Minor VEAT tweak - the 24 Respec


BBQ_Pork

 

Posted

Yes, yes, I know, I gripe about VEATs quite a bit. Some things I'm just not going to be thrilled about (the storyline,) some things have lost a bit of their shine to me but I realize it's too late to change...

But there's one thing I think could use a minor adjustment. The forced respec at 24.

Currently, when you hit 24 and see a trainer, you're told you must do an immediate respec into your branch. Red text and all. (I know, just hit this with my Crab - which as a side note is the only one I'm enjoying post-respec, but I digress.) While this is a part of the whole "Veat" bit - the branching mechanic - it has a few minor issues.

  • If I'm on a team, I don't want to make them wait for me. Everyone else can just snag the next power. My choice is to make them wait, miss a chunk of the mission, or not respec 'til I'm off the team.
  • Related, if I'm on a timed mission, I'm either wasting time or not respeccing.
  • If I'm not sure yet which branch I want, I still must choose now.
  • If I want to play a Huntsman or Blood Widow and not dip into the branch powers just yet - being happy with how I'm built so far - I still have to start from square one instead of just continuing with my build.
  • Personally, the forced respec, *to me,* leads to the feeling of "OK, what about the 23 levels I just played - were they wasted?" (one of the things it's "too late to change" - I'd see the branching happen earlier.)
I hesitate to call this an "easy" change, as I don't know what would be involved in removing the forced aspect of the 24 respec from the level at that point. What I'd like to see, instead, is mention when you get to the trainer:

You have progressed to an important point in your career. You are now allowed to choose the path you wish to take, Soldier/Widow. Continue as you are, become one with the Banes/Night Widows or join the ranks of the Crab spiders/Fortunatas. You have been awarded a respec to assist you in starting your new path.


(The text, of course, changing for the appropriate AT.) Alternately, the trainers could just get a choice, instead of dealing with a respec in the normal way, to "Choose the branch you wish to take," which itself would trigger the respec.

(Also, as a side note - I'd love if, when doing a dual build, you didn't have to do the "level to 23, forced respec, start over" bit.)

This would allow a few things:
  • If the team's rolling along, I've got a timed mission, etc. I can put off the respec for later - or just do it right now if I want.
  • if I like my "normal" soldier, I can just progress along with him or her as they are right now.
  • It's not forced right now, giving me time to decide if I haven't yet.


 

Posted

I agree with this fully and on all points, for reasons already enumerated above by the original poster, Memphis_Bill.
In other words:
/signed.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
I agree with this fully and on all points, for reasons already enumerated above by the original poster, Memphis_Bill.
In other words:
/signed.
This.



 

Posted

Quote:
Originally Posted by thirty_seven View Post
this.

NO, this!


 

Posted

I could not agree more. The solution is elegant and it would solve all of the problems Memphis Bill mentioned and many of us have experienced ourselves, myself included.


 

Posted

Quote:
Originally Posted by GrinningSpade View Post
I could not agree more. The solution is elegant and it would solve all of the problems Memphis Bill mentioned and many of us have experienced ourselves, myself included.
I'll use "This"


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
  • If I'm on a team, I don't want to make them wait for me. Everyone else can just snag the next power. My choice is to make them wait, miss a chunk of the mission, or not respec 'til I'm off the team.
  • Related, if I'm on a timed mission, I'm either wasting time or not respeccing.
  • If I'm not sure yet which branch I want, I still must choose now.
  • If I want to play a Huntsman or Blood Widow and not dip into the branch powers just yet - being happy with how I'm built so far - I still have to start from square one instead of just continuing with my build.
  • Personally, the forced respec, *to me,* leads to the feeling of "OK, what about the 23 levels I just played - were they wasted?" (one of the things it's "too late to change" - I'd see the branching happen earlier.)
1) OK don't make them wait. Nothing saying you have to pick the power RIGHT NAO!
2) OK, finish your mission first.
3) Umm... you know this is coming. Pick a side sir, we're at war!
4) Just build what you built before and pick another power.
4) Sounds like a personal problem; I suggest therapy and giving up Kheldians!

Quote:
I hesitate to call this an "easy" change, as I don't know what would be involved in removing the forced aspect of the 24 respec from the level at that point. What I'd like to see, instead, is mention when you get to the trainer:

You have progressed to an important point in your career. You are now allowed to choose the path you wish to take, Soldier/Widow. Continue as you are, become one with the Banes/Night Widows or join the ranks of the Crab spiders/Fortunatas. You have been awarded a respec to assist you in starting your new path.
Good change.

Quote:
This would allow a few things:
  • If the team's rolling along, I've got a timed mission, etc. I can put off the respec for later - or just do it right now if I want.
  • if I like my "normal" soldier, I can just progress along with him or her as they are right now.
  • It's not forced right now, giving me time to decide if I haven't yet.
Really you can do all those things now, you don't have to respec right that second. I waited a couple of days on my soldier. And played him to boot!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Started replying, then realized I was pretty much just rewording what I said in my OP in reply to EG (who has this odd delusion that VEATs have actual story arcs, so he's obviously insane. )

All I can say is that the mechanic's clunky, even if I feel the *concept* is interesting, and the timing and decision to branch shouldn't be forced. (And personally, I'd much rather have seen the branching take place a good ten levels earlier - but it's too late for that now.)