Advice from all WP Tankers
Try a taunt enhancement in RttC would be my suggestion, and put taunt on auto when you enter the fray
My dm/shield scrapper pulls aggro off non taunting tanks with ease
What's your secondary? Thanks to Gauntlet, my WP/SS holds aggro pretty well if I fire off a Foot Stomp when anything isn't looking at me, and most of the other secondaries get AoEs before 38, don't they?
But I do make liberal use of Taunt, and have two taunt IOs in RttC.
How on earth do you keep aggro in a team? im doing AE mission's (no debating this here), teamed with another tank /inv, and two /shd scrappers. Im the highest tank at 47, taking alpha's, taunt pulling etc, but as soon as the scrapper enter the fray, (one a 50, one 20summat) all aggro is on them, which their struggling to hold. Now, i know willpower has only a mag 3 taunt aura, compared to all other sets mag 4, but seriously, a lvl 26ish shield scrapper is getting it off me just by entering the mob.
is it something im doing? |
Are you taunting throughout the fight?
Is the other tank actively taunting and taking aggro? Possibly the scrappers are using confront?
Its definitely no secret that WP has a weaker taunt aura than say Invuln's Invincibility, but you should be able to hold aggro if you are taunting continuously throughout the battle. There might be some 'squirrely-ness' to the mobs as their attention might go elsewhere but they should return back to you.
One other thing to consider is your slotting. I personally like to 6-slot Taunt and drop in either Mocking Beratement or Perfect Zinger (depending on the bonuses you prefer) which will increase the effectiveness of your taunts. Another possibility is to use Taunt enhancers in your attacks or in RTTC.
If you are simply using the base slot of Taunt, you're going to experience this issue a frequently especially with other tanks on the team that may have higher threat ratings than you do.
Hope this helps.
The Mentor Project - Because we were all new to the game at one time...
http://boards.cityofheroes.com/showthread.php?t=212083
I am using Taunt, almost as soon as it comes up, and have 1 taunt in RttC, as well as using Tremor whenever possible, and knocking loads on their backs, but their jumping back up, and pounding the scrapper again. However, once he's faceplanted, me and the invul are holding two mobs at the same time fine. The scrapper obviously wont turn off his aura, so his own fault, but the time its taking getting them on me after he drops is also problematic to the team.
I do know WP has the weakest tanker aura, but it should be pulling from a scrapper surely?
*EDIT
Bizarrely, i can keep aggro off a spines / fire scrapper also in the team fine, and the MA / WP scrapper, but the /shd is taking everything.
**************************************
@one and only
Union:
Devil Claw lvl 50 Claws / Regen Scrapper
DC MK4 lvl 50 Granite / Energy Melee Tank
Devil Claw Awoken lvl 50 Human / Dwarf PB
Brutalise-DC lvl 50 Elec / Dark Brute
Just wondering, but are you pulling multiple groups or doing something else that might take you over the aggro cap?
Yes it should. But he's faceplanting with two tanks in the group taunting? I'm led to believe one of two things...
a) he's jumping the gun early and jumping into the group before the tanker taunts take effect.
b) he's using taunts in his aura/attacks (which I doubt)
You mentioned the scraps have SD (secondary) so are they Shield Charging before the tanks go in? Also, Against All Odds has a taunt mag equivalent to RTTC, but again, either of the tank Taunt should take hold especially if you are taunting everytime it comes up.
Likely, the scrappers are getting aggro before the tanks are.
The Mentor Project - Because we were all new to the game at one time...
http://boards.cityofheroes.com/showthread.php?t=212083
Just wondering, but are you pulling multiple groups or doing something else that might take you over the aggro cap?
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Yes it should. But he's faceplanting with two tanks in the group taunting? I'm led to believe one of two things...
a) he's jumping the gun early and jumping into the group before the tanker taunts take effect. b) he's using taunts in his aura/attacks (which I doubt) You mentioned the scraps have SD (secondary) so are they Shield Charging before the tanks go in? Also, Against All Odds has a taunt mag equivalent to RTTC, but again, either of the tank Taunt should take hold especially if you are taunting everytime it comes up. Likely, the scrappers are getting aggro before the tanks are. |
Maybe just a bizarre instance, i havnt really teamed with a /shd scrapper to know otherwise. But considering the spines / fire was doing ok until the /shd dropped, then she got his runaways until taunt kicked in.
**************************************
@one and only
Union:
Devil Claw lvl 50 Claws / Regen Scrapper
DC MK4 lvl 50 Granite / Energy Melee Tank
Devil Claw Awoken lvl 50 Human / Dwarf PB
Brutalise-DC lvl 50 Elec / Dark Brute
Maybe just a bizarre instance, i havnt really teamed with a /shd scrapper to know otherwise. But considering the spines / fire was doing ok until the /shd dropped, then she got his runaways until taunt kicked in.
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Or...
Feg it. Time to move on heh heh.

The Mentor Project - Because we were all new to the game at one time...
http://boards.cityofheroes.com/showthread.php?t=212083
On my Fire/SD scrapper I was basically pulling off a WP tank just by being around the mobs, even if I waited for the tank to get some AoE damage out there. After that didn't work I killed off using AAO, same deal. Once I established the tank didn't have the stones to hold off threat from me just because I was doing damage, I left. Granted, this tank wasn't even pretending to taunt and hardly had any sets going, so it is possible I got that fresh faced level 50 tank that thinks he can handle himself now because he's 50, but it's been my experience that WP tanks put out jack for threat regardless.
Most scrappers deal more damage no? Maybe if he's dishing out serious dmg it ends up pissing the mob off and they all turn on him...Heck I have a few doms I've played in the past that can easily get all aggro on them lol.






You're really, REALLY gonna have to work to get aggro from that Shield scrapper... his aura is I believe a Tanker level MAG 4 and I believe the same duration as Invuln... have to check on that in-game as Mid's is wrong about the Shield taunt aura. Unless I'm mistaken the scrapper aura is identical to the Shield tanker aura. The only way you'll have a chance to keep aggro is to make damn sure you have it solidly before the scrapper attacks.
I've main tanked several AV's and a whole ITF with my Shield scrapper... a WP tanker was completely unable to get aggro from me despite his best efforts. Now, my scrapper is soft capped and was actually more durable than said tanker so it was no big deal for me.
Just assume that once that shield scrapper enters melee you're going to loose aggro... the only way you'll keep it is to use Taunt before he enters melee and you'll have to keep Taunt up while also spamming attacks.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I've written a guide to this very subject. I like two taunts in RttC, myself.
It's also important to educate people about knockback. You knock it, you tank it.

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
You're really, REALLY gonna have to work to get aggro from that Shield scrapper... his aura is I believe a Tanker level MAG 4 and I believe the same duration as Invuln... have to check on that in-game as Mid's is wrong about the Shield taunt aura. Unless I'm mistaken the scrapper aura is identical to the Shield tanker aura. The only way you'll have a chance to keep aggro is to make damn sure you have it solidly before the scrapper attacks.
I've main tanked several AV's and a whole ITF with my Shield scrapper... a WP tanker was completely unable to get aggro from me despite his best efforts. Now, my scrapper is soft capped and was actually more durable than said tanker so it was no big deal for me. Just assume that once that shield scrapper enters melee you're going to loose aggro... the only way you'll keep it is to use Taunt before he enters melee and you'll have to keep Taunt up while also spamming attacks. |
... it was just annoying being a tank who couldn't even GET agro for more than a second or two at a time. (Which is why my WP tank WILL been shelved THE day he hit's 50)
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As i said before, im pretty used to my role as back up tank, in the fray to keep my regen up, but sucked being unable to get aggro off an unslotted scrapper, even using AoE, Taunt and with a taunt enh in RttC. Surely this leaves Against All Odds a little overpowered for taunt? if i was a well slotted / shield scrapper, yeah id love it tanking with the tanker unable to get them back, but this guy wasnt.
