DM/Shield/Blaze for the win
Melt Armor sucks for Scrappers too.
I largely notice it, so do my friends ; but I'm also one of these crazy guys who pick the leadership pool on scrappers and Grant Cover to buff my teammates.
Kioshi - Oh yeah ? Well, YOU suck for scrappers. So there.
Poor, poor Melt Armor, you're underappreciated.
Well when a power does less -resist than a single *blaster* Howl it's no surprise it's underappreciated.
I guess it is so, people never look at the big picture...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Fallen Prey Blaze: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(40)
Level 1: Deflection -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/EndRdx:50(3), RedFtn-Def/Rchg:50(5), RedFtn-Def/EndRdx/Rchg:50(5)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/EndRdx/Rchg:50(45)
Level 4: True Grit -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal:50(40), Dct'dW-Heal/EndRdx/Rchg:50(42), Dct'dW-EndRdx/Rchg:50(43), GA-3defTpProc:50(45)
Level 6: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(7), Zephyr-ResKB:50(7), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(42)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), Hectmb-Dmg/Rchg:50(9), HO:Golgi(11), Numna-Heal/EndRdx:50(11), Numna-Heal:50(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(40)
Level 12: Swift -- Empty(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(19), Numna-Heal:50(42)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
Level 22: Dark Consumption -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23), P'Shift-Acc/Rchg:50(25), P'Shift-EndMod/Acc:50(25), P'Shift-End%:50(31)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 26: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(46)
Level 28: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(43), Stpfy-Acc/EndRdx:50(43), Stpfy-Stun/Rng:50(45), Stpfy-Acc/Stun/Rchg:50(46), Stpfy-KB%:50(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Midnight Grasp -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(33), Hectmb-Acc/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Dmg:50(34), GravAnch-Acc/Rchg:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 41: Ring of Fire -- RechRdx-I:50(A)
Level 44: Melt Armor -- Acc-I:50(A)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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You know, it just occurred to me that a DM/FA/Blaze may be all sorts of crazy too, thanks to the extra oomph from Fiery Embrace.
I forsee a second build for my DM/FA. This is going to be awesome.
Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
Yep so I can't hit the soft cap with a Dark/Shield/Blaze build.
Virtue: @Santorican
Dark/Shield Build Thread
Yep so I can't hit the soft cap with a Dark/Shield/Blaze build.
|
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Fallen Prey Blaze: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dam%:40(5), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(37)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(5)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/EndRdx/Rchg:50(45)
Level 4: True Grit -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-EndRdx/Rchg:50(19), GA-3defTpProc:50(34), Dct'dW-Heal:50(40), Dct'dW-Heal/EndRdx/Rchg:50(42)
Level 6: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(7), Zephyr-ResKB:50(7), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(42)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), Hectmb-Dmg/Rchg:50(9), HO:Golgi(11), Numna-Heal/EndRdx:50(11), Numna-Heal:50(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(40)
Level 12: Swift -- Empty(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
Level 22: Dark Consumption -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23), P'Shift-Acc/Rchg:50(25), P'Shift-EndMod/Acc:50(25), P'Shift-End%:50(31)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 26: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(42)
Level 28: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(40), Stpfy-EndRdx/Stun:50(43), Stpfy-Acc/EndRdx:50(43), Stpfy-KB%:50(43), Stpfy-Stun/Rng:50(45)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Midnight Grasp -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(33), Hectmb-Acc/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Dmg:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 41: Ring of Fire -- RechRdx-I:50(A)
Level 44: Fire Blast -- Apoc-Dmg:50(A), Apoc-Dam%:50(45), Apoc-Acc/Dmg/Rchg:50(46), Apoc-Acc/Rchg:50(46), Apoc-Dmg/EndRdx:50(46)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Yep so I can't hit the soft cap with a Dark/Shield/Blaze build.
