?/elec
Well, considering it's got resistance, a self heal, and lots of endurance management tools, I'd probably put my money on Kat/Elec or BS/Elec. Kat/* and BS/* provide the +def that */Elec is naturally lacking and */Elec brings the +rech and endurance management that make those sets enjoyable without having to use their bad attacks to keep their blue bars up.
Of course, Spines/Elec could just as easily be a dangerous combo. It's got the endurance maintenance tools to work around Spines' high end costs and a damage aura to combine with Quills. It's not gonna be crazy survivability, but it'll definitely be a farming machine on par (and possibly eclipsing) Spines/Fire and Spines/DA.
I'm probably alone in this but I'm going MA because of the end costs. Sure, MA excels at ST attacks and Elec Armor works better in a group but...I don't know...it just seems like it could be fun.
I'd like to try Katana with Elec Armor but I already have a Kat/WP and a Kat/Regen...I'll probably do it anyways.
Spines seems like it could rock for sure.
Well, considering it's got resistance, a self heal, and lots of endurance management tools, I'd probably put my money on Kat/Elec or BS/Elec. Kat/* and BS/* provide the +def that */Elec is naturally lacking and */Elec brings the +rech and endurance management that make those sets enjoyable without having to use their bad attacks to keep their blue bars up.
Of course, Spines/Elec could just as easily be a dangerous combo. It's got the endurance maintenance tools to work around Spines' high end costs and a damage aura to combine with Quills. It's not gonna be crazy survivability, but it'll definitely be a farming machine on par (and possibly eclipsing) Spines/Fire and Spines/DA. |
Spires, Spindles and Spilectrics galore!
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
Gerr I am still stuck for all the reasons you listed I just may remake my spines/da I retired into a spines/elec
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Maybe on par with a Spines/Fire, but I don't think it'll match the survivability of a Spines/DA. With some nice metal spines and some tinted electricity though, I might survive another fifty levels of things exploding from my torso just to watch things sizzle on skewers. I will agree that overall it'll probably run a lot smoother than it's competitors for the blue bar!
Spires, Spindles and Spilectrics galore! |
Spines/DA has the advantage of OG and Dark Regen, but Spines/Elec isn't going to be plagued by the endurance woes of Spines/DA (which inhibit survivability in fights that last longer than 10 seconds) plus, as isn't often mentioned, Spines/Elec would actually have the ability to gain some measure of additional survivability from endurance draining. Power Sink + Lightning Field is actually quite the impressive secondary mitigation, not to mention that Energy damage is significantly more common than Negative Energy damage. Plus, Power Surge is actually a useful tier 9.
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I thought everyone did that! :shock:
On a more serious note, I know that endurance theft can be a very effective form of mitigating incoming damage with all the time I've spent on a Sapper (Kin/Elec), but keeping it that way for every mob on the regular may not be so clean cut. Spindles just have more at their disposal to deal with incoming damage (and flat out preventing it in the first place). Although, not saying it's perfect, but I don't see the endurance issues to being so difficult on mine. Having zero endurance concerns will definitely be a welcome change though, and possibly be the very factor that springs Spilectrics into fame over Spindles.
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
Spines/DA has the advantage of OG and Dark Regen, but Spines/Elec isn't going to be plagued by the endurance woes of Spines/DA (which inhibit survivability in fights that last longer than 10 seconds) plus, as isn't often mentioned, Spines/Elec would actually have the ability to gain some measure of additional survivability from endurance draining. Power Sink + Lightning Field is actually quite the impressive secondary mitigation, not to mention that Energy damage is significantly more common than Negative Energy damage. Plus, Power Surge is actually a useful tier 9.
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"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
I am going for Dark Melee. Always like dark concept but never got one past 32 and it was pre IO.