**************************************
@one and only
Union:
Devil Claw lvl 50 Claws / Regen Scrapper
DC MK4 lvl 50 Granite / Energy Melee Tank
Devil Claw Awoken lvl 50 Human / Dwarf PB
Brutalise-DC lvl 50 Elec / Dark Brute
Your going to be low on the threat ladder compared to others at times but these others tend to be tanks, brutes and scrappers of which you don't really have to concern yourself about.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I don't understand the issues some people seem to have with a WP tank. The only time I lose aggro on mine is if a blaster nukes or if a controller goes aoe crazy.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
I have a Stone / WP tanker and I can tell you that I have no problem holding agro.
You should be the first one in, Fault, Taunt then other tankers roll in, do their respective AOEs if they have them, and then taunt. There should be nothing for the squishies and scrappers to fear from that point on. Fault will likely disorient most if not all of the group and knock them on their butts. I'm not a fan of tremor at all on a WP tanker. It makes your job tougher by pushing the group out of your taunt range. Why make a negative worse by spreading them out? Just my thoughts.
Fault will likely disorient most if not all of the group and knock them on their butts. I'm not a fan of tremor at all on a WP tanker. It makes your job tougher by pushing the group out of your taunt range. Why make a negative worse by spreading them out? Just my thoughts.
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I don't understand the issues some people seem to have with a WP tank. The only time I lose aggro on mine is if a blaster nukes or if a controller goes aoe crazy.
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I love Willpower. It supports a play style that is much more entertaining to me than some other tanker sets. But I still think its great sport to pull aggro off a Willpower Tanker with my Spines/WP scrapper.

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I haven't seen anyone touch on it, so I'll try to explain why your WP Tank is having such a hard time keeping aggro against a Shield Scrapper:
- Taunts are not binary on/off switches, they're gigantic threat multipliers on the magnitude of 1000*duration. So a 5 second taunt effect multiplies threat by 5000. This threat comes from damage, debuffs, AI preferences, etc. At any rate, this means the biggest factor of taunts is their duration, as it increases that multiplier.
Note: Taunt effects deliver threat of their own (based off their duration) when they land, too. So a taunt aura is passively pumping out threat even if you don't attack. - RttC's taunt duration is 1.25s, Invuln and AAO are both 16.875s. Both of these completely overwhelm RttC's minor taunt effect, even when 95% taunt slotted. There are two things to keep in mind. First, AAO has a damage debuff in it, making its passive taunting more effective than Invuln's. Second, Scrappers deal more damage than tanks (esp coupled with AAO's +dmg buff), so when coupled with an incredibly strong aura like AAO, they will out threat non-Taunting (the power) Tankers.
- Once somebody is holding aggro, it takes twice as much threat to force targets to switch targets.
Put all three of those things together, and Shield Scrappers (Invuln, too) are a complete pain in the butt to hold aggro off of. I'd say it's one of the more difficult things to do while tanking. Having said that, it's not impossible by any means. Here are some things I do to pull it off:
- Try to get into the mobs first. The bigger the headstart you get, the better. Remember how I said that it takes double threat to steal aggro? By getting in there sooner, you can build up your threat making it harder for the Scrapper to take it from you in the first place. The key is being able to guage when the group is fine without you and to move to the next spawn while they clean up.
Start small, when there are only a few mobs left, then slowly ramp it up while you get a feel for it. This is a skill that will take time to develop, but you'll eventually get the hang of it.
- It is absolutely essential to take, and slot, Taunt. Its base duration is 41s (for most sets, DM and DB are inexplicably only 30.75s), when slotted that's about 80s. That multiplies your threat by 80,000, which is enough to swamp out AAO. Don't skimp on recharge, though! You'll want to use it often.
- Now you you're arriving at spawns earlier than anyone else and you have Taunt well slotted, it's time to build as much threat as possible. You'll want to priorities your abilities such that you generate the most threat in the least amount of time. So, your priorities are as follows:
- Taunt - This applies threat and sets up the multiplier. With any luck you'll be able to use it twice before your group catches up with you. After that, start rotating it between mobs to try to keep it applied and refreshed on all mobs. If the Scrapper has aggro and you need to take it back, taunt those mobs repeatedly.
