Ele/Shield Build.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Here's my basic ElM/SD scrapper build. Everything on the cheap, utilizing Multi-Strikes, Mako's and Serendipities, the expensive stuff I mostly got from level 10-14 bronze AE ticket rolls. Softcapped to the positionals by level 42 with 45.2% melee, 48.4% ranged and 46.9% AoE. Last three picks I haven't made up my mind yet on, I've always like OWTS for the added resists and Hasten looks appealing as that would keep Lightning Rod and Shield Charge up more often.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Villain Profile:
Level 1: Charged Brawl
- (A) Crushing Impact - Accuracy/Damage
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (45) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Damage/Endurance/Recharge
- (46) Call of the Sandman - Chance of Heal Self
- (A) Serendipity - Defense/Endurance
- (40) Serendipity - Defense
- (43) Serendipity - Defense/Recharge
- (43) Aegis - Resistance/Endurance
- (43) Aegis - Resistance
- (45) Aegis - Resistance/Endurance/Recharge
- (A) Multi Strike - Accuracy/Damage
- (3) Multi Strike - Damage/Endurance
- (3) Multi Strike - Damage/Recharge
- (37) Multi Strike - Accuracy/Endurance
- (40) Multi Strike - Accuracy/Damage/Endurance
- (40) Multi Strike - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (5) Healing IO
- (5) Healing IO
- (34) Healing IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Multi Strike - Accuracy/Damage
- (9) Multi Strike - Damage/Endurance
- (9) Multi Strike - Damage/Recharge
- (11) Multi Strike - Accuracy/Endurance
- (17) Multi Strike - Accuracy/Damage/Endurance
- (17) Multi Strike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Defense Buff IO
- (13) Defense Buff IO
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Jumping IO
- (A) Regenerative Tissue - +Regeneration
- (19) Healing IO
- (19) Healing IO
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (48) Endurance Modification IO
- (A) Endurance Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (25) Mako's Bite - Damage/Endurance
- (25) Mako's Bite - Damage/Recharge
- (29) Mako's Bite - Accuracy/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Chance of Damage(Lethal)
- (A) Serendipity - Defense/Endurance
- (27) Serendipity - Defense
- (27) Serendipity - Defense/Endurance/Recharge
- (29) Serendipity - Defense/Recharge
- (A) Kismet - Accuracy +6%
- (A) Disorient Duration IO
- (A) Multi Strike - Accuracy/Damage
- (33) Multi Strike - Damage/Endurance
- (33) Multi Strike - Damage/Recharge
- (33) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Endurance/Recharge
- (A) Multi Strike - Accuracy/Damage
- (36) Multi Strike - Damage/Endurance
- (36) Multi Strike - Damage/Recharge
- (36) Multi Strike - Accuracy/Endurance
- (37) Multi Strike - Accuracy/Damage/Endurance
- (37) Multi Strike - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance/Recharge
- (A) Serendipity - Defense/Endurance
- (42) Serendipity - Defense
- (42) Serendipity - Defense/Endurance/Recharge
- (42) Serendipity - Defense/Recharge
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 9.25% Defense(Smashing)
- 9.25% Defense(Lethal)
- 11.1% Defense(Fire)
- 11.1% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 13.6% Defense(Melee)
- 16.1% Defense(Ranged)
- 14.6% Defense(AoE)
- 13% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 10% FlySpeed
- 129.3 HP (8.63%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 6.6%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 6.6%
- 2.5% (0.04 End/sec) Recovery
- 12% (0.75 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 15% RunSpeed
My non Purple but probably pricy build for my Ele/Shield that I'm making. 53% for Melee and AoE defense and 47 for range with 28%Defense and 34% Resist for smashing/Lethal along with some decent recharge. I"ll probably trade havoc for charged brawl though as I hear thats the better power. I can't wait to see how this performs!