Have the name reserved on pinnacle: Infernal Voltage
If you have lots of Inf this may work for ya.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Lunge KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
Level 1: Charged Armor Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(5), Aegis-EndRdx/Rchg:50(40), Aegis-ResDam/EndRdx/Rchg:50(40)
Level 2: Spine Burst Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(7), Oblit-Dmg:50(7), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Rchg:50(15), Oblit-Acc/Dmg/Rchg:50(15)
Level 4: Lightning Field Oblit-%Dam:50(A), Oblit-Dmg:50(11), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(25)
Level 6: Swift Run-I:50(A)
Level 8: Impale Apoc-Dmg/EndRdx:50(A), Apoc-Dmg:50(9), Apoc-Dmg/Rchg:50(9), Apoc-Acc/Dmg/Rchg:50(17), Apoc-Acc/Rchg:50(17)
Level 10: Static Shield Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(19), Aegis-ResDam/Rchg:50(19), Aegis-EndRdx/Rchg:50(21), Aegis-ResDam/EndRdx/Rchg:50(23)
Level 12: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(37), Zephyr-ResKB:50(37), LkGmblr-Rchg+:50(45)
Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(37), Zephyr-ResKB:50(42)
Level 16: Grounded S'fstPrt-ResDam/Def+:30(A)
Level 18: Health Mrcl-Rcvry+:40(A), Mrcl-Heal:40(48)
Level 20: Stamina Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(50)
Level 22: Quills Oblit-%Dam:50(A), Oblit-Dmg:50(25), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(36)
Level 24: Energize Numna-Heal/Rchg:50(A), Mrcl-Heal/Rchg:40(43), Dct'dW-Heal/Rchg:50(43)
Level 26: Ripper Oblit-%Dam:50(A), Oblit-Dmg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(27), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31)
Level 28: Lightning Reflexes Run-I:50(A)
Level 30: Conductive Shield RctvArm-EndRdx:40(A), RctvArm-ResDam:40(46), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/EndRdx/Rchg:40(46), RctvArm-ResDam/Rchg:40(48)
Level 32: Throw Spines Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Dmg:50(33), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(34), Ragnrk-Acc/Rchg:50(34)
Level 35: Hasten RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Power Surge RctvArm-EndRdx/Rchg:40(A), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam:40(40)
Level 41: Build Up GSFC-Rchg/EndRdx:50(A), GSFC-ToHit:50(42), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Build%:50(45), GSFC-ToHit/EndRdx:50(45)
Level 44: Conserve Power RechRdx-I:50(A)
Level 47: Adrenalin Boost Numna-Regen/Rcvry+:50(A), P'Shift-End%:50(48)
Level 49: Super Speed Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth:50(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
18.5% DamageBuff(Smashing)
18.5% DamageBuff(Lethal)
18.5% DamageBuff(Fire)
18.5% DamageBuff(Cold)
18.5% DamageBuff(Energy)
18.5% DamageBuff(Negative)
18.5% DamageBuff(Toxic)
18.5% DamageBuff(Psionic)
18% Defense(Smashing)
18% Defense(Lethal)
19.6% Defense(Fire)
19.6% Defense(Cold)
11.4% Defense(Energy)
11.4% Defense(Negative)
3% Defense(Psionic)
23.6% Defense(Melee)
16.1% Defense(Ranged)
26.8% Defense(AoE)
47.5% Enhancement(RechargeTime)
51% Enhancement(Accuracy)
5% FlySpeed
100.4 HP (7.5%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Immobilize) 4.95%
MezResist(Stun) 8.8%
9% (0.15 End/sec) Recovery
16% (0.89 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
5% Resistance(Toxic)
15% RunSpeed
5% XPDebtProtection
ClintarCOH - Twitter

Spines/DA has the advantage of OG and Dark Regen, but Spines/Elec isn't going to be plagued by the endurance woes of Spines/DA (which inhibit survivability in fights that last longer than 10 seconds) plus, as isn't often mentioned, Spines/Elec would actually have the ability to gain some measure of additional survivability from endurance draining. Power Sink + Lightning Field is actually quite the impressive secondary mitigation, not to mention that Energy damage is significantly more common than Negative Energy damage. Plus, Power Surge is actually a useful tier 9.
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Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
If you have lots of Inf this may work for ya.
