Tricked out I16 Rad/Energy build


Da_Captain

 

Posted

Quote:
Originally Posted by Novella View Post
Just to give you some numbers that I got from playing around on the test server with my Fire/EM Blaster who is no longer on the live server since I deleted her.

Against level 42 Carnival Strongmen (even level)

Round one:
Energy Punch + Bone Smasher = 244 combined damage
Total Focus = 308 energy/smashing damage

Round two:
EP + BS = 282 combined
TF = 361 damage

Round three:
EP + BS = 246 combined
TF = 308 damage

Now I know these are not a large sample size, but the damage difference is very consistent. I am not saying that someone NEEDS to take Total Focus, but the damage from that one attack is consistently better than Energy Punch and Bone Smasher combined.

Had I done this on Freakshow the damage from TF would have been even higher and the gap larger.
...And your powers are slotted how?


 

Posted

Quote:
Originally Posted by Dread_Shinobi View Post
...And your powers are slotted how?
Level 40 Crushing Impact in each slot. Acc/Dam, Dam/Rech, and the three triples in each melee power.

As Nexus pointed out though I did not take into account defiance because honestly I forgot that Blasters even had it. I will flip her build later when I have time and do it again with no enhancements.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
Something is odd on your numbers though. Total Focus is a 70/30 damage split and yours is very different on each enemy. The Freakshow resistance weakness to energy is the same on each freak and yet you also have variance there as well.
My numbers are consistent with expectations.

Strongmen have 0% En resists and 20% Sm resists.
Juicer Freaks have -30% En resists and 0% Sm resists.
Tank Smashers have -30% En resists and 25% Sm resists.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Novella View Post
Something is odd on your numbers though. Total Focus is a 70/30 damage split and yours is very different on each enemy. The Freakshow resistance weakness to energy is the same on each freak and yet you also have variance there as well.
No, they're not odd. Freakshow Tanks have 25% resistance to smashing in addition to the -30% Energy Resist. Amusingly enough, this is exactly the 55% resistance difference that was talked about earlier in the thread, which isn't quite correct. The real math is as follows (using DS scalars instead of level 50 damage where x is Smashing modifier and y is Energy modifier):

EP - 1*x + 0.96*y
BS - 1.82*x + 0.78*y
TF - 1*x + 2.56*y

So if you have no resistances on the enemy, EP + BS does 4.56 DS in 2.33 seconds (a little more due to ArcanaTime) while TF does 3.56 in 3.33 seconds (a little more due to ArcanaTime). As mentioned earlier, you can add in a Tier One blast for an additional 1 DS damage in that 1 second.

As for resistances, what you really have to deal with is an equivalence relation like so:

EP + BS = TF => 2.82*x+1.74*y=1*x+2.56*y
1.82*x = 0.82*y
2.22*x=y or x=y/2.22

Now modifier is 1-resistance, so 25% Smashing Resist makes x=0.75, and 30% Energy weakness makes y=1.3. If we're dealing with a case where the enemy has no Energy weakness, then Smashing modifier must be 1/2.22, which is 0.45 or 55% Resist, as mentioned earlier. But in the case of the Freakshow, who have Energy weakness of 30%, then the Smashing modifier must be 1.3/2.22, or 0.59, which is a Smashing Resist of 41%. The Freakshow Tanks only have a Smashing resist of 25%, so EP+BS still does more damage.

Doing a quick eye over of the culex's Resistance spreadsheet tells me that there are enemies which fits better, like the Circle of Thorns ghosts, who have 40% Smashing Resist and -30% Energy. In the case of those mobs, TF will do slightly less damage than EP+BS (3.928 vs 3.954). Praetorian ghosts of Diabolique's faction have 40% Smashing Resist and -40% Energy Resist, so TF does more than the others combined, but still less than EP+BS+tier 1 blast.

You have to go to some really small corner cases, Novella, sorry.


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
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Posted

Quote:
Originally Posted by StratoNexus View Post
My numbers are consistent with expectations.

Strongmen have 0% En resists and 20% Sm resists.
Juicer Freaks have -30% En resists and 0% Sm resists.
Tank Smashers have -30% En resists and 25% Sm resists.
How are they consistent when you have Total Focus doing 76% energy damage when Strongmen have a resistance value of 1.00 meaning you are't getting any extra damage? Where is that extra 6% damage coming from because I have consistently noticed TF does 70% energy damage.

I'm not doing this for argument sake, I am just trying to understand why your damage output is different from mine when the power is the same for each of us.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
How are they consistent when you have Total Focus doing 76% energy damage when Strongmen have a resistance value of 1.00 meaning you are't getting any extra damage? Where is that extra 6% damage coming from because I have consistently noticed TF does 70% energy damage.

I'm not doing this for argument sake, I am just trying to understand why your damage output is different from mine when the power is the same for each of us.
Total Focus's Energy damage is normally 71.9% of the total damage.
As a lvl 41 blaster I should do 51.71 sm damage and 132.39 en damage to an even con.
Strongmen's 20% smashing resistance reduces the smashing portion to 41.36.
Therefore, the Energy portion is now 76.2% of the total damage dealt.
That is what happened when I beat on them in a radio mission and that is what the in-game numbers say and that is what City of Data says and the enemy resistance numbers match Culex's spreadsheet.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Ok I am following you now. I failed to look at it as less overall damage due to the resistance causing the energy portion to be a larger part of the total damage.

Thanks for the clarification.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
Ok I am following you now. I failed to look at it as less overall damage due to the resistance causing the energy portion to be a larger part of the total damage.

Thanks for the clarification.
Wow. I'm surprised you finally got it.


 

Posted

Quote:
Originally Posted by Dread_Shinobi View Post
Wow. I'm surprised you finally got it.
No need to be a dick.

It still doesn't change what I say last night with Total Focus. Regardless of the math my Total Focus was still out damaging Energy Punch and Bone Smasher combined in single clicks.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
It still doesn't change what I say last night with Total Focus. Regardless of the math my Total Focus was still out damaging Energy Punch and Bone Smasher combined in single clicks.
Which doesn't make any sense. All other resources except for you (Mids', City of Data, in-game Real Numbers, other peoples' tests including my own) demonstrate exactly what the math says, which is that EP+BS out damages Total Focus. I seriously think you should try again and (a) double check your enhancement slotting, and (b) make certain to watch for the Strongmen's Temporary Invulnerability to make sure that their resist values are the same across tests.


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

I can't explain it either. All I can do is type what I saw on the screen when I was doing my little comparison. The only thing I can contribute to was maybe defiance skewing the numbers or something. All I know is that when I used them on the Strongmen the numbers that appeared on my combat tab are the numbers I entered in the post.

In the end it doesn't really matter because I will always take all three powers so no worries. Thanks for the formulas for calculating damage resistance.

By the way do you have a link to Culex's sheet? I used to have it ages ago, but I guess I must have deleted it at some point. I like it for the Archvillain resistance numbers.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Thanks. It's been updated a lot since I last had it. Good to see its still being modified when necessary.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)