DM/Shield/Blaze for the win
Did you mean FBlast-SL-FBlast-MG?
Otherwise, that doesn't compute. |
I think the descrepency in my numbers was that FB was on a melee damage modifier. I was led to believe that it, and all the epic blasts were on the melee damage scale, instead of the ranged damage scale.
EDIT:
Apparently Ston3y's I16 mids update has Fire Blast at a 1.33 base damage, then has an additional 1.33*4*.8 added. It probably should be 1, with a .1*4*.8 chance.
TW/Elec Optimization
So FB is the suck after all? I'm interested because I was thinking of running Havok Punch, FB, Chain Induction as an attack chain, though if it is like this I might as well ponder lock and loading Charged Brawl.
Hmm, it goes against the grain to leave out the 'heavy hitter' out, but if DM taught anything is that a fast running chain works the best.
I didn't know that chain btw, so thanks ^^
Even at 1 scalar fire blast is still decent. It still has .33 from the extra fire damage. It still can take the purple proc, allowing you to have 2 purple procs in your build. And I think it still crits. From what I've seen, tanks and scrappers have the same ranged modifier. Therefore, sense a similiar power on a scrapper deals more damage (Laser Beam Eyes for example), I'll continue to assume that scrapper APP ranged attacks are on a melee modifier.
Regarding the math, it would take the build down to 295 dps. Smite with three procs would increase that to 298, while increasing end costs, lowering global accuracy, and reducing global recharge (assuming that Fire Blast is then slotted with thunderstrikes and slots moved around to keep the build perma).
So yes, FB is still worth it.
TW/Elec Optimization
FB dots don't crit, only the main part does.
Using Smite instead of Fire blast would imply replacing Fire blast with Melt Armor, which should be a 15-20 DPS increase at 300 DPS.
300 DPS?
That with maxed out aao and sd?
I largely notice it, so do my friends ; but I'm also one of these crazy guys who pick the leadership pool on scrappers and Grant Cover to buff my teammates.
Kioshi - Oh yeah ? Well, YOU suck for scrappers. So there. Poor, poor Melt Armor, you're underappreciated. |
What situations do you find Melt Armor useful in? I am considering taking it on my Fire/Fire/Flame blaster, but I have to drop Blazing Aura in order to do so (which accounts for ~11% of my damage output over the course of an evening).
My experience with it on test has not been good, but I have been all solo or on small-mid size teams (although the small teams were facing larger spawns thanks to the new difficulty slider). Since I really like the animation and sound, I want to be talked into this power, so I should be an easy sell.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
All my toons with it kill slowly, so they often get to use the 40s duration while solo on team spawns.
On teams, I like boosting my teammates' damage in a tough spot.
I'm not sure there's much more to it. The power takes a second and a half to cast, boosts my damage by a bit and opens up Fireball.
In your situation it seems like it wouldn't be so good (not a prereq for anything cool and dropping BA for it would, as you say, lower your damage output significantly, more than what the boost Melt Armor would give).
All my toons with it kill slowly, so they often get to use the 40s duration while solo on team spawns.
On teams, I like boosting my teammates' damage in a tough spot. I'm not sure there's much more to it. The power takes a second and a half to cast, boosts my damage by a bit and opens up Fireball. In your situation it seems like it wouldn't be so good (not a prereq for anything cool and dropping BA for it would, as you say, lower your damage output significantly, more than what the boost Melt Armor would give). |
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Looking at these builds, I can honestly say the developers are a little crazy for giving Scrappers Fireball. My character went from light speed to ludicris speed.
