Claws4Brutes: Me and my desire for a Claw/SR Toon
Well, to turn into Wolverine, I wouldn't be SR, I'd be Regen. But if that was the case, right after I turned into Wolverine I'd then suddenly tranform into Generic 051127
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It's nice to have a homage to a classic character but man people need to learn there is a thin line between homage and trademark issue....
/SR is on my short list for what to pair with Claws. I monkeyed with a build in the new Mid's, and it looks pretty solid.
That is pretty much my big dilemma, I tried claws out on test, can't wait for it to go live now. I just can't make up my mind between /WP, /Inv and /SR. All of them would be good choices. |
SR for something new for me
INV....well it's a nice set but that darn psi hole.....
Here's my very first pass at a claws/ea build. Even looking at it now, there's a lot I can do to clean it up further.
Points of importance:
Overload up more than 50% of the time.
And without OL:
41.5 def to s/l
44.5 def to f/c
46.2 def to e
36.1 def to n
19.6 def to p
29.2 damres to s/l
1740 HP with 25.1 HP/sec regen
This is without any purple sets or accolades. When I tweak it further, I'll post again.
As for Invulnerability's psi-hole... it can be heavily mitigated with IOs.
Using St0n3y's new v6 I-16 Mids' builder:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Be well, people of CoH.
You gonna need those defense on the cap BillZ... ;-)
Edit:
First thing I'm gonna be rolling when i16 hits
Yeah, I was looking at /EA as well, still can't make up my bloody mind as to what to pair with claws.
My only problems with /SR are the lack of a self heal and a clicky Mez protection. /WP I already have. Already have an /ElA brute as well.
Now, on the plus side, /SR does have the bonus to movement speed and recharge.
Ugh.
Anyway, BillZ, seeing as I seemed to have misplaced my Claws/EA build, I took yours and adjusted it to more of my own style of play. I hate the godmode/crash powers. Also dropped Conserve power as Energy drain will serve well enough on it's own, cus it recharges in 17.6 seconds. Got rid of hasten, don't really need it, and the end crash is annoying. Put in Maneuvers and Assault for a boost to damage and to softcap all but NE def.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
ClawsEA : Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:30(37), C'ngImp-Dmg/EndRdx/Rchg:30(43)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(5)
Level 2: Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(40)
Level 4: Dampening Field -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(13), Aegis-ResDam:50(13)
Level 6: Power Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(7), LkGmblr-Def:50(7), LkGmblr-Rchg+:50(9)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(23), P'ngS'Fest-Dmg/Rchg:30(37), P'ngS'Fest-Acc/Dmg:30(39)
Level 10: Entropy Shield -- EndRdx-I:50(A)
Level 12: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Ksmt-ToHit+:30(21), Ksmt-Def/EndRdx:30(50)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(42)
Level 16: Energy Protection -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(17), S'fstPrt-ResKB:30(17)
Level 18: Focus -- Decim-Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(19), Decim-Acc/Dmg:40(19), Decim-Acc/Dmg/Rchg:40(23), Decim-Build%:40(25)
Level 20: Energy Cloak -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(21)
Level 22: Swift -- Run-I:50(A)
Level 24: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(25), Mrcl-Rcvry+:40(34), RgnTis-Regen+:30(34), Numna-Heal/EndRdx:50(40)
Level 26: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(27), P'Shift-End%:50(48)
Level 28: Energy Drain -- Numna-EndRdx/Rchg:50(A), Numna-Heal/Rchg:40(29), Numna-Heal/EndRdx/Rchg:50(29), Numna-Heal:50(31), EnManip-EndMod:20(31), EnManip-EndMod/Rchg:20(31)
Level 30: Kick -- Empty(A)
Level 32: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(33), ImpArm-ResDam/EndRdx/Rchg:40(33), ImpArm-ResDam:40(33)
Level 35: Shockwave -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Dam%:50(36), Posi-Acc/Dmg/EndRdx:50(43), FrcFbk-Rechg%:50(43)
Level 38: Eviscerate -- Oblit-%Dam:50(A), Oblit-Dmg:50(39), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(45)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(46)
Level 44: Spin -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-%Dam:50(50)
Level 47: Maneuvers -- HO:Cyto(A), HO:Cyto(48), HO:Cyto(48)
Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
You gonna need those defense on the cap BillZ... ;-)
Edit: First thing I'm gonna be rolling when i16 hits |
I don't know if that's true, Iggy. EA has one thing that SR doesn't that I plan to lean on heavily after 38. Overload gives a massive HP buff. Crash hits, pop a blue, pop CP, no problem. SR can't touch that level of HP.
Don't get me wrong, I agree that being at/over the softcap all the time is ideal. And I'm well known for hating tier9s with crashes. But I intend to utilize EA in a way I never could with SR.
Be well, people of CoH.
Even all IO'd out with a dream build and Overlord up, still has only 20% defense to Psionic attacks and no resistance to Psionic attacks. Other than that it looks pretty tight. Got the heal down to 23 seconds and with 10 enemies in range it heals for 64%. I just don't know if I personally would put the time and effort into it knowing I'd still have that Psi hole. Can anyone verify that Overlord doesn't boost Psi defense as well? It could just be a bug in the unoffical Mids I'm using.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Level 50 Natural Brute
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
------------
Level 1: Swipe Hectmb-Acc/Rchg:50(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Dam%:50(3), Hectmb-Dmg:50(5), Hectmb-Dmg/EndRdx:50(5), Zinger-Dam%:50(7)
Level 1: Kinetic Shield LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/Rchg:50(25), Ksmt-ToHit+:30(45)
Level 2: Slash Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(7), Mako-Acc/Dmg:50(9), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(11)
Level 4: Dampening Field Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam/Rchg:50(27), S'fstPrt-ResDam/Def+:30(46), GA-3defTpProc:50(50)
Level 6: Power Shield LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/Rchg:50(29), LkGmblr-Def/EndRdx:50(29)
Level 8: Follow Up GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/Rchg/EndRdx:50(13), GSFC-ToHit/Rchg:50(13), GSFC-Build%:50(15), GSFC-ToHit/EndRdx:50(15), GSFC-ToHit:50(17)
Level 10: Entropy Shield EndRdx-I:50(A)
Level 12: Combat Jumping LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/Rchg:50(31)
Level 14: Swift Empty(A)
Level 16: Energy Protection Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/Rchg:50(33)
Level 18: Focus Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(19), Apoc-Acc/Rchg:50(19), Apoc-Dmg/Rchg:50(21), Apoc-Dmg:50(21), Zinger-Dam%:50(23)
Level 20: Energy Cloak LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/Rchg:50(34)
Level 22: Super Jump Jump-I:50(A)
Level 24: Health Mrcl-Rcvry+:40(A), Mrcl-Heal:40(40), Mrcl-Heal/EndRdx:40(43), Mrcl-EndRdx/Rchg:40(45), Mrcl-Heal/Rchg:40(45)
Level 26: Stamina EndMod-I:50(A), EndMod-I:50(37), EndMod-I:50(37)
Level 28: Boxing Empty(A)
Level 30: Tough Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(37)
Level 32: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/Rchg:50(36)
Level 35: Hurdle Jump-I:50(A)
Level 38: Shockwave Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg:50(39), Ragnrk-Dmg/Rchg:50(39), Ragnrk-Acc/Dmg/Rchg:50(39), Ragnrk-Acc/Rchg:50(40), Zinger-Dam%:50(40)
Level 41: Energy Drain Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Numna-Heal/EndRdx:50(42), Numna-EndRdx/Rchg:50(42), Numna-Heal/Rchg:50(43), Numna-Heal/EndRdx/Rchg:50(43)
Level 44: Overload RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Spin Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(48), Armgdn-Acc/Rchg:50(48), Armgdn-Dmg/Rchg:50(48), Armgdn-Dmg:50(50), Zinger-Dam%:50(50)
Level 49: Super Speed Empty(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
9.5% DamageBuff(Smashing)
9.5% DamageBuff(Lethal)
9.5% DamageBuff(Fire)
9.5% DamageBuff(Cold)
9.5% DamageBuff(Energy)
9.5% DamageBuff(Negative)
9.5% DamageBuff(Toxic)
9.5% DamageBuff(Psionic)
7.25% Defense(Smashing)
7.25% Defense(Lethal)
17.6% Defense(Fire)
17.6% Defense(Cold)
11% Defense(Energy)
11% Defense(Negative)
6% Defense(Psionic)
8.5% Defense(Melee)
16% Defense(Ranged)
15.1% Defense(AoE)
77.5% Enhancement(RechargeTime)
11% Enhancement(Heal)
90% Enhancement(Accuracy)
5% FlySpeed
236.1 HP (15.8%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 6.6%
MezResist(Immobilize) 3.3%
17% (0.28 End/sec) Recovery
78% (4.88 HP/sec) Regeneration
7.56% Resistance(Fire)
7.56% Resistance(Cold)
20% RunSpeed
------------
Set Bonuses:
Hecatomb
(Swipe)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Kinetic Shield)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Mako's Bite
(Slash)
MezResist(Immobilize) 3.3%
22.5 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Aegis
(Dampening Field)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Steadfast Protection
(Dampening Field)
3% Defense(All)
Gladiator's Armor
(Dampening Field)
3% Defense(All)
Luck of the Gambler
(Power Shield)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Follow Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Combat Jumping)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Aegis
(Energy Protection)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Apocalypse
(Focus)
16% (1 HP/sec) Regeneration
45 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Energy Cloak)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
28.1 HP (1.88%) HitPoints
5% Enhancement(Heal)
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Aegis
(Tough)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Ragnarok
(Shockwave)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Numina's Convalescence
(Energy Drain)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Armageddon
(Spin)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Just for gits and shiggles, check out this build. With the Energize power I might actually make a Claws/Elec instead of WP.
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Hadn't thought of that. Makes alot of sense though. I mean it's not like you need great protection against Psi all the time, and usually you will know it's coming before hand. Hmmmm.....
I decided to go claws/ea. I'll be able to focus more on damage thanks to EA's energy drain and I'll have claws' great mitigation to help EA.
Plus the concept I have going kicks ***. |
I had an SS/EA brute a while ago and he just got owned a ton.
"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg
Be well, people of CoH.
think i have myself narrowed down to either /EA, which is looking kinda sexy now that I have looked at it again, /elec, which is a lot nicer to play now, and /WP, which, is just nuts now that I am looking at it again.
claws/EA build
Click this DataLink to open the build!
Claws/ElA build:
Click this DataLink to open the build!
Claws/WP
Click this DataLink to open the build!
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Well BillZ...
Here's my Claws/Inv build.
Went a little cheaper than I would usually go for (no purples), and went with survivavility instead of damage.
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I think I've finally settled on Claws/SR. Maybe... Probably. I don't have an SR toon yet, so it's about time.
I think I've finally settled on Claws/SR. Maybe... Probably. I don't have an SR toon yet, so it's about time.
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I want to like Electric Armor, I really do -- but the feedback I'm hearing on Energize is that it doesn't overcome the set's issues.
I have a few /WP toons and even softcapped a few to E/N (close on F/C) but it is very hard redside to get the right IOs (and very costly) to softcap S/L ... and even then, you have no def-debuff resist to speak of.
So I that means I will make a Claws/SR Brute. Maybe I'll strip my WM/SR to do it.
"Sometimes you have to roll the Hard Six." -- Adama
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Your filthy CO avatar makes me feel dirty inside.
"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg
I calculate not.
"Iron defenses and a crappy attitude do not, a tanker, make."
Proud Leader and founder of The Gangbusters Super Group and The Madhouse Villain Group: Ask me about becoming a member!
I jest. All in good fun bro.
Here's a couple of vids from that Claws/Inv build...
I know WP's does this so figured I'd try it on my Inv...
http://www.wegame.com/watch/MW88RWZ_Challenge/
And this is one... well...
http://www.wegame.com/watch/MW88Napping_at_the_wall/
/SR and /Shields have basically spoiled me from playing other toons. They're about the only toons I can run through ITF without feeling like paper.
I want to like Electric Armor, I really do -- but the feedback I'm hearing on Energize is that it doesn't overcome the set's issues. I have a few /WP toons and even softcapped a few to E/N (close on F/C) but it is very hard redside to get the right IOs (and very costly) to softcap S/L ... and even then, you have no def-debuff resist to speak of. So I that means I will make a Claws/SR Brute. Maybe I'll strip my WM/SR to do it. |
At least, on my tanker, not at softcap level defenses yet, but having capped HP, tough/weave, +3% Defense IO, and regenning 100-106 HP a second with just one target in range, never died on the ITF.
I figure Brute can do that, and do better with fury there to help kill faster.
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The BrandX Collection
I decided to go claws/ea. I'll be able to focus more on damage thanks to EA's energy drain and I'll have claws' great mitigation to help EA.
Plus the concept I have going kicks ***. |
Always wanted to try EA.
Talasorian Claws with EA seems like it would look great together
And I figure, when they port /EA blue side, Conserve Power is likely to get changed.
BrandX Future Staff Fighter
The BrandX Collection
You're a bit behind on the times. They already are porting it blueside. With I:16. And they are changing EA to get energize. Haven't you been reading!
"Iron defenses and a crappy attitude do not, a tanker, make."
Proud Leader and founder of The Gangbusters Super Group and The Madhouse Villain Group: Ask me about becoming a member!
Plus the concept I have going kicks ***.
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