- AoEs - This will apply more threat to more targets than your other powers. (As Stone Melee, they're also nice crowd control, anyways.)
- Single target attacks - Either rotate these between targets or focus on a single target that you want to guarantee that you hold aggro on. If the Scrapper has taken some aggro from you, hit those targets.
That's not all inclusive, you'll have to improvise and figure out when / when not to worry about aggro the Scrapper has. Then you'll have to prioritize targets if you get aggro capped, etc. These are just the basic mechanics / methods that you'll build off of.
Again, it's not an easy feat, you have to really be on the ball to pull it off, but it's very rewarding when you do. If you're on a team with another Tank / Brute and you need to hold aggro, follow the same basic steps. If you want to assert aggro dominence, then you absolutely can - RttC's weak taunt be damned!
Note: My WP is Fire Melee which has more AoE potential than Stone does, so you'd have to work even harder to pull it off. I have no doubt that you can, though! Good luck!
I think getting into groups first and laying down the highest end costing secondary powers before other people start helps a ton, even my WP scrapper often tanks and she does damage for a bit before the team arrives, damage making me the threat. People should have to adapt away from putting themselves at risk though if they want to live.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I think getting into groups first and laying down the highest end costing secondary powers before other people start helps a ton, even my WP scrapper often tanks and she does damage for a bit before the team arrives, damage making me the threat. People should have to adapt away from putting themselves at risk though if they want to live.
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Personally, I find holding aggro off other taunt capable characters to be fun - it's part of the challenge of tanking. Besides that, it makes me a better Tank in knowing how to push the character to the limit. (I do feel bad for Brutes I team with sometimes, though. :P)
Ok guys, here's the question:
How on earth do you keep aggro in a team? im doing AE mission's (no debating this here), teamed with another tank /inv, and two /shd scrappers. Im the highest tank at 47, taking alpha's, taunt pulling etc, but as soon as the scrapper enter the fray, (one a 50, one 20summat) all aggro is on them, which their struggling to hold. Now, i know willpower has only a mag 3 taunt aura, compared to all other sets mag 4, but seriously, a lvl 26ish shield scrapper is getting it off me just by entering the mob. is it something im doing? |
Dance, dance, dance. Keep moving. Wiggle, run around in a small circle, jump over the head of a group to better position yourself and the spawn. Keep moving. Dance, dance, dance.
Switch targets. If you want to hold aggro on a spawn, do not keep smacking the same guy. Attack the guy on the lead edge as you run past. Use an AoE once in the middle. Move to the guys on the left and use a big hitting single target attack. Move back to the middle for another AoE. Switch to a new target and use another attack. Switch to someone else, wiggle a bit and hit the new guy.
Zoom out. Zoom way out. Tankers and controllers who want to lock down aggro need to see as much of the battlefield as possible. If you do not currently play zoomed out, it can take a bit to get used to, but it is worth it. Being zoomed out lets you see when the controller is about to use a control to start the next fight. It lets you see when the blaster is about to wander too close to the next spawn. It lets you see that boss you thought was right behind you running off to kill a defender.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Ok guys, here's the question:
How on earth do you keep aggro in a team? im doing AE mission's (no debating this here), teamed with another tank /inv, and two /shd scrappers. Im the highest tank at 47, taking alpha's, taunt pulling etc, but as soon as the scrapper enter the fray, (one a 50, one 20summat) all aggro is on them, which their struggling to hold. Now, i know willpower has only a mag 3 taunt aura, compared to all other sets mag 4, but seriously, a lvl 26ish shield scrapper is getting it off me just by entering the mob.
is it something im doing?
**************************************
@one and only
Union:
Devil Claw lvl 50 Claws / Regen Scrapper
DC MK4 lvl 50 Granite / Energy Melee Tank
Devil Claw Awoken lvl 50 Human / Dwarf PB
Brutalise-DC lvl 50 Elec / Dark Brute