I figure the 1.6 Billion I've saved will cover the IO's that I need!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
------------
Level 1: Havoc Punch KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
Level 1: Deflection LkGmblr-Def/EndRdx:50(A), Aegis-ResDam/EndRdx:50(3), S'fstPrt-ResDam/Def+:30(5), LkGmblr-Rchg+:50(7), RedFtn-Def/EndRdx:50(46), TtmC'tng-ResDam/EndRdx:50(46)
Level 2: Battle Agility LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Def/Rchg:50(13)
Level 4: True Grit Numna-Regen/Rcvry+:50(A)
Level 6: Hurdle Jump-I:50(A)
Level 8: Thunder Strike Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(9), Oblit-%Dam:50(11), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(15), Oblit-Acc/Dmg/Rchg:50(17)
Level 10: Active Defense RechRdx-I:50(A)
Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(19)
Level 14: Super Speed Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(19)
Level 16: Against All Odds EndRdx-I:50(A)
Level 18: Health Mrcl-Rcvry+:40(A), Mrcl-Heal:40(50)
Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-Acc/Rchg:50(25), P'Shift-End%:50(29), P'Shift-EndMod/Acc:50(29)
Level 22: Chain Induction KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
Level 24: Combat Jumping Zephyr-Travel:50(A), LkGmblr-Rchg+:50(27), Zephyr-Travel/EndRdx:50(31), Zephyr-ResKB:50(43)
Level 26: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-Rchg/EndRdx:50(34), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Build%:50(40), GSFC-ToHit/EndRdx:50(40)
Level 28: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31), Zephyr-ResKB:50(31)
Level 30: Boxing Mako-Acc/Dmg/EndRdx/Rchg:50(A)
Level 32: Lightning Rod Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Shield Charge Oblit-Dmg:50(A), Oblit-%Dam:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
Level 38: Tough Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(39), Aegis-ResDam/Rchg:50(39), Aegis-EndRdx/Rchg:50(39), Aegis-ResDam/EndRdx/Rchg:50(40)
Level 41: Weave RedFtn-EndRdx:50(A), RedFtn-Def:50(42), RedFtn-Def/EndRdx:50(42), RedFtn-Def/Rchg:50(42), RedFtn-EndRdx/Rchg:50(43), RedFtn-Def/EndRdx/Rchg:50(43)
Level 44: One with the Shield RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:30(45), RctvArm-ResDam/EndRdx:40(45), RctvArm-EndRdx:40(45), RctvArm-ResDam/Rchg:40(46)
Level 47: Jacobs Ladder Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(48), Oblit-Dmg:50(48), Oblit-Acc/Rchg:50(48), Oblit-Dmg/Rchg:50(50), Oblit-Acc/Dmg/Rchg:50(50)
Level 49: Phalanx Fighting LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth:50(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
19% DamageBuff(Smashing)
19% DamageBuff(Lethal)
19% DamageBuff(Fire)
19% DamageBuff(Cold)
19% DamageBuff(Energy)
19% DamageBuff(Negative)
19% DamageBuff(Toxic)
19% DamageBuff(Psionic)
20.5% Defense(Smashing)
20.5% Defense(Lethal)
15.8% Defense(Fire)
15.8% Defense(Cold)
11.4% Defense(Energy)
11.4% Defense(Negative)
3% Defense(Psionic)
24.9% Defense(Melee)
18% Defense(Ranged)
23.9% Defense(AoE)
47.5% Enhancement(RechargeTime)
45% Enhancement(Accuracy)
10% FlySpeed
105.4 HP (7.87%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Immobilize) 8.8%
MezResist(Stun) 8.8%
7.5% (0.13 End/sec) Recovery
20% (1.12 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
15% RunSpeed
2.5% XPDebtProtection
ClintarCOH - Twitter
[/center]
Cool that is definitely good to know! I know for my level up build I'll take both and eventually spec out of one, but I didn't realize havoc was that bad compared to the rest.