Recipe Drops


EarthWyrm

 

Posted

I know there is a thread on this some where, but I can't find it anymore.

Anyway, I'm wondering about the recipe drop rate. I ran a Synapse TF last night on my level 50 scrapper with 7 other people, and did not get a recipe drop for the first 3 missions. Through out the entire TF I only had 4, two common IOs, and one rare dark watcher's chance for slow recharge, and a perplex.

I'm trying to think on how to put this without sounding like I want the game to be easier when it comes to getting IOs... but 4 drops in 3-4hrs of playing is crazy.

I'd like to get away from farming and run regular content to earn influence and IOs, but with the TF netting me 58 merits, one IO costing 150 - 240 merits, and getting one uncommon and one rare drop in 3hrs, it seems like farming is still the best option.

I'm sure I'll hear it from both sides, but maybe IO drops from all pools should be upped a little?


 

Posted

Quote:
Originally Posted by North_Woods View Post
I know there is a thread on this some where, but I can't find it anymore.

Anyway, I'm wondering about the recipe drop rate. I ran a Synapse TF last night on my level 50 scrapper with 7 other people, and did not get a recipe drop for the first 3 missions. Through out the entire TF I only had 4, two common IOs, and one rare dark watcher's chance for slow recharge, and a perplex.

I'm trying to think on how to put this without sounding like I want the game to be easier when it comes to getting IOs... but 4 drops in 3-4hrs of playing is crazy.

I'd like to get away from farming and run regular content to earn influence and IOs, but with the TF netting me 58 merits, one IO costing 150 - 240 merits, and getting one uncommon and one rare drop in 3hrs, it seems like farming is still the best option.

I'm sure I'll hear it from both sides, but maybe IO drops from all pools should be upped a little?
First. There did appear to be issues with the drop rates throughout the Issue 16 beta. Synapse came forward and told us that they did not change the drop rates, so he would do some datamining, and if the datamining supported it, he would see if there was a bug in the system.

The same drop rates seemed to go live, but with the full playerbase, even over a couple of days, Synapse may have gotten plenty enough data. Word on the street is that yesterday's (Thursday 9/17) patch fixed this. People are testing today to verify this.

However, you should be aware that for every mob you defeat, there is only one roll for each possible drop, and then a random roll to see which team member gets that drop. If you want drops, it is best to farm solo. If you want XP / INF / Prestige, it is best to join teams.

On a team of seven, it could look like this:

Type of drop / Yes or No / Recipient

Inspiration / Yes / Player 3

Enhancement / No / None

Salvage / Yes / Player 5

Recipe / Yes / Player 2

Even though the mob dropped 3 of 4 possible loot, four players didn't get anything.

Welcome to the random number generator. You had a bad streak, but not totally unexpected on a team of 7. Getting the same results on a team of two or three, or solo, would have been noteworthy.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

Ok cool. That is some good information to know.

But why is it that the rewards aren't more evenly distributed? For example: A player soloing a 1x6 should receive the same amount of IOs as they would when six actual players are running the mission. I think players should be rewarded in every aspect to team, and not just influence/xp.


 

Posted

Quote:
Originally Posted by North_Woods View Post
Ok cool. That is some good information to know.

But why is it that the rewards aren't more evenly distributed? For example: A player soloing a 1x6 should receive the same amount of IOs as they would when six actual players are running the mission. I think players should be rewarded in every aspect to team, and not just influence/xp.
While I don't disagree that a rewards analysis is warranted, I believe that the added XP / Inf was thought to be a fair trade for lower drops. The extra influence could go towards buying the Enhancements you didn't get, and the fact that everyone was leveling faster meant that the whole team would need to use the extra influence to replace their outdated enhancements more often. The XP / Inf bonus was conceived before the Invention system, and I don't think it was revisited for Salvage and Recipe drops.

I'm not sure how the tech would work though, as each item can still only drop once. Maybe an increased chance to drop per team member. This will still get (un)lucky streaks where one player could get the lion's share of the drops, but would still result in a higher chance to get drops for the whole team.

It certainly bears consideration.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

I don't know how it works, but yes, i'd say farming is still the best way. Would i rather run arcs for goodies? HECK YEA! Is it ever gonna be as lucrative as farming, i doubt it.

I have no idea of how drops are determined but i do know one thing, %'s suck. lol. I dual box farm and my 2nd account gets more drops EVERY time. Even now with my farm set to 8, i get about 30 salvage per run and 7-8 recipes while my 2nd gets about 11 recipes per run. (commons) I only get about 2-3 set recipes in a whole run.


 

Posted

Blame the random number god.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Yeah.... about that 'first' business.


Anyway, lots of people are reporting this. Based on the TF's I've done, I agree - the recipe drop rate does appear to be borked.
Or maybe, that would be "First, point one. Second, point two, and so on".

That's how I read it, at least.


@Roderick

 

Posted

Quote:
Originally Posted by Prof_Backfire View Post
Blame the random number god.
Even the random number god must obey the laws of probability.

http://boards.cityofheroes.com/showthread.php?t=188370

Pool A recipe drops are demonstrably low, or at least, lower than published numbers would suggest they ought to be. With 30-40k observations, the difference is outside what would be expected by chance.

Not impossible. But highly, highly, highly improbable.


My postings to this forum are not to be used as data in any research study without my express written consent.