Recharge
  • (31) Perfect Zinger - Taunt/Range
  • (50) Perfect Zinger - Chance for Psi Damage
Level 12: Indomitable Will
  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
Level 14: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Endurance
  • (29) Numina's Convalescence - Heal
  • (29) Healing IO
  • (31) Taunt Duration IO
Level 16: Quick Recovery
  • (A) Endurance Modification IO
  • (27) Endurance Modification IO
  • (33) Endurance Modification IO
Level 18: Heightened Senses
  • (A) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense
Level 20: Hand Clap
  • (A) Stupefy - Accuracy/Endurance
  • (33) Stupefy - Endurance/Stun
  • (37) Stupefy - Accuracy/Stun/Recharge
Level 22: Knockout Blow
  • (A) Lockdown - Chance for +2 Mag Hold
  • (34) Pounding Slugfest - Accuracy/Damage
  • (34) Pounding Slugfest - Damage/Endurance
  • (37) Pounding Slugfest - Damage/Recharge
  • (39) Pounding Slugfest - Disorient Bonus
  • (39) Lockdown - Accuracy/Recharge
Level 24: Hover
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 28: [Empty]
Level 30: [Empty]
  • (A) Empty
  • (37) Empty
  • (46) Empty
Level 32: [Empty]
  • (A) Empty
  • (33) Empty
  • (36) Empty
Level 35: Rage
  • (A) Endurance Reduction IO
  • (42) Recharge Reduction IO
Level 38: Hurl
  • (A) Accuracy IO
  • (42) Apocalypse - Damage
  • (43) Apocalypse - Chance of Damage(Negative)
  • (43) Apocalypse - Damage/Recharge
  • (43) Endurance Reduction IO
  • (50) Range IO
Level 41: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (45) Scirocco's Dervish - Chance of Damage(Lethal)
  • (45) Scirocco's Dervish - Damage/Recharge
  • (45) Scirocco's Dervish - Damage/Endurance
  • (46) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 44: Resurgence
  • (A) Recharge Reduction IO
Level 47: Strength of Will
  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Endurance/Recharge
  • (48) Aegis - Resistance
Level 49: Assault
  • (A) Empty
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 7.06% Defense(Energy)
  • 7.06% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 4.56% Defense(Melee)
  • 7.38% Defense(Ranged)
  • 10.8% Defense(AoE)
  • 20% Enhancement(RechargeTime)
  • 49% Enhancement(Accuracy)
  • 281.1 HP (15%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 2.2%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 8% (0.13 End/sec) Recovery
  • 108% (8.45 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 2.5% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Steadfast Protection
(High Pain Tolerance)
  • 1.5% (0.03 End/sec) Recovery
  • 28.1 HP (1.5%) HitPoints
  • Knockback Protection (Mag -4)
  • 3% Defense(All)
Crushing Impact
(Jab)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Titanium Coating
(Mind Over Body)
  • MezResist(Sleep) 2.2%
  • 28.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
Numina's Convalescence
(Fast Healing)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Pounding Slugfest
(Punch)
  • 8% (0.63 HP/sec) Regeneration
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 2% DamageBuff(All)
Hecatomb
(Haymaker)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Luck of the Gambler
(Indomitable Will)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.94 HP/sec) Regeneration
Luck of the Gambler
(Heightened Senses)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
Stupefy
(Hand Clap)
  • 2.5% (0.04 End/sec) Recovery
  • 35.1 HP (1.88%) HitPoints
Lockdown
(Knockout Blow)
  • 3% DamageBuff(All)
Pounding Slugfest
(Knockout Blow)
  • 8% (0.63 HP/sec) Regeneration
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 2% DamageBuff(All)
Blessing of the Zephyr
(Hover)
  • Knockback Protection (Mag -4)
Blessing of the Zephyr
(Fly)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Apocalypse
(Hurl)
  • 16% (1.25 HP/sec) Regeneration
  • 56.2 HP (3%) HitPoints
Scirocco's Dervish
(Foot Stomp)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Aegis
(Strength of Will)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)

This build I designed in the mindset that I could have unlimited funding to support it.


 

Posted

Quote:
Originally Posted by GibberingLunatic View Post
Feel free to also point out any accolades I should explicitly get for my build as I already have the Freedom Phalanx Reserve one.
Definitely go for The Atlas Medallion, Portal Jockey and Task Force Commander. This all increase hit points or endurance, two things you can never have too much of.


 

Posted

Quote:
Originally Posted by New Dawn View Post
It does indeed need correcting.

But given the thought of limited funds I am going to offer something of a quick, hopefully affordable from sale of enhancements you don't need, correction.

I won't change your powers on you as it may have a concept to it as I would say Presence Pool and Leaderships would need a specific idea for me to choose them.

It's not an unaffordable completely min/maxed build neither, just a quick correction is all.
I'd go a step further and recommend putting two or three more Crushing Impact sets of five for the extra 10-15% recharge set bonus. Even a set of level 35s gives you better numbers than common 50s. The hit point set bonus is useful too. If you're willing to wait a bit, you can get CI for pretty reasonable prices (a level 50 tank can earn enough for a few sets pretty fast).

