Did I miss something?
VEATs and Kheldians cannot be currently customized. It may be that since they are so closely tied to the game universe they're not intended to be customized, however, I don't believe I've ever seen a post from a redname that explicitly states that.
Because of the issue that prevents Granite Armor from being customized in Stone Armor, Nova and Dwarf forms would not be customizable for the same reason. I consider this a likely reason why Kheldians as a whole cannot be customized. While the other powers in Stone Armor can be customized, it only makes it all the more obvious that Granite is an exception.
As for VEATs, the Wolf Spider machine gun, the Bane Spider mace, the Crab backpack and the Widow claws are all customizable. So their effects could NOT be customizable. (You get one or the other, both is impossible, so says Babs) Fortunatas are the only VEATs that have a non-weapon attack, and thus really they're the only ones who could be customized. (I suppose the Secondaries could be customized)
Personally, I'd allow it, but that's me.
Yeah I was looking forward to changing the mental powers on my Fortunata(Viridian Lynx) to green to match his colour scheme, but apparently that can't be done.
Is there a good reason for excluding those powers that's been mentioned by the devs? Can't seem to recall any discussion on that. But maybe I wasn't paying attention. |
They have intimated that, with the sets that are available to everyone out of the way, they will start on Power Pools and APPs / PPPs next, which may require modifications to the interface (do they let us select and take up memory customizing powersets we don't have yet, or do they "unlock" the customization for those Pools once we have access to them, etc.).
I would expect that EAT customization would come after Pool Powers (smallest return for the effort).
It will probably happen eventually, but they have bigger, more important fish to fry first.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
Short answer: as already mentioned, Kheldians can't currently be customized. So, since HEATs can't be customized, VEATs can't be customized in fairness.
The opposite is true for APP/PPPs.
*can't = very difficult to figure out how to.
Well frak!
Thanks for the replies though. I simply assumed the Fortunata mental powers would be customizable. Ah well...
VEATs and Kheldians cannot be currently customized. It may be that since they are so closely tied to the game universe they're not intended to be customized, however, I don't believe I've ever seen a post from a redname that explicitly states that.
Because of the issue that prevents Granite Armor from being customized in Stone Armor, Nova and Dwarf forms would not be customizable for the same reason. I consider this a likely reason why Kheldians as a whole cannot be customized. While the other powers in Stone Armor can be customized, it only makes it all the more obvious that Granite is an exception. As for VEATs, the Wolf Spider machine gun, the Bane Spider mace, the Crab backpack and the Widow claws are all customizable. So their effects could NOT be customizable. (You get one or the other, both is impossible, so says Babs) Fortunatas are the only VEATs that have a non-weapon attack, and thus really they're the only ones who could be customized. (I suppose the Secondaries could be customized) Personally, I'd allow it, but that's me. ![]() |
Some VEATs have attacks that could be customizable. Crab energy blasts, Bane energy blasts, bane poison blasts, perhaps even wolf venom grenade and fortunata attacks.
BackAlleyBrawler mentioned that they are on the to do list but down on said list. First they'll work on the power pools, then epic/patron pools then on VEAT/EATS (pending some decisions). Also BaBs mentioned something to the effect that to do just the power pools is 2.5x the work of doing the primary/secondaries that he just did.
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
BackAlleyBrawler mentioned that they are on the to do list but down on said list. First they'll work on the power pools, then epic/patron pools then on VEAT/EATS (pending some decisions). Also BaBs mentioned something to the effect that to do just the power pools is 2.5x the work of doing the primary/secondaries that he just did.
|
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
As for VEATs, the Wolf Spider machine gun, the Bane Spider mace, the Crab backpack and the Widow claws are all customizable. So their effects could NOT be customizable. (You get one or the other, both is impossible, so says Babs) Fortunatas are the only VEATs that have a non-weapon attack, and thus really they're the only ones who could be customized. (I suppose the Secondaries could be customized)
|
I do wonder if it would be possible to color the spines with the primary color and the poison effects with the secondary at some point.
This is only the first round of power customisation. They're probably going to improve on it down the track.
BackAlleyBrawler mentioned that they are on the to do list but down on said list. First they'll work on the power pools, then epic/patron pools then on VEAT/EATS (pending some decisions). Also BaBs mentioned something to the effect that to do just the power pools is 2.5x the work of doing the primary/secondaries that he just did.
|
For example, I expect more alternate animations. Eyebeams instead of beams from the hand, etc. The sets that got alternate animations were those that had little else to customize.
Arc #40529 : The Furies of the Earth
Yeah I was looking forward to changing the mental powers on my Fortunata(Viridian Lynx) to green to match his colour scheme, but apparently that can't be done.
Is there a good reason for excluding those powers that's been mentioned by the devs?
Can't seem to recall any discussion on that. But maybe I wasn't paying attention.