My First lvl 50 Tank


Coldmed

 

Posted

Just a few things I'd look at:

- The last 3 slots in QR are buying you a grand total of 0.1 eps. I think there are better uses for these slots.

- You have Jab 6-slotted with Crushing Impact. I don't necessarily think this is a bad idea, but if you're only going to 6-slot one attack, Jab is not the one I'd choose.

- I'm not a fan of 6-slotted Numina's Convalescence (Fast Healing). Partly it's a waste of enhancement bonus, but mostly I find it's a waste if you don't have significant ranged defense to stack with it. Consider changing 3 of these to Miracles (non-unique) to get some more hitpoints and recovery.

- 6-slotted Titanium Coating in Mind Over Body: see above. Consider using some of these slots to round out your attacks.

- 6-slotted Aegis in Strength of Will: see above.

- Rage really needs more recharge.

- You're attacks, other than Footstomp and Jab are woefully underslotted for accuracy. I'm not seeing any To Hit buffs, other than Rage, which is down for about a quarter of the time, so adding accuracy is a virtual must if you want to be fighting plus level enemies. There are many unwanted sets that can be franken-slotted to boost damage and accuracy as well as endurance usage. I'd probably consider Focused Smite and maybe 2 Pounding Slugfests (for the regen bonus).

- Rise to the Challenge is slightly overslotted for Healing. Consider changing one of those common Heals to a Numina's: End/Rech, which I believe is the cheapest of the set: you lose about 9% enhancement, and gain 35 hp.

- Heightened Senses is slightly overslotted. LotG: Def/End can usually be had for under 5m with a little patience... probably less, but I don't usually deal in level 50 IO's.

- If you're using Hover in combat, you really need some flight speed to give you mobility. Also, Fly is slightly overslotted: you can reach the fly speed cap with just 2 IO's.


Undoubtedly there will be many more suggestions posted, and probably a few builds, while I've been typing this, but hopefully you find this helpful.


 

Posted

Quote:
Originally Posted by Dying_Breath View Post
Just a few things I'd look at:

- The last 3 slots in QR are buying you a grand total of 0.1 eps. I think there are better uses for these slots.

- You have Jab 6-slotted with Crushing Impact. I don't necessarily think this is a bad idea, but if you're only going to 6-slot one attack, Jab is not the one I'd choose.

- I'm not a fan of 6-slotted Numina's Convalescence (Fast Healing). Partly it's a waste of enhancement bonus, but mostly I find it's a waste if you don't have significant ranged defense to stack with it. Consider changing 3 of these to Miracles (non-unique) to get some more hitpoints and recovery.

- 6-slotted Titanium Coating in Mind Over Body: see above. Consider using some of these slots to round out your attacks.

- 6-slotted Aegis in Strength of Will: see above.

- Rage really needs more recharge.

- You're attacks, other than Footstomp and Jab are woefully underslotted for accuracy. I'm not seeing any To Hit buffs, other than Rage, which is down for about a quarter of the time, so adding accuracy is a virtual must if you want to be fighting plus level enemies. There are many unwanted sets that can be franken-slotted to boost damage and accuracy as well as endurance usage. I'd probably consider Focused Smite and maybe 2 Pounding Slugfests (for the regen bonus).

- Rise to the Challenge is slightly overslotted for Healing. Consider changing one of those common Heals to a Numina's: End/Rech, which I believe is the cheapest of the set: you lose about 9% enhancement, and gain 35 hp.

- Heightened Senses is slightly overslotted. LotG: Def/End can usually be had for under 5m with a little patience... probably less, but I don't usually deal in level 50 IO's.

- If you're using Hover in combat, you really need some flight speed to give you mobility. Also, Fly is slightly overslotted: you can reach the fly speed cap with just 2 IO's.


Undoubtedly there will be many more suggestions posted, and probably a few builds, while I've been typing this, but hopefully you find this helpful.
To be honest, this was the most helpful post so far. I've been pondering some of the 6-slot ones to frankenslot them with others and mix it up some.
As for accuracy, I do have a couple global accuracy buffs included with some of the sets raising it up some. (on a WarWolf farm I think I missed like 7-9%(guesstimate) of the time not including foot stomp because when you got 20 guys surrounding you, its hard to tally who bounced and who didn't )

and I don't use rage too often, the crash personally is not worth it unless I need to kill and kill quick, but thats just me. I've used rage before, had the perfect attack chain which actually started making a dent in my endurance, flipped on rise to the challenge and then the both detoggle one after the other, defense toggles crash and I faceplant. Perhaps its just my timing in using these two that cause such issues.