Be careful you don't take too many of the same bonus, though. Remember the rule of five.


 

Posted

This is my WP/SS build:


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Vitality: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Heal-I(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(7)
Level 1: Jab -- Hectmb-Dam%(A), T'Death-Dam%(7), Mako-Dam%(9), Zinger-Dam%(9)
Level 2: Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), ResDam-I(15), GA-3defTpProc(50)
Level 6: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 8: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(21), Numna-Regen/Rcvry+(21), Numna-Heal(23), RgnTis-Regen+(23), RgnTis-Heal/EndRdx(25)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), GftotA-Run+(27)
Level 12: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(29)
Level 14: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)
Level 16: Swift -- Run-I(A), Run-I(31), Run-I(33)
Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(33)
Level 20: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(34), GftotA-Run+(34), DefBuff-I(34), DefBuff-I(46), Ksmt-ToHit+(48)
Level 22: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(39)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), ResDam-I(39)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), GftotA-Run+(43)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), GftotA-Run+(43), GftotA-Def/EndRdx(50)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(46)
Level 41: Hover -- LkGmblr-Rchg+(A), GftotA-Run+(46)
Level 44: Fly -- Flight-I(A)
Level 47: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50)
Level 49: Taunt -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(48), Run-I(48)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


 

Posted

If I'm not mistaken, thats a PvP build aint it?
Correction, a Run-And-Smash PvP build. lol


 

Posted

This is my WP/SS tanker's build; the whole thing is in place except for some of the Numinas and LotGs in Weave; the current to-do list does not affect the build's usefulness. Some choices are idiosyncratic, like the Rage slotting.

All IO set builds are focused on the player's priorities, and different players will want different things. This character is quite adequate as a team tanker, holds aggro, is quite hard to kill, and solos well at large numbers of targets without panting.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Hypsiste: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(15), S'fstPrt-ResDam/EndRdx:30(17), S'fstPrt-ResDam/Def+:30(19)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Knock%:35(40), Acc-I:50(43), EndRdx-I:50(43)
Level 2: Fast Healing -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(17)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Acc-I:50(36), EndRdx-I:50(37)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(7)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx/Rchg:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal:50(9), DarkWD-Slow%:50(15), Taunt-I:50(34), Taunt-I:50(34)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), Acc-I:50(43)
Level 12: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(13), EndMod-I:50(13)
Level 14: Fly -- Flight-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Heal-I:50(A), Heal-I:50(19), Heal-I:50(21)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), Lock-Acc/Hold:50(31), Lock-Acc/Rchg:50(33)
Level 22: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(23), RctvArm-ResDam/Rchg:40(33), RctvArm-EndRdx:40(46)
Level 24: Taunt -- Annoy-Taunt:20(A), Annoy-Taunt/Rchg:20(48), Annoy-Taunt/Rchg/Rng:20(48)
Level 26: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-End%:50(27)
Level 28: Rage -- AdjTgt-ToHit/EndRdx/Rchg:50(A), AdjTgt-Rchg:50(29), AdjTgt-EndRdx/Rchg:50(29), Rec'dRet-ToHit/Rchg:20(34), Rec'dRet-Pcptn:20(46), AdjTgt-ToHit/Rchg:50(50)
Level 30: Heightened Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(31), S'dpty-Def/EndRdx/Rchg:40(31), S'dpty-Def:40(33)
Level 32: Strength of Will -- Aegis-Psi/Status:50(A)
Level 35: Boxing -- Rope-Acc/Rchg:50(A), Rope-Acc/EndRdx:50(36)
Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam:40(42), RctvArm-EndRdx:40(46)
Level 44: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def:50(45)
Level 47: Char -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(48)
Level 49: Melt Armor -- ExVuln-DefDeb:20(A), ExVuln-DefDeb/Rchg:20(50), ExVuln-DefDeb/Rchg/EndRdx:20(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 26.1% Defense(Smashing)
  • 26.1% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 18.3% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 33% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 253 HP (13.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 13.2%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 1.5% (0.03 End/sec) Recovery
  • 58% (4.54 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 5% RunSpeed



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by GibberingLunatic View Post
If I'm not mistaken, thats a PvP build aint it?
Correction, a Run-And-Smash PvP build. lol
Assuming your talking about my build...
I don't PvP.
That is my overall efficiency build...It can do everything...even solo AVs (well...only Chimera so far).


 

Posted

Quote:
Originally Posted by Vitality View Post
Assuming your talking about my build...
I don't PvP.
That is my overall efficiency build...It can do everything...even solo AVs (well...only Chimera so far).
ahh I noted the PvP IO thats in there and alot of run speed boosts (run-and-smash) thats why I made the assumption


 

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Originally Posted by GibberingLunatic View Post
ahh I noted the PvP IO thats in there and alot of run speed boosts (run-and-smash) thats why I made the assumption
Yeah, the PvP IO is for the +3% Defense in PvE.
All the run speed boosts are just my personal preference.