|
This is something near what I run or will run on live when i16 hits. I regularly duo with a my fiancee (a Kin/Dark Defender), and I managed to have other means of travel (logging out in the Shard gets you a Flight pack, plus you can buy one there, as well), so all the issues I listed above tend to get covered, so YMMV.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Smite T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(39), T'Death-Dmg/Rchg:40(39), T'Death-Acc/Dmg/EndRdx:40(40), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(40)
Level 1: Deflection S'fstPrt-ResDam/Def+:30(A), S'dpty-Def/EndRdx:40(23), S'dpty-Def:40(31), S'dpty-Def/Rchg:40(34), S'dpty-EndRdx:40(37), S'dpty-Def/EndRdx/Rchg:40(39)
Level 2: Battle Agility RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(3), RedFtn-EndRdx:50(3), RedFtn-Def/Rchg:50(31), RedFtn-Def/EndRdx/Rchg:50(31)
Level 4: True Grit Aegis-ResDam/EndRdx:50(A), Aegis-Psi/Status:50(5), Aegis-ResDam:50(5), Aegis-ResDam/Rchg:50(17), Aegis-ResDam/EndRdx/Rchg:50(23)
Level 6: Shadow Maul Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(7), Oblit-%Dam:50(7), Oblit-Acc/Rchg:50(15), Oblit-Dmg/Rchg:50(15), Oblit-Acc/Dmg/Rchg:50(17)
Level 8: Siphon Life Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(9), Mako-Dmg/EndRdx:50(9), Mako-Dam%:50(11), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(13)
Level 10: Active Defense RechRdx-I:50(A), RechRdx-I:50(13)
Level 12: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(43), DefBuff-I:50(43), DefBuff-I:50(50)
Level 14: Hurdle Empty(A)
Level 16: Against All Odds EndRdx-I:50(A)
Level 18: Dark Consumption Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Dmg/EndRdx:50(19), Sciroc-Dam%:50(19), Sciroc-Dmg/Rchg:50(21), Sciroc-Acc/Rchg:50(21)
Level 20: Phalanx Fighting Ksmt-ToHit+:30(A)
Level 22: Health Heal-I:50(A)
Level 24: Stamina EndMod-I:50(A), EndMod-I:50(25), P'Shift-End%:50(25)
Level 26: Soul Drain Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(27), Oblit-%Dam:50(27), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(46)
Level 28: Grant Cover DefBuff-I:50(A)
Level 30: Boxing Empty(A)
Level 32: Midnight Grasp Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Dmg/EndRdx:50(33), Mako-Dam%:50(33), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34)
Level 35: Shield Charge Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
Level 38: Tough Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(42), Aegis-ResDam/Rchg:50(42), Aegis-EndRdx/Rchg:50(42), Aegis-ResDam/EndRdx/Rchg:50(43)
Level 41: Ring of Fire Acc-I:50(A)
Level 44: Fire Blast Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(45), Thundr-Dmg/EndRdx/Rchg:50(45), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(46)
Level 47: Fire Ball Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/EndRdx:50(48), Posi-Dam%:50(50)
Level 49: Weave RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
19.5% DamageBuff(Smashing)
19.5% DamageBuff(Lethal)
19.5% DamageBuff(Fire)
19.5% DamageBuff(Cold)
19.5% DamageBuff(Energy)
19.5% DamageBuff(Negative)
19.5% DamageBuff(Toxic)
19.5% DamageBuff(Psionic)
10.5% Defense(Smashing)
10.5% Defense(Lethal)
14.6% Defense(Fire)
14.6% Defense(Cold)
12.1% Defense(Energy)
12.1% Defense(Negative)
3% Defense(Psionic)
18% Defense(Melee)
17.4% Defense(Ranged)
16.8% Defense(AoE)
26.3% Enhancement(RechargeTime)
55% Enhancement(Accuracy)
4% FlySpeed
70.3 HP (5.25%) HitPoints
4% JumpHeight
4% JumpSpeed
MezResist(Held) 9.35%
MezResist(Immobilize) 13.8%
MezResist(Stun) 6.6%
4.5% (0.08 End/sec) Recovery
14% (0.78 HP/sec) Regeneration
2.84% Resistance(Fire)
2.84% Resistance(Cold)
3.13% Resistance(Negative)
2.25% Resistance(Psionic)
14% RunSpeed
5% XPDebtProtection
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?
BP, your link to your build is broken
My DM/SD/Blaze is 2.5% shy of ranged, if you want I can post but there are quite a few posted already. No PvP IO btw.
Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
Okay so I took BP's build and tweeked it a little and this is what I got. You'll need St@n3y's Mid's to read it.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Virtue: @Santorican
Dark/Shield Build Thread
Okay so I took BP's build and tweeked it a little and this is what I got. You'll need St@n3y's Mid's to read it.
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i'm also not a huge fan of 3 slotting hasten these day. but to each there own.
WT
I'm going to do a DPS analysis on the following build, which is what I plan on having come I16. I'm assuming that the build has the 20% +recharge power from a base.
The attack chain I'm using is FBlast-SL-MG-FBlast.
The average damage of an unslotted, unbuffed Fire Blast is 111.35. This differs from the damage shown in mids because mids incorrectly assumes that every tick will fire if the first one does.
IE, mids has it at:
83.4 + (8.32*4*.8) + (83.4*.1) = 118.4
While, correctly it is:
83.4 + (8.32*.8 + (8.32*.8*.8) + (8.32*.8*.8*.8) + (8.32*.8*.8*.8*.8)) + (83.4*.1) = 111.35
The base damage of SL is 122.6, and the base damage of MG is 172.7.
The enhancement values for those attacks are as follows:
FB -> 89.92%
SL -> 96.92%
MG -> 89.92%
The total +damage buff given outside of enhancements (assuming full AAO and SD) is 213.8%.
Therefore, adding the values gives us:
FB -> 303.72%
SL -> 310.72%
MG -> 303.72%
Giving us damage values of:
FB -> 416.03
SL -> 503.54
MG -> 697.22
Adding in criticals (assuming 10% chance to critical, not 7.5%):
FB -> 457.63
SL -> 553.90
MG -> 766.95
Adding in procs
FB -> 507.33
SL -> 552.90
MG -> 802.29
This gives us a total chain damage of: 2370.85. Total time (in arcanatime) is 7.26.
Therefore, damage per second is 326.56, 310.72 with a 5% miss rate (.95% hit rate even against +4s). This is without counting in Hasten, Soul Drain, Active Defense, and Dark Consumption. With those, it may drop below 300, but will still be a fair bit over 250.
The EPS drain of the attacks is 3.5 EPS, meaning I lose .65 end per second. This means it would take me 177.42 seconds to run out of endurance, and with Dark Consumption recharging in 50.69 (assuming additional 20% recharge again), this means I won't run out of endurance.
Build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Super Everything Man: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Smite KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Acc/Dmg:35(5)
Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(15), LkGmblr-Def/EndRdx:50(21)
Level 2: Battle Agility LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(19), Ksmt-ToHit+:30(39), LkGmblr-Def/Rchg:50(42)
Level 4: True Grit Panac-Heal:50(A), Panac-Heal/+End:50(17), Panac-Heal/EndRedux:50(19), GA-3defTpProc:50(34), Panac-Heal/Rchg:50(40), Panac-Heal/EndRedux/Rchg:50(42)
Level 6: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(7), Zephyr-ResKB:50(7), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(42)
Level 8: Siphon Life HO:Nucle(A), Hectmb-Dmg:50(9), Mako-Dmg/EndRdx:50(9), Heal-I:50(11), Numna-Heal/EndRdx:50(11), Nictus-Acc/Heal:50(13)
Level 10: Active Defense HO:Membr(A), HO:Membr(34), HO:Membr(40)
Level 12: Hurdle Jump-I:50(A)
Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(31)
Level 16: Against All Odds EndRdx-I:50(A)
Level 18: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(39)
Level 20: Stamina P'Shift-End%:50(A), EndMod-I:50(21), P'Shift-EndMod:50(37)
Level 22: Dark Consumption P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23), P'Shift-Acc/Rchg:50(25), P'Shift-EndMod/Acc:50(25), P'Shift-End%:50(31)
Level 24: Phalanx Fighting LkGmblr-Rchg+:50(A)
Level 26: Soul Drain Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
Level 28: Boxing Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(40), Stpfy-EndRdx/Stun:50(43), Stpfy-Acc/EndRdx:50(43), Stpfy-KB%:50(43), Stpfy-Stun/Rng:50(45)
Level 30: Tough S'fstPrt-ResDam/Def+:30(A)
Level 32: Midnight Grasp Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(33), Hectmb-Acc/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Dmg/Rchg:50(34)
Level 35: Shield Charge Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Weave LkGmblr-Rchg+:50(A), HO:Enzym(39)
Level 41: Ring of Fire RechRdx-I:50(A)
Level 44: Fire Blast Apoc-Dmg/Rchg:50(A), Apoc-Dam%:50(45), GJ-Dam%:50(45), Apoc-Acc/Dmg/Rchg:50(46), Apoc-Acc/Rchg:50(46), Apoc-Dmg/EndRdx:50(46)
Level 47: Fire Ball Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Hasten RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl Mako-Dam%:50(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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TW/Elec Optimization
I'm going to do a DPS analysis on the following build, which is what I plan on having come I16. I'm assuming that the build has the 20% +recharge power from a base.
The attack chain I'm using is FBlast-SL-MG-FBlast. The average damage of an unslotted, unbuffed Fire Blast is 111.35. This differs from the damage shown in mids because mids incorrectly assumes that every tick will fire if the first one does. IE, mids has it at: 83.4 + (8.32*4*.8) + (83.4*.1) = 118.4 While, correctly it is: 83.4 + (8.32*.8 + (8.32*.8*.8) + (8.32*.8*.8*.8) + (8.32*.8*.8*.8*.8)) + (83.4*.1) = 111.35 The base damage of SL is 122.6, and the base damage of MG is 172.7. The enhancement values for those attacks are as follows: FB -> 89.92% SL -> 96.92% MG -> 89.92% The total +damage buff given outside of enhancements (assuming full AAO and SD) is 213.8%. Therefore, adding the values gives us: FB -> 303.72% SL -> 310.72% MG -> 303.72% Giving us damage values of: FB -> 416.03 SL -> 503.54 MG -> 697.22 Adding in criticals (assuming 10% chance to critical, not 7.5%): FB -> 457.63 SL -> 553.90 MG -> 766.95 Adding in procs FB -> 507.33 SL -> 552.90 MG -> 802.29 This gives us a total chain damage of: 2370.85. Total time (in arcanatime) is 7.26. Therefore, damage per second is 326.56, 310.72 with a 5% miss rate (.95% hit rate even against +4s). This is without counting in Hasten, Soul Drain, Active Defense, and Dark Consumption. With those, it may drop below 300, but will still be a fair bit over 250. The EPS drain of the attacks is 3.5 EPS, meaning I lose .65 end per second. This means it would take me 177.42 seconds to run out of endurance, and with Dark Consumption recharging in 50.69 (assuming additional 20% recharge again), this means I won't run out of endurance. Build: Hero Plan by Mids' Hero Designer 1.401 http://www.cohplanner.com/ Super Everything Man: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fitness Power Pool: Fighting Power Pool: Speed Ancillary Pool: Blaze Mastery Hero Profile: ------------ Level 1: Smite KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Acc/Dmg:35(5) Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(15), LkGmblr-Def/EndRdx:50(21) Level 2: Battle Agility LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(19), Ksmt-ToHit+:30(39), LkGmblr-Def/Rchg:50(42) Level 4: True Grit Panac-Heal:50(A), Panac-Heal/+End:50(17), Panac-Heal/EndRedux:50(19), GA-3defTpProc:50(34), Panac-Heal/Rchg:50(40), Panac-Heal/EndRedux/Rchg:50(42) Level 6: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(7), Zephyr-ResKB:50(7), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(42) Level 8: Siphon Life HO:Nucle(A), Hectmb-Dmg:50(9), Mako-Dmg/EndRdx:50(9), Heal-I:50(11), Numna-Heal/EndRdx:50(11), Nictus-Acc/Heal:50(13) Level 10: Active Defense HO:Membr(A), HO:Membr(34), HO:Membr(40) Level 12: Hurdle Jump-I:50(A) Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(31) Level 16: Against All Odds EndRdx-I:50(A) Level 18: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(39) Level 20: Stamina P'Shift-End%:50(A), EndMod-I:50(21), P'Shift-EndMod:50(37) Level 22: Dark Consumption P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23), P'Shift-Acc/Rchg:50(25), P'Shift-EndMod/Acc:50(25), P'Shift-End%:50(31) Level 24: Phalanx Fighting LkGmblr-Rchg+:50(A) Level 26: Soul Drain Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31) Level 28: Boxing Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(40), Stpfy-EndRdx/Stun:50(43), Stpfy-Acc/EndRdx:50(43), Stpfy-KB%:50(43), Stpfy-Stun/Rng:50(45) Level 30: Tough S'fstPrt-ResDam/Def+:30(A) Level 32: Midnight Grasp Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(33), Hectmb-Acc/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Dmg/Rchg:50(34) Level 35: Shield Charge Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37) Level 38: Weave LkGmblr-Rchg+:50(A), HO:Enzym(39) Level 41: Ring of Fire RechRdx-I:50(A) Level 44: Fire Blast Apoc-Dmg/Rchg:50(A), Apoc-Dam%:50(45), GJ-Dam%:50(45), Apoc-Acc/Dmg/Rchg:50(46), Apoc-Acc/Rchg:50(46), Apoc-Dmg/EndRdx:50(46) Level 47: Fire Ball Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50) Level 49: Hasten RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50) ------------ Level 1: Brawl Mako-Dam%:50(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Critical Hit | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1421;710;1420;HEX;| |78DAA5935B6F124114C76761290576B9B4D07B0B14CAA5D06 DA9F76A6262A989A62| |4544C9FD466A52390124A806AEB8BF5F2E893D7273F88F183 18ABDF442B9ECBD0E8| |B39B707E3367FE73CE7F87D9D261D110E2F8BAD0FCEB4DBBD BDDA9543B76BB2D3BA| |E925D6B54C3950318C7361ECBCE51AFDE68D56225BBE51642 4C0E743B25D994D22A| |DA9D3D1E46CF568AF2916C75A555A937647377300DDD6AD56 547B67AD6606094F7F| |79BD6A6B4DBD08027371BBD96EC764D35A9D57BB0E4A559A5 2DE5EEC846BB51B56E| |34EDA772A764777B606F025C65E1D7417BF4F49DA20298178 E3B047D8B5126784D8| |0A67411181484234CF08708E120C1073A8D75BAC6BA20EB46 58903A85B55991E55D| |06C89D2C7739634E92C709233384F82A213D47C846096360D AA59AB84E1C981AFAC| |EF84130B873963B1F809C5FB3EF725F03E8420CA748385C13 086F92B1C5A622D4C5| |046F1EEEE2F0ACE136A7882BA61587A0AE8F35C297A122E39 032B99BC364737E363| |7C7E6FCB01AD0BCB42710A73D6ED813E2325AE8360CD222B5 4D5E866165549918FD| |48FBC331DA937C43B32720880807BD5C8453636F19EF0813E F191FD803D70880877| |1E57B9C0FEB100A4D6A6E2A34F9935453BF18A78499DF8C3E 17127448B8615A9DED| |F4332A947E49583C663C67BC22E45F109C6EBC03DC7E167DC C8A23484539A54773D| |422B6C8C8323284789A1032F15672DF79769B60B709769B60 B749769B64B73A3459| |50E7BCC0AF9DBAC417E22B0832CA52264727FC0D5239D523B 74475F205469ECA2D5| |9345B5A66AC104E60C9522F62AD526AF91CE33CE302A17091 300F9656D41FBCC27D| |0BFF60463FFB4285D8A3D4E6DFA93E3CA2ACABAF13321A65A 2FAD907FB5FCF67635| |0C763E39DBD8BA10C41DBC6D13D0CF771FA0047247988D32A 5DF02FC6C069E0321A| |BA82610DC3550CAF51E4F641F06130309818FC10B4008E821 846318C6198C2F0094| |3FF0F1020F84E| |-------------------------------------------------------------------| |
Virtue: @Santorican
Dark/Shield Build Thread
I tweaked it a bit to improve the slotting in Smite and in Siphon Life.
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Virtue: @Santorican
Dark/Shield Build Thread
You've missed the point by a wide margin. Smite was replaced by FireBlast, the whole post was about the validity of doing that. Smite became a mule.
I messed around with your build just for kicks, took out the purples, the PvP IOs etc and softcapped it. Does the same but of course, Hasten went from 124 to 137 seconds and there are no super procs in the attacks.
After that mathematical avalanche how did Smite VS Fireblast compare? Obviously Fireblast was better since you stuck to it, but by how much?
He's not planning to use Smite, though.
However, your numbers are off, Combat. Unslotted Fire Blast does, at level 50, 62.56 damage with 4 80% 6.26 ticks. Smite does 82.58 damage and gets a full crit, with a faster animation. Smite is easily the superior choice.
As soon as I heard that scrappers were getting Blaze mastery (copy of Pyre mastery from tanks), I started dreaming of Soul Drained, AAOed, Fireball-crits. I finally will have my dream of an AV-Soloing characters with amazing survivability, ranged attacks, and defense! That's right, a )-&(^M$^$ (censored to protect the silly).
As stated before I think Fireball will be silly/amazing on a scrapper. Whether its a Fire/Fire using BU and FE, or a Claws/Willpower using just FU, the masses shall weep when a scrapper hits 47.
However, the rest of the set seems to be nice too. Even Char and RoF can be used to slot some great sets. Fire Blast seems like it was made to be chained. I'm officially predicting that FB-SL-MG-FB will be better than Smite-SL-MG-Smite.
Is anyone else nearly as excited as I am about Blaze Mastery?
TW/Elec Optimization