 

Posted

In the second build you posted, you have two -KB IOs, which are absolutely unnecessary for a WP tank. Dropping those will save you a substantial amount of influence, and in the case of the BotZ, free up that slot for something more useful.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
In the second build you posted, you have two -KB IOs, which are absolutely unnecessary for a WP tank. Dropping those will save you a substantial amount of influence, and in the case of the BotZ, free up that slot for something more useful.
was more like a "lets see what I can cram in here" kind of build if I had a unlimited supply of inf


 

Posted

Okay, the build I posted was Generic IO'd out so that's why the Regen wasn't probably as good. So I went back and put in IO's for you so you could see the difference. Also don't confuse % of Regen with HP Regen per second. You can still have a lower % Regen and be able to Regen more HP per second back with more HP that you have on your Tank. +HP really helps out more than a % of Regen does. If you have say 750% Regen, but only Regens about 40 HP per second then you have less of a chance of Regenerating back the damage you take as compared to somebody who has say 650% Regen, but Regens about 55 HP per second. I know I got fooled into thinking % of Regen was better until I finally got schooled and shown that +HP plus +Regen was better, and go for the +HP more.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

oOGroupieOo: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Mind Over Body

  • (A) Impervium Armor - Psionic Resistance
  • (3) Impervium Armor - Resistance
  • (3) Impervium Armor - Resistance/Endurance
  • (5) Impervium Armor - Resistance/Endurance/Recharge
Level 1: Jab
  • (A) Bruising Blow - Accuracy/Damage
  • (37) Bruising Blow - Damage/Endurance
  • (40) Bruising Blow - Damage/Recharge
  • (43) Pounding Slugfest - Accuracy/Damage
  • (43) Pounding Slugfest - Damage/Endurance
  • (43) Touch of Death - Chance of Damage(Negative)
Level 2: High Pain Tolerance
  • (A) Impervium Armor - Psionic Resistance
  • (5) Steadfast Protection - Resistance/+Def 3%
  • (7) Aegis - Psionic/Status Resistance
  • (7) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - Heal/Endurance
Level 4: Haymaker
  • (A) Touch of Death - Chance of Damage(Negative)
  • (34) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Accuracy/Damage
  • (34) Mako's Bite - Chance of Damage(Lethal)
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage
Level 6: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
Level 8: Rise to the Challenge
  • (A) Miracle - +Recovery
  • (13) Miracle - Heal/Endurance
  • (15) Miracle - Heal/Endurance/Recharge
  • (15) Miracle - Heal
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 12: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (19) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Accuracy
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (21) Numina's Convalescence - Heal/Endurance
  • (21) Healing IO
Level 18: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
Level 20: Knockout Blow
  • (A) Touch of Death - Chance of Damage(Negative)
  • (31) Touch of Death - Accuracy/Damage/Endurance
  • (31) Touch of Death - Accuracy/Damage
  • (33) Mako's Bite - Chance of Damage(Lethal)
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (33) Mako's Bite - Accuracy/Damage
Level 22: Hurdle
  • (A) Jumping IO
Level 24: Health
  • (A) Regenerative Tissue - +Regeneration
  • (25) Regenerative Tissue - Heal/Endurance
  • (27) Regenerative Tissue - Heal/Recharge
Level 26: Stamina
  • (A) Performance Shifter - Chance for +End
  • (27) Performance Shifter - EndMod
  • (29) Performance Shifter - EndMod/Accuracy
Level 28: Rage
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 30: Boxing
  • (A) Bruising Blow - Accuracy/Damage
  • (46) Bruising Blow - Damage/Endurance
  • (46) Bruising Blow - Damage/Recharge
  • (46) Pounding Slugfest - Damage/Endurance
  • (50) Pounding Slugfest - Accuracy/Damage
  • (50) Touch of Death - Chance of Damage(Negative)
Level 32: Strength of Will
  • (A) Impervium Armor - Psionic Resistance
  • (50) Impervium Armor - Resistance
Level 35: Tough
  • (A) Impervium Armor - Psionic Resistance
  • (36) Impervium Armor - Resistance
  • (36) Impervium Armor - Resistance/Endurance
  • (36) Impervium Armor - Resistance/Endurance/Recharge
Level 38: Foot Stomp
  • (A) Eradication - Chance for Energy Damage
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (39) Eradication - Damage
  • (40) Scirocco's Dervish - Chance of Damage(Lethal)
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Physical Perfection
  • (A) Efficacy Adaptor - EndMod
  • (48) Efficacy Adaptor - EndMod/Recharge
  • (48) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - Heal/Endurance
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet