Tricked out I16 Rad/Energy build
needs more procs in neutrino, like 4 more.
In all honesty I would take Energy Punch and Bone Smasher because both put out impressive numbers. Since Rad has a -def effect you wil hit more often and the issue of smashing damage vs energy damage is not as big an issue as people make it out to be.
Depending on what you are fighting the smashing portion of the melee attacks can be decreased, but that is mainly against foes such as Werewolvees, Paragon Protectors, Freakshow, Vampyrii, etc. However some enemies that are also stronger to smashing also have a weakness to energy meaning the gap in damage is filled, i.e. Freakshow are resistant to smashing and lethal but weak to energy.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Blaster Neutrino isn't nearly as fast of a recharge as defender/corruptor (4 sec base), so I wouldn't go as far as four personally, he has a lot of global recharge so maybe 2 procs.
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Shield Breaker Dmg Proc
Lady Grey Dmg Proc
Apocalypse Dmg Proc
Achilles Heel Res Debuff Proc
2 acc/dmg Hamis
Mine will have a 1.72 rchg time, and it will still be the one of the best single target proccing power in the game, second only to its defender/corrupter counterparts.
Blaster Neutrino isn't nearly as fast of a recharge as defender/corruptor (4 sec base), so I wouldn't go as far as four personally, he has a lot of global recharge so maybe 2 procs.
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In all honesty I would take Energy Punch and Bone Smasher because both put out impressive numbers. Since Rad has a -def effect you wil hit more often and the issue of smashing damage vs energy damage is not as big an issue as people make it out to be.
Depending on what you are fighting the smashing portion of the melee attacks can be decreased, but that is mainly against foes such as Werewolvees, Paragon Protectors, Freakshow, Vampyrii, etc. However some enemies that are also stronger to smashing also have a weakness to energy meaning the gap in damage is filled, i.e. Freakshow are resistant to smashing and lethal but weak to energy. |
I might drop Total Focus for it *watches as everyone picks up their torches and pitch forks* because I'm not really looking to play this guy as a blapper. Truthfully I'm probably going to be leaning a little more toward ranged, and I don't really fancy spending 3.3 seconds on one attack, especially a melee attack.
If Total Focus was an AoE like Thunderstrike I might be more inclined to it but I'm pretty sure based on mid's description it isn't (it lists Total as just melee, while for Thunderstrike it says melee(AoE)) and spending over 3 seconds on one single target attack, even though it is a very damaging attack, just seems like I could do more damage in less time with EP + BS...
Thunderstrike has an AoE component, but the damage is nothing special on it. Total Focus is single target only with a hold.
Dropping Total Focus would be a bad idea only becauseof how much damage it does, but if you really don't want melee then its understandable. However I would ask you to considered the damage it does in those instances where an enemy closes to melee on you. Total Focus will out damage any ranged attack you have so its good for those moments.
With recharges considered, EP and BS won't outdamage Total Focus because the core of its damage is energy based. People constantly bring up the activation time, but I have enver found it to be an issue because whatever you hit with it dies, unless its an AV or a boss that is +4 to you.
Personally I wouldn't even bother with Static Discharge because you have plenty of AoE powers as it is and slotting Surge of Power is kind of blah, but then aggain that is my opinion.If you are planning on going the ranged route then why bother having Atomic Blast since that will require you to be in melee range?
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Thunderstrike has an AoE component, but the damage is nothing special on it. Total Focus is single target only with a hold.
Dropping Total Focus would be a bad idea only becauseof how much damage it does, but if you really don't want melee then its understandable. However I would ask you to considered the damage it does in those instances where an enemy closes to melee on you. Total Focus will out damage any ranged attack you have so its good for those moments. With recharges considered, EP and BS won't outdamage Total Focus because the core of its damage is energy based. People constantly bring up the activation time, but I have enver found it to be an issue because whatever you hit with it dies, unless its an AV or a boss that is +4 to you. Personally I wouldn't even bother with Static Discharge because you have plenty of AoE powers as it is and slotting Surge of Power is kind of blah, but then aggain that is my opinion.If you are planning on going the ranged route then why bother having Atomic Blast since that will require you to be in melee range? |
I didn't realize how much of TF's damage was pure energy though, plus it does about 66% of the damage my nuke does give or take, and the disorient component is almost guaranteed right? So whatever doesn't die is useless for a little while. I guess it is worth keeping in that case. Plus it's probably much more end efficient to just use TF instead of the 2-3 attacks I could fit in its place.
Truthfully I was thinking more along the lines of using my melee powers for like hit and run kind of tactics. After Irradiate punch a couple guys in the face then get out. If a mob wanders up to me kill him with TF or hit him quick with EP or BS and then knock him away with Power Thrust. I'm not a scrapper, or even a blapper, but I do want to use all of the tools I'm given.
About Static Discharge, first off I can't just drop it from my build because then I couldn't take Charge Armor/Power Surge, and the only other choice is Shocking Bolt which honestly I probably wouldn't use too often because I tend to spend too much time blowing stuff up on a blaster to care about control. Plus I've been playing MMOs for about 6+ years now and I've always had a soft spot for AoEs so I'm a firm believer that you can never have too many!
Something about losing guaranteed functionality and guaranteed set bonuses for slotting chances of extra things happening just doesn't sound logical to me. Two might be ok but four just sounds absurd.
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Also, actual slotting > set bonuses, in certain cases such as this.
It's something you just need to try for yourself, I've used that slotting on both a defender and corr, and the results dont lie.
Actually I said I was going to have a mixed playstyle with slightly more focus on range, not that I was going to be ranged only. I'm taking my nuke because...it's my nuke...and big explosions are fun!! I'm taking Irradiate because coupled with Power Boost (which is the main reason for my choice of /Energy) that's -37.5% defense.
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Also if I am not mistaken unless they have changed Irradiate for Blasters it should be a -37.5% defense base so using Power Boost would basically floor the debuff, but I haven't checked numbers on Radiation Blast for Blasters.
I didn't realize how much of TF's damage was pure energy though, plus it does about 66% of the damage my nuke does give or take, and the disorient component is almost guaranteed right? So whatever doesn't die is useless for a little while. I guess it is worth keeping in that case. Plus it's probably much more end efficient to just use TF instead of the 2-3 attacks I could fit in its place. |
Total Focus is a 100% mag 3 disorient, and Bone Smasher is a 60% mag 2 disorient so they are good for mitigation.
Truthfully I was thinking more along the lines of using my melee powers for like hit and run kind of tactics. After Irradiate punch a couple guys in the face then get out. If a mob wanders up to me kill him with TF or hit him quick with EP or BS and then knock him away with Power Thrust. I'm not a scrapper, or even a blapper, but I do want to use all of the tools I'm given. |
About Static Discharge, first off I can't just drop it from my build because then I couldn't take Charge Armor/Power Surge, and the only other choice is Shocking Bolt which honestly I probably wouldn't use too often because I tend to spend too much time blowing stuff up on a blaster to care about control. Plus I've been playing MMOs for about 6+ years now and I've always had a soft spot for AoEs so I'm a firm believer that you can never have too many! |
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Fair enough on the nuke. I must have misread your post because I thought you said you were going ranged over melee.
Also if I am not mistaken unless they have changed Irradiate for Blasters it should be a -37.5% defense base so using Power Boost would basically floor the debuff, but I haven't checked numbers on Radiation Blast for Blasters. |
Total Focus is 72% energy damage and 28% smashing damage so against enemies with the 1.25 energy resistance you will basically end up 1 or 2 shotting them. Bone Smashing is 70% smashing and 30% energy, and Energy Punch is 49% energy and 51% smashing. As I mentioned before, if possible have all three because the damage is 2nd only to the Elec Manip set in terms of raw damage. Total Focus is a 100% mag 3 disorient, and Bone Smasher is a 60% mag 2 disorient so they are good for mitigation. |
I hate when people refer to Blasters that use melee as Blappers, it sounds so stupid. Anyways, your tactics sound fine and all but with Radiation you wouldn't have to use hit and run tactics because most of what you will be hitting will be dead since you will be increasing your chance to hit with the debuffs in the rad powers. I have always liked Cosmic Burst like a melee attack even though its range is like 40 or 50 and coupled with Bone Smasher and Energy Punch you will have a nice short range attack trio. A Blaster is there to dish out hurt and if that means ranged or melee then so be it, do what you have to do is the way I look at it, but try to avoid being called a Blapper and slap anyone that calls you that stupid name. |
I see. Well to each his own I guess. The only powers out of Elec Mastery I like are Shocking Bolt, and Surge of Power. I only took Charged Armor so I could stick the Steadfast unique in it, but I don't even have it in my tray. |
Dropping Total Focus would be a bad idea only becauseof how much damage it does
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Energy Punch+Bonesmasher > Total Focus
Numbers: (assuming 99.08 dmg slotting)
Energy Punch
0.83 sec activation
110.7 smashing dmg
106.3 energy dmg
217 total dmg
Bone Smasher
1.5 sec activation
201.5 Smashing dmg
86.4 Energy dmg
287.9 Total dmg
Total Focus
3.3 sec activation
110.7 smashing dmg
283.4 Energy dmg
394.1 Total dmg
Using both energy punch and bone smasher deals out 504.9 damage, 110 more dmg than total focus in 70% (1 second) of the time it takes you to use total focus
While you're doing 90.7 less energy damage using EP+BS compared to total focus, you're doing 201.5 MORE smashing damage than total focus. If any enemy had so much more smashing resistance than energy resistance, enough for it to come out even, EP+BS would still be taking less time to cast, and you could even follow up with your tier 1 blast in the same amount of time it would take for you to use total focus.
Don't take Total Focus, big numbers aren't everything.
Wrong. In fact you should never have taken Total Focus in the first place unless your only goal is to look pretty doing cool animations.
Energy Punch+Bonesmasher > Total Focus Numbers: (assuming 99.08 dmg slotting) Energy Punch 0.83 sec activation 110.7 smashing dmg 106.3 energy dmg 217 total dmg Bone Smasher 1.5 sec activation 201.5 Smashing dmg 86.4 Energy dmg 287.9 Total dmg Total Focus 3.3 sec activation 110.7 smashing dmg 283.4 Energy dmg 394.1 Total dmg Using both energy punch and bone smasher deals out 504.9 damage, 110 more dmg than total focus in 70% (1 second) of the time it takes you to use total focus While you're doing 90.7 less energy damage using EP+BS compared to total focus, you're doing 201.5 MORE smashing damage than total focus. If any enemy had so much more smashing resistance than energy resistance, enough for it to come out even, EP+BS would still be taking less time to cast, and you could even follow up with your tier 1 blast in the same amount of time it would take for you to use total focus. Don't take Total Focus, big numbers aren't everything. |
I remember playing a dragoon in FFXI which was a class that didn't hit as hard but it hit more consistently and we'd always say a lot of people had "big number syndrome" in that for some reason they thought doing 1200 damage in one big hit was better than doing 250 damage in 5 rapid hits (and yes both would animate in about the same time) even though 250 x 5 is 1250 damage. People just liked the one hit for 1200 because I guess it was like fireworks for them.."ooh! ahh! pretty!".
So PowerBoost increases defense debuff?
Check CoD and it doesn't say.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
Wrong. In fact you should never have taken Total Focus in the first place unless your only goal is to look pretty doing cool animations.
Energy Punch+Bonesmasher > Total Focus Numbers: (assuming 99.08 dmg slotting) Energy Punch 0.83 sec activation 110.7 smashing dmg 106.3 energy dmg 217 total dmg Bone Smasher 1.5 sec activation 201.5 Smashing dmg 86.4 Energy dmg 287.9 Total dmg Total Focus 3.3 sec activation 110.7 smashing dmg 283.4 Energy dmg 394.1 Total dmg Using both energy punch and bone smasher deals out 504.9 damage, 110 more dmg than total focus in 70% (1 second) of the time it takes you to use total focus While you're doing 90.7 less energy damage using EP+BS compared to total focus, you're doing 201.5 MORE smashing damage than total focus. If any enemy had so much more smashing resistance than energy resistance, enough for it to come out even, EP+BS would still be taking less time to cast, and you could even follow up with your tier 1 blast in the same amount of time it would take for you to use total focus. Don't take Total Focus, big numbers aren't everything. |
The only reason anyone should ever skip Total Focus is if they don't like the animation time or they do not want any melee powers, otherwise skipping it in my opinion is foolish.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Wrong. In fact you should never have taken Total Focus in the first place unless your only goal is to look pretty doing cool animations.
Energy Punch+Bonesmasher > Total Focus Numbers: (assuming 99.08 dmg slotting) Energy Punch 0.83 sec activation 110.7 smashing dmg 106.3 energy dmg 217 total dmg Bone Smasher 1.5 sec activation 201.5 Smashing dmg 86.4 Energy dmg 287.9 Total dmg Total Focus 3.3 sec activation 110.7 smashing dmg 283.4 Energy dmg 394.1 Total dmg Using both energy punch and bone smasher deals out 504.9 damage, 110 more dmg than total focus in 70% (1 second) of the time it takes you to use total focus While you're doing 90.7 less energy damage using EP+BS compared to total focus, you're doing 201.5 MORE smashing damage than total focus. If any enemy had so much more smashing resistance than energy resistance, enough for it to come out even, EP+BS would still be taking less time to cast, and you could even follow up with your tier 1 blast in the same amount of time it would take for you to use total focus. Don't take Total Focus, big numbers aren't everything. |
True big numbers aren't everything, but the huge amount of energy damage loss to gain smashing damage is more than enough of a reason for me to never skip Total Focus. Smashing damage is way to common on this game and resisted way too much for me to ignore that fact. I fight a lot of Freakshow, Carnies, Werewolves, etc and every one of those have 1.00 or lower smashing resitance rating and 1.00 or higher energy resistance so your numbers would be slightly skewed based on the enemies that I fight most often.
The only reason anyone should ever skip Total Focus is if they don't like the animation time or they do not want any melee powers, otherwise skipping it in my opinion is foolish. |
"Big numbers may not be everything but a 100% mag 3 stun is pretty nice and you can stack it on bosses with Cosmic Burst or Bonesmasher. "
You really dont need Total Focus to stun bosses when you have Cosmic Burst. Lead with Cosmic Burst and follow up with EP+BS, most likely the boss will be stunned, although not as guarteed it still works(and it doesnt take you 5.3 seconds to do).You could also KB the boss with power thrust, then stack cosmic burst with itself for even less risk than either scenario above.
From experience, my 0% defense blaster has no trouble with bosses, soloing or on teams, and she doesnt need to stun them. Power Thrust is just that good.
If one of you math wizzes wants to step in be my guest here. You would need a HUGE difference in resistance (I believe it would need to be around 50% smashing resistance and 0% energy resistance, dont quote me on my terribad maths though ) for TF to ever do more damage than EP+BS, even to resistant foes.
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Energy Punch 55.61*1.9908*.45 + 53.39*1.9908 = 156.11
Bone Smasher 101.21*1.9908*.45 + 43.38*1.9908 = 177.03
Total 156.11 + 177.03 = 333.14
Total Focus 55.61*1.9908*.45 + 142.36*1.9908 = 333.23
Not a math whiz but here goes. Assuming 3 x lvl 50 damage IOs (+99.08%) and 0% resist to Energy, Total Focus pulls ahead at 55% Smashing resist.
Energy Punch 55.61*1.9908*.45 + 53.39*1.9908 = 156.11 Bone Smasher 101.21*1.9908*.45 + 43.38*1.9908 = 177.03 Total 156.11 + 177.03 = 333.14 Total Focus 55.61*1.9908*.45 + 142.36*1.9908 = 333.23 |
Blaster Neutrino has base 62.6 damage.
Meaning:
1 acc/dam HO = 83.4
2 acc/dam HO = 104.2
95% dam slotting = 122
Each dam proc (aside from Purple) adds 14.4 damage per application over time. Purple adds 35 damage per application.
If you have extreme global rech and high global acc the best slotting would probably be 1 acc/dam HO, 1 dam purple, 4 procs.
However, the great thing about the corr/def version is that you don't need to slot recharge and can just use global bonuses to rapid fire the attack. To get the blaster version down to a reasonably fast rech time like ~1 second you are going to need far more recharge than just hasten and IO bonuses can provide.
An extreme IO build with 100% global rech and hasten would have about a 1.5 sec rech on Neutrino, which is what the corr/def version starts off with.
Outside of some team situations you will probably want at least 85% dam slotting and 60%+ rech slotting, which certainly doesn't leave room for 4 procs.
If one of you math wizzes wants to step in be my guest here. You would need a HUGE difference in resistance (I believe it would need to be around 50% smashing resistance and 0% energy resistance, dont quote me on my terribad maths though ) for TF to ever do more damage than EP+BS, even to resistant foes.
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If you need proof just find a Tank Smasher which is resistant to smashing and weak to energy and you will see a difference in damage or you can use a Carnival Strongman for the same thing, but only after they toggle on Temp Invulnerability. If you want another comparison look at Rikti Armored Soldier which resist energy and smashing and all three powers lose effectiveness, but TF still does more damage.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Just to give you some numbers that I got from playing around on the test server with my Fire/EM Blaster who is no longer on the live server since I deleted her.
Against level 42 Carnival Strongmen (even level)
Round one:
Energy Punch + Bone Smasher = 244 combined damage
Total Focus = 308 energy/smashing damage
Round two:
EP + BS = 282 combined
TF = 361 damage
Round three:
EP + BS = 246 combined
TF = 308 damage
Now I know these are not a large sample size, but the damage difference is very consistent. I am not saying that someone NEEDS to take Total Focus, but the damage from that one attack is consistently better than Energy Punch and Bone Smasher combined.
Had I done this on Freakshow the damage from TF would have been even higher and the gap larger.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Just to give you some numbers that I got from playing around on the test server with my Fire/EM Blaster who is no longer on the live server since I deleted her.
Against level 42 Carnival Strongmen (even level) Round one: Energy Punch + Bone Smasher = 244 combined damage Total Focus = 308 energy/smashing damage Round two: EP + BS = 282 combined TF = 361 damage Round three: EP + BS = 246 combined TF = 308 damage Now I know these are not a large sample size, but the damage difference is very consistent. I am not saying that someone NEEDS to take Total Focus, but the damage from that one attack is consistently better than Energy Punch and Bone Smasher combined. Had I done this on Freakshow the damage from TF would have been even higher and the gap larger. |
Against lvl 41 Strongmen (even con), with no damage enhancing and no defiance:
Total Focus - 41.36 sm, 132.38 en = 173.74
EP - 41.36 sm, 49.64 en; BS - 75.29 sm, 40.33 en = 206.62
More damage in less time for BS + EP.
Vs. a level 41 Juicer Freak
Total Focus - 51.71 sm, 172.1 en = 223.81
EP - 51.71 sm, 64.53 en; BS - 94.11 sm, 52.43 en = 262.78
More damage in less time for BS + EP.
Vs. a level 41 Tank Smasher
Total Focus - 38.78 sm, 172.1 en = 210.88
EP - 38.78 sm, 64.53 en; BS - 70.58 sm, 52.43 en = 226.32
More damage in less time for BS + EP.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
The gap wouldn't need to be that huge because EP and BS have more damage to lose when enemies have higher smashing resistance.
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Since TF is primarily energy damage it isn't losing as much damage as BS and EP. From a recharge standpoint you are correct when you say TF won't outdamage BS and EP combined, but from single usage on resisted foes those two don't come close. |
Did you know that it takes 55% resistance to come close? Freaks and Carnies dont have that. And I'm 99% sure of that. 50% resistance is like fighting robots, with lethal. And I know it's not that godawful slow.
Oops, I forgot all about Blaster defiance, my mistake.
All of my IO's are level 40 so that isn't the issue.
I will have to re-run my tests when I get home to take into account defiance. I think I will also flip her build to no enhancements so values can be base.
Something is odd on your numbers though. Total Focus is a 70/30 damage split and yours is very different on each enemy. The Freakshow resistance weakness to energy is the same on each freak and yet you also have variance there as well.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
This is more of a dream build at this point as A) I won't be able to make this character until I16, and B) I'm dirt poor, but I thought having a build I can go "oh, shiny!" and look forward to might spur me on.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Thundr-Dmg/Rchg(17), Thundr-Dmg/EndRdx/Rchg(46)
Level 1: Power Thrust -- Acc-I(A)
Level 2: X-Ray Beam -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Thundr-Dmg/Rchg(17), Thundr-Dmg/EndRdx/Rchg(45)
Level 4: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(9), RechRdx-I(15)
Level 6: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(46)
Level 8: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(9), RechRdx-I(15)
Level 10: Swift -- Run-I(A)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(50), Mrcl-Rcvry+(50)
Level 18: Cosmic Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Thundr-Dmg/Rchg(29), Thundr-Dmg/EndRdx/Rchg(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Achilles-ResDeb%(43)
Level 24: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(40), T'Death-Dam%(46)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(40), Achilles-ResDeb%(45)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 30: Conserve Power -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Achilles-ResDeb%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40), T'Death-Dam%(43)
Level 41: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(48)
Level 44: Charged Armor -- Aegis-Psi/Status(A)
Level 47: Surge of Power -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(48), RechRdx-I(48), S'fstPrt-ResDam/Def+(50)
Level 49: Super Speed -- Clrty-Stlth(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Hopefully I didn't violate the "rule of 5" anywhere. Had to get rid of some 3% DamageBuffs because they were all over the place.
I do have one question about Energy Punch vs. Bone Smasher. I know pretty much everyone recommends Bone Smasher no matter what archetype you are due to it's higher base damage, but I got to looking a little closer and I noticed that the smashing portion on Bone Smasher compared to Energy Punch is about twice as much while the energy portion goes down by 10, and the total damage itself is only 35 higher than Energy Punch (unenhanced).
Even when enhanced Bone Smasher's smashing damage is almost twice that of Energy Punch's, so smashing resist is going to affect it twice as much, right? I'm not exactly sure how high some mob's resistances can go, but according to the smashing damage listed for Energy Punch/Bone Smasher in my build (119 and 216.6, respectively), if you had, say, a mob with 50% smashing resistance that would reduce Energy Punch's damage from 244 total to 173.7, while using Bone Smasher on the same mob would reduce it's damage from 320.2 to 201.1 (assuming my math is correct), and the higher the smashing resistance the closer both get in terms of damage dealt.
So given that, since smashing is one of the most commonly resisted damage types would the fact that Bone Smasher does almost twice as much smashing damage as energy put Energy Punch on even terms or perhaps make it slightly better when you also take into account its faster animation time and lesser endurance cost and recharge time?
Thanks in advance for any tips and advice