Ele/Shield Build.
I plan on making one of those also when I16 hits and your build looks a lot like when I was planning. I'm no expert though so I can't tell if there's any flaws in what you have. I was also going to try and fit Physical Perfection into my build although I don't see how I can get it in there and keep the defenses and I'm also not sure if it's necessary.
When I decided to make this toon, and I was split from blaze mast to body mast... on the one hand I get two AoEs one more for minus resists and fire ball... but from body, I could get a to hit buff, more end and health, and a cone aoe... so I still dont know... my defenses are fine either way... just don't know....
So what is the general opinion of Jacob's ladder? My scrapper on test took it and I haven't had a chance to put IO's in it yet but seems to me like the cone is kind of narrow.
It has good damage (and DPA) even if you use it as a single target power. I use it as such (except at low levels when I haven't a full attack chain yet and can afford to waste time positioning myself) and pretend any other enemy hit is bonus damage.
I didn't really like Jacob's Ladder just because of the animation length.
I like Chain Induction a lot, especially now that they fixed the Proc bug.
Thanks for the info!
Jacobs is one of my few ST attacks, so I'm taken it either way.... and like Nih said, if I hit more it's just bonus damage.
If I remember right when we where speculating on the numbers being the same as brutes but on a scrapper scale that Havoc punch was the attack to skip and just Take JL
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
I didn't have room for everything which means the Fighting pool got out and so did JL. And this with a poor endurance recovery (IMO) makes me think if Blaze is worth the effort to fit all in.
It's the ST chain that worries me a bit, if I have the endurance to keep it and if it'll be smooth enough without JL. Being the new Mids it has that bug that doesn't let me change powers so I can't play between Havok Punch and Charged Brawl to see which fits best in order to make a fluid attack chain.
I need to tinker with the build some more but I need a Mids that doesn't give me these hassles.
Any tips would be welcome.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(39), T'Death-Dam%:40(39)
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(3), S'fstPrt-ResDam/Def+:30(23)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(19)
Level 4: True Grit -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Numna-Heal/Rchg:50(5)
Level 6: Hurdle -- Empty(A)
Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(11), Oblit-%Dam:50(15)
Level 10: Active Defense -- RechRdx-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(17)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-EndMod/Acc:50(23), P'Shift-Acc/Rchg:50(40), P'Shift-End%:50(40)
Level 22: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(27), C'ngImp-Acc/Dmg:50(29), Mako-Acc/EndRdx/Rchg:50(29)
Level 24: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-ResKB:50(42)
Level 26: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(50)
Level 28: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31), Zephyr-ResKB:50(31)
Level 30: Aid Other -- Empty(A)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Aid Self -- Numna-Heal/Rchg:50(A), Numna-Heal:50(39), Numna-Heal/EndRdx/Rchg:50(40)
Level 41: Char -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(42), Lock-Rchg/Hold:50(42), Lock-EndRdx/Rchg/Hold:50(43), Lock-Acc/EndRdx/Rchg/Hold:50(43), Lock-%Hold:50(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dam%:50(48), Posi-Acc/Dmg/EndRdx:50(50), RechRdx-I:50(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
I took out Aid Self and Other and atted Boxing and Tough. Your defenses stayed about the same but now you have lots more Smashing/Lethal resists. Also took a couple slots from Havoc punch, put in Kinetic combat set. Added the slots to Deflection and put in a LOTG 7.5 and Steadfast resistance IO for some Extra Recovery.
Last I took the 6th slot from Fireball, put it in Combat jumping, added a LOTG 7.5 and traded Posi set for Ragnork.
Also traded fire blast for Melt Armor for some better defense numbers. With the added recharge it shouldn't hurt your attack chain much, if at all, plus its a AOE Debuff power.
The build is more expensive, but the numbers are better IMO.
I do like your build more than mine though! Gonna play with it some more.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Havoc Punch KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(15)
Level 1: Deflection LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(3), S'fstPrt-ResDam/Def+:30(23), LkGmblr-Def/EndRdx/Rchg:50(39), S'fstPrt-ResDam/EndRdx:30(50)
Level 2: Battle Agility LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(19)
Level 4: True Grit Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Numna-Heal/Rchg:50(5)
Level 6: Hurdle Empty(A)
Level 8: Thunder Strike Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(11), Oblit-%Dam:50(15)
Level 10: Active Defense RechRdx-I:50(A)
Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(17)
Level 16: Against All Odds EndRdx-I:50(A)
Level 18: Health Mrcl-Rcvry+:40(A)
Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-EndMod/Acc:50(23), P'Shift-Acc/Rchg:50(40), P'Shift-End%:50(40)
Level 22: Chain Induction KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(27), C'ngImp-Acc/Dmg:50(29), Mako-Acc/EndRdx/Rchg:50(29)
Level 24: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25), LkGmblr-Rchg+:50(39), Zephyr-ResKB:50(42)
Level 26: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(50)
Level 28: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31), Zephyr-ResKB:50(31)
Level 30: Boxing Mako-Acc/Dmg/EndRdx/Rchg:50(A)
Level 32: Lightning Rod Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Shield Charge Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Tough Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(39), Aegis-ResDam:50(40)
Level 41: Char Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(42), Lock-Rchg/Hold:50(42), Lock-EndRdx/Rchg/Hold:50(43), Lock-Acc/EndRdx/Rchg/Hold:50(43), Lock-%Hold:50(43)
Level 44: Melt Armor ShldBrk-DefDeb:20(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-Acc/Rchg:30(45), ShldBrk-DefDeb/EndRdx/Rchg:30(45), ShldBrk-Acc/EndRdx/Rchg:30(46), ShldBrk-%Dam:30(46)
Level 47: Fire Ball Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Dmg:50(50)
Level 49: Phalanx Fighting LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
17% DamageBuff(Smashing)
17% DamageBuff(Lethal)
17% DamageBuff(Fire)
17% DamageBuff(Cold)
17% DamageBuff(Energy)
17% DamageBuff(Negative)
17% DamageBuff(Toxic)
17% DamageBuff(Psionic)
18.9% Defense(Smashing)
18.9% Defense(Lethal)
16.1% Defense(Fire)
16.1% Defense(Cold)
10.8% Defense(Energy)
10.8% Defense(Negative)
3% Defense(Psionic)
23.6% Defense(Melee)
18.6% Defense(Ranged)
24.6% Defense(AoE)
55% Enhancement(RechargeTime)
2.5% Enhancement(Held)
62% Enhancement(Accuracy)
10% FlySpeed
145.6 HP (10.9%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Confused) 5%
MezResist(Held) 7.2%
MezResist(Immobilize) 10.5%
MezResist(Sleep) 5%
MezResist(Stun) 11.6%
MezResist(Terrorized) 5%
13% (0.22 End/sec) Recovery
32% (1.79 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
15% RunSpeed
ClintarCOH - Twitter
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Grr, the forum messed up and deleted the post i was working on.....
But i found you Radmind! heh. Well, in opposite order, here is the build i'm going to be doing. Ditching tough/weave in favor of FA and physical perfection. Of course mids isn't updated yet, so where vengeance is is where PP would be, only they would both be moved down a spot.
The only problem i have, that i just noticed when i moved out weave, is that the click mez protection recharges in 114 seconds, leaving like 4 seconds to cast before it wears out. So if you get a slow on you its not good, I could, and with money, likely will swap out in battle agility the def/rech serendipity for the lotg proc., so its down to 109 seconds. Still a little out of what i'd feel comfortable with but thats almost 10 seconds which should give enough leeway i hope, just avoid/kill first anything that can slow. Why the click mez protections don't come perma with just the one slot on their own still baffles me and is IMO EXTREMELY unfair :/.
In place of vengeance would be PP like i said, so in the empty 4 slots, 4 efficacy adaptors.
The build leaves you with 39.1% melee, 35.4% ranged, and 38.9% aoe defense. Not bad i don't think with the hp/resists backing it up, and the damage killing most things anyways. And you have 184% extra bonus to regeneration, which if you check my guide in my sig, is over healing a tic every 3.5 seconds. And running around with 154.7% max hp with accolades, should be more than enough effectively. Thinking i may skip the .75% max hp from battle agility though to put 2 serendipity and 2 lotg in there to get the unique, and move the 10% regen bonus there, so i only have to 1 slot phalanx fighting, freeing up the one slot i need to place into active defense so its not such a pain all the time, and meaning i wouldnt have to do a respec once i hit level 50 for the final build. Or if i'm still ok with the 114s rech for active defense and avoid -rech enemies, i can move the slot to shield charge or lightning rod for the proc of obliteration, and move that 35.4% defense to 39.2% ranged defense to more-so round out the characters defenses.
Ok so doing so comes up with a build that looks like this:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec Shield: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(43)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(39), ResDam-I(42), ResDam-I(42)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(43)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(13), Heal-I(21), ResDam-I(21), S'fstPrt-ResDam/Def+(29)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 10: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def(11), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(40)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Active Defense -- RechRdx-I(A)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(23), Heal-I(42), RgnTis-Regen+(46)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(37)
Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(43)
Level 28: Phalanx Fighting -- LkGmblr-Def(A)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(37)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 38: One with the Shield -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(39)
Level 41: Maneuvers -- LkGmblr-Rchg+(A)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 47: Vengeance -- Numna-Heal(A), Numna-Heal/EndRdx(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 13% Defense(Ranged)
- 11.8% Defense(AoE)
- 32.5% Enhancement(RechargeTime)
- 39% Enhancement(Accuracy)
- 5% FlySpeed
- 208 HP (13.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 9.35%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 4.4%
- 4% (0.07 End/sec) Recovery
- 96% (6.01 HP/sec) Regeneration
- 6.25% Resistance(Negative)
- 5% RunSpeed
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So melee/ranged/aoe defenses are 39/39/38%, 16%ish resistances to all but psy, 154% max hp, VS +2/+3s going to round about 5%-damage on melee enemies, And regenerating a tic every 3.5 seconds (slightly faster). I think it will make quite a contestable scrapper to farm with. And oh yeah, with just 1 foe in range, 43% damage bonus, 39% accuracy bonus, and somewhere around 2.3 end/sec (1 end tic every 2 seconds). I can't wait!!!
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Of course mids isn't updated yet, |
Here St0n3y's talks about it being Updata.
Also Kheldarn as a FAQ Here. Now it is not the best but it does have the powers your talking about.
And then here was the original build with tough/weave in it:
43.1% melee, 43.2% ranged, and 42.6% aoe defense, plus the extra resists of tough. I just realized with the other build, with all 5 LOTG, its 105s recharge on active defense, which isnt too bad, more tolerable with either build. Obviously much more end use with the tough/weave build that also lacks physical perfection, and also will be lacking assault (not a huge loss but still factors in a tiny bit) And with more defenses, but loses some regeneration, from about 3.5 seconds per tic, to 4 seconds per tic. A 14.3% decrease in survival and downtime.
The survival from this build between the other defense wise is 7% chance to be hit, and 11% chance to be hit. You can look at that one of two ways. Its a 63% more chance to be hit. But its a 4% more chance to be hit as well. But here it is:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec Shield: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(43)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(39), ResDam-I(42), ResDam-I(42)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(43)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(13), Heal-I(21), ResDam-I(21), S'fstPrt-ResDam/Def+(29)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 10: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def(11), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(40)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Active Defense -- RechRdx-I(A)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(23), Heal-I(42), RgnTis-Regen+(46)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(37)
Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(43)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(37)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(50)
Level 38: One with the Shield -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(39), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/Rchg(46), TtmC'tng-ResDam(50)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), RctvArm-EndRdx(50)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 11.1% Defense(Melee)
- 11.1% Defense(Ranged)
- 10.5% Defense(AoE)
- 48% Enhancement(Accuracy)
- 47.5% Enhancement(RechargeTime)
- 219.3 HP (14.6%) HitPoints
- MezResist(Held) 9.35%
- MezResist(Immobilize) 10.5%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 4.4%
- 1.5% (0.03 End/sec) Recovery
- 94% (5.88 HP/sec) Regeneration
- 6.25% Resistance(Negative)
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Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Well, not the official one. That one sounds buggy from the sound of it but you get what i was saying either way and i comprised you with the values.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I haven't played with the new i16 updated unofficial Mids' yet, but one thing I did with my Elec/Elec brute, and don't regret it one bit, is put heal procs in any power that will take them. Three, if I recall correctly, two from sleep sets and one in the single target ranged attack from Entropic Chaos.
May be worth checking out, though I'm not sure how difficult shuffling thigs around due to having 5 slots avaliable for set bonuses instead of six will work.
Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
The new Mids is very buggy for me. I can't load the new builds I make, there's annoying features I can't seem to disable (level numbers on each enhancement slot). Seeing as Mids (the program) was flawless when Mids (the author) developed it, I'd rather stick with the old one.
I haven't played with the new i16 updated unofficial Mids' yet, but one thing I did with my Elec/Elec brute, and don't regret it one bit, is put heal procs in any power that will take them. Three, if I recall correctly, two from sleep sets and one in the single target ranged attack from Entropic Chaos.
May be worth checking out, though I'm not sure how difficult shuffling thigs around due to having 5 slots avaliable for set bonuses instead of six will work. |
Actually with elec armor as your not going for 6th slot defense bonuses is very easy on CB/HP because you just use 5 crushing impacts, skipping the damage/end one as youll have power sink. Then put the heal proc in the 6th slot.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
How much does the heal proc heal at 50? Is it the 5% chance of heal or a 20%? I smell aid-self going out of the window :>
annoying features I can't seem to disable (level numbers on each enhancement slot) |
I didn't go with Blaze Mastery, instead tried to make my Elec/Shield a little tougher and ended up with this.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Havoc Punch P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/Rchg:30(31), C'ngImp-Acc/Dmg/EndRdx:50(46), C'ngImp-Acc/Dmg/Rchg:50(48), C'ngImp-Acc/Dmg:50(48)
Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def:40(43), LkGmblr-Def/EndRdx:40(43)
Level 2: Jacobs Ladder Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(3), Erad-Acc/Dmg/Rchg:30(3), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Dmg/EndRdx:50(43)
Level 4: Battle Agility LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(5)
Level 6: True Grit Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(7), S'fstPrt-ResDam/Def+:30(17), GA-ResDam:50(17), GA-3defTpProc:50(40)
Level 8: Thunder Strike Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(9), Armgdn-Dmg/EndRdx:50(9), Armgdn-Acc/Rchg:50(11), Armgdn-Dam%:50(11)
Level 10: Active Defense HO:Membr(A)
Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Swift Run-I:50(A)
Level 18: Chain Induction Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Acc/Rchg:50(19), Hectmb-Dmg/EndRdx:50(21), Hectmb-Dam%:50(21)
Level 20: Health Numna-Regen/Rcvry+:50(A), Numna-Heal:50(23), Numna-Heal/EndRdx:50(23), Mrcl-Rcvry+:40(25), Mrcl-Heal:40(25), RgnTis-Regen+:30(27)
Level 22: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(29), P'Shift-End%:50(29)
Level 24: Phalanx Fighting LkGmblr-Rchg+:50(A)
Level 26: Against All Odds EndRdx-I:50(A)
Level 28: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(40)
Level 30: Combat Jumping LkGmblr-Rchg+:50(A), Zephyr-Travel:50(31), Zephyr-Travel/EndRdx:50(31), Zephyr-ResKB:50(34)
Level 32: Lightning Rod Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Shield Charge Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Boxing P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(48)
Level 41: Tough Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(42), Aegis-ResDam/EndRdx/Rchg:50(42)
Level 44: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), SW-ResDam/Re TP:50(45), SW-Def/EndRdx/Rchg:50(46), SW-Def/EndRdx:50(46)
Level 47: Conserve Power RechRdx-I:50(A)
Level 49: Physical Perfection Numna-Heal:50(A), Numna-Heal/EndRdx:50(50), Numna-Heal/Rchg:50(50), P'Shift-End%:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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Softcapped to all 3 positions.
67.5% Recharge
3.8 EPS recovery (2.88 EPS net)
412% Regen (36.3 HP/S)
2109 Max HP
Not cheap, but what is anymore
Thanks MrLiberty, that's a lot like the build I was trying to put together!
Mr Liberty I personally would drop Havoc for Charged Brawl since it has a better DPA and also realize JL also has better DPA than Havoc in fact Havoc is the worse attack of electric it is basically smite with a 1.5 activation time vs smites .97
When I had the gurus back before beta run their dps calculation on a direct crossover from brute which is what we got Havoc was the one attack to skip I will see if I can find the old post not sure with the forum change but I will dig some and link it if I can
Ok editing post found the link here about the ST attack chain
http://boards.cityofheroes.com/showthread.php?t=142888
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
My i16 project is Elec/Shield scrapper. I wanted to get Big defense numbers with some decent Recharge so the AoEs can be fired off faster! The Purp sets I'll get over time once the rest of the build is completed.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Havoc Punch KntkC'bat-Knock%:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Acc/Dmg:35(15)
Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def:50(13), Aegis-Psi/Status:50(13), Aegis-ResDam:50(48), Aegis-ResDam/EndRdx:50(50)
Level 2: Jacobs Ladder Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-Acc/Dmg/Rchg:50(7), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Rchg:50(15), Oblit-Dmg:50(17)
Level 4: Battle Agility LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(9), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11)
Level 6: Swift Run-I:50(A)
Level 8: Thunder Strike Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Rchg:50(21), Oblit-Dmg:50(21)
Level 10: Active Defense RechRdx-I:50(A), RechRdx-I:50(43)
Level 12: Combat Jumping LkGmblr-Rchg+:50(A), Zephyr-Travel:50(23), Zephyr-ResKB:50(23), Zephyr-Travel/EndRdx:50(25)
Level 14: Super Jump Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-Travel:50(27)
Level 16: Against All Odds EndRdx-I:50(A)
Level 18: Health Numna-Regen/Rcvry+:50(A), Numna-Heal:50(27), Mrcl-Rcvry+:40(29)
Level 20: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(29), Efficacy-EndMod:50(31)
Level 22: Chain Induction Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg:50(31), Hectmb-Dmg/Rchg:50(31), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(33)
Level 24: Phalanx Fighting LkGmblr-Rchg+:50(A)
Level 26: True Grit S'fstPrt-ResDam/Def+:30(A), RgnTis-Regen+:30(33), Numna-Heal:50(46)
Level 28: Boxing P'ngS'Fest-Stun%:30(A)
Level 30: Build Up AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(34), AdjTgt-EndRdx/Rchg:50(34)
Level 32: Lightning Rod Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(34), Armgdn-Dmg:50(36), Armgdn-Dmg/Rchg:50(36), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Acc/Rchg:50(37)
Level 35: Shield Charge Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Rchg:50(39), Oblit-Dmg:50(39)
Level 38: One with the Shield RctvArm-EndRdx:40(A), RctvArm-ResDam:40(40), RctvArm-ResDam/EndRdx/Rchg:40(40), RctvArm-EndRdx/Rchg:40(40), RctvArm-ResDam/Rchg:40(42)
Level 41: Tough RctvArm-EndRdx:40(A), RctvArm-ResDam:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-EndRdx/Rchg:40(43), RctvArm-ResDam/EndRdx:40(43)
Level 44: Weave RedFtn-Def:50(A), RedFtn-EndRdx:50(45), RedFtn-Def/EndRdx:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-EndRdx/Rchg:50(46), LkGmblr-Rchg+:50(46)
Level 47: Hasten RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Conserve Power RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
13% DamageBuff(Smashing)
13% DamageBuff(Lethal)
13% DamageBuff(Fire)
13% DamageBuff(Cold)
13% DamageBuff(Energy)
13% DamageBuff(Negative)
13% DamageBuff(Toxic)
13% DamageBuff(Psionic)
14.9% Defense(Smashing)
14.9% Defense(Lethal)
10.5% Defense(Fire)
10.5% Defense(Cold)
8.63% Defense(Energy)
8.63% Defense(Negative)
3% Defense(Psionic)
17.4% Defense(Melee)
10.5% Defense(Ranged)
13.3% Defense(AoE)
77.5% Enhancement(RechargeTime)
66% Enhancement(Accuracy)
10% FlySpeed
50.2 HP (3.75%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 7.15%
MezResist(Stun) 6.6%
8% (0.13 End/sec) Recovery
32% (1.79 HP/sec) Regeneration
6.3% Resistance(Fire)
6.3% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
5% Resistance(Toxic)
2.25% Resistance(Psionic)
15% RunSpeed
ClintarCOH - Twitter
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