Virtue: @Santorican
Dark/Shield Build Thread
This is what I came up with, the only thing not softcapped is aoe which is .4% off. It also has 71.3% recharge before hasten. It has no travel power, but I dont feel I really need one.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(5), Hectmb-Dmg/Rchg:50(7), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(9), EndRdx-I:50(42)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), HO:Cyto(3)
Level 2: Battle Agility -- HO:Cyto(A), LkGmblr-Rchg+:50(9), LkGmblr-Def:50(11)
Level 4: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(11), GA-3defTpProc:50(13)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Siphon Life -- Hectmb-Dmg:50(A), HO:Golgi(13), HO:Golgi(15), Mako-Acc/Dmg:50(15), C'ngImp-Acc/Dmg/Rchg:50(17), DarkWD-Rchg/EndRdx:50(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(19), HO:Membr(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), Zephyr-Travel:50(33), Zephyr-Travel/EndRdx:50(33), Zephyr-ResKB:50(33)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(21), Panac-Heal/+End:50(25)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Dark Consumption -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(39), P'Shift-EndMod:50(40), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(43), P'Shift-Acc/Rchg:50(43)
Level 20: Stamina -- P'Shift-End%:50(A), EndMod-I:50(25), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod:50(40)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), DefBuff-I:50(23)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 26: Soul Drain -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(27), GSFC-ToHit:50(27), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(31)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Midnight Grasp -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(37)
Level 35: Shield Charge -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-Dmg:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), HO:Cyto(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Immob:50(A), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(43), Enf'dOp-Acc/Rchg:50(46), Enf'dOp-EndRdx/Immob:50(46), Enf'dOp-Acc/EndRdx:50(50)
Level 44: Fire Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(45), Thundr-Acc/Dmg:50(45), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(50)
Level 47: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50)
Level 49: Grant Cover -- HO:Cyto(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
Has anyone factored in the -res proc and the two dmg procs you can put in melt armor?
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Melt Armor is a power you're going to use once every minute at best, making it a poor choice for procs of any kind.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Another attempt after looking at some of what you did.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(19), Hectmb-Dmg/Rchg:50(23), Hectmb-Acc/Dmg/Rchg:50(23), Hectmb-Acc/Rchg:50(31), EndRdx-I:50(34)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(5)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def/EndRdx/Rchg:50(7)
Level 4: True Grit -- Panac-Heal/+End:50(A), Panac-Heal:50(31), Panac-Heal/EndRedux:50(33), Panac-Heal/Rchg:50(33), S'fstPrt-ResDam/Def+:30(33), Panac-Heal/EndRedux/Rchg:50(40)
Level 6: Swift -- Empty(A)
Level 8: Siphon Life -- Hectmb-Dmg:50(A), HO:Golgi(9), HO:Golgi(9), Mako-Acc/Dmg/EndRdx/Rchg:50(17), Mako-Acc/Dmg:50(17), Nictus-Acc/Heal:50(19)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), Zephyr-Travel:50(13), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 14: Health -- Numna-Regen/Rcvry+:40(A)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Dark Consumption -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(39), P'Shift-EndMod:50(40), P'Shift-EndMod/Rchg:50(40), P'Shift-EndMod/Acc/Rchg:50(43), P'Shift-Acc/Rchg:50(46)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(21)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 24: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-ResKB:50(25)
Level 26: Soul Drain -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(27), GSFC-ToHit:50(27), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(31)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 30: Boxing -- Empty(A)
Level 32: Midnight Grasp -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Acc/Dmg:50(37), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(46)
Level 35: Shield Charge -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-Dmg:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
Level 38: Tough -- GA-3defTpProc:50(A)
Level 41: Ring of Fire -- Enf'dOp-Acc/Immob:50(A), Enf'dOp-Acc/Immob/Rchg:50(42), Enf'dOp-Acc/Rchg:50(42), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(43), Enf'dOp-Immob/Rng:50(43)
Level 44: Fire Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(45), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(46)
Level 47: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50)
Level 49: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), HO:Cyto(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
Something I noticed on the new Mids, when Phalanx Fighting is on it is always giving 3.75 defense to all. So some of the builds that appear to be softcapped may not be.
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
Hmm, it looks to give that unenhanced, well I guess now I can free up some slots .
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
Ah I see, well still tweeking it some more. Got more regeneration and recovery only downside is hasten has a 10 second down time.
Virtue: @Santorican
Dark/Shield Build Thread