Rikti Pylon knockback.
I'm not sure what value of Ranged_Knockback the pylons use, but player Ranged_Knockback ranges from 1.662 (Blaster, Mastermind, Corruptor) to 2.596 (Tanker, Brute) at level 50.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I just went out there and stood in front of one purposly so I could see what happens.
My Combat Attributes shows a -12.0 from Rikti Pylon.
The strange part about this is the only protection I had was Unyeilding at +10.0 but it still wasn't knocking me back.
If you type [War Zone Pylon.Swarm Missile] it brings up the info in it's power.
Because it's an object, you can't really get accurate information, because it changes when you change the AT in the info box.
The stats show 4 ticks of damage, a magnitude of X KB, and then a 40% chance for an additional magnitude of X/2 KB, which does fit with the 4+2 it shows on the wiki.
Every time I was hit, my attributes showed -12.0 and I was not knocked back with only +10.0 protection.
I'm not sure what's going on, or what the specific stats are.. but it's weird that it would show me -12.0, when it's clearly not. What does your attributes say?
I just went out there and stood in front of one purposly so I could see what happens.
My Combat Attributes shows a -12.0 from Rikti Pylon. The strange part about this is the only protection I had was Unyeilding at +10.0 but it still wasn't knocking me back. If you type [War Zone Pylon.Swarm Missile] it brings up the info in it's power. Because it's an object, you can't really get accurate information, because it changes when you change the AT in the info box. The stats show 4 ticks of damage, a magnitude of X KB, and then a 40% chance for an additional magnitude of X/2 KB. Every time I was hit, my attributes showed -12.0 and I was not knocked back with only +10.0 protection. I'm not sure what's going on, or what the specific stats are.. but there's my findings so far. |
You were either on a tank or scrapper which not only has KB protection but also KB resistance which turns KB into almost nothing when it hits you
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With Unyielding turned off, it still showed the same -12.0 but of course it took me for a ride.
OK, so now I just tested my Defender.
She has Acrobatics slotted with 3 KB IOS, giving her a +12.5 KB protection.
The Pylon still shows the same -12.0 again. She did not get knocked back at all.
I don't think I have any other characters with sub12 KB protection, other than 0.. so I don't really have any more test results to show. I'm just assuming a protection of 12 is all that would be needed.
Yes, I was on a Tanker. Why wouldn't any inherent KB protection or resistance show up in the combat attributes though? There isn't even a section for Protection anyway, because there isn't a duration on KB.
With Unyielding turned off, it still showed the same -12.0 but of course it took me for a ride. |
The only way for those in-set protections to be bypassed is to be hit with non-resistable KB (which is above mag 10), which is extremely uncommon. I think UXBs in a Rikti invasion are an example.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Thanks for the help folks. I ended up copying Keane over to Test with another Steadfast and four Kinetic Crash. The Kinetic Crash (+ 3 Knockback Protection) with the 8 I already had gave 11 knockback protection. Keane was knocked back on the fifth hit from the Pylon. I pulled the Kinetic Crashes out and slotted the Steadfast into Tough giving him 12 knockback protection. Keane then took sixty hits from the Pylon with no knockback. I'd say Master-Blade is right and 12 KB protection is enough for Pylons. If I'm seeing this correctly the multiplier would be more than 1.8333 but no more than 2.
I also noticed that the Pylon sometimes hits for 5 ticks of damage. Has anyone else seen this?
The only way for those in-set protections to be bypassed is to be hit with non-resistable KB (which is above mag 10), which is extremely uncommon. I think UXBs in a Rikti invasion are an example.
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That being said, you'll be safe from 90% of what you come across in PvE with 4 points. There's very little knockback from AI entities in the 4-12 range, so there isn't much 8 points will save you from that wouldn't already be covered by 4. Hamidon's yellow mitos deal mag 13 KB, and some AV's deal knockback that'll take out pretty much any squishy (Siege has some attacks with high-mag KB, and Recluse has some KB power or another that managed to bypass my Rad/Psi's 21 points).
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I think Hamidon can knockback rooted Granite Tanks as well.
I've had the UXBs in the RWZ arc blow up on me and send me flying across the map. It's fun.
Reichsman can get enough hits in to get Knockdown but not Knockback on a rooted Granite Brute/Tank. Not sure if its a single attack or multiple attacks with long duration.
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I've tanked both yellow mitos and hami with a DA tank with 3 kb IOs. Only time he suffered kb was if he was hit by 2 or 3 simultaneously, which also kbs my Invul with Unyielding.
I've never had kb from a yellow on my fire brute with 3 kb IOs, etc.
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Today I was fighting a Rikti War Zone Pylon on my Katana/Dark Scrapper. He has two Knockback Protection IOs, a Steadfast Protection in Obsidian Shield and a Karma in Combat Jumping. He was still getting knocked back sometimes. According to Red Tomax's site the Pylon's Swarm Missile attack does 4.00000 Ranged_Knockback with a 40% chance of an additional 2.00000 Ranged_Knockback. My questions are:
What multiplier does Ranged_Knockback use and will a third Knockback Protection IO be enough to prevent KB in the event that the extra knockback fires?