The Perfect 10
I'd definitely say a Nova-form Kheld, with a blaster as a decent second.
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
I think someone already mentioned that at level 10 you are still getting a good chunk of the early tohit bonus (And the Nova tohit bonus) so the -def wont be too big of an issue. The slow and -recharge on the other hand from a Warshade make a big difference. At low levels most mobs don't actually have many attacks, so slowing the ones they do use is a very good tactic, and stopping a melee toon from getting close to you is great (Though the fly also helps here not every mission has high roofing).
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The one thing where I think a PB might edge out the WS, though, is enhancements. Being natural, a PB has access to level 13 damage SOs. A WS can only slot recharge SOs, which don't seem quite as useful given the available slots.
Warshade!
On the Villain side of things, Archery (full attack chain, Aim, good quick cone attack), Fire (less ST, but more AoE burst), or Sonic (Good ST, good cone attack, excellent secondary effect) paired with either Dark, Rad, or Kin would make a good choice.
A DB or Claws/WP brute might be ok too, but it would be less optimal then a Regen Scrapper. Also, a Huntsman should be nice. No Aim or BU, but you get Venom Grenade at level 12. A Blood Widow has Follow-Up, Spin, and Dart Burst to edge out the huntsman in damage, but the Huntsman will have better defence. |
Some IO recipes are more useful/valuable at lower level. Is Issue 16 going to change that by allowing set bonuses to exemplar down better? Even if so, there's some use for a level 10 or 15 IO in leveling up that you can't get from a level 50 IO even with exemplaring.
Most play and most farming takes place at higher levels, though, and the random rolls (tickets and merits) generate recipes at the character's level. So in theory there would be some benefit from a low-level character rolling with tickets and/or merits. Low-level characters have trouble plowing through enemies and racking up rewards, though. No Stamina, few slots, incomplete attack chains, defensive weakness. So, if I were to make such a character, say, turning off experience at level 10, to get bottom-level IO recipes on my rolls...what AT and powersets would perform best at level 10 with few slots? Probably mostly soloing? My first thought is a Regen Scrapper. Some durability, and you get Quick Recovery to really help with the endurance issues. Likewise, Fast Healing and reconstruction should put Humpty Dumpty back together again between spawns with less downtime than many other builds. Fire is another choice for secondary -- Blazing Aura will help mow down mobs, and the self-heal is nice. But the lack of any endurance recovery power would slow you down more than the aura damage makes up for, I think. In Architect missions, one wouldn't be unduly troubled by the lack of a Travel Power (if a Travel Power were crucial, a Peacebringer might make a better level 10 choice). But what primary to pair with Regen? At first I leaned toward Fire, because you've got to defeat everything and Fire is very efficient at damage. But looking at the powerset tiers, I see that a Fire Scrapper doesn't get much AoE potential at that level -- Fire Breath with one slot at level 10. So my thoughts turned to Claws and the swords. Claws gets Spin at 8, so you could 3-slot it by level 10. 3 slots isn't stupendous, but Spin is without doubt the best AoE at that level. The swords would just get their parry power at level 10, which would help make the character tougher. Flashing Steel is available at level 4, and could be fully slotted, recharges in 6 seconds (vs 8 for broadsword's Slice, 16 for Spine Burst) but does slightly less damage than all the other melee AoEs. Any thoughts? Claws, Katana, or something else? Am I even in the right AT? I see that Blasters start out relatively powerful...would a Blaster be worth forgoing Regen's advantages? Thanks! edit: and about filling those slots...I know we can't expect too much at level 10. Are level 10 SOs available anywhere? Or should just dig around in WW for some cheap frankenslotting of level 10 set IOs? |
For the edit you posted, IF you go into AE and if you have tickets I believe you can get lvl 10SOs.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
I'd be in the Kheldian PB camp for this as well...
Travel powers built in, nicely slotted nova (from the respec), the advantage
of height (not a lot of low-level mobs fly), longer range than average
Blaster attacks, two AoE's, knockback mitigation, and Essence Boost
(+HP/heal).
If you go to L12, you can also have Build Up as well...
Further, at that point, I'd use L15 common IO's as they outperform DO's
but are still pretty cheap to get.
Seems custom designed for the job to me...
Cheers,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Has noone yet considered a Fire/Fire tank?
Blazing Aura, Combustion, Healing Flames and Consume. I remember I had some fun melting down spawns of blue minions in the Hollows with that.
PS: bring on the good old dumpster diving again =).
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
Very true but the duration on sunless mire makes build up look rather anemic and the recharge on that heal isn't any better.
I would still take the two consistant Nova AOE's with the sunless mire over a lowbie blaster anyday.
Mainly I get confused when anyone says "only sunless mire" as it is such a wonderfull power.
If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.