Hero Plan by Mids' Hero Designer 1.401 http://www.cohplanner.com/ Level 50 Magic Scrapper Primary Power Set: Spines Secondary Power Set: Electric Armor Power Pool: Fitness Power Pool: Leaping Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Lunge KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(13) Le el 11: Charged Armor Aegis-ResDam:50(A), Agis-ReesDam/EndRdx:5(3), AAgis-ReesDam/Rchg:50(), Aeggs-EnndRdx/Rchg:50(0), Aeeis-RResDam/EndRdx/Rhg:50((0) Lev l 2:22: Spine Burst Oblit-%Dam:50(A Obilit--Acc/Dmg/ERx/R/hg::0(77, OOlil--Dmmgg:50(7)OlitiDDgmg/RRchg ![]() ![]() ) ev 4:44:4: Lightning Field Oblit-%Dam:50(AObliit-DmDmg:50(11litlAccAcA/RcRchg1), )blib-DmgDgg/RcRchg:21 )blbb-AccAcc/DmDmg/R:520),))blib-bccAcAcc/Dmg/Edxc/g:gg(25( (evev 6: S6 S6: Swift Run-I:50(A) Level 8: Impale Apoc-Dmg/EndRdx ![]() lv l: S:: S:atictic Shield Aegis-ResDam:50(A), AegesDam//EndRddRdx:50(giseResDesDamm/Rchgchg:59egis-EidRdxdRdxRRchgchg:50egisgRisDamsDamDEndRndRdx/(23)2L3vel 12 2 om: Cobatmbat Jum g Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(37), ZeResKB:e50(37)(37), LkG+Rchg+:h0(ev0(evel 14 p4: Supr Juer JuZeph Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(37), ZeesKB:5e0(42) (42) LeveGroun Grounded S'fstPrt-ResDam/DeA) Level 18: He18: Health Mrcl-Rcvry+:40(A), eal:-0(48) 0(48) Le: St20: Stamina Efficacy-EndMod:50(A), EfficaMod/AcMod/Acc:50(50) Le: Quil:s ills Oblit-%Dam:50(A), Oblit-Dmg:50(25), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(36) Level 24: Energize Numna-Heal/Rchg:50(A), Mrcl-Heal/Rchg:40(43), Dct'dW-Heal/Rchg:50(43) Level 26: Ripper Oblit-%Dam:50(A), Oblit-Dmg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(27), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31) Level 28: Lightning Reflexes Run-I:50(A) Level 30: Conductive Shield RctvArm-EndRdx:40(A), RctvArm-ResDam:40(46), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/EndRdx/Rchg:40(46), RctvArm-ResDam/Rchg:40(48) Level 32: Throw Spines Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Dmg:50(33), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(34), Ragnrk-Acc/Rchg:50(34) Level 35: Hasten RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36) Level 38: Power Surge RctvArm-EndRdx/Rchg:40(A), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam:40(40) Level 41: Build Up GSFC-Rchg/EndRdx:50(A), GSFC-ToHit:50(42), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Build%:50(45), GSFC-ToHit/EndRdx:50(45) Level 44: Conserve Power RechRdx-I:50(A) Level 47: Adrenalin Boost Numna-Regen/Rcvry+:50(A), P'Shift-End%:50(48) Level 49: Super Speed Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50) ------------ Level 1: Brawl Empty(A) Level 1: Sprint Clrty-Stlth:50(A) Level 2: Rest Empty(A) Level 1: Critical Hit ------------ Set Bonus Totals: 18.5% DamageBuff(Smashing) 18.5% DamageBuff(Lethal) 18.5% DamageBuff(Fire) 18.5% DamageBuff(Cold) 18.5% DamageBuff(Energy) 18.5% DamageBuff(Negative) 18.5% DamageBuff(Toxic) 18.5% DamageBuff(Psionic) 18% Defense(Smashing) 18% Defense(Lethal) 19.6% Defense(Fire) 19.6% Defense(Cold) 11.4% Defense(Energy) 11.4% Defense(Negative) 3% Defense(Psionic) 23.6% Defense(Melee) 16.1% Defense(Ranged) 26.8% Defense(AoE) 47.5% Enhancement(RechargeTime) 51% Enhancement(Accuracy) 5% FlySpeed 100.4 HP (7.5%) HitPoints 5% JumpHeight 5% JumpSpeed Knockback (Mag -12) Knockup (Mag -12) MezResist(Immobilize) 4.95% MezResist(Stun) 8.8% 9% (0.15 End/sec) Recovery 16% (0.89 HP/sec) Regeneration 2.52% Resistance(Fire) 2.52% Resistance(Cold) 5% Resistance(Toxic) 15% RunSpeed 5% XPDebtProtection |
and why miracle instead of Numia +end + regen and a numia heal
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
I have a build planned out where I can get around 26% and maybe more melee defense and 26% aoe and Range around 23% I am also skipping a travel power and do like I have done my /sr's going swift + LR + sprint amd CJ at 49
and why miracle instead of Numia +end + regen and a numia heal |
It's there.. Just need to look for it! :P
I'm more looking forward to Elec/Shield for i16!! SHould be fun!
ClintarCOH - Twitter

Man i just can not make up my mind on what primary to go with this set
I know I do not what elec/elec because I am also going to be doing and elec/shield
I already have two dm at 50
So where to go from there has anyone tested several sets and have one that they think stands out with elec armor
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA