Fly + Combat Jumping


 

Posted

Something I noticed today while fooling around. When Fly is activated by itself, the acceleration and braking are rather sluggish. When Fly and Combat Jumping are running at the same time, Fly becomes very nimble and agile. I tried seeing if there were any changes in the detailed power information, but didn't see anything that would account for it.

Is this a long-known effect that I just now found? Is it WAI, or a bug?


Shortspark: 50 Fire/Fire tanker
Emberblast: 50 Fire/Fire blaster
Jessie Inferno: 50 Fire/SD scrapper
a wizard: 50 Rad/Sonic defender
The Nemesis Plothole:
50 StJ/Reg scrapper

 

Posted

WAI and always been this way. The aspects of CJ that cause this are:
MovementControl +40 for 0.75s
MovementFriction +0.2 for 0.75s


 

Posted

I thought it felt smoother running both...


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Awesome, that little synergy makes Fly a lot more fun for me. Thanks!


Shortspark: 50 Fire/Fire tanker
Emberblast: 50 Fire/Fire blaster
Jessie Inferno: 50 Fire/SD scrapper
a wizard: 50 Rad/Sonic defender
The Nemesis Plothole:
50 StJ/Reg scrapper

 

Posted

The MovementControl and MovementFriction stats are quite handy. The jump powers all grant a buff to them, which is what allows you to change direction mid-jump. Notice that normally your the direction of your jumps is almost entirely determined by your momentum before you leave the ground. Fly actually gives a debuff to these stats, which is why you drift so much compared to hover.

Combat jumping is also the open secret to easily earning the badges for the winter event's ski courses.


 

Posted

Quote:
Originally Posted by LordSquigie View Post
The MovementControl and MovementFriction stats are quite handy.
If you want an example on the extreme side of things, take a gander at my "Granite Super-Jumping" video I've got linked in my signature. What you're seeing with Fly is identical (although a much lower strength) to what you get from IR (and what I use to do the silliness in the video).

+MovementFriction is a great statistic.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Inertial Reduction also provides +40 movement control, which makes it much more maneuverable than Super Jump (and helps Fly/Raptor Pack too).


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

I'm more of a super jump guy myself, but I noticed that awhile ago when I used the raptor pack and cj together. Another widly unknown fact is that the jump pack you get from the good vs bad pack actually boosts flight speed.


 

Posted

Theres a good time and a bad time for movement control IMO.

On some toons I like the inertia from fly to carry me away from harm, or to position myself for another attack (like when I do triple alphas on my PB... I use it to carry me up to turn the KB into KD and so I can switch to human and drop into the group and use another attack).


 

Posted

Quote:
Originally Posted by TwinBlades_01 View Post
Theres a good time and a bad time for movement control...
The good time for it is when you need to stay still for an interruptible power. Fly + Aid Self = much sadness. Fly + CJ + Aid Self = much joy.


 

Posted

And after 4 years of this game, I thought I couldn't learn something new. Nice to know!


Member of:
Repeat Offenders Network - The Largest Coalition Network in the Game, across Virtue, Freedom, Justice and Exalted. Open to all, check us out.

Current Team Project: Pending

 

Posted

For me, I took CJ on my winged characters that are good at flying. I've got some winged melee types for whom flight is life. It's a lot of fun to chase down a runner with Flight on, or to go into a tram at full speed because I've got enough air control to negotiate the map.

In contrast, all of mine without wings that fly (mostly squishies) generally don't get CJ, and therefore might be fast but aren't particularly agile. It makes sense to me, as they're more concerned about blasts or buffs/debuffs, and flight is more a tool for getting from A to B than a lifestyle, as it were.

Details like this are a big part of what I love about this game.


Virtue
Angel Witch II - Chord of Souls - Storm Witch II - Princess of the Dawn - Standing Horse - Witch of Xymox
Silent Scream - Shadow Witch II - Liquid Serenade - Nebulous Dawn - Ghost Witch II -Xiberia