New player - blaster advice


Black_Marrow

 

Posted

I've been playing for a little over a month. I've leveled my first character up to level 25 and am curious if there's anything I should be aware of as I'm making my way along. The last few times out, the difficulty is definitely climbing up, and I'm starting to feel my lack of defense more, as well as starting to have to be much more aware of my endurance levels.

Here's my current build (approximately, I'm doing this from memory)

Primary: Energy
Power Bolt
Power Blast
Energy Torrent
Power Burst
Sniper Blast
Aim
Power Push

Secondary: Electrical
Electric Fence
Charged Brawl
Lightning Field
Havoc Punch
Lightning Clap

Power Pool 1: Flight
Hover
Flight

Any thoughts or advice about powers I should focus on instead? I'm curious about Stamina. In terms of play style, I've been trying to work from a distance given my low defense, but have tried to choose some good close in powers to couple with a knockback or stun. Still, I haven't tried any teaming yet, so I feel like I'm on the early part of the learning curve for both the game and the character. I'm also trying to level this one out in the regular world rather than using the AE, in case that matters.

Thanks for any advice.


 

Posted

Take the fitness pool. Blasters pretty much need Stamina to be able to keep going for any length of time. There's not much you can do for the lack of defense, other than perhaps packing purple inspirations.


 

Posted

Thanks. I tried a re-spec, getting stamina in exchange for Aim and one other power. When I got done, I didn't have any enhancements. When I switched to my other build, they were all still there. Do you lose the enhancements on a second build, or did I do something wrong?

Sorry if this should be a separate thread.


 

Posted

Quote:
Originally Posted by Calrissian View Post
I've been playing for a little over a month. I've leveled my first character up to level 25 and am curious if there's anything I should be aware of as I'm making my way along. The last few times out, the difficulty is definitely climbing up, and I'm starting to feel my lack of defense more, as well as starting to have to be much more aware of my endurance levels.

Here's my current build (approximately, I'm doing this from memory)

Primary: Energy
Power Bolt
Power Blast
Energy Torrent
Power Burst
Sniper Blast
Aim
Power Push

Secondary: Electrical
Electric Fence
Charged Brawl
Lightning Field
Havoc Punch
Lightning Clap

Power Pool 1: Flight
Hover
Flight

Any thoughts or advice about powers I should focus on instead? I'm curious about Stamina. In terms of play style, I've been trying to work from a distance given my low defense, but have tried to choose some good close in powers to couple with a knockback or stun. Still, I haven't tried any teaming yet, so I feel like I'm on the early part of the learning curve for both the game and the character. I'm also trying to level this one out in the regular world rather than using the AE, in case that matters.

Thanks for any advice.
The following is my recommendation based on playing experience with a Energy Blast and Electrical Manipulation.

First thing I would do is drop Power Push because it's pretty useless. The power is a form of mitigation and nothing more, but with your primary and secondary your best mitigation is damage.

Drop Lightning Field because it's pointless to have and the endurance cost is ridiculous.

As others have mentioned you need to pick up the Fitness pool and I would recommend getting Hasten from the Speed pool so that you can have Power Sink up as much as possible once you slot it for recharge.

Of all the Blaster secondaries, Electrical Manipulation does the most overall damage because Charged Brawl, Havoc Punch, Thunderstrike, and Shocking Grasp all do silly damage.

You are definitely on the right track for sure. In place of Power Push you should get Explosive Blast because that is another area of effect power that you can use along with Energy Torrent to give yourself more area of effect goodness. You won't be able to take it until level 26 so in the mean time fill its space with something like Hasten or better yet Build Up since you already have Aim.

Hope this helps, if you have any question feel free to ask me anything, and welcome to City of Heroes


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Calrissian View Post
Thanks. I tried a re-spec, getting stamina in exchange for Aim and one other power. When I got done, I didn't have any enhancements. When I switched to my other build, they were all still there. Do you lose the enhancements on a second build, or did I do something wrong?

Sorry if this should be a separate thread.
I would drop Sniper Shot, not Aim. You'll need Aim sooner or later, and unless you put the "Sting of the Manticore" in Sniper Shot, it's not a very good power.

Honestly, it's fun kind of hopping in and out, but I would probably choose between blapping (using melee attacks primarily) or blasting with ranged attacks.

If you're using melee a lot, you could drop Hover for Air Superiority and round out your attack chain. It's got a knock down effect which is great for minimizing the damage you're taking if you're fighting smaller groups. Lightning Field's not a bad idea if you're meleeing either.

If you're going to go ranged, drop Lightning Field for sure, and stick with Hover. I would recommend you drop most of the melee attacks in Electric (besides Thunder Strike and Power Sink). They're good attacks, but your ranged stuff can knock back, making it doubley hard to then run up and smack them.

Slot the heck out of Power Bolt, Power Blast, and Electric Fence. You can use them mezzed, they're all good attacks, and you will have a solid attack chain. I would do this whatever your build is going to be.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Just a few things:

Primary: Energy
Power Bolt
Power Blast
Energy Torrent
Power Burst
Sniper Blast Aim
Power Push

Secondary: Electrical
Electric Fence
Charged Brawl
Lightning Field Havoc Punch
Lightning Clap
Power Pool 1: Flight
Hover
Flight

[red]ADD
Power Pool 2
Swift
Health
Stamina[/red]

I'd recommend keeping Power Push since you can use it to keep harder targets on their back, but drop the snipe (so highly situational it takes up too much space in your tray at this low a level), lightning field (since you should effectively be moving in and out of combat to use melee attacks, this won't do more than a tick or two of dmg, plus it has a HUGE end cost), and lightning clap, (if you're in a situation that you need the mitigation, then energy torrent will probably be just as useful).


Active 50s:
Zero Defex: DP/MM//Mace Blaster
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Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Quote:
Originally Posted by Gilia View Post
I would drop Sniper Shot, not Aim. You'll need Aim sooner or later, and unless you put the "Sting of the Manticore" in Sniper Shot, it's not a very good power.
Extreme Measures is every bit as good as Sting of the Manticore and cheaper to obtain.

Sniper Shot is far more useful than Power Push. Going into a fight you can stand back use Build Up and Aim and then Snipe the boss since they will be out of range and get knocked back.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Great thoughts, all. Much to think about. So far, I've found Sniper to be one of my most useful, but I realize that it may change as I learn the game more. My typical play, is to do the sniper first thing, which sometimes can one shot weaker folks, sometimes can significantly weaken the first in the mob. I quickly follow with my medium and light blast shot (can't remember the names), which have better range than my big shot. Most of the time, somewhere in those three I've taken out the first of the mob. If others are coming in, I'm then trying to use a couple of melee shots, and then follow with another blast as needed.

I'm interested to hear the recommendations for electric fence and aim, because those are the two I've been using probably the least. The lightning clap was a new one for me, so I haven't used it much, but as the mob sizes are increasing these last couple of levels, I am concerned about getting too many around me with no way to control them.

As far as the enhancements being separately built, I was reading on the wiki about unassigned enhancements in respec. Is that related to something else?

Thanks for everyone's feedback. This is definitely helping the learning process!


 

Posted

Power Push is a good power, that is, if you like living. As a single target knockback it can help keep targets on the ground and away from you, and remember this: When they're off their feet, they can't attack. Power Push is almost a must-take for you, considering your secondary set is electric manipulation. You wont need Power Push until around level 30, but you'll like having it, especially once you start target juggling and keeping everyone knocked over.

EDIT: Just fixed my signature so the link to my energy blaster guide functions.


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

Quote:
Originally Posted by Black_Marrow View Post
Power Push is a good power, that is, if you like living. As a single target knockback it can help keep targets on the ground and away from you, and remember this: When they're off their feet, they can't attack. Power Push is almost a must-take for you, considering your secondary set is electric manipulation. You wont need Power Push until around level 30, but you'll like having it, especially once you start target juggling and keeping everyone knocked over.

EDIT: Just fixed my signature so the link to my energy blaster guide functions.
Energy Torrent also provides knockdown which basically makes Power Push pointless. Also once he has Shocking Grasp it will hold anything outside of an AV or boss in one application thus making Power Push useless again.

I've survived just fine through two Energy Blast Blasters and haven't taken Power Push ever. Explosive Blast is a much more useful power than Power Push in my opinion.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Don't forget Build-Up. A blaster without Aim & Build-up is missing out on quite a bit of potential damage.


 

Posted

Quote:
Originally Posted by Novella View Post

I've survived just fine through two Energy Blast Blasters and haven't taken Power Push ever. Explosive Blast is a much more useful power than Power Push in my opinion.
Well, seeing as you haven't taken it ever, I don't think your arguement is as valid. While I agree Explosive blast the KB just like Power Push, Explosive Blats damage output is less than great. Not to mention it's very difficult to surgically KB a target back into a group, or out of a group depending on the situation, with a big weak AoE KB. Single Target KB, and Fallow in for the melee kill. Much easier on an Energy/Energy with the melee stun stacking, but it's definately applicable on an Energy/Electric as well. If you're only concerned about DPS, then you haven't realized you are one of the highest damaging classes in the game. Best to take most, if not all, of the Tools and Mitigation techniques you can.

Quote:
Originally Posted by Panzerwaffen View Post
Don't forget Build-Up. A blaster without Aim & Build-up is missing out on quite a bit of potential damage.
Yes. Build Up and Aim are Must-Take powers. have them both before levvel 30 and your nuke at 32 will feel much more powerful.


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

Right I haven't taken it, but that doesn't mean I haven't used it. Back in the day before I knew about all the powers for my characters I used to load them to the test server every 5 levels and play around with powers that I hadn't used and Power Push and Explosive Blast were twosuch powers.

If you want to have more control where you knock the target back then I will agree that Power Push is better for that, but I personally don't worry about where they land because once they land they will be defeated by myself or team members too fast to even care about such a thing. If he solos (something I do not do) then that's another story all together.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Playing around with the build tester, I'm seeing that by lvl 50, I could have all of the energy and electric powers, hover/fly, and stamina (with the 2 prereq powers). Is there something else I should be thinking about getting, such that I should be thinking about which of the ene/elec powers not to take?

Also, is hover valuable once I have fly? My understanding is that when still, fly acts the same as hover, so couldn't I just take the other prereq power for fly and ignore hover altogether?

Again, thanks for the discussion. I'm sure I'll be getting an imperfect build, but I'm certainly learning from this conversation!


 

Posted

Hover uses quite a bit less endurance. 0.2/sec vs. 1.0/sec for Fly.


 

Posted

I have a lvl 50 nrg/elec build I have been I have been playin for the last 3 months *note it will change with issue 16 and well I have been collecting some purples now and almost have a complete apoc set run running mishes in PI*

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Force Mastery

Hero Profile:
------------
Level 1: Power Blast Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Electric Fence Enf'dOp-Acc/Rchg(A)
Level 2: Power Bolt Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Energy Torrent Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 6: Hover Ksmt-ToHit+(A), LkGmblr-Rchg+(48)
Level 8: Power Burst Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 10: Hasten RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 12: Aim AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(19), AdjTgt-Rchg(19)
Level 14: Fly Zephyr-ResKB(A), Zephyr-Travel(15)
Level 16: Swift Flight-I(A)
Level 18: Health Numna-Regen/Rcvry+(A), Mrcl-Heal(36), Mrcl-Rcvry+(37)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(27)
Level 22: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(42)
Level 24: Recall Friend Jnt-EndRdx/Rng(A)
Level 26: Explosive Blast Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39)
Level 28: Thunder Strike Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg(48)
Level 30: Sniper Blast Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(33), Mantic-Acc/ActRdx/Rng(33), Mantic-Dmg/ActRdx/Rchg(33), Mantic-Dmg/EndRdx/Rchg(34)
Level 32: Nova Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Power Sink P'Shift-End%(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46)
Level 38: Shocking Grasp Lock-Acc/Hold(A), Lock-Acc/Rchg(45)
Level 41: Personal Force Field RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(50), RedFtn-Def(50)
Level 44: Temp Invulnerability S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), TtmC'tng-ResDam/EndRdx(45)
Level 47: Force of Nature ImpArm-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(48), Aegis-ResDam/Rchg(50)
Level 49: Havoc Punch ExStrk-Acc/KB(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Defiance

+26.5% DamageBuff
+18% Defense(Ranged)
+60% Enhancement(RechargeTime)
+59% Enhancement(Accuracy)
+Knockback (Mag -8)


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Posted

Quote:
Originally Posted by Calrissian View Post
Playing around with the build tester, I'm seeing that by lvl 50, I could have all of the energy and electric powers, hover/fly, and stamina (with the 2 prereq powers). Is there something else I should be thinking about getting, such that I should be thinking about which of the ene/elec powers not to take?
Don't forget your Epic Power Pools, there are usually some very useful powers for blasters including some moderately good armors.

For example I took the Electric Mastery pool and while electric armor is nice to have, I absolutely love Shocking bolt ... fully slotted it recharges quite quickly and will easily stun a LT, and with a second application will stun a Boss for a useful duration.


 

Posted

Quote:
Originally Posted by Ravenous33 View Post
I have a lvl 50 nrg/elec build I have been I have been playin for the last 3 months *note it will change with issue 16 and well I have been collecting some purples now and almost have a complete apoc set run running mishes in PI*

[Build Snipped]
I am not sure it is a good idea to give a new players such a complicated thing to look at as that. Give the dude a bit of time to figure out WHY he should slot as you did so that he will be able to apply the principles to other characters as well. This will be far more beneficial to him once he has figured out what powers he should be taking and why as well. One step at a time, here, sir.

Also, it sounds like you are tooting your own horn more than you are helping anyone.



 

Posted

Quote:
Originally Posted by Novella View Post

If you want to have more control where you knock the target back then I will agree that Power Push is better for that, but I personally don't worry about where they land because once they land they will be defeated by myself or team members too fast to even care about such a thing. If he solos (something I do not do) then that's another story all together.
Yea. I tend to do small teams and solo myself, so Power Push is one of my single favorite powers in the set. Not only is it a great knockback power (which I love) I can easily keep almost any one enemy in a group out of the fight for however long I want. There's a couple notable exceptions but for the most part I knock down one enemy and while it's on its back I take out one of the minions then re-knockdown whomever I hit first as they're getting up and just rinse and repeat.

Sure, it's no hold, but it works surprisingly well on a lot of bosses out there.

I don't use it much at all when I'm on larger teams though.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

Fitness pool is a blasters buddy....health and stamina very important. I play more towards always wanting to have abundance of energy so i put at least one endur redux enhancement in each power slot that can have one. Have fun and welcome to cox


 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
I am not sure it is a good idea to give a new players such a complicated thing to look at as that. Give the dude a bit of time to figure out WHY he should slot as you did so that he will be able to apply the principles to other characters as well. This will be far more beneficial to him once he has figured out what powers he should be taking and why as well. One step at a time, here, sir.

Also, it sounds like you are tooting your own horn more than you are helping anyone.
Tooting my own horn? Not the case at all.
Just sharing a build that is working out for me here. It has the powers in the order they were picked, when he gets time to learn about slotting, that information is there too. Just trying to help him out.

I will be the first to admit my build is far from great, but I figure there was nothing wrong to show him what he can look forward to. And prehaps it will help him with what questions to ask.


 

Posted

It definitely doesn't bother me to get too much information, so I appreciate seeing one full build. I figure that a month in, I have many, many months of play on this character to even begin to figure him out. The game intrigues me in allowing different power variants for a single character, much less all of the enhancements, so I recognize that I'm sipping from a fire hose in listening in on these conversations. Still, they are helpful.


 

Posted

Quote:
Originally Posted by Calrissian View Post
It definitely doesn't bother me to get too much information, so I appreciate seeing one full build. I figure that a month in, I have many, many months of play on this character to even begin to figure him out. The game intrigues me in allowing different power variants for a single character, much less all of the enhancements, so I recognize that I'm sipping from a fire hose in listening in on these conversations. Still, they are helpful.
As what I was hoping for, I am one of those types of people that like to see the big picture exploring the options of the smaller picture that makes it up, and while the learning curve for this game is not as drastic as a lot of MMO's every peice of help comes in hand.

Again as I said my build is far from perfect but allowing him to see the big picture, starting with my powers and the order they were picked, as he learns about IO's this information is here as well and hopefully will help him ask the right questions.

As I said I have been playing this Nrg/Elec build for the last 3 months, it is pretty solo friendly, so any questions you may have I hope I will be able to help.


 

Posted

Quote:
Originally Posted by Calrissian View Post
It definitely doesn't bother me to get too much information, so I appreciate seeing one full build. I figure that a month in, I have many, many months of play on this character to even begin to figure him out. The game intrigues me in allowing different power variants for a single character, much less all of the enhancements, so I recognize that I'm sipping from a fire hose in listening in on these conversations. Still, they are helpful.
While that may be the case you also have to realize that his example build doesn't really help you because he has one melee power and if you plan on making the best of your build as I assume you are then you will have more than one melee power. Yes Shock Grasp and Havoc Punch are in his build, but with that slotting they don't really do much for the build so its like they aren't there.

Playing a range only Blaster v complete Blaster causes completely different types of questions that should or could be asked. I am making an assumption just form looking at his build, but I could be wrong although I don' think I am.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)