Rad/Pain dom Corrupter


Choake

 

Posted

Here's my edited version of Tox's build. The slotting a bit more DR friendly.

HP: 1566.29
Max End: 110
Recharge: 37.5%
KB Protection: Mag 37 (levitate is mag 35).
Damage: 0% (It's a ******* healer).

Note: All rad attacks have the chance for -res proc, and at least one damage proc (neutrino bolt has two).

Code:
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Posted

Quote:
Originally Posted by Silit View Post
47.5 isn't enough to take a well slotted forcebolt - you'd need somewhere around 56.


Set bonuses are important, but more important is functionality - You need to enhance your heals and buffs for range, and your travels should be well slotted so you can better evade/get to a team member who is being attacked.

Try to get around or above 1500 HP, at least mag 35 KB res, and make sure you have enough recharge to heal effectively through spikes.
Forcebolt should be 51.5kb 3 slotted, and 53.6 4 slotted. I posted 53.5kb w/ pvp IO's and 47.5 w/o (still good vs powerpush though).

I have no idea if people are using FF or energy blast/assault to set up spikes though, or if levitate is all you ever see, or if once levitate becomes obsolete if people will upgrade to FB or powerpush.

One thing I'm curious of though is I've seen a few builds with no soothing aura. I would have thought ~45hp/sec regen would be "important" for surivivability. I mean if you are attacked for 2 seconds that is like an extra 90 hp. If you are attacked for 5 seconds like and extra 225 hp. Like I said though I have no idea as I've been out of pvp for so long and that's why I'm now asking.

I'll ask the same question I posted when /pain was first added to the game. When you are in combat mode does your regen get cut off like happens to a regen scrapper making Soothing aura really only affective if you are out of combat which happens to be when you least need it?

I ask becaues ~45 hp/sec regen is about the same as nullify spam in terms of health and I figured adding the too together would make you pretty tough.

Anyway, thanks ahead of time.

Everything else you said makes a lot of sense.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Forcebolt should be 51.5kb 3 slotted, and 53.6 4 slotted. I posted 53.5kb w/ pvp IO's and 47.5 w/o (still good vs powerpush though).

I have no idea if people are using FF or energy blast/assault to set up spikes though, or if levitate is all you ever see, or if once levitate becomes obsolete if people will upgrade to FB or powerpush.

One thing I'm curious of though is I've seen a few builds with no soothing aura. I would have thought ~45hp/sec regen would be "important" for surivivability. I mean if you are attacked for 2 seconds that is like an extra 90 hp. If you are attacked for 5 seconds like and extra 225 hp. Like I said though I have no idea as I've been out of pvp for so long and that's why I'm now asking.

I'll ask the same question I posted when /pain was first added to the game. When you are in combat mode does your regen get cut off like happens to a regen scrapper making Soothing aura really only affective if you are out of combat which happens to be when you least need it?

I ask becaues ~45 hp/sec regen is about the same as nullify spam in terms of health and I figured adding the too together would make you pretty tough.

Anyway, thanks ahead of time.

Everything else you said makes a lot of sense.

It suppresses but not alot, and pain is one of the stoutest builds in the game. Damn near impossible to kill a good one solo.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by ConFlict View Post
It suppresses but not alot, and pain is one of the stoutest builds in the game. Damn near impossible to kill a good one solo.
Now I'm more confused. If it is that good why would some builds not have it but advocate the importance of extra-extra hp (as in like hp is the most important goal). It would appear that in a matter of seconds the regen ontop of good hp would surpass any extra hp bonuses you might be able to fit in there.

Just doing some quick and dirty calculations, but a 1350 hp w/ soothing looks to be about as tough as a 1500hp w/o soothing in a matter of like 5 seconds of surviving and that's with me using soothing at 60% of power to simulate what I guess it would be after DR and suppression hits it.

If you have close to 1500hp AND soothing that is about the same as about 1700 hp (which you can't get) in a matter of seconds.

I don't know and that's why I'm asking, but I would have thought if surviving kb and incomming damage is the goal so that you can support better than soothing would seem pretty important. But the builds posted by Tox and Silit don't use it and they seem to be pretty up to speed.

I'm sure there is a reason for it, so any info is appreciated. Share your secretz!


 

Posted

It may come down to arena vs zone thing. I did 2 builds on my pain. The first had ac and no soothing. the other dropped had sa but no ac. The sa build was much sturdier. In zones though evasion is a lot easier so you aren't suppressed. I could see in a arena environment were the suppression could make it much less useful.



Interestingly this is excalty why I gave up on arena. I want the same rules all the time so I can optimize my pvp builds. I knew as soon as they put the check boxes in that to really arena I would need to use my second builds for an arena build. I just didn't/don't have it any more to put that much effort into pvp.


If I get around to it tonight I will play the pain dom some and see if I can get some numbers for you.




Edit: Numbers from rv on my sonic pain. His base hp is 1311.8(no accos yet, I am a lazy bish). Base regin standing still is 10.72 per sec. With sa up it is 27.66 per sec. When its suppressed it drops to 23.98. I can actually squeeze a smidge more +hp into his build as well. Like I said, an extremely durable set.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by Frosticus View Post
I have no idea if people are using FF or energy blast/assault to set up spikes though, or if levitate is all you ever see, or if once levitate becomes obsolete if people will upgrade to FB or powerpush.
I doubt that Lift/Levitate will become obsolete unless there's a change to either KB in general or the power itself - most zone people don't understand the mechanics behind knockback, let alone how much KB protection they'd need to slot to stop it, and on top of that the cost in IOs you'd need to hit that number. Of course, people that do slot for KB protection usually slot enough to stop Lift/Levitate with a little leeway, so Power Push/Force Bolt are still very useful for those characters with access to them.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

think they went soul storm for the unresisted KU

or the awesome animation and pose after


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

KB and KB res diminish at the same rate.

Soothing Aura: Tox said that if he were to remake his build he'd drop Power Boost and Phase to pick up Hiber and Soothing aura.

The KU on soul storm only works if the target is on the ground when it hits (Web grenading the target disrupts it altogether).


 

Posted

Quote:
Originally Posted by Silit View Post
The KU on soul storm only works if the target is on the ground when it hits (Web grenading the target disrupts it altogether).
I'm almost 100% positive I've been dropped by Soul Storm when I was in midair, though I don't know anyone who has the power where I could reliably test that.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."