The game is NOT dead nor dieing.


BBQ_Pork

 

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Originally Posted by DarkAvatar View Post
Originally Posted by Lazarus
richaaaaaaaaaaaaaaaaaards!!
Originally Posted by Lazarus
richaaaaaaaaaaaaaaaaaards!!



MENDOZAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!
HOOOOOGGGAAAAAN!

Gogo makeshift quote pyramid!


 

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Originally Posted by Nihilii View Post
I use the /search feature multiple times daily, always did ; in fact, it shows interesting trends over a long enough time period.

From when I joined (nov 2008) to june 2009, heroside population on Freedom at European hours (during the 12h - 22h timeframe, GMT +1) was consistently in the ~700 range.
Since september 2009 (I took a break during july/august so can't pinpoint a specific dropoff), it's down to ~400 at the exact same hours.
Freedom still consistently shows as the most populated server, being last on the list unless my previous played alt was from Freedom (which bumps the server to the top).

I'm certainly not saying the game is dead ; that's a ridiculous argument to make... About as ridiculous as to say everything is fine and the game is stronger than ever.

Commercially, it might be fine for all I know. Less activity doesn't imply less subs, especially with CO on the market some players might share their time between both games ; although with the staffing up Paragon Studios has done, you'd think they'd shoot for a higher number of subs. Here's hoping Going Rogue is a hit.

Still, it doesn't change the fact that I am seeing less people ingame when I play and the pool of players available for teaming is smaller than it used to be for me. Try to argue that and I'll just laugh at your face. I use the search function. I'll believe the numbers the search function is showing over anyone's word on these forums (unless, of course, it's a dev telling me the search function is broken...).
Since the improved, 'granulated' /Hide came out, I started hiding from /search to keep off of the RMT'ers mailing lists.


 

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*cough* thread deserves a proper title. *cough*

Sorry. Raised by english teachers, so some things nag meh.

It's not a dying game, as people still enjoy it. They can get on each other at times for enjoying it different ways, but so long as it's fun, people will play the game. Hate to say it, but despite playing with their product for so long, it only makes sense that I (or anybody) leave the dev's product behind when it ceases to bring a good time.

It hasn't.

There are many different power capabilities, but they are all, amazingly enough, balanced to be able to do well some way. The core of this game is the combat system and the variety of powers...and after all these years it's still good.

Will people go? Sure.

To be honest, not a huge ammount of actual game content has been added considering the time. It's been about a few contacts/task forces per issue, a little less, and frankly, going through the same stuff over and over can be boring. (But I find teaming helps this, as people are always different.) When people get bored, they don't have fun, they move on. If something changes, and fun stuff is introduced, they may come back to have fun with it until they don't.

It's a game. It doesn't need to be saved, or even, dare I say it, supported due to loyalty: it just needs to be a product that delivers good entertainment for those that pay to use it.

It does that for enough folks that I think it'll be here for some time.


 

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Originally Posted by PDXUnder View Post
Thanks for posting this Storm. I was just thinking that the number of doom/dieing threads have just been ridiculous...even post-new issue. Also, many of them have just been...I don't know...inane.
We were just giving an issue with a feature that has been asked for since closed beta, QoL changes that make the game even easier to play, the ability to fight for up to 8 people solo to make the game more difficult for the hardcore players, the end of bridging as we know it, and earth dominators.

When the doomsayers have no real bones to pick at, they flail about and just attack previous issues worth of nerfs to try to cause a ruckus.

There must always be a ruckus. If the ruckus dies, then the game is truly dead.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

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Originally Posted by Friggin_Taser View Post
There must always be a ruckus. If the ruckus dies, then the game is truly dead.
"Can you describe the ruckus, sir?"

*grins*

Michelle
aka
Samuraiko/Dark_Respite


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Originally Posted by Steampunkette View Post
OK so... After the Bugbear attack CoX raged and gained strength and con, took a few hits but they were just to the Temporary hit points, then backhanded a couple of whining goblins...

Hang on a second. City of Heroes -gained- HP mid fight?! WTF?! How did that happen? I think they broke the game system when they combined the Vampiric Touch spell weapon channeled and Improved Critical: Goliath Greathammer

This analogy has been brought to you by Dungeons and Dragons. 30 years of making sense to a small portion of the world.

-Rachel-
Ah, but you forget Rule 0.


 

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Virtue and freedom aren't pink!!!11! The game is dying!11one!! DOOOM!


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

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It was the first the game isn't dead thread I found.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

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What is "dieing"? Is that like rolling a die?